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Is this an RPG?


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#1
chunkyman

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 Greetings, fellow forumites!

I am a fan of western RPGs, but I know borderline nothing about the Mass Effect series. I've heard that it is an RPG, but the little info I've heard leads me to believe that it is more of an action game than an RPG.

One reason that I made this thread is because DA2 was sarcastically called Dragon Effect 2, and since I hate DA2 and don't consider it an RPG, I was wondering if Mass Effect 3 (and previous titles) has equal or lesser RPG mechanics in comparison to DA2.

Thanks in advance for the replies!

(Also, do I have to play previous Mass Effect games to understand the plot, or can I start with 3 and still understand everything?)

#2
log1x_dr4g0n

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It's an action-RPG

#3
Armass81

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Its an action game with lots of story, conversations and rpgish elements in it.

I highly recommend playing the previous games, or at least watching someone play them through on youtube so you can understand the story and universe better, if you plan on getting ME3. Ignore what they say at marketing, ME3 is not a great place to start from. Imagine watching Return of the Jedi first if you suddenly got intrested in seeing the original Star Wars trilogy...

Even if you get ME3 first, you will miss alot of stuff, as the new game doesnt take into account what choices were made in previous games. 

Modifié par Armass81, 03 janvier 2012 - 04:44 .


#4
Donnstar

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We haven't played Me3. but if it's following the trend of Mass Effect 2. Then no, it's not really an rpg but since it has a few minor rpg elements they can get away with calling it.

Still I recommend me2 and me1. Great games.

#5
AndrewRogue

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How on earth is DA2 not an RPG? At least playing PC, the game is pretty much straight in the BG/2/DA vein.

To accurately answer your question, we'll need to understand the strange criteria you are using to define RPG.

#6
XCPTNL

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Armass81 wrote...

Its an action game with lots of story, conversations and rpgish elements in it.


That's exactly how I'd describe it as well with ME1 being the one with the better story and more rpgish elements and ME2 going into the background stories of your teammates. And yes you should play the first 2 because the story connects and your decisions from the previous games carry over when you import your savegames into the next game.

#7
SNascimento

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Yes, it is an RPG.

#8
PillarBiter

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Not RPG as in numbarz. A little RPG as in character development. A lot of RPG as in choosing your own story and a vast universe to explore. The gameplay is action, though.

#9
nitefyre410

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log1x_dr4g0n wrote...

It's an action-RPG

 

^ this

#10
Guest_Cthulhu42_*

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Why if it isn't this topic again.

#11
Stalker

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Mass Effect is indeed not a true RPG. It is a RPG with influence from the action-genre, that's how I would name it.

For me, it does still have everything that makes a good RPG: Interesting universe, story, characters, free-roaming. It's nothing like the abomination DA2.

You should definitely play Mass Effect 1 and 2 first. You'll miss a lot if you don't.

#12
Mims

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Both ME1 and ME2 are cheap enough these days to warrant a buy.

I'd describe the ME series as an action game with RPG story elements thrown in. The story is not open world, but allows choices. It employs a conversation system similar to Dragon Age 2, so if you hated that and a voiced protagonist you may not enjoy it.

The biggest 'claim' I'd say about ME is the ability to continue your character over. While people might argue the amount of impact the choices give on import, it's still a rather major thing you don't see often.

For that reason alone I'd say playing ME3 first to be a big mistake. Not to mention more expensive. You could buy ME1 and 2 for less than the cost of ME3. And if you like them, you'll probably happily buy ME3. And if you hated them, you just saved yourself 30+ bucks.

#13
Savber100

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Not in the sense of the RPGs of old but if you liked a game with RPG choices in dialogue and shooter gameplay, you might like ME 1+2. The exploration is somewhat like what you see in Dragon Age: Origins but don't go expecting open-world stuff like Skyrim.

#14
Googleness

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What is an RPG game?
I consider games with interesting plot, unique characters and which are driven by decisions nade by the player and different ways of developing the character an RPG.

ME series is somewhere between DA1 and DA2. the DA2 interface (the general atmosphere) and the DA1 deep plot and conversations. but a lot better graphics (art and environment wise) and story.

Any way just purchase ME1 for 9.99$ and see for yourself, win-win situations.

#15
Walker White

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chunkyman wrote...

One reason that I made this thread is because DA2 was sarcastically called Dragon Effect 2, and since I hate DA2 and don't consider it an RPG, I was wondering if Mass Effect 3 (and previous titles) has equal or lesser RPG mechanics in comparison to DA2.


