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Is this an RPG?


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#276
1136342t54_

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In Exile wrote...

1136342t54 wrote...

That was a choice to leave Ashley on Virmire and save Kaidan. Did you want the choice to go after her and get killed and the process?


No, you misunderstand what I'm trying to say. I mean, KoTOR 2's approach is like preventing Shepard from making that choice and instead having the designers make it for you.


So basically KOTOR 2 would have limited Sheps choices on Virmire?

#277
Chewin

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I like it how people her say that "X is not a RPG b/c of Y reason" and starts comparing action and adventure type of games with RPGs when they clearly don't know themselves what they are talking about. So let me clear that up fo some people. How course, this is my opinion. Feel free to argue about it, but in this case I believe my opinion is a strong one, and I'll defend it.
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So what is an Action game? An Action game is any game where the primary method of attack/defense/other movement of a character is through an action, directly transferred through a game controller in real-time. What does this confusing definition mean? Well, it means that when you press a button on the controller, an action is immediately carried out, without delay. That's pretty general, and you may think that describes 90% of all video games, but this is not so. Most other categories are merely extensions of the Action category. For instance, a Fighting game adds the element of two simultaneous opponents performing exactly what the definition of an Action game implies. Sometimes the term "Action" is fused with "Platform," which merely represents the free, real-time movement of an action game. Some hard-core examples of Action games include Super Mario Bros., Ninja Gaiden, and Strider.

What is an Adventure game? An Adventure game is any Action game that has multiple weapons/items that are found in various places of the game, and that allows you to return to any area of the game at any time. Again, this is an extension of an Action game. Hard-core examples include Landstalker, Popful Mail, and YES, Zelda.

What is a Strategy game? A Strategy game is a game through which commands are given to multiple characters in multiple locations on a grid-based (visible or not visible) map through which certain scenarios/campaigns are carried out. Grid-based is really a very basic term, since many strategy games don't have grids at all (Ogre Battle, Herzog Zwei). Also, most battles are 100% (or very near that) automated. This category, awkwardly, is not really an extension of an Action game, due to the menu-driven commands, which is one of the reasons it is confused with RPGs. Hard-core examples include Herzog Zwei, Langrisser, and Dragon Force.

There. Now that you have an idea of the categories surrounding Role Playing Games, it's time to define an RPG.

What is a Role Playing Game? Personally, I like to define a Role Playing Game as a game that must have three elements. 1) is a statistical setup for characters that describe certain skills/aspects of that character. 2) it must have some method of increasing and strengthening those statistics (usually but not necessarily by way of the experience/level system). 3) it must have a menu-driven combat system that utilizes the skills/aspects of the characters. Given there are other elements of RPGs that I'll leave out because of their obvious nature, these are the elements that are required for a game to be labeled RPG.

#278
Guest_FemaleMageFan_*

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I just think of mass effect as an action-rpg. I advise that you do not hesitate to get it the experience is amazing.

#279
chunkyman

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Sweet peaches, this thread has exploded!

Okay, I read all the replies and I have a few more questions.

It seems it is fairly light on RPG features, but I'm willing to forgive that if my choices have consequences. So, do choices you make in the Mass Effect game have serious consequences and affect the world (sort of like the Bhelen/Harrowmont choice in DA:O)? Or is it like DA2 where none of your choices really matter?

Another question is whether there is a toggle for a silent PC and full text dialogue choices. I rather disliked the Dragon Age system which I hear comes from Mass Effect, but this isn't inherently a deal breaker if I can't change it.

Also, how good is the plot and lore? Compare its quality to DA:O or KOTOR if you can, so I have a reference point for quality. (For the love of god, don't spoil the story for me!)

Modifié par chunkyman, 03 janvier 2012 - 09:20 .


#280
In Exile

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1136342t54 wrote...
So basically KOTOR 2 would have limited Sheps choices on Virmire?


What? No. I'm saying that KoTOR 2 railroaded the player in a bad way, by making the whole plot and decision making revolve around events there already fixed and thatu were told the result of later on, after actually having made a choice for a different reason.

