Is this an RPG?
#1
Posté 03 janvier 2012 - 04:35
I am a fan of western RPGs, but I know borderline nothing about the Mass Effect series. I've heard that it is an RPG, but the little info I've heard leads me to believe that it is more of an action game than an RPG.
One reason that I made this thread is because DA2 was sarcastically called Dragon Effect 2, and since I hate DA2 and don't consider it an RPG, I was wondering if Mass Effect 3 (and previous titles) has equal or lesser RPG mechanics in comparison to DA2.
Thanks in advance for the replies!
(Also, do I have to play previous Mass Effect games to understand the plot, or can I start with 3 and still understand everything?)
#2
Posté 03 janvier 2012 - 04:37
#3
Posté 03 janvier 2012 - 04:38
I highly recommend playing the previous games, or at least watching someone play them through on youtube so you can understand the story and universe better, if you plan on getting ME3. Ignore what they say at marketing, ME3 is not a great place to start from. Imagine watching Return of the Jedi first if you suddenly got intrested in seeing the original Star Wars trilogy...
Even if you get ME3 first, you will miss alot of stuff, as the new game doesnt take into account what choices were made in previous games.
Modifié par Armass81, 03 janvier 2012 - 04:44 .
#4
Posté 03 janvier 2012 - 04:38
Still I recommend me2 and me1. Great games.
#5
Posté 03 janvier 2012 - 04:41
To accurately answer your question, we'll need to understand the strange criteria you are using to define RPG.
#6
Posté 03 janvier 2012 - 04:41
Armass81 wrote...
Its an action game with lots of story, conversations and rpgish elements in it.
That's exactly how I'd describe it as well with ME1 being the one with the better story and more rpgish elements and ME2 going into the background stories of your teammates. And yes you should play the first 2 because the story connects and your decisions from the previous games carry over when you import your savegames into the next game.
#7
Posté 03 janvier 2012 - 04:42
#8
Posté 03 janvier 2012 - 04:42
#9
Posté 03 janvier 2012 - 04:44
log1x_dr4g0n wrote...
It's an action-RPG
^ this
#10
Guest_Cthulhu42_*
Posté 03 janvier 2012 - 04:44
Guest_Cthulhu42_*
#11
Posté 03 janvier 2012 - 04:44
For me, it does still have everything that makes a good RPG: Interesting universe, story, characters, free-roaming. It's nothing like the abomination DA2.
You should definitely play Mass Effect 1 and 2 first. You'll miss a lot if you don't.
#12
Posté 03 janvier 2012 - 04:45
I'd describe the ME series as an action game with RPG story elements thrown in. The story is not open world, but allows choices. It employs a conversation system similar to Dragon Age 2, so if you hated that and a voiced protagonist you may not enjoy it.
The biggest 'claim' I'd say about ME is the ability to continue your character over. While people might argue the amount of impact the choices give on import, it's still a rather major thing you don't see often.
For that reason alone I'd say playing ME3 first to be a big mistake. Not to mention more expensive. You could buy ME1 and 2 for less than the cost of ME3. And if you like them, you'll probably happily buy ME3. And if you hated them, you just saved yourself 30+ bucks.
#13
Posté 03 janvier 2012 - 04:45
#14
Posté 03 janvier 2012 - 04:45
I consider games with interesting plot, unique characters and which are driven by decisions nade by the player and different ways of developing the character an RPG.
ME series is somewhere between DA1 and DA2. the DA2 interface (the general atmosphere) and the DA1 deep plot and conversations. but a lot better graphics (art and environment wise) and story.
Any way just purchase ME1 for 9.99$ and see for yourself, win-win situations.
#15
Posté 03 janvier 2012 - 04:46
chunkyman wrote...
One reason that I made this thread is because DA2 was sarcastically called Dragon Effect 2, and since I hate DA2 and don't consider it an RPG, I was wondering if Mass Effect 3 (and previous titles) has equal or lesser RPG mechanics in comparison to DA2.
What you are asking is the source of many flame wars on this forum. Threads like this
http://social.biowar...3/index/7551159
or this
http://social.biowar...-8457778-1.html
If you are looking for something that fits the mold of a late 90s/early 00s western cRPG, then the answer is no. If you are a pen-and-paper player with a more open mind than the rigid conventions of cRPGs, then the answer gets more complicated.
