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Who's the lead on DA3?


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#151
Meris

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andraip wrote...

@OP

You want BioWare to say who is the Lead Designer of DA3 before announcing that they even are working on it?


I think DA3 is in pre-production phase, so there should already be a Lead Designer, no?

Modifié par Meris, 05 janvier 2012 - 04:36 .


#152
Pzykozis

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Meris wrote...

andraip wrote...

@OP

You want BioWare to say who is the Lead Designer of DA3 before announcing that they even are working on it?


I think DA3 is in pre-production phase, so there should already be a Lead Designer, no?


Yes... but you can't announce a lead designer to a project that hasn't been officially announced?

Saying X person is working on Y before Y officially exists is rather odd no?

#153
Sacred_Fantasy

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There is no Lead Designer. There is only Creative Director and he already mentioned he can't discuss much about DA 3 as nothing has been confirmed yet.

Modifié par Sacred_Fantasy, 05 janvier 2012 - 04:59 .


#154
Meris

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Pzykozis wrote...

Meris wrote...

andraip wrote...

@OP

You want BioWare to say who is the Lead Designer of DA3 before announcing that they even are working on it?


I think DA3 is in pre-production phase, so there should already be a Lead Designer, no?


Yes... but you can't announce a lead designer to a project that hasn't been officially announced?

Saying X person is working on Y before Y officially exists is rather odd no?


Well, I didn't say the request wasn't out of the ordinary.

Modifié par Meris, 05 janvier 2012 - 04:58 .


#155
PaulSX

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Atakuma wrote...

Mike has been promoted to Creative director, someone else will be the lead on DA3.


Diector is more like what his role sould be. He has some good concepts but never able to excute them well.

#156
Sylvianus

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Fast Jimmy wrote...

Realmzmaster wrote...

Bioware was in financial trouble (per Stanley Woo)  which is why Elevation Partners invested money in them and paired them with Pandemic. Bioware did not sell out to Elevation Partners. Elevation Partners is a Venture Capitalist and came in as an angel investor. Bioware and Pandemic were still losing money as VG Holding.  EA decided to buy VG Holding for the IPs. Both studios were losing money. No Bioware was not a failure but it was losing money which is one reason why DAO was delayed. Elevation Partners sold VG Holding to get back its money and make a profit which is what venture capitalist do especially if they do not see a long term rate of return.


I'm glad someone swooped in and cleared this up. The previous poster was not only egergiously wrong, but was stating that YOU were the one who needed to get the facts straight.

Bioware made great games in the past, but didn't make great profits. The "out-of-the-park" games did not outweigh the less than stellar performance ones, nor were the out of the park games coming out often enough to turn a large profit. This was before the DA, ME and TOR franchises, of course, which have proven to be big money-makers. This put them in a position where they needed cash to keep the ME and DAO projects alive back in 2007. Through a series of business and investment decisions, EA came in and bought Bioware and a few other game developers that had been forged together.

So Bioware was in danger of going under if EA had not stepped in. LIkely, we would not have seen the Mass Effect or Dragon Age franchises see the light of day if they had not done what they did. So saying Bioware sold out either the Mass Effect or Dragon Age franchises to EA is completely ludicrious. EA's purchase of Bioware ALLOWED these two game IPs to come into existence.

 I didn't know that. I understand even less all the hatred against a company that allowed some awesome games to live..

#157
Il Divo

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Sylvianus wrote...

I didn't know that. I understand even less all the hatred against a company that allowed some awesome games to live..


It certainly adds a different spin to things. I mean, for all the flack DA2 gets, the EA purchase did allow DA:O and ME2 to exist. And I thought both games were pretty fantastic.

#158
Meris

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Il Divo wrote...

Sylvianus wrote...

I didn't know that. I understand even less all the hatred against a company that allowed some awesome games to live..


It certainly adds a different spin to things. I mean, for all the flack DA2 gets, the EA purchase did allow DA:O and ME2 to exist. And I thought both games were pretty fantastic.


Maybe I don't understand the EA hate because I got active on the internet (and I'm not american), we were already on the Bob Kotick is evil generation.

#159
Sylvius the Mad

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Meris wrote...

I think DA3 is in pre-production phase

If DA3 is still only in pre-rpduction, then it shouldn't be released until 2015.

I expect DA3 already has a full team working on it.  I wish they would announce games early like they used to (like they did with DAO).

#160
LinksOcarina

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Sylvianus wrote...

I didn't know that. I understand even less all the hatred against a company that allowed some awesome games to live..


People rarely look at the busniess side of things because it is not as glamorous as game design is. We may criticize the direction that Dragon Age II is going, but without EA, Bioware wouldn't be able to head that direction to begin with, let alone make good games in the process.

So it a two-way street in the end. They experimented with a lot and have a new, and lets be honest with outselves, winning formula on the genre that has proven to work, as the sales of Mass Effect  franchise and Dragon Age II are very good compared to most RPGs out there.

So basically, we shouldn't be throwing daggars at EA because the control  they have should be less on the creative front and more on the management front. I love Dragon Age II but I also agree that the game was rushed to release. I can speculate as to why but its been done to death, simply put we know it happened though. This all said,  Electronic Arts is in charge of the management options of the game, not the design ones. At least, this is my understanding of how a company works with a developerer based on friends of mine in the industry...I could be totally wrong and its a case by case basis...

So  EA needs to give Bioware the time to do it. Now that TOR is out of the way and selling like hot cakes, and Mass Effect is coming to a close in the current story arc, they have the time they need. 

Modifié par LinksOcarina, 05 janvier 2012 - 06:03 .


#161
Meris

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Sylvius the Mad wrote...

Meris wrote...