#281
JonathonPR

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Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

#282
In Exile

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chunkyman wrote...
It seems it is fairly light on RPG features, but I'm willing to forgive that if my choices have consequences. So, do choices you make in the Mass Effect game have serious consequences and affect the world (sort of like the Bhelen/Harrowmont choice in DA:O)? Or is it like DA2 where none of your choices really matter?


You don't have a post-game epilogue, and a lot of DA:O fans feel that sealed the deal. You don't see the consequences of any of your choices, aside from the interaction with the villain, which has a nifty end if you pass the persuade check in ME1. ME2 is generally the same way, but each quest has two ways to resolve it.

Basically, how did you feel about (say) the Anvil of the Void questline right when you finish Orzammar? That's where ME1 and ME2 stop, and both treat choice the same way.

Another question is whether there is a toggle for a silent PC and full text dialogue choices. I rather disliked the Dragon Age system which I hear comes from Mass Effect, but this isn't inherently a deal breaker if I can't change it.


No. It's DA2, but without the icons.

Also, how good is the plot and lore? Compare its quality to DA:O or KOTOR if you can, so I have a reference point for quality. (For the love of god, don't spoil the story for me!)


How much science do you know? It's a Space Opera, but it pretends to be scientific. It you like and know about things like cognitive science and immunology, check that understanding at the door.

#283
AgitatedLemon

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JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.


And that's your opinion, and I'll respect that.

Unlike SOME people around here who'll try to force theirs as fact...

#284
chunkyman

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In Exile wrote...

You don't have a post-game epilogue, and a lot of DA:O fans feel that sealed the deal. You don't see the consequences of any of your choices, aside from the interaction with the villain, which has a nifty end if you pass the persuade check in ME1. ME2 is generally the same way, but each quest has two ways to resolve it.

Basically, how did you feel about (say) the Anvil of the Void questline right when you finish Orzammar? That's where ME1 and ME2 stop, and both treat choice the same way.


Hmm.... While I like the post-game epilogue, it isn't a needed feature for me. 


No. It's DA2, but without the icons.


That is rather unfortunate. At least it doesn't have the icons.


How much science do you know? It's a Space Opera, but it pretends to be scientific. It you like and know about things like cognitive science and immunology, check that understanding at the door.


I study science quite a bit, but I'm willing to suspend my disbelief if it does a decent job at explaining things.

#285
Savber100

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chunkyman wrote...

Sweet peaches, this thread has exploded!

Okay, I read all the replies and I have a few more questions.

It seems it is fairly light on RPG features, but I'm willing to forgive that if my choices have consequences. So, do choices you make in the Mass Effect game have serious consequences and affect the world (sort of like the Bhelen/Harrowmont choice in DA:O)? Or is it like DA2 where none of your choices really matter?

Another question is whether there is a toggle for a silent PC and full text dialogue choices. I rather disliked the Dragon Age system which I hear comes from Mass Effect, but this isn't inherently a deal breaker if I can't change it.

Also, how good is the plot and lore? Compare its quality to DA:O or KOTOR if you can, so I have a reference point for quality. (For the love of god, don't spoil the story for me!)


Haha. welcome to the BSN where if you add the word "RPG" and place it within a question, you'll get hundred of replies within the hour. :happy:

First, to answer your first question, this is controversial as some people LOVE to say it doesn't while others argue that it does. If you want something like Witcher 2-styled or Alpha Protocol-styled consequences where gameplay or story is SIGNIFICANTLY changed by your choices then no. However, seeing how you liked DA:O, I would say ME is similar. That said, there's a lot of consequences where you don't immediately see the effects until ME3 (due to the import feature and trilogy structure). 

Second, there's no toggle for silent protagonist. It takes a while to get used to (this is coming from a guy who played Mass Effect right AFTER Dragon Age: Origins) but eventually it really draws you into the character but not as close as a silent protagonist (if that makes sense). 

Third, Mass Effect has one of the richest lores in the industry. That said, you WILL find a LOT of people complaining about how ME2 took some liberties for better gameplay. If stuff like limited ammo retcon and lack of a hard helmet while taking a walk in hazardous conditions doesn't bother you than you're good.  In short, if you're not a "hardcore-must-follow-lore-in-every-facet-of-gameplay", you should enjoy it.  