The better question to ask is this: what exactly did you hate about DA2? I agree it is a flawed game, but not everyone agrees on exactly what the flaws are.
#16
Posté 03 janvier 2012 - 04:49
ME2 - RPG elements in gameplay were removed, for the most part. You still level up skills, but aiming weapons is completely up to player skill, no stats in the background determining accuracy. Also, skill based "lockpicking" was removed, in favor of a pure mini-game system totally dependant on player skill. Inventory system gutted and "MASSIVELY" streamlined, some people like it for it's simplicity, some would like more customization. I fall squarely in the middle. I like the simplicity, but would like more customization with weapon mods, etc.
Story-wise, ME2 is as complex as ME1, some will argue that the plot is much weaker, but the level of choice and customization of character you have with your Shepard is much the same, in my opinion. I think the plot could have used some work in ME2, but the gameplay is much smoother, and it's a better game than ME1. ME1 had the better story, but ME2 plays much, much better.
Just my opinion, YMMV.
#17
Posté 03 janvier 2012 - 04:50
#18
Posté 03 janvier 2012 - 04:52
I think you should play each game in order to fully understand what's going on. It's probably not required, per se, but I think you'd be missing out on a great story if you didn't play all of them. You've got time, do it!chunkyman wrote...
(Also, do I have to play previous Mass Effect games to understand the plot, or can I start with 3 and still understand everything?)
#19
Posté 03 janvier 2012 - 04:55
khevan wrote...
Also, skill based "lockpicking" was removed, in favor of a pure mini-game system totally dependant on player skill.
There was no skill-based lockpicking in ME1; it was also a mini-game (Simon on X-Box, Frogger on PC). A secondary effect of a combat-focused skill acted as a floor on what locks you were allowed to attempt in the first place. But success or failure was determined entirely by the mini-game.
#20
Posté 03 janvier 2012 - 04:55
AndrewRogue wrote...
How on earth is DA2 not an RPG? At least playing PC, the game is pretty much straight in the BG/2/DA vein.
To accurately answer your question, we'll need to understand the strange criteria you are using to define RPG.
I don't consider DA2 an RPG because I can't role play, at all. An RPG is a game that easily facilitates role playing. This can be achieved through things like branching dialogue, multiple outcomes of the plot and consequences to your character's choices, altering the statistics of our character, customizing his looks and gear, and a few other things like that. DA2 is lacking in all of these compartments, and so my ability to role play in that game is borderline non-existant.
#21
Posté 03 janvier 2012 - 05:01
chunkyman wrote...
I don't consider DA2 an RPG because I can't role play, at all. An RPG is a game that easily facilitates role playing. This can be achieved through things like branching dialogue, multiple outcomes of the plot and consequences to your character's choices, altering the statistics of our character, customizing his looks and gear, and a few other things like that. DA2 is lacking in all of these compartments, and so my ability to role play in that game is borderline non-existant.
Okay, of all of the complaints about DA2, that is not what I was expecting. I just don't know what to say about this other than I don't understand how you could consider any modern BioWare game from KOTOR onward to be an RPG.
#22
Posté 03 janvier 2012 - 05:03
-Polite
#23
Posté 03 janvier 2012 - 05:04
#24
Posté 03 janvier 2012 - 05:06
#25
Posté 03 janvier 2012 - 05:08
Walker White wrote...
khevan wrote...
Also, skill based "lockpicking" was removed, in favor of a pure mini-game system totally dependant on player skill.
There was no skill-based lockpicking in ME1; it was also a mini-game (Simon on X-Box, Frogger on PC). A secondary effect of a combat-focused skill acted as a floor on what locks you were allowed to attempt in the first place. But success or failure was determined entirely by the mini-game.
Or, you could use Omnigel to open the lock, bypassing the mini-game. The base determining factor for opening locks was certain milestones in a skill. That was what allowed you to even attempt the mini-game at all. It's a simplistic system, sure, but it was still based around a skill. That is commonly acknowledged as a common trait of RPG's. In ME2, there is no base in skill for opening locks. It's purely a minigame component, and it's unskippable, unlike in ME1.





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