January 2012 Custom Content Challenge: Rogues stuff
#76
Posté 17 janvier 2012 - 02:33
#77
Posté 17 janvier 2012 - 03:31
More like GT, anyway
@ Webshaman: Nope. That was Mistress's guess, too
Any-who.
I found this neat mud texture:

But I don't know where I found it
Anyone recognise it? I think it was in the CTP, but...
It really does work well as mucky mud:

Mucky mallard is vexing me, though <_<
Bad ducky! No biscuit!
#78
Posté 18 janvier 2012 - 04:05
Here's a peek at me door in progress any which way. Far from done, by a far piece, but ye can see the direction I be goin'

This beauty be 1 meter thick an' three across. Should be tall eno' even fer longshanks.
Rolan 'de will be incribin' the lockstone needed ta open the vault and workin' up his hoodoo fer me ta inlay.
Then I'll be tryin' ta figger out all them tileset .set scrolls an' sech.
All in all, I'm laggin' behind fer two parts in three of the month bein' gone
*scowls at no one in particular*
Too much ta do, but thet's allus the way, innit?
Modifié par Cestus Dei, 18 janvier 2012 - 04:06 .
#79
Posté 20 janvier 2012 - 03:08
Got thinking about my noogie trap script and figure the usefulness for other people is pretty slim. Then I remembered the banana peel trap icon I made ages ago that has not goofy script to go with it. *evil grin* That sounds far more useful for others. Bit of a dex check before sending people flying. *evil grin* Would anyone have time to made an 'on the floor' model of the banana?
Icon:
#80
Posté 20 janvier 2012 - 04:35
Thet there ale be under *lien*, ye see? It be mine 'til the skinflint pays me. *That's* the truth o' that bit o' foolishness.
*scowls randomly aboout*
Hmmph.
Well, here's a pair o' updates for ye:


'Bout ready ta build tha hinge. Then I'll be settin' it in tha wall.
*stumps over to a premium keg and tosses it up to his shoulder*
Now, I've got work ta do.
*glares at Rolo with a final "harrumph"
#81
Posté 22 janvier 2012 - 07:00
Excellent safe door, there, BTW!
I seem to have something completely different to submit now. I hit a minor stumbling block with my "clockwork assassin" idea, and decided to take a stab at another old idea of mine. It's a unique NPC creature, and he's definitely a thief in the old school AD&D sense. His name is "Rory", and he'll steal your vegetables, and all of your gold (as well as any ale left lying about *grins*):

It looks pretty good from those angles, but I'm not real happy with the front view looking straight on. It kinda reminds me of "ALF". I think I may have to play with that head some more.:

I started off with a Kyoht body and a rat head. I've done a lot of tweaking to the geometry, trying to make it less muscular in the body, as well as many, many tweaks trying to get the head right. I think it needs a little more tweaking, and I have some tweaks to the texture I'd like to do. The fur needs some more work, for example. I really like the rough "Jackrabbit" look he's got going on so far, though.
I should mention how I made the ears for my fellow novices. Not having the full set of skills of some of the other folks here, I have to improvise sometimes. I isolated the Kyoht's tail from a copy of the pelvis, and collapsed the one side in to make the ear shape, then mirrored it after attaching it to the head.
Any suggestions or comments? I was also considering adding some belt pouches or something, to give him a more "well equipped" look.
I should give credit where credit is due: Kyoht/Braveclaw model originally from Trent Halvorsen's Fox Creature Pack.
Modifié par Izk The Mad, 22 janvier 2012 - 08:44 .
#82
Posté 23 janvier 2012 - 05:16
Bonus creatures, I mean, silly!
Just starting on the Seamallardgull re-texture:

