its the aura the regenerates mana through sucking it up from corpses around you... but there seems to be the same kind of lag as with looting enemies which means you wont start sucking anything before pretty much every fight is over....thats kind of useless this way...
death syphon kind of gimped
Débuté par
Nemesis7884
, nov. 23 2009 10:44
#1
Posté 23 novembre 2009 - 10:44
#2
Posté 23 novembre 2009 - 10:47
Are you playing on the PC? I mentioned this in another thread recently, but, the PC version has a memory leak problem, if corpses aren't instantly counting for you, try completely shutting down the game and restarting it. It's about all you can do until the issue gets fixed, or if it never does.
#3
Posté 23 novembre 2009 - 11:45
Even on a freshly started game, it takes forever for loot to appear on fallen enemies. Preferably, I should be able to loot them before they even hit the dust.
#4
Posté 23 novembre 2009 - 12:11
this problem only occurs on low end pc's, on most of the quad core's with 4g ram on vista the corpses spawn instantly.
#5
Posté 23 novembre 2009 - 12:28
Sharog wrote...
this problem only occurs on low end pc's, on most of the quad core's with 4g ram on vista the corpses spawn instantly.
Not true at all.
I run a core i7 overclocked to 3.2, with 12 GB of RAM and an Intel X25-M SSD. Sometimes the corpses are there soon. Sometimes, it takes a little while, so I just poke around a few chests, then check the corpses.
#6
Posté 23 novembre 2009 - 01:23
There's some lag with it, but the ability itself is so good that it doesn't need any help...
#7
Posté 23 novembre 2009 - 02:31
Given that I am running this on a dual core laptop, and the corpses become lootable/syphoned almost instantly, I have to say that it isn't a "low end" vs "quad core" problem.
What the problem is, I don't know. Death Syphon (the topic in question), however, is most definitely not "gimped".
What the problem is, I don't know. Death Syphon (the topic in question), however, is most definitely not "gimped".
#8
Posté 23 novembre 2009 - 04:24
...is there a point to having 12 gigs of RAM? I thought Vista 64-bit only uses 4 gigs, and it's the most use possible?
#9
Posté 23 novembre 2009 - 05:11
Problem happens with Xbox 360 version aswell.
#10
Posté 23 novembre 2009 - 05:15
Actually it's the 32-bit version that only supports 4GB of memory (or more accurately ~3.8GB or so), but no, there is no real purpose to having 12GB of memory when it comes to just running the OS + Dragon Age.Dark83 wrote...
...is there a point to having 12 gigs of RAM? I thought Vista 64-bit only uses 4 gigs, and it's the most use possible?
#11
Posté 23 novembre 2009 - 05:32
As long as the application is 32 bit, there's no benefit to more than 4 gigs of RAM (except for background processes) as the word length limits the amount of RAM that can be addressed. Actually you won't get much more benefit than from having 2 gigs, since the program will use a 2 gig pagefile (2 gig real+2 gig virtual=4 gigs). A fast hard disk would help with pagefile reading and writing, raid-0 solid state drives would be ideal.
#12
Posté 23 novembre 2009 - 08:44
Hm, I'll have to remember that for my next computer. Which looks like it'd probably be on Windows 7, if Microsoft and hardware distributors have their say. I'm not dumb enough to do SLi again though.
#13
Posté 23 novembre 2009 - 11:06
Dark83 wrote...
...is there a point to having 12 gigs of RAM? I thought Vista 64-bit only uses 4 gigs, and it's the most use possible?
It was cheap, so I got 12 GB. There's no purpose right now, as nothing uses it all, but I was thinking of running a RAMDisk for certain applications and games. That's off-topic, however. Vista 64-bit uses up to 128 GB, I believe.
#14
Posté 27 novembre 2009 - 12:31
Allow me to inject useless nerdly wisdom. 32bit Windows will only allocate up to 2GB of memory by default FOR ALL applications, even on a 4GB system. You have to use the /3GB switch to give 32bit address space an extra gig. That said, there are many uses for 12GB of ram, just none of them applicable to this game.





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