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January 2012 Custom Content Challenge: Rogues stuff


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142 réponses à ce sujet

#51
The Amethyst Dragon

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Tyndrel wrote...
Thanks Amethyst Dragon, those portraits were modified in Photoshop (then exported to a DTP) but the white in the texture comes from the "charcoal and chalk" filter I used to make them look hand drawn.  I see what you mean, thankfully those were the only two textures I made with that filter (there are six others). I'll also try mixing the parchment background and the text/picture in photoshop rather than the DTP for the added control you mentioned (and the eraser!).

Thanks again  :)

I'd do the charcoal and chalk to keep the hand-drawn aspect (and end up with a non-colored picture), then set the layer to multiply.  I don't think it wouldn't look good (or, in my opinion, correct) with color.  If you do both the parchement and picture as one texture, you can just use the alpha channel to control transparency and get the uneven edges.

#52
Borden Haelven

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TheSpiritedLass wrote...

@Borden - Awesome stuff! How badly did Pen threaten you to get those made? *grins*


No threats needed. I just got inspired. Going to do rotatey / slidy bit for the dungeons next I think. Hard to find suitable walls sections to adapt though.

#53
Izk The Mad

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Tyndrel wrote...


Did anyone adopt the Wanted Poster
idea? As I've finally managed to persuade gMax to export my bloodstain after
a week of trying (I suspect Danmar's wonderful tutorials are a tad
obsolete in places). I hit on the idea of putting the single plane
vertically and sticking a poster on it.  So far I've managed this...

social.bioware.com/uploads_user/173000/172318/179056.jpg

If no one else is doing such things I'll keep going but I suspect I may be a bit of a pain with the questions so I'll appologise in advance.


Tyndrel, those look quite nice. I agree with The Amethyst Dragon's suggestions, but another blending method you may want to experiment with would be Overlay, or even Darken. That last one would pretty much ignore any of the white areas too. Also, a good filter effect to make things look hand drawn is Poster Edges. I use that a lot. Sometimes it works well when layered as layer copy over the normal layer you're working with. Experiment with layer transparencies when trying these effects too. I just made some portraits recently using those methods, starting with plain old screen captures in the toolset, if you want to see what I mean: example. I was going for more of a hand painted effect for those, but I wanted to give you an idea of what I mean about the poster edges.

And there's plenty of room for extra wanted posters. I was thinking about doing one or two myself. "Wanted, Cestus Dei, for ale and cheese theft." Posted Image Haven't decided on a reward for that yet...

#54
Rolo Kipp

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<chuckling...>

Cestus Dei.
<that's the high cleric of athena...>
Wanted for stealing.
<yup>
Oh, this'll get him fired up ;-)
<ought to be good>
Think I should mention how far in arrears I am in paying the little guy?
<nah. funner this way>
Point.

<...and blowing smoke rings>

#55
Rolo Kipp

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<grabbing a hammer...>

Tyndrel wrote...
Did anyone adopt the Wanted Poster
idea?
...
If no one else is doing such things I'll keep going but I suspect I may be a bit of a pain with the questions so I'll appologise in advance.

I have been hoping *someone* would! The Lass' idea is just too good to let pass :-)

Perhaps, in addition to the lovely frame Izk mentioned, you could put up a poster of the shadier people on the boards... calvinthesneak (just 'cuz his name), ShadoOow, Olivier Leroux, Vibrant Penumbra, etc 

I know that *I* would love to post that rogues-gallery on the CCMaker's group!

Edit: Hell, I'd like to see the whole gallery of posters in its own stickied thread!

<...and all the tacks he can find>

Modifié par Rolo Kipp, 13 janvier 2012 - 05:35 .


#56
Cestus Dei

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*eyes the lot of them with gimlet eye*

Now. I may be short an' me beard may be greyer then most an' I may not be so fast as some.

But. I be thinkin' it is nae sech a all-*fired* swift thing ta be doin' if yer tryin' ta get me riled up.

*lightly bounces the head of his favorite, much enchanted, hammer in the palm of his left hand*

It'll cost ye more, in the end. One way or ta other.

Allus does.

