I'd do the charcoal and chalk to keep the hand-drawn aspect (and end up with a non-colored picture), then set the layer to multiply. I don't think it wouldn't look good (or, in my opinion, correct) with color. If you do both the parchement and picture as one texture, you can just use the alpha channel to control transparency and get the uneven edges.Tyndrel wrote...
Thanks Amethyst Dragon, those portraits were modified in Photoshop (then exported to a DTP) but the white in the texture comes from the "charcoal and chalk" filter I used to make them look hand drawn. I see what you mean, thankfully those were the only two textures I made with that filter (there are six others). I'll also try mixing the parchment background and the text/picture in photoshop rather than the DTP for the added control you mentioned (and the eraser!).
Thanks again
January 2012 Custom Content Challenge: Rogues stuff
#51
Posté 13 janvier 2012 - 02:51
#52
Posté 13 janvier 2012 - 02:54
TheSpiritedLass wrote...
@Borden - Awesome stuff! How badly did Pen threaten you to get those made? *grins*
No threats needed. I just got inspired. Going to do rotatey / slidy bit for the dungeons next I think. Hard to find suitable walls sections to adapt though.
#53
Posté 13 janvier 2012 - 05:02
Tyndrel, those look quite nice. I agree with The Amethyst Dragon's suggestions, but another blending method you may want to experiment with would be Overlay, or even Darken. That last one would pretty much ignore any of the white areas too. Also, a good filter effect to make things look hand drawn is Poster Edges. I use that a lot. Sometimes it works well when layered as layer copy over the normal layer you're working with. Experiment with layer transparencies when trying these effects too. I just made some portraits recently using those methods, starting with plain old screen captures in the toolset, if you want to see what I mean: example. I was going for more of a hand painted effect for those, but I wanted to give you an idea of what I mean about the poster edges.Tyndrel wrote...
Did anyone adopt the Wanted Poster
idea? As I've finally managed to persuade gMax to export my bloodstain after
a week of trying (I suspect Danmar's wonderful tutorials are a tad
obsolete in places). I hit on the idea of putting the single plane
vertically and sticking a poster on it. So far I've managed this...
social.bioware.com/uploads_user/173000/172318/179056.jpg
If no one else is doing such things I'll keep going but I suspect I may be a bit of a pain with the questions so I'll appologise in advance.
And there's plenty of room for extra wanted posters. I was thinking about doing one or two myself. "Wanted, Cestus Dei, for ale and cheese theft."
#54
Posté 13 janvier 2012 - 05:26
Cestus Dei.
<that's the high cleric of athena...>
Wanted for stealing.
<yup>
Oh, this'll get him fired up ;-)
<ought to be good>
Think I should mention how far in arrears I am in paying the little guy?
<nah. funner this way>
Point.
<...and blowing smoke rings>
#55
Posté 13 janvier 2012 - 05:34
I have been hoping *someone* would! The Lass' idea is just too good to let pass :-)Tyndrel wrote...
Did anyone adopt the Wanted Poster
idea?
...
If no one else is doing such things I'll keep going but I suspect I may be a bit of a pain with the questions so I'll appologise in advance.
Perhaps, in addition to the lovely frame Izk mentioned, you could put up a poster of the shadier people on the boards... calvinthesneak (just 'cuz his name), ShadoOow, Olivier Leroux, Vibrant Penumbra, etc
I know that *I* would love to post that rogues-gallery on the CCMaker's group!
Edit: Hell, I'd like to see the whole gallery of posters in its own stickied thread!
<...and all the tacks he can find>
Modifié par Rolo Kipp, 13 janvier 2012 - 05:35 .
#56
Posté 13 janvier 2012 - 06:02
Now. I may be short an' me beard may be greyer then most an' I may not be so fast as some.
But. I be thinkin' it is nae sech a all-*fired* swift thing ta be doin' if yer tryin' ta get me riled up.
*lightly bounces the head of his favorite, much enchanted, hammer in the palm of his left hand*
It'll cost ye more, in the end. One way or ta other.
Allus does.
#57
Posté 13 janvier 2012 - 08:05
social.bioware.com/172318/albums/998391/179133
Rolo said -
"I have been hoping *someone* would! The Lass' idea is just too good to let pass :-) "
I learned not to disobey the Mistress, she is good with that whip
Modifié par Tyndrel, 13 janvier 2012 - 08:11 .
#58
Posté 13 janvier 2012 - 08:29
#59
Posté 13 janvier 2012 - 08:37
Oh, yes!
Or a wanted poster defaced by the wantee? The face cut out?
Stop that, _six! You always make me itch to *do* things and Cestus has locked me out of the Soulforge :-(
Edit: *looks up from his scrying gem* But his texture map for the Vault is looking pretty tasty ;-)
<...with another cup of brew>
Modifié par Rolo Kipp, 13 janvier 2012 - 09:08 .
#60
Posté 13 janvier 2012 - 11:30
#61
Posté 14 janvier 2012 - 01:00
Keep trying and asking questions. I used to barely be able to recolor a texture for a model, then use notepad to change it. Now I can do a little bit more.Tyndrel wrote...
Sadly I have squillions of ideas but only a miniscule amount of ability... as yet
#62
Posté 14 janvier 2012 - 02:10
For those working on traps... We could also use new trap triggers. Pressure plates, breakable tripwires (indoor wires and outdoor ropes/vines), origin points for projectile traps..
#63
Posté 14 janvier 2012 - 06:14
Hey! Me and Borden are pals! I'd never threaten him!TheSpiritedLass wrote...
@Borden - Awesome stuff! How badly did Pen threaten you to get those made? *grins*
Rob him blind, maybe, but only of things that are bad for him... like chocolate and too much gold and stuff
But I'm liking the sliding bookcases and the whole secret passage 'cuz-I-like-to-watch idea
Ooh! Ooh! Me too!@Ty - Hey you. *hugs* Great start on the posters!
