I wanted it to be hidden in some kind of vaulted chamber below a huge building (3x3 tile group).
I had planned to make a convent/hospital below which I'd hide the thieves guild, but since I don't have enough time to finish that by Feburary 1st, I used a temple from the Roman City instead and changed it a bit.

Hiding that cave entrance is up to the builder
As you can see it's not quite finished. You can walk into that cave and there'll be a vaulted chamber with stairs leading down there.
The problem with that is that if the area has weather effects activated, it will rain inside the cave.
Another problem is that you'd have to place the camera somewhere behind the PC when entering the cave because you wouldn't see much from a top-down view. A lot of people don't like to use other camera modes than that one. That's why there'll also be an area transition at the cave entrance.
Builders can make it lead to an interior area. If they don't use that area transition it won't show up in game and the PC can walk into the cave and use an area transition at the stairs leading down.
At the moment this tilegroup is part of the Medieval City tileset, but I'll change it so it will fit into the Bioware city tileset. I can't add it to the TNO tileset because of the lower height difference between normal and raised terrain in that tileset. There are ways around that, but I'd have to make the tile group bigger and make changes to it for which I don't have the time.





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