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Is this an RPG?


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#301
best_eva

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chunkyman wrote...

...Okay, can you guys take the mindless bickering somewhere else.

gladly, the second the chicken guy goes away. 

#302
log1x_dr4g0n

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chunkyman wrote...

...Okay, can you guys take the mindless bickering somewhere else.


Yes, of course.

Moving right along...:bandit:

i do hope you buy the first two games and enjoy the story enough that you would want to buy ME3. It is an excellent story and the gameplay is fun. I'd recommend Mass Effect to anyone, really.

#303
argonian persona

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chunkyman wrote...

...Okay, can you guys take the mindless bickering somewhere else.


ME isn't a roleplaying game, its a tps. Compared to Skyrim, it has zero freedom. The first game has a great story, though. It's amazing.

#304
best_eva

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argonian persona wrote...

chunkyman wrote...

...Okay, can you guys take the mindless bickering somewhere else.


ME isn't a roleplaying game, its a tps. Compared to Skyrim, it has zero freedom. The first game has a great story, though. It's amazing.

you're obviously a ratard, skyrim isn't an rpg it's an open world hack n slash;)
See I can do it too!

#305
chunkyman

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As much as I appreciate people bumping my thread, I would really like it if we toned down the childish arguing.

On a scale of 1-10, how good is the story and setting?

Modifié par chunkyman, 03 janvier 2012 - 10:15 .


#306
twincast

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jreezy wrote...

Yuoaman wrote...

jreezy wrote...

Yuoaman wrote...

They're RPGs, they're games where you play a role so it fits the very definition.

So is Gears of War, Halo, Call of Duty, Legend of Zelda, Super Mario, Hitman, Uncharted, Vanquish, etc.


I'd love to see examples of character development in Super Mario...

Considering that's not what you said I don't feel compelled to provide examples.

LOL :wizard:

#307
AgitatedLemon

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chunkyman wrote...

As much as I appreciate people bumping my thread, I would really like it if we toned down the childish arguing.

On a scale of 1-10, how good is the story and setting?


Story (Lumping both execution and idea together) gets a solid 9. BioWare has always been very good at storytelling, and I think Mass Effect is one of their best. But, that's just my opinion. Particularly in ME2, the squadmates are written and fleshed out VERY well, moreso than in ME1, although both games feature strong writing.

Setting, I'd give it an 8. Minus points for being a little too Fi in SciFi. Taking creative liberties is OK in fiction, but good god... The actual world(s) itself are good, and almost everything is given an explanation, but it's your decision whether or not it's believeable. 

#308
AlanC9

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chunkyman wrote...

In Exile wrote...
No. It's DA2, but without the icons.


That is rather unfortunate. At least it doesn't have the icons.


Just to clarify this a little, while ME doesn't have icons, it does have a structure to the dialogue choices beyond the paraphrases. Choices that advance the conversation come in three flavors; a neutral path, a "Paragon" path where the PC is making "selfless, cooperative decisions," and a "Renegade" path where the character is more "aggressive and hostile." That's how the manual describes it, anyway. Sort of like the way that KotOR dialog options were typically arranged LS-neutral-DS.

Note that this isn't exactly an alignment system. A Renegade Shepard may be ruthless, but he isn't evil.

Modifié par AlanC9, 03 janvier 2012 - 10:48 .


#309
AlexXIV

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AlanC9 wrote...

chunkyman wrote...

In Exile wrote...
No. It's DA2, but without the icons.


That is rather unfortunate. At least it doesn't have the icons.


Just to clarify this a little, while ME doesn't have icons, it does have a structure to the dialogue choices beyond the paraphrases. Choices that advance the conversation come in three flavors; a neutral path, a "Paragon" path where the PC is making "selfless, cooperative decisions," and a "Renegade" path where the character is more "aggressive and hostile." That's how the manual describes it, anyway. Sort of like the way that KotOR dialog options were typically arranged LS-neutral-DS.

Note that this isn't exactly an alignment system. A Renegade Shepard may be ruthless, but he isn't evil.

If ruthlessness isn't an 'evil' character trait, what then? I think the definition is a character that does not show compassion or mercy. Ruth = compassion.

Modifié par AlexXIV, 03 janvier 2012 - 11:08 .


#310
AlanC9

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Frankly, I don't think the term "evil" is very useful in the first place.

#311
argonian persona

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chunkyman wrote...

As much as I appreciate people bumping my thread, I would really like it if we toned down the childish arguing.

On a scale of 1-10, how good is the story and setting?


Story of the original ME? 10/10

Setting? 10/10


ME2 story 9/10
ME2 setting 7/10

#312
AlexXIV

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AlanC9 wrote...

Frankly, I don't think the term "evil" is very useful in the first place.

No it's not because it is not even a psychological term.

#313
AlexXIV

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argonian persona wrote...

chunkyman wrote...

As much as I appreciate people bumping my thread, I would really like it if we toned down the childish arguing.

On a scale of 1-10, how good is the story and setting?