I think DA3 is in pre-production phase

If DA3 is still only in pre-rpduction, then it shouldn't be released until 2015.


Oh, alright then.

#162
DreamwareStudio

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Il Divo wrote...

Sylvianus wrote...

I didn't know that. I understand even less all the hatred against a company that allowed some awesome games to live..


It certainly adds a different spin to things. I mean, for all the flack DA2 gets, the EA purchase did allow DA:O and ME2 to exist. And I thought both games were pretty fantastic.


EA gets a lot of flack because they've destroyed the legacies of some companies they've purchased.

Is it good EA's money allowed Origins to see the light of day?  You bet.

Does history and the direction of DA 2 ring some loud bells of alarm?

Oh yeah.

See http://en.wikipedia....ement_practices

The first two sentences are like reading a mirrored past in relation to DA 2 and the differences of it compared to DA:O.

Modifié par google_calasade, 05 janvier 2012 - 06:26 .


#163
LinksOcarina

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But history doesn't repeat that often. Since 2008 EA has improved heavily on how they deal with companies and their IPs. Hell, they take more risks than Activision and Ubisoft do by greenlighting and following through on risky titles like Dragon Age: Origins, Mirrors Edge, Dead Space, Brutal Legend, and Dantes Inferno to name a few. Not all of them are successful, but they are least out there and are new IPs.

I think the problem was that they underestimated the development time with Dragon Age II. Origins had seven years on its belt, and at times it felt very bloated because of it. Dragon Age II had at most two and a half-three years of dev time. So they need to find a middle ground to make it work; my guess would be around 4-5 years for this type of game.

Modifié par LinksOcarina, 05 janvier 2012 - 06:35 .


#164
DreamwareStudio

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LinksOcarina wrote...

But history doesn't repeat that often. Since 2008 EA has improved heavily on how they deal with companies and their IPs. Hell, they take more risks than Activision and Ubisoft do by greenlighting and following through on risky titles like Dragon Age: Origins, Mirrors Edge, Dead Space, Brutal Legend, and Dantes Inferno to name a few. Not all of them are successful, but they are least out there and are new IPs.

I think the problem was that they underestimated the development time with Dragon Age II. Origins had seven years on its belt, and at times it felt very bloated because of it. Dragon Age II had at most two and a half-three years of dev time. So they need to find a middle ground to make it work; my guess would be around 4-5 years for this type of game.


Since 2008...mmm, that's not a lot of time for evidence such as whether EA has changed their practices with how they treat the companies they've bought.  DA 2 had 18 months of dev time from my understanding, and again, the drastic changes between it and DA:O do not bode well.  Because of that, and because of EA's continued (dis)regard for its customers, I will take a wait-and-see approach.

#165
MerinTB

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Tryynity wrote...

Morducai wrote...

Tryynity wrote...
I disagree that a new lead is needed.

I own/manage a national website and we took a direction that did not work and nearly wiped us out - but we have learned from that and are taking a new direction...

If one learns from management decisions that have backfired, they can go on to do great things.

Many mega billion operators have made mistakes and experienced failures along the way - Richard Branson, Donald Trump, are two that I know of...

You are a tough crowd LOL

That's why you have things like market research in place to make sure decisions won't backfire. Like I said before DA2 ultimate faliure was in it's marketing. 

UrDamn right - you think Branson & Trump could have afforded a team of market researchers Image IPB


Market research is largely a crock.  Mostly because, like any statistics, people use it to prove what they already believe... cherry-picking information that supports them and ignoring figures that don't agree with their preconceived notions.

I can't speak to Branson, but Trump is a raging ego who is where he is largely because his family was already very well-off and he started working in his dad's company.

#166
MerinTB

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Sylvius the Mad wrote...

Meris wrote...
I think DA3 is in pre-production phase

If DA3 is still only in pre-rpduction, then it shouldn't be released until 2015.

I expect DA3 already has a full team working on it.  I wish they would announce games early like they used to (like they did with DAO).


The gaming industry has this big thing about managing expectations and making spectacles of mediocre announcements.

That said, EA should be caring about it's horrible marketing over the last few years (Dead Space 2, Dante's Inferno, Dragon Age 2 and Bulletstorm all come to mind) and work on fixing their model for it into something less childishly aimed at testosterone riddled tween boys.

#167
AppleBanana

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END OF RINE!

#168
SeanMurphy2

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I am guessing they will mostly reuse the engine from DA2 and maybe the same art director. So probably won't be such a huge technical overhaul. But instead focus on getting the gameplay and user experience right.


Even if Mike Laidlow sticks with the DA2 engine and design vision. I think it will be a better game because he has got more time to get the little details right. Rather than worrying about redesigning the engine, the combat, the art and making huge changes.

I remember David Gaider talking about the advantages of doing BG2 as a sequel. They already had the fundamentals built so they had the opportunity to perfect the game.Even DA Awakening as an expansion had really nice areas and showed the benefits working with the same engine. But DA2 had too many changes to get that benefit.

Modifié par SeanMurphy2, 05 janvier 2012 - 08:51 .


#169
Marionetten

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I think it's unfair to say that Mike didn't listen. He did listen. Problem is that he only listened to one side of the community. It's obvious enough that most of the questionable changes which went into Dragon Age II were made to accommodate consoles. The wave system for example was lifted straight from the console versions of Dragon Age: Origins.

This time I hope they give the PC version the attention it deserves.

#170
AppleBanana

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Check'em, Kim Jong Woo

#171
Amcope

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AppleBanana wrote...

Check'em, Kim Jong Woo


Countdown til the line ends.

#172
Stanley Woo

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I think we've exhausted all possibility for constructive discussion in this thread. And when did I ever say that BioWare was in financial trouble? I'm pretty sure I have never said that.

End of line.