Aller au contenu

Photo

Favorite and most hated WRPG you have PLAYED


  • Veuillez vous connecter pour répondre
234 réponses à ce sujet

#176
Zjarcal

Zjarcal
  • Members
  • 10 837 messages

Costin_Razvan wrote...

... is just as irrelevant as someone who didn't finish DA2, or only finished it twice.


Lol, so that means KoP's opinion of DA2 is irrelevant? :lol:

On topic, I don't hate any RPG. If I can see a game won't be to my liking I'll just stop playing it early on and won't waste any time or effort hating it.

Favorite, DA and ME.

Modifié par Zjarcal, 08 janvier 2012 - 07:55 .


#177
Heather Cline

Heather Cline
  • Members
  • 2 822 messages
Fav... Mass Effect 1
Hated... Oblivion

#178
Elhanan

Elhanan
  • Members
  • 18 485 messages

slimgrin wrote...

Not really, since he at least played the games. And this:

"OTOH, the aroma that is TW keeps me from trying it, as I dislike the general scent, and I do not even know the cook.
Or in this case, the profane seasoned cuisine some call great writing. Pass."

Gimmie a break dude..


I prefer playing as an informed consumer; don't have the income to invest in games I will most likely not enjoy. And I regret my writing is not up to the high standards some others prefer; not enough upper case symbols, I guess....

#179
JediHealerCosmin

JediHealerCosmin
  • Members
  • 2 289 messages
Favorite: Kotor 2
Hated: Oblivion 

#180
Cribbian

Cribbian
  • Members
  • 1 307 messages
Favorite: Baldurs Gate 2
Hated: Oblivion

#181
AlanC9

AlanC9
  • Members
  • 35 695 messages

bussinrounds wrote...

AlanC9 -

"Note that pre-3.0 versions of D&D were not turn-based in this sense, so it's not strictly correct to think of this as a one-way movement from turn-based to RTWP. The IE engine  (the E in IE means "engine" -- duh) did D&D far better than the Gold Box engine did."




Image IPB


Cute pic.

It's simply true. In pre-3.0 D&D the way the action sequence works is that at the top of the round everyone picks their actions before the initiative roll. Characters then act in initiative order.

In contrast, the Gold Box games let you pick each character's action when his action comes, the way D&D 3.0 and later work. This results in a much more predictable outcome for those actions.

Remember, the original designers of D&D came out of wargaming. Turn-based was seen as inherently flawed for tactical-level simulations, and had been since maybe 1972; designers wanted to introduce chaos into combat.  So what turn-based fans like about turn-based games is precisely what the D&D designers didn't want. If they had been working with computer gmaes they would certainly have gone with RTwP.

Note that the AD&D system has severe implementation issues. The rules are awfully vague about how to handle character movement (I preferred pro-rating it by segment). And there's no discussion at all of what happens when a character's action becomes obsolete during the course of a round; different DMs I played with were all over the place on how they handled this.

I don't mean to imply that the IE is perfect for AD&D. To get it right requires the player to manually pause, issue all orders, and then unpause and let the orders play out for a round without interfering.

#182
Gotholhorakh

Gotholhorakh
  • Members
  • 1 480 messages
Simplifying it, and resisting the urge to put 10 games in each category:

Bestestness is currently being played for between Skyrim and Baldur's Gate 2. DA:O is close to Skyrim, and FO3 I just never played as an RPG but deserves an honourable mention for being just good and huge.

Everything that can be said about BG2 has been said, but Skyrim? Wow - what a truly lavish and colourful world this game has painted for us, I feel like the Elder Scrolls universe/rules are being done justice by this work of art.

It's pretty interesting that a game which is so pick-up-and-play friendly for the masses, has managed to stamp its mark with RPG values. No developer is acting like you're in a lunatic fringe because you like to RP! Nobody is standing over you slapping your wrist every time you want to customise stuff! You get an unvoiced char with the gender, race, skills, profession etc. you like, you can be good, evil, neutral, whatever - hell you can have whatever priorities in life you damned well like for your PC. OK, it has some minor issues, and some things have been removed, but by and large what a game.

One thing I especially like is that all sorts of things I remember people discussing about Oblivion have been fixed - all the way from important stuff about the quests right down to some serious fixes to audio/lag which I remember people screaming about with Oblivion/Fallout.