#57
Tyndrel

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Thank you folks, much better now -

social.bioware.com/172318/albums/998391/179133    :D

Rolo said -

"I have been hoping *someone* would! The Lass' idea is just too good to let pass :-) "

I learned not to disobey the Mistress, she is good with that whip :whistle:

Modifié par Tyndrel, 13 janvier 2012 - 08:11 .


#58
_six

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Any chance of variant posters pinned up with arrows?

#59
Rolo Kipp

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<perks up...>

Oh, yes!

Or a wanted poster defaced by the wantee? The face cut out?

Stop that, _six! You always make me itch to *do* things and Cestus has locked me out of the Soulforge :-(
Edit: *looks up from his scrying gem* But his texture map for the Vault is looking pretty tasty ;-)

<...with another cup of brew>

Modifié par Rolo Kipp, 13 janvier 2012 - 09:08 .


#60
Tyndrel

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I was thinking of one ripped in half, half on the wall, half on the floor, but only because I found a nice ripped background. As for arrows, it's a bit beyond me at the moment, those posters are my second and third ever creations in GMax (after Danmar's bloodstain tutorial). The poster on the right still thinks it is a bloodstain! There are placeable arrows somewhere... 1.69 or CEP. Sadly I have squillions of ideas but only a miniscule amount of ability... as yet :)

#61
The Amethyst Dragon

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Tyndrel wrote...
Sadly I have squillions of ideas but only a miniscule amount of ability... as yet :)

Keep trying and asking questions.  I used to barely be able to recolor a texture for a model, then use notepad to change it.  Now I can do a little bit more. :)

#62
gutwrench66kg

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I had started a set of wanted posters too (something my mediocre skills can do), but I like Six's arrow idea... THAT I might be able to whip up.

For those working on traps... We could also use new trap triggers. Pressure plates, breakable tripwires (indoor wires and outdoor ropes/vines), origin points for projectile traps..

#63
Vibrant Penumbra

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TheSpiritedLass wrote...
@Borden - Awesome stuff! How badly did Pen threaten you to get those made? *grins*

Hey! Me and Borden are pals! I'd never threaten him!
Rob him blind, maybe, but only of things that are bad for him... like chocolate and too much gold and stuff :D
But I'm liking the sliding bookcases and the whole secret passage 'cuz-I-like-to-watch idea ;)

@Ty - Hey you. *hugs* Great start on the posters!

Ooh! Ooh! Me too!

On the Duck Duck Duck trap (soooo disappointed no one named the reference :crying: ), my only real question is how to make a trigger act like a trap (discoverable, disarmable) or a trap trigger a script I want, instead of some cheesy old acid or flames...

I want ducks:D

Go, Ducks!=]

Modifié par Vibrant Penumbra, 14 janvier 2012 - 06:21 .


#64
Vibrant Penumbra

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usagreco66kg wrote...
<snip>
For those working on traps... We could also use new trap triggers. Pressure plates, breakable tripwires (indoor wires and outdoor ropes/vines), origin points for projectile traps..

Yep! That's what I said :P 

Visual feedback, hints that there are or have been trappings of traps about. 

If this Duck Duck Duck trap wasn't soooo tricky, I'd be doing that...
or wanted posters... I want one!
or hidden passageways... Too cool!
or alleys... *sighs in Zwerkules general direction*

*Tripping the light shadow fantastic 'cuz she's so wired*

#65
Rolo Kipp

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 <whipping out...>

So, what I've got so far is:

  • The Spirited Lass: Scripts (possibly 3) - Noogie trap and...?
  • The Amethyst Dragon: Placeable, convo, VFX & script - The Shell Game
  • Borden Haelven: Placeable - Hide-in wardrobe (w/o lion or witch).
  • Cestus Dei: Tile group & door - Thief-proof Vault. (hah!)
  • _six: Placeable, script - Timed Real Spike Trap
  • Borden Haelven: Placeable & tiles - Sliding bookcase.
  • Vibrant Penumbra: Tile group? Placeable, script & stuff - Duck x3 Trap
  • Izk the Mad: Creature - Clockwork Assassin (with extra windup key? ;-)
  • Rubies: Placeable, item, drop model - Bear Trap (possible)
  • Tyndrel: Placeable - Wanted Posters
  • usagreco66kg: Placeable - Wanted Posters (alternate versions)
Please correct me if I'm wrong :-)

<...the wrong list>

Modifié par Rolo Kipp, 16 janvier 2012 - 03:11 .


