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Project Q v1.5 Status Update


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#1
Pstemarie

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Work continues in earnest on Project Q v1.5. For those of you who caught the podcast - yup, you guessed it, we're adding some last-minute things that were just too exciting to hold off for another update :bandit:

What could be this important that its worth holding back the update for a week or so? Well, did you Builders out there ever notice that those sea cliff in the TNO Castle Exterior would make great canyons - if only they weren't filled with water and sandbars? Well guess what - I took the water out and created an all new alternate terrain!

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Modifié par Pstemarie, 05 janvier 2012 - 04:10 .


#2
Pstemarie

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And I can only guess as to what Tom Banjo and _Six have been up to...

:devil:

Modifié par Pstemarie, 05 janvier 2012 - 04:12 .


#3
The Amethyst Dragon

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Nice!

#4
Daijin

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Awesome!

#5
Rolo Kipp

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<making little grabby motions...>

Oooh! Want!

<...and harvesting more money pouches than you'd think>

#6
Frith5

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Very nice!

#7
Vipre

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*points up* What they said.

#8
3RavensMore

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*prrrrr* Lovely work; I second what Rolo said. I'm embarrassed that I'm just now give Q a detailed look after viewing it's first incarnation. I'm supposed to be working, but..wow... .

Is there a chance Q Rural Interior tileset will have any updates in 1.5?

#9
YeOlde

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How's it going with Project Q 1.5? I bet some people are waiting eagerly for this. :)

#10
Jenna WSI

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Looking really nice, can't wait to see more pics.

#11
Pstemarie

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YeOlde wrote...

How's it going with Project Q 1.5? I bet some people are waiting eagerly for this. :)


We're plugging away. Tom Banjo had to take some time off, but Six and I are still going strong. I really don't want to commit to a date, but we're getting closer every day to a release...

#12
_six

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Where "going strong" in my case means "going very gently"... I'm still going, I guess.

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#13
Tiberius_Morguhn

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_six wrote...

Where "going strong" in my case means "going very gently"... I'm still going, I guess.


CC creator blues?  :(

#14
henesua

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Finally some decent aspen/birch/alder type trees! I like WHERE you are going, six.

#15
_six

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Tiberius_Morguhn wrote...

CC creator blues?  :(


Studying a games related BSc course and working part time for a small games company tends to sap ones desire to interact with games ^.^

But it's always fun to whip out something unusual, especially if its fairly high poly yet quick to produce.

#16
WebShaman

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Those trees are lovely!!!

#17
Tetzor

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Awesome News!

#18
Jez_fr

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lovely work six

#19
Jenna WSI

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Is... is this seriously a part of Project Q and NWN? I'm floored by the modeling talent.
http://unnurjonsd.blogspot.com/

Modifié par Jenna WSI, 23 février 2012 - 08:35 .


#20
Zwerkules

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Jenna, that page is about a project of a CG student which she named project Q. It (probably) has nothing to do with the NWN project Q. Considering how much lag the DLA horses cause I'm pretty sure the NWN engine couldn't handle that creature.
Also NWN doesn't support normal and glow maps.

#21
Pstemarie

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Jenna WSI wrote...

Is... is this seriously a part of Project Q and NWN? I'm floored by the modeling talent.
http://unnurjonsd.blogspot.com/


God, I wish NWN could handle that sort of stuff...

#22
Tiberius_Morguhn

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Pstemarie wrote...

Jenna WSI wrote...

Is... is this seriously a part of Project Q and NWN? I'm floored by the modeling talent.
http://unnurjonsd.blogspot.com/


God, I wish NWN could handle that sort of stuff...


Yeah, but then stepping up to a higher learning curve would cut the already dwindling pool of NWN CC creators.

#23
Jenna WSI

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Awwww. Too bad.

#24
-Paganini-

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Looking good guys.

#25
NWN_baba yaga

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hey guys, so whats up with the release? Any eta like "a week" or a "month" would be cool to know... im busy adding lots of stuff myself too so.