I guess I'll see how the game is when the honeymoon's over, you never know how a game will be when you've tired of it, and one important thing is to see what the mods bring - but at this point I prefer Skyrim to actual Morrowind!

Worst? DA2. What a bloody miserable experience. They cored the Dragon Age fantasy RPG experience like an apple, rushed out a makeshift sequel-that-wasn't-a-sequel with He-Man artwork, one dungeon a billion times over and no fun. I took the disc+box from that 40 hour anti-RPG chore and I hid it in a box that was bound for the attic. That's how it was "for me", anyway - but it's direness pales in comparison to Skyrim's awesomeness.

Modifié par Gotholhorakh, 08 janvier 2012 - 11:44 .


#183
PaulSX

PaulSX
  • Members
  • 1 127 messages

Gotholhorakh wrote...

Everything that can be said about BG2 has been said, but Skyrim? Wow - what a truly lavish and colourful world this game has painted for us, I feel like the Elder Scrolls universe/rules are being done justice by this work of art.


I am quite surprised to see people think Skyrim is a work of art. It's a bit too generic and bland compare to Morrowind.
But I do think Morrowind is truly a piece of art. There is so much love poured into creating every facet of
Vvardenfell and its history, mythology, literature, ecology,
architecture, cultures and more.

#184
Gotholhorakh

Gotholhorakh
  • Members
  • 1 480 messages

suntzuxi wrote...

Gotholhorakh wrote...

Everything that can be said about BG2 has been said, but Skyrim? Wow - what a truly lavish and colourful world this game has painted for us, I feel like the Elder Scrolls universe/rules are being done justice by this work of art.


I am quite surprised to see people think Skyrim is a work of art. It's a bit too generic and bland compare to Morrowind.
But I do think Morrowind is truly a piece of art. There is so much love poured into creating every facet of
Vvardenfell and its history, mythology, literature, ecology,
architecture, cultures and more.


Ha, I'm still expecting my enthusiasm to tail off after the initial honeymoon period ends, and I re-evaluate it in the cold light of day (the way albums seem so much different a year later when you know you stopped listening to them a month in) - but I'm just having more fun playing Skyrim than I did Morrowind. Considering the way I've been called an RPG snob before, it's hard to decide whether this is Skyrim being good, or my standards slipping.
:bandit:

#185
DRUNK_CANADIAN

DRUNK_CANADIAN
  • Members
  • 2 275 messages

Eski.Moe wrote...

Skyrim is the first ES that has coaxed me into playing 3rd person (although I still prefer 1st person). Oblivion's was just too bad and awkward for me to really get into it. I hated the jumping animation among other things so I just stuck to 1st all the way through.


Oblivions 3rd person was absolutely terrible, I don't even know why they had it in Oblivion when it was so poorly developed

In skyrim 3rd person actually was well done, on par with any third person RPG

#186
Storm Farron

Storm Farron
  • Members
  • 358 messages

DRUNK_CANADIAN wrote...

Eski.Moe wrote...

Skyrim is the first ES that has coaxed me into playing 3rd person (although I still prefer 1st person). Oblivion's was just too bad and awkward for me to really get into it. I hated the jumping animation among other things so I just stuck to 1st all the way through.


Oblivions 3rd person was absolutely terrible, I don't even know why they had it in Oblivion when it was so poorly developed

In skyrim 3rd person actually was well done, on par with any third person RPG


3rd person was great in Skyrim.... untill you sheathed your weapons, then it goes back to being ****.

#187
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages

Elhanan wrote...

slimgrin wrote...

Not really, since he at least played the games. And this:

"OTOH, the aroma that is TW keeps me from trying it, as I dislike the general scent, and I do not even know the cook.
Or in this case, the profane seasoned cuisine some call great writing. Pass."

Gimmie a break dude..


I prefer playing as an informed consumer; don't have the income to invest in games I will most likely not enjoy. And I regret my writing is not up to the high standards some others prefer; not enough upper case symbols, I guess....


You cannot have an opinion about a game you didn't play! You can have a "I have no opinion about it" but saying that it smells? Sorry, that's utterly rubish.

To begin with it is one of the greatest games ever. Every major game reviewer said so. Even the NYT said so. Some even said it is a milestone, landmark, whatever is the English word for that, in the RPG gaming world and you know what? They are absolutely right!