Didn't think I'd have to spend so much time on the duck!
But it's important, so there it is <_<
And, since I'm doing it anyway, I may as well turn in the mallard creature when I'm done with the Duck Duck Duck trap.
Anyone know a good gold metal texture I can snatch?
Modifié par Vibrant Penumbra, 23 janvier 2012 - 05:20 .
#83
Posté 23 janvier 2012 - 06:01
If you download one of my "reforged" weapon packages, there's a gold texture called "ad_gold.tga". Original, I know.Vibrant Penumbra wrote...
Anyone know a good gold metal texture I can snatch?
Modifié par The Amethyst Dragon, 23 janvier 2012 - 06:04 .
#84
Posté 23 janvier 2012 - 06:16
*snatched* for my own nefarious purposes!
I simply won't tell Cestus it's, uh, liberated =)
<...in front of the shadow lady... on tsl's banana peel>
Modifié par Rolo Kipp, 23 janvier 2012 - 08:30 .
#85
Posté 23 janvier 2012 - 09:49
#86
Posté 23 janvier 2012 - 10:20
#87
Posté 24 janvier 2012 - 05:38
#88
Posté 25 janvier 2012 - 06:27
#89
Posté 25 janvier 2012 - 06:49
#90
Posté 25 janvier 2012 - 10:58
I'm happy with how my spike traps turned out, but less so with my it_trap ground model and steam trap. With the it_trap, it's easy to select, but tends to be rather difficult to actually spot on the ground. If I make it any bigger it becomes a little comedic. Still trying to think of what I can do with it!
Modifié par Rubies, 25 janvier 2012 - 10:59 .
#91
Posté 25 janvier 2012 - 03:18
Perhaps some "debris" around it to provide a handle while keeping the trap small. Snapped bone, blood splatter, even a bunched-up camo fabric to hide the placed trap?Rubies wrote...
...
With the it_trap, it's easy to select, but tends to be rather difficult to actually spot on the ground. If I make it any bigger it becomes a little comedic. Still trying to think of what I can do with it!
Edit: Besides, traps are *supposed* to be hard to spot, right? Or you could put an almost transparent, faintly self-illuminated aura around it to draw attention...
Edit 2: Or a rat that just can't help sniffing around the thing... Flies? A little movement really attracts attention...
Just some ideas. Looks great :-)
<...before Mistress stops by>
Modifié par Rolo Kipp, 25 janvier 2012 - 05:16 .
#92
Posté 25 janvier 2012 - 03:26
@ Pen: I'd rather goose ;-)
And my fingers never touched the stuff. I wore gloves.
And I'm pretty sure it's GTT, as in "Grimtooth's Traps Too" (committed enough for you?), though I can't find my tomes to verify that. One of his better traps, actually. Though I like the wooden coins on the painted glass floor over the giant man-eating piranha tank, too...
<...anyway>
#93
Posté 25 janvier 2012 - 03:29
@ Tiberius: Oh, nice! Is that *amethyst* I see there...! Gimmee!
<...mouth drooling>
#94
Posté 25 janvier 2012 - 04:10
#95
Posté 25 janvier 2012 - 04:47
I've got a little under a week left. That should be enough time for me to start and finish my submission, right?
Just 180 inventory icons left to make, then I'll get to work on the shell game. Oh, wait. Time to go pick a kid up from kindergarten. Then put twins down for a nap. Then finish reforged icons, then start work on rogue theme shell game. hehe
#96
Posté 26 janvier 2012 - 04:54
Rubies wrote...
Loving everything so far (I especially like the Peter Rabbi- er, I mean, Rory, just for catering to a certain aspect of my childhood I'd forgotten until now).
I'm happy with how my spike traps turned out, but less so with my it_trap ground model and steam trap. With the it_trap, it's easy to select, but tends to be rather difficult to actually spot on the ground. If I make it any bigger it becomes a little comedic. Still trying to think of what I can do with it!
@Rubies: That trap looks great. I almost want to strap one on my rabbit's back. You know it's bad when your garden pests are big enough and smart enough to use your traps against you.
So "Rory" looks alright to everybody then? *grins* I'm still playing around with the head, trying to fill out the mouth/cheek area and the base of the ears. Honestly, it's become one of those things where I can't quite seem to get the right look to satisfy myself. I only have a few days left, so there will have to be a point where it's "good enough".
It's the rabbit eyes that are driving me crazy. Their eyes are like big bulging glass marbles, which is kinda hard to achieve with NWN models. I may end up trying an enviroment map to get the effect I want. I've already given him actual eyeballs, so they would protrude out of the sides of his head properly. I never realized a simple rabbit head had so many nuances to it. *laughing*
*still laughing* Everybody picked up on the Peter Rabbit bit. Yeah, I admit there's a little Beatrix Potter influence, though my original idea was going to be a white rabbit reminiscent of "Alice In Wonderland". I still appreciate some of those old childhood influences from an artistic standpoint, and it does make a pleasant contrast to all the darker stuff I'm into, like HP Lovecraft and such. It seems like most of the good old childrens' stories had a little dark edge of their own though, which is probably a topic for another place and time.
#97
Posté 26 janvier 2012 - 09:19
The trap model looks great! Small? Thinking that's not a problem, but then again, these are fantasy settings where there are some very large creatures that could be trapped.
#98
Posté 26 janvier 2012 - 05:12
Don't think it was GTT, but I could be *gasp* wrong
The Pirahna trap... What a nice idea for v2
@ TSL: I'll do your banana peel placeable if you do my sounds
@ The Madthingy: Teehee, wait and see :-) Somehow I think your cutie will enjoy the Duck Duck Duck trap... except for the mud and icky smell, I mean. Why does mucky mud have to smell like week old corpses? Ewww!
@ The grumpy dwarf: Let's put a wager on how "thief-proof" your Vault is, shall we
@ Rubies: Remind me to walk softly around your lair!
TTFN
#99
Posté 27 janvier 2012 - 11:25
#100
Posté 28 janvier 2012 - 05:43





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