#66
Vibrant Penumbra

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Rolo Kipp wrote...
So, what I've got so far is:

  • Vibrant Penumbra: Tile group? - Duck x3 Trap
Please correct me if I'm wrong :-)

You're wrong, cutie :)
Placeables, triggers, scripts, finicky/tricky stuff.
No tiles. Not up to those :?

And it's the Duck Duck Duck trap :P

Tho Duckx3 is easier to write... :blush:

Ok. Works for me!:D

Ciao!

#67
Rolo Kipp

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<jumps...>

Gah! Don't startle me like that!
You and usagreco are *waaaaay* to quick for me today :-P
*whispers to Pen* Think he's a ninja/monk/assassin/rogue/shadowdancer multi-class. Well, maybe not the dancer part.
*whispers to usagreco* I *know* *she* is. Well, maybe not the monk part.

<...a foot>

Modifié par Rolo Kipp, 15 janvier 2012 - 12:21 .


#68
Borden Haelven

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@ Rolo. It's 2 placeables, 2 Castle Int tiles and a couple of scripts actually.

#69
Rolo Kipp

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<grumbling about fleet-footed lasses...>

Hmmm, so script with placeable & tile for each (Wardrobe & bookshelf)? You have two entries...

<...and nimble, tricksy lads>

#70
Borden Haelven

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Oh and the wardrobe. LOL I've made identical replicas of both the standard NWN bookshelves so players won't be able to spot them without the proper skills. I'll make a rar file of it all and PM you the download url.

Modifié par Borden Haelven, 15 janvier 2012 - 02:42 .


#71
TheSpiritedLass

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Rolo Kipp wrote...

 The Spirited Lass: Scripts (possibly 3) - Noogie trap and...?


Huh, now just where did I say I'd be making possibly 3 scripts?  *Stares at Rolo and snorts*  Nice try!  Possibly one script.  *one*.  *testing noogie theory on the crazy wizard*  Hmmm... not quite right.  *tests a different method while taking notes*  Hmmmm.  *walks about Rolo in a slow circle*  Yes, that one leaves a nice selection of hair standing up on end.  *scribbles a few more notes while chuckling.*

#72
WebShaman

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Vibrant Penumbra wrote...

On the Duck Duck Duck trap (soooo disappointed no one named the reference :crying: )...


Simpsons? :wizard:

#73
Vibrant Penumbra

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 We have a contestant! :happy:

But he sure knows how to make a young drow feel old <_<

Waaaay before the simpsons... :P

A cute little red X because at least you tried ;)

Reskinning and mooshing the seagull today to make it a mallard... it wiggles and squawks a lot.

Now, how to make it quack? On cue?

*sigh*

#74
Rolo Kipp

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<pointlessly trying...>

TheSpiritedLass wrote...
Huh, now just where did I say I'd be making possibly 3 scripts?  *Stares at Rolo and snorts*  Nice try!
Possibly one script.  *one*.

In chat. you said you've been wanting to do 2 or 3 scripts for mythos...<boss! you're doing it again!>
No, I have it right... *stares in dismay at the odd blank area on the scroll*
That's funny. It was right there... <*raven facewings*>

*testing noogie theory on the crazy wizard*  Hmmm... not quite right.  *tests a different method while taking notes*  Hmmmm.  *walks about Rolo in a slow circle*  Yes, that one leaves a nice selection of hair standing up on end.  *scribbles a few more notes while chuckling.*

Hey now! *ducks and dodges*
Awww!

<...to tame his wild hair>

Modifié par Rolo Kipp, 16 janvier 2012 - 03:18 .


#75
Rolo Kipp

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<hedging his...>

Vibrant Penumbra wrote...
...
But he sure knows how to make a young drow feel old <_<

Waaaay before the simpsons... :P

And you make an old man feel young =)
Simpsons who? ;-P

Do the initials GTT mean anything?

Now, how to make it quack? On cue?

Step 1: catch a duck. record the sound. make it NwN compatible (haven't done sounds before).
Step 2: add a sound event in the animations for the aurora base where you want it (bottom of the rollout).

Note: I'm going by what I've read, I haven't mucked about with sounds/events yet.
So corrections gleefully accepted :-)

<...bets>