Superb story, writting and characters. Very decent if not just as good as any BW game voice acting. Awesome engine, graphics, gameplay and character developement. Comprehensive, useful and must-read journal with impecable Quest description by a really good Bard, in an very awful and confusing GUI but once we get used to it, it's no worse than Skyrim's.

Extremely challenging in Hardcore mode or Dark Mode. Hardcore means you cannot die even once or you cannot reload saves for that character, it does not mean pron! And it is an adult's game in the sense that Devs didin't worry about trying to hide aspects of real life while it is ok to chop heads off! I.E. no hyphocrisy.

The only real problem TW2 has is that it demands anGPX upgrade for some. While my system can run even Skyrim or Batman AA/AC in Ultra with 30-50 FPS, I sometimes can barely get 15-20 in TW2, depending on the location.

#188
Ciryx

Ciryx
  • Members
  • 581 messages
fav... actually Fallout: New Vegas.

I dont really hate it, but there are so much things that annoy me in Skyrim. :-/
Starts with no dialogue options, borderline retarded levelingsystem, unbalanced skills (as in: one playstyle is way better then others), really dull combatsystem, no real story, etc.

I still like it, despite it all. which speaks lots in favour of the game. The world, the dragons, the setting, everything is quite beautiful and exite me. But after having played it a while and completed all questlines in the game i have ZERO urge to play it again.

#189
xxEvenstarxx

xxEvenstarxx
  • Members
  • 235 messages

Ciryx wrote...

fav... actually Fallout: New Vegas.

I dont really hate it, but there are so much things that annoy me in Skyrim. :-/
Starts with no dialogue options, borderline retarded levelingsystem, unbalanced skills (as in: one playstyle is way better then others), really dull combatsystem, no real story, etc.

I still like it, despite it all. which speaks lots in favour of the game. The world, the dragons, the setting, everything is quite beautiful and exite me. But after having played it a while and completed all questlines in the game i have ZERO urge to play it again.


you must like hearing Michael Hogans voice again though=]

#190
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages

xxEvenstarxx wrote...

Ciryx wrote...

fav... actually Fallout: New Vegas.

I dont really hate it, but there are so much things that annoy me in Skyrim. :-/
Starts with no dialogue options, borderline retarded levelingsystem, unbalanced skills (as in: one playstyle is way better then others), really dull combatsystem, no real story, etc.

I still like it, despite it all. which speaks lots in favour of the game. The world, the dragons, the setting, everything is quite beautiful and exite me. But after having played it a while and completed all questlines in the game i have ZERO urge to play it again.


you must like hearing Michael Hogans voice again though=]


Weird isn't it? Some, like myself, can't stop playing the damn thing. Over 800 hours already. 4 characters. All over level 60. One Stealth/Archer Khajiit, two Nords Two Handed/Greatsword specialist Warrior (they're the same, recreated at level 60 and perfected) and one Pure Mage Breton. I cannot decide which one is more fun to play. They all kick ass, always in Master diff and if one doesn't get the leveling system, probably it is borderline retarded indeed.

There is no playstyle better than other and  everybody who finished the Main Quest was pleasantly surprised. Finally Bethesda gave us one worthy playing. Plus, like all TES games, the real story is the one our character writes as they advance through the game. Can't get better than that.

Oh, wait. It can. This was priceless!

TES V - Skyrim - Spasms!!! HD

Modifié par RageGT, 09 janvier 2012 - 02:25 .


#191
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

AlanC9 wrote...

bussinrounds wrote...

AlanC9 -

"Note that pre-3.0 versions of D&D were not turn-based in this sense, so it's not strictly correct to think of this as a one-way movement from turn-based to RTWP. The IE engine  (the E in IE means "engine" -- duh) did D&D far better than the Gold Box engine did."




Image IPB


Cute pic.

It's simply true. In pre-3.0 D&D the way the action sequence works is that at the top of the round everyone picks their actions before the initiative roll. Characters then act in initiative order.

In contrast, the Gold Box games let you pick each character's action when his action comes, the way D&D 3.0 and later work. This results in a much more predictable outcome for those actions.

Remember, the original designers of D&D came out of wargaming. Turn-based was seen as inherently flawed for tactical-level simulations, and had been since maybe 1972; designers wanted to introduce chaos into combat.  So what turn-based fans like about turn-based games is precisely what the D&D designers didn't want. If they had been working with computer gmaes they would certainly have gone with RTwP.

