naughty99 wrote...
In a pen and paper game, when your GM asks you, "what do you want to do?" that question is overflowing with possibilities. You can go anywhere in that world, talk to any of an infinite number of NPCs, literally do anything, or at least make the attempt. Your next step for an adventure in a PnP game could mean enlisting the aid of that NPC you just met, making a mortal enemy out of him, killing him, stealing from him, lying to him, blowing it off and going in a completely different direction, or choosing any of an infinite number of a possible actions, all depending on what you feel your character would choose to do. The narrative develops organically out of that improv between player and GM, typically with the GM frantically adjusting his pre-planned adventure on the fly to accomodate the player choices along the way.
No videogame is ever going to come close to the infinite degree of player choice in a pen and paper game, but massive open world RPGs with lots of factions, thousands of NPCs, hundreds of side quests, lots of layers of activity in the world, etc., come closer to recapturing this particular aspect than more rigidly structured interactive movie-type games.
Stop it, man. I'm getting really nostalgic for my PnP group right now.





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