Realmzmaster wrote...
google_calasade wrote...
Ystitans78 wrote...
You can't really compare Dragon Age 2 to football team that had a bad season and here's why: Dragon Age 2 was deemed a sucuss it sold over 2 million units that's like a football winning a division or going to the playoffs. Secondly all of us here on these forums make up a very small amount of the people that bought Dragon Age 2. I liked Dragon Age 2 and alot of people on these forums liked DA 2 I don't think it's fair to call DA 2 a failure just because a small amount of people that bought the game didn't like it.
I would say the people on these forums extrapolate to those who do not comment in these forums. Visit the Facebook page for Dragon Age sometime, and you'll see a striking similarity there to what goes on here.
Putting personal likes and dislikes aside...yours and mine included, the facts are that Dragon Age 2 sold less than half of its predecessor when it was supposed to sell more than the original. It polarized the fanbase. It lost a myriad of customers for Bioware/EA.
Whether you or I like it does not help quantify whether DA 2 was a success or failure in light of the above facts.
Sales and profitability are not one and the same. DA2 is a commercial success and it made a profit. That is a success no matter what definition you choose to use. Did it have as many sales as DAO? No. The point of a businesses is to make profit. Development costs must be taken into consideration. For example if it cost Bioware $200 million to make DAO in development cost over five years and it makes 240 million in sales that is a net profit of $40 million.
If DA2 cost $95 million to make and gets sales of $135. Net profit is $40 million. I make the same profit. DA2 is a commercial success, but not a popular success. Note numbers for development costs are imaginary since I do not know what they are.
Not to mention that in business there is the concept of consumer confidence. While DA2 did sell 2 million copies, the vast majority of these were pre-orders. Once fan reviews and word-of-mouth began to spread, the sales rapidly dried up. So while sales-wise, it did not do horrible, I can guarantee it fell far below EA/Bioware projections in their business planning.
Back to my mention of consumer confidence, the internet and these very forums were abuzz with discussion about DA2 and the world of Thedas, with great anticipation for anything Dragon Age related coming out. Now? 75% of the posts are negative in the DA2 forums. The majority of threads are either discussions on what people viewed as wrong with DA2 or where the development team can draw inspiration from other games to get the series back to an enjoyable expereince.
DA2 may have made a financial profit, but it suffered huge net losses in consumer confidence. Bioware, once lauded as a company with almost god-like abilities to make games that fans loved, now stands as the butt of jokes, such as the Awesome Button or ninja-dropping waves. The cost of THIS is nearly incalculable, but is much more devastating than 2 million in sales, which may have not resulted in much of a net profit, given the large amount of changes involved with implementing new features in DA2.
Point being, no one is saying you can't like DA2. But many people did not, and very few new players were attracted by the new direction. Which means that DA2 did more damage than it created benefit, which would make it a failure, objectively speaking. They say the hardest thing to earn in business is trust once it is lost. I think Bioware is unfortunately learning that lesson the hardest way possible with the Dragon Age franchise.