In the end, Mass Effect has a better lore consistency than Star Wars and is somewhat more engaging than DA's 
It really depends if you're a sci-fi fan. If not, nothing I'll say will convince you that ME's lore is more interesting DAs. ^_^

Hope this helps. :wizard:

Modifié par Savber100, 03 janvier 2012 - 09:41 .


#286
AgitatedLemon

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@Chunky

ME does a decent enough job explaining its science, within its own context. Of course, it takes some real ideas and puts its own twist on them as well.

Of course, being SciFi, its going to have its little BS moments, namely the Unobtainium that is Eezo.

Eezo can do just about anything.

Modifié par AgitatedLemon, 03 janvier 2012 - 09:37 .


#287
best_eva

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JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

your own rpg requirements, who the hell are you the overlord of video games?  You don't get to set your own requriements, there's the genre and that's it.  You may have overlooked it but rpg=role playing game, that's it, that's the definition there's no room for interpretation.  Some have more action some have more stats but you are playing a role you don't get your own personal definitions.  If you're not playing a role in ME what are you doing?  Nobody's gonna see a comedy with some action but say that it doesn't have enough comedy so it's just an action movie.  

#288
In Exile

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chunkyman wrote...

Hmm.... While I like the post-game epilogue, it isn't a needed feature for me. 


It's like DA:O without the epilogue. That's my take on it, anyway.

I study science quite a bit, but I'm willing to suspend my disbelief if it does a decent job at explaining things.


It depends on what you mean by decent. If you're going for "uses works in a way that is gramatically correct and everyone takes for granted is true in-game" then, yes, it's decent. If you mean "reasonably scientific" then you're out of luck.

#289
77bug

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rpg= role playing game

In the ME games you play the role of comander sheperd. So yes its a rpg.

Modifié par 77bug, 03 janvier 2012 - 09:43 .


#290
Candidate 88766

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chunkyman wrote...

Sweet peaches, this thread has exploded!

Okay, I read all the replies and I have a few more questions.

It seems it is fairly light on RPG features, but I'm willing to forgive that if my choices have consequences. So, do choices you make in the Mass Effect game have serious consequences and affect the world (sort of like the Bhelen/Harrowmont choice in DA:O)? Or is it like DA2 where none of your choices really matter?

Another question is whether there is a toggle for a silent PC and full text dialogue choices. I rather disliked the Dragon Age system which I hear comes from Mass Effect, but this isn't inherently a deal breaker if I can't change it.

Also, how good is the plot and lore? Compare its quality to DA:O or KOTOR if you can, so I have a reference point for quality. (For the love of god, don't spoil the story for me!)


1. We've been promised consequences in ME3 for choices made in the previous games. Also, without spoiling anything, choices made in ME1 and ME2 have already had consequences in that some characters may or may not be present in your story.

2. No to both I'm afraid - its the DA system without the little icons.

3. ME1 had a very good central plot, ME2 had a weaker (but stil good imo) main plot but made up for it with very good character plots. The lore is some of the richest in any gaming franchise. There are the occasional slip-ups, which are all the more noticeable because of how well constructued the lore is, but don't let that dissuade you. This is a sci-fi universe so well realised that finding out about the lore through characters and the codex is actually interesting - you could spend hours just finding out more about this universe and consider it time well spent. It speaks volumes that the biggest lore-based complaint people here seem to have is that the ammo system changed from ME1 to ME2, for gameplay reasons.

I mean, like any sci-fi universe it takes a fair few scientific liberties but once you get past the fact that there is an element that can affect the mass of objects it is very well realised, far more so than many sci-fi franchises can claim.

Modifié par Candidate 88766, 03 janvier 2012 - 09:46 .


#291
argonian persona

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best_eva wrote...

JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

your own rpg requirements, who the hell are you the overlord of video games?  You don't get to set your own requriements, there's the genre and that's it.  You may have overlooked it but rpg=role playing game, that's it, that's the definition there's no room for interpretation.  Some have more action some have more stats but you are playing a role you don't get your own personal definitions.  If you're not playing a role in ME what are you doing?  Nobody's gonna see a comedy with some action but say that it doesn't have enough comedy so it's just an action movie.  