Note that the AD&D system has severe implementation issues. The rules are awfully vague about how to handle character movement (I preferred pro-rating it by segment). And there's no discussion at all of what happens when a character's action becomes obsolete during the course of a round; different DMs I played with were all over the place on how they handled this.

I don't mean to imply that the IE is perfect for AD&D. To get it right requires the player to manually pause, issue all orders, and then unpause and let the orders play out for a round without interfering.

   Interesting.  I never heard that one.   My GM (back in the 80's) always conducted the game in a turn based matter, and i prefer that less chaotic and more controlled pace in CRPGs with full party control also, for reasons i stated earlier.

      Have any of you guys seen the CRPG addicts blog ?   It's pretty cool.   Here's an entry by him (with comments) about real time vs turn based combat in RPGs 
          crpgaddict.blogspot.com/2011/06/turn-based-vs-real-time-combat.html  

    

  

   

#192
Elhanan

Elhanan
  • Members
  • 18 485 messages

RageGT wrote...

You cannot have an opinion about a game you didn't play! You can have a "I have no opinion about it" but saying that it smells? Sorry, that's utterly rubish.

To begin with it is one of the greatest games ever. Every major game reviewer said so. Even the NYT said so. Some even said it is a milestone, landmark, whatever is the English word for that, in the RPG gaming world and you know what? They are absolutely right!

Superb story, writting and characters. Very decent if not just as good as any BW game voice acting. Awesome engine, graphics, gameplay and character developement. Comprehensive, useful and must-read journal with impecable Quest description by a really good Bard, in an very awful and confusing GUI but once we get used to it, it's no worse than Skyrim's.

Extremely challenging in Hardcore mode or Dark Mode. Hardcore means you cannot die even once or you cannot reload saves for that character, it does not mean pron! And it is an adult's game in the sense that Devs didin't worry about trying to hide aspects of real life while it is ok to chop heads off! I.E. no hyphocrisy.

The only real problem TW2 has is that it demands anGPX upgrade for some. While my system can run even Skyrim or Batman AA/AC in Ultra with 30-50 FPS, I sometimes can barely get 15-20 in TW2, depending on the location.


Opinions can be made w/o so much as looking into the game. Folks may hate the packaging, artwork on the cover, price, etc; happens every day.

Personally, I happen to prefer an informed opinion, at least on matters of interest. And since the TW series was based on the NWN1 engine, and the early artwork was quite detailed and elegant, I did look into purchasing. But the profanity and nudity included in the game kept appearing in reviews - both major and minor -  so I decided to pass. And still do.

Now I do not go around knocking the game, and I certainly do not promote it; just roll my eyes and speak my peace at those that think potty mouthed writing and/or nudity in pixels suddenly makes dialogue Mature, artistic, etc.

Much prefer Skyrim, DA, and NWN1.

#193
PaulSX

PaulSX
  • Members
  • 1 127 messages

Gotholhorakh wrote...

suntzuxi wrote...

Gotholhorakh wrote...

Everything that can be said about BG2 has been said, but Skyrim? Wow - what a truly lavish and colourful world this game has painted for us, I feel like the Elder Scrolls universe/rules are being done justice by this work of art.


I am quite surprised to see people think Skyrim is a work of art. It's a bit too generic and bland compare to Morrowind.
But I do think Morrowind is truly a piece of art. There is so much love poured into creating every facet of
Vvardenfell and its history, mythology, literature, ecology,
architecture, cultures and more.


Ha, I'm still expecting my enthusiasm to tail off after the initial honeymoon period ends, and I re-evaluate it in the cold light of day (the way albums seem so much different a year later when you know you stopped listening to them a month in) - but I'm just having more fun playing Skyrim than I did Morrowind. Considering the way I've been called an RPG snob before, it's hard to decide whether this is Skyrim being good, or my standards slipping.
:bandit:


this I agree. Skyrim's gameplay is much better. It took me a long time to actually get into Morrowind. once get into it, I found it's really a natural gem. yeah the natural stuff always has flaws and rough on the edge, but that's the pure beauty. Skyrim is like a gem being cut to a small piece to fit a ring or necklace that will be appreaciated by most people.

