I put my campaign on the vault, yay! The opening cut scene falls through at a node for at least three people, Nooo! There is at least one person who didn't have any problems, so now I'm really confused as to why it works for some and not others. There are some action scripts in there but nothing really complex, move npc from a to b stuff. The stuck players have clean overrides and one even re downloaded multiple times and used a 2nd computer. Has anyone ever experienced this?
nwvault.ign.com/View.php
I can write a script to jump them to the right location and get them going again, but I'd really like to find a better solution. Any help, speculation or suggenstions are very much apprectiated.
Thank you
Conversation Fall Through
Débuté par
Hilltop2012
, janv. 03 2012 02:27
#1
Posté 03 janvier 2012 - 02:27
#2
Posté 03 janvier 2012 - 04:58
I think I may know whats happening. The fireball that gets cast during the cut scene is accidentally killing a non combatant. That would explain the fall through since she has a line right after the spell is cast. Dead people have a hard time talking.
Maybe I should set her blueprint to plot and immortal? lol
Maybe I should set her blueprint to plot and immortal? lol
#3
Posté 03 janvier 2012 - 09:25
Plot would prevent her from being damaged at all, while immortal would have her take damage but not drop below 1HP. Either one would do, but if you're setting her to plot then there's no real need to also make her immortal. You'd just give her delusions of grandeur...
#4
Posté 03 janvier 2012 - 09:39
Thanks Dan. I wish that would have happened at least once for me during the 150 times I tested that cut scene.





Retour en haut