Jonothon, don't pay any mind to this guy. He had serious daddy issues growing up and is an unintelligent and rude bafoon. He also lies and doesn't do what he says he will.

Chunkyman...do you play TES? If not, Skyrim is a great rpg.

#292
log1x_dr4g0n

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argonian persona wrote...

best_eva wrote...

JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

your own rpg requirements, who the hell are you the overlord of video games?  You don't get to set your own requriements, there's the genre and that's it.  You may have overlooked it but rpg=role playing game, that's it, that's the definition there's no room for interpretation.  Some have more action some have more stats but you are playing a role you don't get your own personal definitions.  If you're not playing a role in ME what are you doing?  Nobody's gonna see a comedy with some action but say that it doesn't have enough comedy so it's just an action movie.  


Jonothon, don't pay any mind to this guy. He had serious daddy issues growing up and is an unintelligent and rude bafoon. He also lies and doesn't do what he says he will.
 


I hear talking about yourself is a mental issue...might want to go see a therapist for that...:whistle:

#293
best_eva

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argonian persona wrote...

best_eva wrote...

JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

your own rpg requirements, who the hell are you the overlord of video games?  You don't get to set your own requriements, there's the genre and that's it.  You may have overlooked it but rpg=role playing game, that's it, that's the definition there's no room for interpretation.  Some have more action some have more stats but you are playing a role you don't get your own personal definitions.  If you're not playing a role in ME what are you doing?  Nobody's gonna see a comedy with some action but say that it doesn't have enough comedy so it's just an action movie.  


Jonothon, don't pay any mind to this guy. He had serious daddy issues growing up and is an unintelligent and rude bafoon. He also lies and doesn't do what he says he will.

Chunkyman...do you play TES? If not, Skyrim is a great rpg.

Yes well you are the 26 year old who has nothing better to do than be on BSN:P
Tell me do go to sleep with your copy of skyrim under your pillow, do you wish to make sweet sweet love to it? 
And rude?  That's hella rude tbh, you're the one who's supposedly killed people:crying:

#294
Candidate 88766

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best_eva wrote...

argonian persona wrote...

Jonothon, don't pay any mind to this guy. He had serious daddy issues growing up and is an unintelligent and rude bafoon. He also lies and doesn't do what he says he will.

Chunkyman...do you play TES? If not, Skyrim is a great rpg.

Yes well you are the 26 year old who has nothing better to do than be on BSN:P
Tell me do go to sleep with your copy of skyrim under your pillow, do you wish to make sweet sweet love to it? 
And rude?  That's hella rude tbh, you're the one who's supposedly killed people:crying:

:blink:

Modifié par Candidate 88766, 03 janvier 2012 - 09:53 .


#295
argonian persona

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log1x_dr4g0n wrote...

argonian persona wrote...

best_eva wrote...

JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

your own rpg requirements, who the hell are you the overlord of video games?  You don't get to set your own requriements, there's the genre and that's it.  You may have overlooked it but rpg=role playing game, that's it, that's the definition there's no room for interpretation.  Some have more action some have more stats but you are playing a role you don't get your own personal definitions.  If you're not playing a role in ME what are you doing?  Nobody's gonna see a comedy with some action but say that it doesn't have enough comedy so it's just an action movie.  


Jonothon, don't pay any mind to this guy. He had serious daddy issues growing up and is an unintelligent and rude bafoon. He also lies and doesn't do what he says he will.
 


I hear talking about yourself is a mental issue...might want to go see a therapist for that...:whistle:


I hear talking about yourself is a mental issue...might want to go see a therapist for that...

Modifié par argonian persona, 03 janvier 2012 - 09:53 .


#296
Savber100

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log1x_dr4g0n wrote...

argonian persona wrote...

best_eva wrote...

JonathonPR wrote...


snip

snip
 


snip


I hear talking about yourself is a mental issue...might want to fi see a therapist for that...


Kids, kids... please take this somewhere else... <_<

We're getting off-topic here. 

Modifié par Savber100, 03 janvier 2012 - 09:55 .


#297
argonian persona

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best_eva wrote...

argonian persona wrote...

best_eva wrote...

JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

your own rpg requirements, who the hell are you the overlord of video games?  You don't get to set your own requriements, there's the genre and that's it.  You may have overlooked it but rpg=role playing game, that's it, that's the definition there's no room for interpretation.  Some have more action some have more stats but you are playing a role you don't get your own personal definitions.  If you're not playing a role in ME what are you doing?  Nobody's gonna see a comedy with some action but say that it doesn't have enough comedy so it's just an action movie.  


Jonothon, don't pay any mind to this guy. He had serious daddy issues growing up and is an unintelligent and rude bafoon. He also lies and doesn't do what he says he will.

Chunkyman...do you play TES? If not, Skyrim is a great rpg.

Yes well you are the 26 year old who has nothing better to do than be on BSN:P
Tell me do go to sleep with your copy of skyrim under your pillow, do you wish to make sweet sweet love to it? 
And rude?  That's hella rude tbh, you're the one who's supposedly killed people:crying:


It's ok little guy. ;)

#298
best_eva

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argonian persona wrote...

log1x_dr4g0n wrote...

argonian persona wrote...

best_eva wrote...

JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

your own rpg requirements, who the hell are you the overlord of video games?  You don't get to set your own requriements, there's the genre and that's it.  You may have overlooked it but rpg=role playing game, that's it, that's the definition there's no room for interpretation.  Some have more action some have more stats but you are playing a role you don't get your own personal definitions.  If you're not playing a role in ME what are you doing?  Nobody's gonna see a comedy with some action but say that it doesn't have enough comedy so it's just an action movie.  


Jonothon, don't pay any mind to this guy. He had serious daddy issues growing up and is an unintelligent and rude bafoon. He also lies and doesn't do what he says he will.
 


I hear talking about yourself is a mental issue...might want to go see a therapist for that...:whistle:


I hear talking about yourself is a mental issue...might want to go see a therapist for that...

LOL double post who's talking about themselves now:lol:  It's like your iq just plummets everytime I mess with ya!
And you're 26?????  Damn we came up with better come backs than that by 8th grade.  Did you strain your tiny brain coming up wit dat one?  :lol:

Modifié par best_eva, 03 janvier 2012 - 09:57 .


#299
log1x_dr4g0n

log1x_dr4g0n
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argonian persona wrote...

log1x_dr4g0n wrote...

argonian persona wrote...

best_eva wrote...

JonathonPR wrote...

Due to the limitations of technology computer rpgs tend to either be railroad plots, choose your own adventure, or sandbox. Many crpgs are action/adventure games with stats and combat power levels. The closest crpg combination that gives what I consider the middle ground of table top rpgs is choose your own adventure with social skills.

As open as sandbox games are they tend to have few almost as few dynamic elements as railroad or box canyon games. By dynamic I am not referring to physics or combat. An example of a dynamic world would be if a hero traveled a certain rout often enough that the areas safety increased and prompt the creation of a trade route and along that route a trading town was formed. Developers cannot predict all the possible choices might want to make so they restrict them to a hand full at certain points.

ME2 tried to use the paragon/renegade behavior stat to simplify it but that is just a reputation system. Social skills let you do things like being an effective negotiator without being well known or act aggressively while convincing others that what they have herd is wrong.

From what I have seen so far ME3 will be a choose your own adventure action shooter. It lacks the social skills needed to meet my rpg requirements.

your own rpg requirements, who the hell are you the overlord of video games?  You don't get to set your own requriements, there's the genre and that's it.  You may have overlooked it but rpg=role playing game, that's it, that's the definition there's no room for interpretation.  Some have more action some have more stats but you are playing a role you don't get your own personal definitions.  If you're not playing a role in ME what are you doing?  Nobody's gonna see a comedy with some action but say that it doesn't have enough comedy so it's just an action movie.  


Jonothon, don't pay any mind to this guy. He had serious daddy issues growing up and is an unintelligent and rude bafoon. He also lies and doesn't do what he says he will.
 


I hear talking about yourself is a mental issue...might want to go see a therapist for that...:whistle:


I hear talking about yourself is a mental issue...might want to fi see a therapist for that...


Ah, the "let's copy what the other person said because I have nothing new or better to respond with." way.

Charming...<3

#300
chunkyman

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...Okay, can you guys take the mindless bickering somewhere else.