What you are asking is the source of many flame wars on this forum.  Threads like this

http://social.biowar...3/index/7551159

or this

http://social.biowar...-8457778-1.html

If you are looking for something that fits the mold of a late 90s/early 00s western cRPG, then the answer is no.  If you are a pen-and-paper player with a more open mind than the rigid conventions of cRPGs, then the answer gets more complicated.

The better question to ask is this: what exactly did you hate about DA2?  I agree it is a flawed game, but not everyone agrees on exactly what the flaws are.

#16
khevan

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ME1 - Action/RPG where stats determined accuracy of weapons and skill in opening locks, etc. Story-wise, more choice and customization of your Shepard's personality than you'd think from a game with "Action/RPG" tag.

ME2 - RPG elements in gameplay were removed, for the most part. You still level up skills, but aiming weapons is completely up to player skill, no stats in the background determining accuracy. Also, skill based "lockpicking" was removed, in favor of a pure mini-game system totally dependant on player skill. Inventory system gutted and "MASSIVELY" streamlined, some people like it for it's simplicity, some would like more customization. I fall squarely in the middle. I like the simplicity, but would like more customization with weapon mods, etc.

Story-wise, ME2 is as complex as ME1, some will argue that the plot is much weaker, but the level of choice and customization of character you have with your Shepard is much the same, in my opinion. I think the plot could have used some work in ME2, but the gameplay is much smoother, and it's a better game than ME1. ME1 had the better story, but ME2 plays much, much better.

Just my opinion, YMMV.

#17
Chuvvy

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I's an action adventure with RPG elements. At least ME2 was, it remains to be seen what ME3 is.

#18
happy_daiz

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chunkyman wrote...

(Also, do I have to play previous Mass Effect games to understand the plot, or can I start with 3 and still understand everything?)

I think you should play each game in order to fully understand what's going on. It's probably not required, per se, but I think you'd be missing out on a great story if you didn't play all of them. You've got time, do it!

#19
Walker White

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khevan wrote...

Also, skill based "lockpicking" was removed, in favor of a pure mini-game system totally dependant on player skill. 


There was no skill-based lockpicking in ME1; it was also a mini-game (Simon on X-Box, Frogger on PC).  A secondary effect of a combat-focused skill acted as a floor on what locks you were allowed to attempt in the first place. But success or failure was determined entirely by the mini-game.

#20
chunkyman

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AndrewRogue wrote...

How on earth is DA2 not an RPG? At least playing PC, the game is pretty much straight in the BG/2/DA vein.

To accurately answer your question, we'll need to understand the strange criteria you are using to define RPG.


I don't consider DA2 an RPG because I can't role play, at all. An RPG is a game that easily facilitates role playing. This can be achieved through things like branching dialogue, multiple outcomes of the plot and consequences to your character's choices, altering the statistics of our character, customizing his looks and gear, and a few other things like that. DA2 is lacking in all of these compartments, and so my ability to role play in that game is borderline non-existant.

#21
Walker White

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chunkyman wrote...

I don't consider DA2 an RPG because I can't role play, at all. An RPG is a game that easily facilitates role playing. This can be achieved through things like branching dialogue, multiple outcomes of the plot and consequences to your character's choices, altering the statistics of our character, customizing his looks and gear, and a few other things like that. DA2 is lacking in all of these compartments, and so my ability to role play in that game is borderline non-existant.


Okay, of all of the complaints about DA2, that is not what I was expecting.  I just don't know what to say about this other than I don't understand how you could consider any modern BioWare game from KOTOR onward to be an RPG.

#22
Jaron Oberyn

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Play ME1 first, and you'll see how great of an rpg it was. Gets watered down in ME2. ME3 seems to be beefing it up though.

-Polite

#23
mkk316

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I'm starting to think this is just one person making new accounts posting the same, inflammatory question over and over. Here we go, another 20 page thread with people arguing over the RPGness of Mass Effect. *sigh*

#24
BatmanPWNS

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It's an Action-RPG.

#25
khevan

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Walker White wrote...

khevan wrote...

Also, skill based "lockpicking" was removed, in favor of a pure mini-game system totally dependant on player skill. 


There was no skill-based lockpicking in ME1; it was also a mini-game (Simon on X-Box, Frogger on PC).  A secondary effect of a combat-focused skill acted as a floor on what locks you were allowed to attempt in the first place. But success or failure was determined entirely by the mini-game.


Or, you could use Omnigel to open the lock, bypassing the mini-game.  The base determining factor for opening locks was certain milestones in a skill.  That was what allowed you to even attempt the mini-game at all.  It's a simplistic system, sure, but it was still based around a skill.  That is commonly acknowledged as a common trait of RPG's.  In ME2, there is no base in skill for opening locks.  It's purely a minigame component, and it's unskippable, unlike in ME1.