Candidate 88766 wrote...
You know roughly what he is going to say, or at the very least the tone of it.
When you're choosing a dialogue option, the guy who wronte the paraphrase can't know which specific details are important to you in that moment. Each PC is different. If Shepard wants to hide a specific piece of information from Udina, or wants to avoid being the guy who makes any given suggestion, the player cannot make that happen using ME's dialogue system.
However, not knowing what he will say doesn't mean you don't have a choice
Absolutely it does. If you don't know what it is you are choosing, you cannot be reasonably described as having chosen it.
AlanC9 wrote...
Sylvius the Mad wrote...
The player does not know exactly what Shepard will say or how he will say it until after he speaks. This is undeniably true.
Clarification inserted.
A player who understands the way ME handles dialogue will know which of the available options is the best for his character.
That information isn't available to the player without having the played the game extensively first.
That's all the knowledge I require, since in the end I only have whatever speech options the devs wrote for me, whether in KotOR or ME.
Even if this is true, you don't know what those options are in ME
Modifié par Sylvius the Mad, 03 janvier 2012 - 07:28 .