Story of the original ME? 10/10

Setting? 10/10


ME2 story 9/10
ME2 setting 7/10

You know giving ME1 a 10/10 just shows that you are not serious. Sorry but it is far from perfect. I don't even care if you liked ME1 more than ME2, it is your right. But this kind of rating is BS. If anything it shows that you're rather trolling than anything.

#314
Loup Blanc

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ME1 was a cinematic RPG with shooting combat.
ME2 was a cinematic shooter with RPG elements.

I expect ME3 to be like ME2, but with more RPG elements.

#315
Sylvius the Mad

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log1x_dr4g0n wrote...

Sylvius the Mad,

I think BioWare would rather have us come up with our own detail to Shepard's pre-written history.

I think this is how BioWare's gamers were traditionally made, but ME's dialogue system doesn't allow it.

If I fill in the details in Shepard's backstory myself, I'm creating motivations for Shepard of which the designers aren't aware.  And then those details mighrt require muance not available to Shepard as he is written or voice-acted, or might require distinctions be made between dialogue options which are not described in the paraphrases.

ME's voice+paraphrase system does not allow the player to add any details at all to Shepard's background, because the dialogue system constantly threatens to break those details.

Only someone who does not care about the coherence of his character could play ME as you describe.

Modifié par Sylvius the Mad, 04 janvier 2012 - 12:12 .


#316
Guest_Sofia Lamb_*

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AlexXIV wrote...


You know giving ME1 a 10/10 just shows that you are not serious. Sorry but it is far from perfect. I don't even care if you liked ME1 more than ME2, it is your right. But this kind of rating is BS. If anything it shows that you're rather trolling than anything.


Such is the way of the post Skyrim era we now live in.

#317
pmac_tk421

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It's an RPG shooter hybrid. And a ****ing awesome one at that.

#318
Jexx21

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Mass Effect is a great Action RPG.

I'd suggest buying them. Story and setting both get a 95 for both games.

#319
The Spamming Troll

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i really am glad i dont care about this particular discussion at all.

#320
Guest_Catch This Fade_*

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The Spamming Troll wrote...

i really am glad i dont care about this particular discussion at all.

You cared enough to post an insignificant comment about how much you don't care therefore bringing attention to the fact that you do indeed care.

#321
lobi

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You can choose your dialogue options by rolling dice if it makes you feel better.
Here, you can even make your own.

Image IPB
Happy to help.

#322
log1x_dr4g0n

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Sylvius the Mad wrote...

log1x_dr4g0n wrote...

Sylvius the Mad,

I think BioWare would rather have us come up with our own detail to Shepard's pre-written history.

I think this is how BioWare's gamers were traditionally made, but ME's dialogue system doesn't allow it.

If I fill in the details in Shepard's backstory myself, I'm creating motivations for Shepard of which the designers aren't aware.  And then those details mighrt require muance not available to Shepard as he is written or voice-acted, or might require distinctions be made between dialogue options which are not described in the paraphrases.

ME's voice+paraphrase system does not allow the player to add any details at all to Shepard's background, because the dialogue system constantly threatens to break those details.

Only someone who does not care about the coherence of his character could play ME as you describe.


The designers are also not aware of my Shepard's motivations, but I'm a writer, and I can improvise to pretty much fit, and quite well. Perhaps I'll post my fan fic in my blog when I have the time once I'm finished with it. :mellow:

And to be honest, the dialogue in the game has nothing to do with the details of your characters history. I don't understand how you think that...care to enlighten me?

#323
jsmith1a2000

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to the original question: Everyone has a different definition of what is an RPG so it's kinda difficult to answer by yes or no. In my opinion, a modern-day RPG can be defined as a game that has some choices (whether they are consequential or not) and a leveling system with the option of creating or customizing a character or not (appearance and/or class). combat nowadays seems to be always real-time (as in hack and slash or shooter). so yes mass effect is an RPG (albeit modern).

on a personal note, i have grown to be accustomed and appreciative to this modern definition of RPG: i am less frustrated towards the so-called ''streamlining'' or ''dumbing-down'' of recent RPGs and have enjoyed these games as they are and have stop comparing those games to the likes of baldurs gate and planetscape torment. just my 2 cents.

#324
Sylvius the Mad

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log1x_dr4g0n wrote...

The designers are also not aware of my Shepard's motivations, but I'm a writer, and I can improvise to pretty much fit, and quite well. Perhaps I'll post my fan fic in my blog when I have the time once I'm finished with it. :mellow:

But when you're playing the game, you might choose a given dialogue options for reasons that are relevant to your characetr design, only to have the spoken line contradict that design (because the details of the line weren't available to you when you chose).

And to be honest, the dialogue in the game has nothing to do with the details of your characters history. I don't understand how you think that...care to enlighten me?

The details of your character's history inform his motivations for doing pretty much everything.  Every choice you make in the game is contingent upon that history.

#325
Kakita Tatsumaru

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argonian persona wrote...
ME isn't a roleplaying game, its a tps. Compared to Skyrim, it has zero freedom. The first game has a great story, though. It's amazing.

Freedom doesn't define an RPG all by itself, as neither Skyrim nor Mass Effect have total freedom (nor tabletop RPG actually).