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How to make the autopatcher use predownloaded patches?


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4 réponses à ce sujet

#1
nstgc

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As you all problably know, downloading the patches from the servers is very slow. I think downloading the game took less time. I made sure to save the patch files, however when I experimentde it tried to redownload the files. I tried extracting the content into both the NWN2 directory as well as the temp director, but it still tried to download the patches. It seems as if it can be done from ttp://nwn2.wikia.com/wiki/Troubleshooting]this link[/url], but it sends me to the bioware forums which has been moved here. Any suggestions?

An alternative question would be "how do I fix the broken link?"

[edit] I don't want to use the manual patcher if I don't have to. If there is a way to avoid third-party software, I'd like to use that method instead.

Modifié par nstgc, 02 janvier 2012 - 11:58 .


#2
MasterChanger

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I think the patcher on the vault is what you'd have to use. I've used it and it's really fine. Sure it's third-party in that it's not official, but this community tends to pick up pretty quickly on any stuff that does not work as advertised.

#3
NWN DM

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I think if you put the patch files in your game directory and disconnect your internet connection the patcher will default to the install directory.

#4
painofdungeoneternal

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nstgc wrote...

As you all problably know, downloading the patches from the servers is very slow. I think downloading the game took less time. I made sure to save the patch files, however when I experimentde it tried to redownload the files. I tried extracting the content into both the NWN2 directory as well as the temp director, but it still tried to download the patches. It seems as if it can be done from ttp://nwn2.wikia.com/wiki/Troubleshooting]this link[/url], but it sends me to the bioware forums which has been moved here. Any suggestions?

An alternative question would be "how do I fix the broken link?"

[edit] I don't want to use the manual patcher if I don't have to. If there is a way to avoid third-party software, I'd like to use that method instead.


Why on earth would you assume that. Unlike the official patcher, the community one is able to UNDO any errors, and it works the same, and is proven to be reliable. Having UNDO means this method has no risk, unlike the official patcher.

Not everything is the same quality of course, but quite often the creations of this community are either of higher quality, or fix so many issues that its well worth using. Often these were actually integrated into the official game.

Having reviewed the nwscript code of the game, and compared it to community members, most of the major scripters easily produce work of higher quality. The only ones worse are modders who are just learning scripting really. Not really saying the official code is bad at this point since rpgplayer1 actually supplied hundreds of fixes to the official code, but i can say much of what you are using with the official version was either rushed or done by interns, and that community members tend to keep fixing things until they are perfect since they can afford to invest much more time.

I don't know how well the rest of the game engine was done, but evidenced by the fact skywing has rewritten the scripting engine, compiler, networking, pathfinding, resource loader and fixes many bugs in the server, well if a person spends all his free time as a hobby fixing something or replacing something, the end result is usually a better option for you as a user if it's got decent vault reviews.

#5
nstgc

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I assumed nothing other than what my experience has told me. Buggy code may be something you can see from simply playing a game, but when you are trying to get a program to work in an unfamiliar environment the official options tend to work better. This has been my experience with wine at least (not that I intend to play this game in Linux...I duel boot to do that). This is because the code, while buggy, tends to be written in a way that is easy for environments to understand. If it can be done, I would like to have both option available. I'm archiving my game installers and would like to include a guide to patching with the autopatcher and the patches I will be including. I am a huge supporter of game mods, which is one of the big reasons I oppose SOPA and PIPA (for those living under rocks they are bills in the US congress that will fail at their supposed purpose and screw normal users instead). I already have the manual patcher downloaded and prepped for burning by the way.

I will try the disconnecting from the internet some time later.

[edit] To complete my thought on game mods (I got side tracked with this whole SOPA problem).

I know that mods can make games run smoother in addition to add new stuff. I own TES: Oblivion. It takes about 5 Gigabyte of mods to make that 5.5 GB game playable. I also am a huge Linux fan, and so completely understand how much people working for free can acomplish.

...the study estimated that it would have required about seventy three thousand man-years and cost US$7.6 billion (in 2012 dollars) to develop by conventional means. 


Modifié par nstgc, 03 janvier 2012 - 08:18 .

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