#194
Ponendus

Ponendus
  • Members
  • 1 110 messages
Favourite: DAO
Hated: Gothic 4

#195
Gatt9

Gatt9
  • Members
  • 1 748 messages

suntzuxi wrote...

Gotholhorakh wrote...

Everything that can be said about BG2 has been said, but Skyrim? Wow - what a truly lavish and colourful world this game has painted for us, I feel like the Elder Scrolls universe/rules are being done justice by this work of art.


I am quite surprised to see people think Skyrim is a work of art. It's a bit too generic and bland compare to Morrowind.
But I do think Morrowind is truly a piece of art. There is so much love poured into creating every facet of
Vvardenfell and its history, mythology, literature, ecology,
architecture, cultures and more.


It's not a surprise,  there's 3 major groups that compose Bethesda fans...

1.  People who hate RPG's,  but claim they're RPGers for geek cred.  These are the people who played Magic the Gathering,  or hang out with the geek crowd at school,  Diablo fans,  incidental World of Warcraft fans,  who hear people talk about RPG's,  but have never actually opened a book or played a PnP game.  They want to be RPG players too,  but they hate the mechanics.  This is Bethesda's target market,  they make RPGs for people who hate RPGs.

Easiest way to identify:  Their posts wil be littered with the words "Purist",  they'll insist "Games with (insert mechanic) can't selll anymore!",  they won't know anything about RPG mechanics when cornered.

Caution:  They'll also confuse Roleplaying with Roleplaying Game,  not realizing there's a difference,  and can be mistaken for a LARPser.

2.  LARPsers.  These are the people running around the woods with plastic shields and swords yelling "Lightning bolt,  Lightning bolt" on the weekends.  They've always been a fringe of the RPG genre,  and have always been trying to covert RPGs to LARPs.  They don't want to play a game,  they want to live it.  These people run the gamut from insisting everyone speak in Olde English to people who will quite literally spend 8 hours a day,  every day,  pretending they are a gate guard in Oblivion (Yes,  some people did do this).  They will make every effort to sound like they are championing the "Modern RPG" without telling you what they want is a Computer LARPs,  and will very quickly take advantage of Group 1's lack of knowledge about RPG's.  There will be no more than 2 or 3 of these on any given board,  primarily because they are such a tiny niche that you'd find less than a dozen of them on a large college campus.

Easiest way to identify:  They will dismiss RPG mechanics as unnecessary and continually use the word "Roleplaying",  they will steadfastly ignore the fact that the game does not respond to their "Roleplaying" and that it's all in their heads,  they will be highly prolific posters.  They will also attack relentlessly anyone with any knowledge of RPG systems until they drive them out,  because they know the RPGer will out them as a LARPSer and they won't be able to manipulate Group 1 anymore.

Fun fact:  LARPSers share many key traits with Weeaboo's.  Primarily they have a strange vision of what their fantasy world is like.  They think a medival world is filled with people who look like celebrities.  If you're feeling sadistic,  tell them what medival hygiene was really like,  and if you want to see them mentally scarred,  explain to them what the line from 300 "I'd have her scent upon me still!" actually meant.

Caution:  Do not confuse LARPSers with Cosplayers.  Cosplayers are putting on a costume for fun,  LARPSers actually insist they've become whatever they are dressed up as.

Extra Caution:  Whatever you do,  if you see a LARPSer or are sadly stuck in a game with one,  do NOT do anything they would consider immersion breaking.  While playing SWGs,  I saw a LARPSer click ok when someone offered to teach them a language,  and then burst into a 20 minute temper tantrum because his screen was showing translated wookie,  he had to be banned before it stopped.

3.  Teens and Kids - They're playing Bethesda games because they can join the Dark Brotherhood,  or to be a Vampire.  Most of the time,  they have no idea what an RPG is,  they're playing the game to be an assassin.  Or a Vampire.  Ideally a Vampire Assassin.  They'll insist that the Bethesda game is the greatest game ever made,  and it's a revolution in gaming,  not realizing it's the same thing as the last 4 or 5 games. 

Easiest way to identify:  They'll use some keyword out of a Press Release as if it has meaning,  on Bethesda boards,  it's "Immersive!".  Anything a developer says is absolutely undeniably 100% the truth.  They'll dismiss RPG mechanics as "Old and outdated",  and often make the cardinal mistake of claiming "That was because there wasn't technology!".

