Genshie wrote...
Gears of War is not an RPG period and neither is Metal Gear Solid. Nice try but they are not. Just because you have a very SMALL portion where you can choose how you go about a mission with the SAME result REGARDLESS of what you do doesn't make them similar, the same, or even related to Mass Effect's choice in how the story begins and ends at all.squee365 wrote...
Seboist wrote...
Genshie wrote...
Hold it. Gears of War has no dialogue choices and neither does Metal Gear Solid 3. Both of those games are not even rpgs. Great job on bringing up an apples and oranges comment. Your comment is neither productive or relevant at all. The only thing even remotely worth anything in that comment is RDR and that is even pushing it. Mass Effect franchise is a hybrid shooter/rpg while Gears of War has always been a pure third person shooter and Metal Gear Solid has always been a third person/stealth shooter.Seboist wrote...
Dean_the_Young wrote...
Of course, those smaller developers and lesser budgets have usually produced games with less polish, less famous voice actors, and more bugs.
Just saying. Balances.
Gears of War, Metal Gear Solid 3 and Red Dead Redemption were made by large developers with equally large budgets and have more C&C.
Gears of War: In the "road to ruin" mission I can choose to go stealth or go guns blazing. Each of these two paths have unique gameplay and areas exclusive to each other unlike in ME where it's the same popamole shooting gallery each and every time.
Metal Gear Solid 3: I can choose to bomb a parked attack helicopter to prevent it from appearing later on(the enemy uses hovering platforms instead) or ammunition/food stores to weaken enemy troops but at the cost of alerting them due to the explosion. Once again, unlike in ME where it's the same popamole shooting gallery each time.
Red Dead Redemption: A balanced karma meter that has pros and cons and a real impact on the gameplay unlike ME's space jesus/space troll system that amounts to nothing.
But in the end you still get to the same ending with no changes in Characters and story. We weren't talking about varied choices in gameplay, we're talking about varied choices in the story.
That's right. Gears of War has more varied gameplay (also known as emergent gameplay) than your favourite RPG posers. How does it feel? Linear plot or not, at least in Gears lets you choose between two different ways of getting the same result which is an advantage over Mass Effect, and to top it off Epic aren't hiding their lazy attitude behind genre lables in order to be accepted by gamers as something that they are not. Gears isn't an RPG, but neither is Mass Effect. The difference been that one of the developers just happens to be honest about it.
Modifié par tetrisblock4x1, 04 janvier 2012 - 11:49 .





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