bussinrounds wrote...
1 - It's a different type of skill, more a mental skill. Like chess. When i was talking about player skill, I was referring more to the skills used for the common video games, such as (hand to eye coordination, twitch type gameplay...) In a fully turn based game, there COULD be no difference in 80 year old grandma playing and someone else. That's what I meant when i said it's more about character skill >player skill for RPGs. Of course there's mental skill involved.
A reflex is still a mental skill. There's no such thing as a purely physical skill.
That nitpick aside,I'm not drawing a parallel between the two types of games. I'm just saying, it's not about "character skill" and "player skill". It's just about the type of skill. I don't like reflex games as much as paced games, and I like turn-based combat. It's fun.
2) I have tried real time strategy games and It's not my thing. I don't like being rushed either. Plus, i like the slower pace of turn based, having control over everything that's going on, and being able to get all feedback. (example- see who hit who, how, for how many pts of damage ?) I get to watch and enjoy each characters action as they perform it. There's too much going on at once in real time, i feel like I'm missing out on alot. In BG, I'm scrolling back in the battle log constantly to see wtf just happened, instead of being able to see and enjoy everything while it happenes.
My point, though, is that this is all quite tactical. It's mental in the sense that you describe above, and it adds the challenge of physical coordination to it.
Take JA2, for example. say you want to split up your squads. You want to keep precise control of each squad. But they're far away from each other. In turn based it is effortless to control each one. In
real time with pause it is incredibly frustrating as you are constantly
pausing and scrolling, pausing and scrolling. It doesn't feel anything
like real time at this point, and you would have to sacrifice control or rely on an the AI . What if you got into 2 battles at once ? You wouldn't even be able to watch them !
In RT games, your forced to limit your
tactics due to the interface.
You're forced to adapt your tactics. Just because it's not "effortless" to control and micromanage every aspect doesn't mean it's less tactical. It's just more challenging.
My point is only that all of this boils down to preference, but it's not about the kind of skill involved.





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