On the Duck Duck Duck trap (soooo disappointed no one named the reference
I want ducks!
Go, Ducks!
Modifié par Vibrant Penumbra, 14 janvier 2012 - 06:21 .
#64
Posté 14 janvier 2012 - 06:20
Yep! That's what I saidusagreco66kg wrote...
<snip>
For those working on traps... We could also use new trap triggers. Pressure plates, breakable tripwires (indoor wires and outdoor ropes/vines), origin points for projectile traps..
Visual feedback, hints that there are or have been trappings of traps about.
If this Duck Duck Duck trap wasn't soooo tricky, I'd be doing that...
or wanted posters... I want one!
or hidden passageways... Too cool!
or alleys... *sighs in Zwerkules general direction*
*Tripping the
#65
Posté 14 janvier 2012 - 11:42
So, what I've got so far is:
- The Spirited Lass: Script
s(possibly3) - Noogie trapand...? - The Amethyst Dragon: Placeable, convo, VFX & script - The Shell Game
- Borden Haelven: Placeable - Hide-in wardrobe (w/o lion or witch).
- Cestus Dei: Tile group & door - Thief-proof Vault. (hah!)
- _six: Placeable, script - Timed Real Spike Trap
- Borden Haelven: Placeable & tiles - Sliding bookcase.
- Vibrant Penumbra:
Tile group?Placeable, script & stuff - Duck x3 Trap - Izk the Mad: Creature - Clockwork Assassin (with extra windup key? ;-)
- Rubies: Placeable, item, drop model - Bear Trap (possible)
- Tyndrel: Placeable - Wanted Posters
- usagreco66kg: Placeable - Wanted Posters (alternate versions)
<...the wrong list>
Modifié par Rolo Kipp, 16 janvier 2012 - 03:11 .
#66
Posté 14 janvier 2012 - 11:51
You're wrong, cutieRolo Kipp wrote...
So, what I've got so far is:Please correct me if I'm wrong :-)
- Vibrant Penumbra: Tile group? - Duck x3 Trap
Placeables, triggers, scripts, finicky/tricky stuff.
No tiles. Not up to those
And it's the Duck Duck Duck trap
Tho Duckx3 is easier to write...
Ok. Works for me!
Ciao!
#67
Posté 15 janvier 2012 - 12:03
Gah! Don't startle me like that!
You and usagreco are *waaaaay* to quick for me today :-P
*whispers to Pen* Think he's a ninja/monk/assassin/rogue/shadowdancer multi-class. Well, maybe not the dancer part.
*whispers to usagreco* I *know* *she* is. Well, maybe not the monk part.
<...a foot>
Modifié par Rolo Kipp, 15 janvier 2012 - 12:21 .
#68
Posté 15 janvier 2012 - 12:26
#69
Posté 15 janvier 2012 - 12:33
Hmmm, so script with placeable & tile for each (Wardrobe & bookshelf)? You have two entries...
<...and nimble, tricksy lads>
#70
Posté 15 janvier 2012 - 02:42
Modifié par Borden Haelven, 15 janvier 2012 - 02:42 .
#71
Posté 15 janvier 2012 - 02:26
Rolo Kipp wrote...
The Spirited Lass: Scripts (possibly 3) - Noogie trap and...?
Huh, now just where did I say I'd be making possibly 3 scripts? *Stares at Rolo and snorts* Nice try! Possibly one script. *one*. *testing noogie theory on the crazy wizard* Hmmm... not quite right. *tests a different method while taking notes* Hmmmm. *walks about Rolo in a slow circle* Yes, that one leaves a nice selection of hair standing up on end. *scribbles a few more notes while chuckling.*
#72
Posté 16 janvier 2012 - 01:54
Vibrant Penumbra wrote...
On the Duck Duck Duck trap (soooo disappointed no one named the reference)...
Simpsons?
#73
Posté 16 janvier 2012 - 02:54
But he sure knows how to make a young drow feel old <_<
Waaaay before the simpsons...
A cute little red X because at least you tried
Reskinning and mooshing the seagull today to make it a mallard... it wiggles and squawks a lot.
Now, how to make it quack? On cue?
*sigh*
#74
Posté 16 janvier 2012 - 03:17
In chat. you said you've been wanting to do 2 or 3 scripts for mythos...<boss! you're doing it again!>TheSpiritedLass wrote...
Huh, now just where did I say I'd be making possibly 3 scripts? *Stares at Rolo and snorts* Nice try!
Possibly one script. *one*.
No, I have it right... *stares in dismay at the odd blank area on the scroll*
That's funny. It was right there... <*raven facewings*>
Hey now! *ducks and dodges**testing noogie theory on the crazy wizard* Hmmm... not quite right. *tests a different method while taking notes* Hmmmm. *walks about Rolo in a slow circle* Yes, that one leaves a nice selection of hair standing up on end. *scribbles a few more notes while chuckling.*
Awww!
<...to tame his wild hair>
Modifié par Rolo Kipp, 16 janvier 2012 - 03:18 .
#75
Posté 16 janvier 2012 - 03:25
And you make an old man feel young =)Vibrant Penumbra wrote...
...
But he sure knows how to make a young drow feel old <_<
Waaaay before the simpsons...
Simpsons who? ;-P
Do the initials GTT mean anything?
Step 1: catch a duck. record the sound. make it NwN compatible (haven't done sounds before).Now, how to make it quack? On cue?
Step 2: add a sound event in the animations for the aurora base where you want it (bottom of the rollout).
Note: I'm going by what I've read, I haven't mucked about with sounds/events yet.
So corrections gleefully accepted :-)
<...bets>





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