gladly, the second the chicken guy goes away.chunkyman wrote...
...Okay, can you guys take the mindless bickering somewhere else.
Is this an RPG?
#301
Posté 03 janvier 2012 - 09:58
#302
Posté 03 janvier 2012 - 10:00
chunkyman wrote...
...Okay, can you guys take the mindless bickering somewhere else.
Yes, of course.
Moving right along...
i do hope you buy the first two games and enjoy the story enough that you would want to buy ME3. It is an excellent story and the gameplay is fun. I'd recommend Mass Effect to anyone, really.
#303
Posté 03 janvier 2012 - 10:04
chunkyman wrote...
...Okay, can you guys take the mindless bickering somewhere else.
ME isn't a roleplaying game, its a tps. Compared to Skyrim, it has zero freedom. The first game has a great story, though. It's amazing.
#304
Posté 03 janvier 2012 - 10:06
you're obviously a ratard, skyrim isn't an rpg it's an open world hack n slash;)argonian persona wrote...
chunkyman wrote...
...Okay, can you guys take the mindless bickering somewhere else.
ME isn't a roleplaying game, its a tps. Compared to Skyrim, it has zero freedom. The first game has a great story, though. It's amazing.
See I can do it too!
#305
Posté 03 janvier 2012 - 10:07
On a scale of 1-10, how good is the story and setting?
Modifié par chunkyman, 03 janvier 2012 - 10:15 .
#306
Posté 03 janvier 2012 - 10:14
LOLjreezy wrote...
Considering that's not what you said I don't feel compelled to provide examples.Yuoaman wrote...
jreezy wrote...
So is Gears of War, Halo, Call of Duty, Legend of Zelda, Super Mario, Hitman, Uncharted, Vanquish, etc.Yuoaman wrote...
They're RPGs, they're games where you play a role so it fits the very definition.
I'd love to see examples of character development in Super Mario...
#307
Posté 03 janvier 2012 - 10:20
chunkyman wrote...
As much as I appreciate people bumping my thread, I would really like it if we toned down the childish arguing.
On a scale of 1-10, how good is the story and setting?
Story (Lumping both execution and idea together) gets a solid 9. BioWare has always been very good at storytelling, and I think Mass Effect is one of their best. But, that's just my opinion. Particularly in ME2, the squadmates are written and fleshed out VERY well, moreso than in ME1, although both games feature strong writing.
Setting, I'd give it an 8. Minus points for being a little too Fi in SciFi. Taking creative liberties is OK in fiction, but good god... The actual world(s) itself are good, and almost everything is given an explanation, but it's your decision whether or not it's believeable.
#308
Posté 03 janvier 2012 - 10:46
chunkyman wrote...
In Exile wrote...
No. It's DA2, but without the icons.
That is rather unfortunate. At least it doesn't have the icons.
Just to clarify this a little, while ME doesn't have icons, it does have a structure to the dialogue choices beyond the paraphrases. Choices that advance the conversation come in three flavors; a neutral path, a "Paragon" path where the PC is making "selfless, cooperative decisions," and a "Renegade" path where the character is more "aggressive and hostile." That's how the manual describes it, anyway. Sort of like the way that KotOR dialog options were typically arranged LS-neutral-DS.
Note that this isn't exactly an alignment system. A Renegade Shepard may be ruthless, but he isn't evil.
Modifié par AlanC9, 03 janvier 2012 - 10:48 .
#309
Posté 03 janvier 2012 - 11:08
If ruthlessness isn't an 'evil' character trait, what then? I think the definition is a character that does not show compassion or mercy. Ruth = compassion.AlanC9 wrote...
chunkyman wrote...
In Exile wrote...
No. It's DA2, but without the icons.
That is rather unfortunate. At least it doesn't have the icons.
Just to clarify this a little, while ME doesn't have icons, it does have a structure to the dialogue choices beyond the paraphrases. Choices that advance the conversation come in three flavors; a neutral path, a "Paragon" path where the PC is making "selfless, cooperative decisions," and a "Renegade" path where the character is more "aggressive and hostile." That's how the manual describes it, anyway. Sort of like the way that KotOR dialog options were typically arranged LS-neutral-DS.
Note that this isn't exactly an alignment system. A Renegade Shepard may be ruthless, but he isn't evil.
Modifié par AlexXIV, 03 janvier 2012 - 11:08 .
#310
Posté 03 janvier 2012 - 11:12
#311
Posté 03 janvier 2012 - 11:14
chunkyman wrote...
As much as I appreciate people bumping my thread, I would really like it if we toned down the childish arguing.
On a scale of 1-10, how good is the story and setting?
Story of the original ME? 10/10
Setting? 10/10
ME2 story 9/10
ME2 setting 7/10
#312
Posté 03 janvier 2012 - 11:15
No it's not because it is not even a psychological term.AlanC9 wrote...
Frankly, I don't think the term "evil" is very useful in the first place.
#313
Posté 03 janvier 2012 - 11:18
You know giving ME1 a 10/10 just shows that you are not serious. Sorry but it is far from perfect. I don't even care if you liked ME1 more than ME2, it is your right. But this kind of rating is BS. If anything it shows that you're rather trolling than anything.argonian persona wrote...
chunkyman wrote...
As much as I appreciate people bumping my thread, I would really like it if we toned down the childish arguing.
On a scale of 1-10, how good is the story and setting?
Story of the original ME? 10/10
Setting? 10/10
ME2 story 9/10
ME2 setting 7/10
#314
Posté 03 janvier 2012 - 11:18
ME2 was a cinematic shooter with RPG elements.
I expect ME3 to be like ME2, but with more RPG elements.
#315
Posté 04 janvier 2012 - 12:12
I think this is how BioWare's gamers were traditionally made, but ME's dialogue system doesn't allow it.log1x_dr4g0n wrote...
Sylvius the Mad,
I think BioWare would rather have us come up with our own detail to Shepard's pre-written history.
If I fill in the details in Shepard's backstory myself, I'm creating motivations for Shepard of which the designers aren't aware. And then those details mighrt require muance not available to Shepard as he is written or voice-acted, or might require distinctions be made between dialogue options which are not described in the paraphrases.
ME's voice+paraphrase system does not allow the player to add any details at all to Shepard's background, because the dialogue system constantly threatens to break those details.
Only someone who does not care about the coherence of his character could play ME as you describe.
Modifié par Sylvius the Mad, 04 janvier 2012 - 12:12 .
#316
Guest_Sofia Lamb_*
Posté 04 janvier 2012 - 12:15
Guest_Sofia Lamb_*
AlexXIV wrote...
You know giving ME1 a 10/10 just shows that you are not serious. Sorry but it is far from perfect. I don't even care if you liked ME1 more than ME2, it is your right. But this kind of rating is BS. If anything it shows that you're rather trolling than anything.
Such is the way of the post Skyrim era we now live in.
#317
Posté 04 janvier 2012 - 12:16
#318
Posté 04 janvier 2012 - 12:38
I'd suggest buying them. Story and setting both get a 95 for both games.
#319
Posté 04 janvier 2012 - 12:40
#320
Guest_Catch This Fade_*
Posté 04 janvier 2012 - 12:43
Guest_Catch This Fade_*
You cared enough to post an insignificant comment about how much you don't care therefore bringing attention to the fact that you do indeed care.The Spamming Troll wrote...
i really am glad i dont care about this particular discussion at all.
#321
Posté 04 janvier 2012 - 12:46
Here, you can even make your own.

Happy to help.
#322
Posté 04 janvier 2012 - 12:50
Sylvius the Mad wrote...
I think this is how BioWare's gamers were traditionally made, but ME's dialogue system doesn't allow it.log1x_dr4g0n wrote...
Sylvius the Mad,
I think BioWare would rather have us come up with our own detail to Shepard's pre-written history.
If I fill in the details in Shepard's backstory myself, I'm creating motivations for Shepard of which the designers aren't aware. And then those details mighrt require muance not available to Shepard as he is written or voice-acted, or might require distinctions be made between dialogue options which are not described in the paraphrases.
ME's voice+paraphrase system does not allow the player to add any details at all to Shepard's background, because the dialogue system constantly threatens to break those details.
Only someone who does not care about the coherence of his character could play ME as you describe.
The designers are also not aware of my Shepard's motivations, but I'm a writer, and I can improvise to pretty much fit, and quite well. Perhaps I'll post my fan fic in my blog when I have the time once I'm finished with it.
And to be honest, the dialogue in the game has nothing to do with the details of your characters history. I don't understand how you think that...care to enlighten me?
#323
Posté 04 janvier 2012 - 12:54
on a personal note, i have grown to be accustomed and appreciative to this modern definition of RPG: i am less frustrated towards the so-called ''streamlining'' or ''dumbing-down'' of recent RPGs and have enjoyed these games as they are and have stop comparing those games to the likes of baldurs gate and planetscape torment. just my 2 cents.
#324
Posté 04 janvier 2012 - 01:08
But when you're playing the game, you might choose a given dialogue options for reasons that are relevant to your characetr design, only to have the spoken line contradict that design (because the details of the line weren't available to you when you chose).log1x_dr4g0n wrote...
The designers are also not aware of my Shepard's motivations, but I'm a writer, and I can improvise to pretty much fit, and quite well. Perhaps I'll post my fan fic in my blog when I have the time once I'm finished with it.
The details of your character's history inform his motivations for doing pretty much everything. Every choice you make in the game is contingent upon that history.And to be honest, the dialogue in the game has nothing to do with the details of your characters history. I don't understand how you think that...care to enlighten me?
#325
Posté 04 janvier 2012 - 01:15
Freedom doesn't define an RPG all by itself, as neither Skyrim nor Mass Effect have total freedom (nor tabletop RPG actually).argonian persona wrote...
ME isn't a roleplaying game, its a tps. Compared to Skyrim, it has zero freedom. The first game has a great story, though. It's amazing.





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