Fun fact:  Boys under 18 years of age make up only 13% of gamers,  they think they're a majority,  they're actually a minority.  Google average age of gamer,  and go to the IDSA link.

That's Bethesda's market in a nutshell.  That's how you end up with "It's a work of art!",  groups two and three.

Interesting. I never heard that one. My GM (back in the 80's) always conducted the game in a turn based matter, and i prefer that less chaotic and more controlled pace in CRPGs with full party control also, for reasons i stated earlier.

Have any of you guys seen the CRPG addicts blog ? It's pretty cool. Here's an entry by him (with comments) about real time vs turn based combat in RPGs


AlanC9's right,  it's just that the earlier editions were a bit vague about how it was supposed to work,  and many DM's just did it turn based because as AlanC9 says,  the books didn't make it clear how to handle invalid actions.  So many just converted it to full turn-based instead of simultaneous turns.

The conversion happened later because,  as CRPG's became prevelant,  the need for turn based became a priority.  Because the secret is:  Real Time IS Turn Based,  there's just no pause and everyone has their own turn.  It's the way computers work,  they're sequential in nature,  and any entity in a game is proceeding through a series of steps just as they would in turn based.  Unlike a person,  a computer cannot halt an action unless the programmer specified the action could be halted at that moment.

ME2 displays this more readily than most,  watch the AI,  it's a obvious sequence.  Stand -> Shoot for X seconds -> Crouch -> wait for X seconds -> Repeat.

Real time is turn based without the pause when everyone's taken their turn in a specified period of time.

#196
Guest_FemaleMageFan_*

Guest_FemaleMageFan_*
  • Guests

Gatt9 wrote...

suntzuxi wrote...

Gotholhorakh wrote...

Everything that can be said about BG2 has been said, but Skyrim? Wow - what a truly lavish and colourful world this game has painted for us, I feel like the Elder Scrolls universe/rules are being done justice by this work of art.


I am quite surprised to see people think Skyrim is a work of art. It's a bit too generic and bland compare to Morrowind.
But I do think Morrowind is truly a piece of art. There is so much love poured into creating every facet of
Vvardenfell and its history, mythology, literature, ecology,
architecture, cultures and more.


It's not a surprise,  there's 3 major groups that compose Bethesda fans...

1.  People who hate RPG's,  but claim they're RPGers for geek cred.  These are the people who played Magic the Gathering,  or hang out with the geek crowd at school,  Diablo fans,  incidental World of Warcraft fans,  who hear people talk about RPG's,  but have never actually opened a book or played a PnP game.  They want to be RPG players too,  but they hate the mechanics.  This is Bethesda's target market,  they make RPGs for people who hate RPGs.

Easiest way to identify:  Their posts wil be littered with the words "Purist",  they'll insist "Games with (insert mechanic) can't selll anymore!",  they won't know anything about RPG mechanics when cornered.

Caution:  They'll also confuse Roleplaying with Roleplaying Game,  not realizing there's a difference,  and can be mistaken for a LARPser.

2.  LARPsers.  These are the people running around the woods with plastic shields and swords yelling "Lightning bolt,  Lightning bolt" on the weekends.  They've always been a fringe of the RPG genre,  and have always been trying to covert RPGs to LARPs.  They don't want to play a game,  they want to live it.  These people run the gamut from insisting everyone speak in Olde English to people who will quite literally spend 8 hours a day,  every day,  pretending they are a gate guard in Oblivion (Yes,  some people did do this).  They will make every effort to sound like they are championing the "Modern RPG" without telling you what they want is a Computer LARPs,  and will very quickly take advantage of Group 1's lack of knowledge about RPG's.  There will be no more than 2 or 3 of these on any given board,  primarily because they are such a tiny niche that you'd find less than a dozen of them on a large college campus.

Easiest way to identify:  They will dismiss RPG mechanics as unnecessary and continually use the word "Roleplaying",  they will steadfastly ignore the fact that the game does not respond to their "Roleplaying" and that it's all in their heads,  they will be highly prolific posters.  They will also attack relentlessly anyone with any knowledge of RPG systems until they drive them out,  because they know the RPGer will out them as a LARPSer and they won't be able to manipulate Group 1 anymore.

Fun fact:  LARPSers share many key traits with Weeaboo's.  Primarily they have a strange vision of what their fantasy world is like.  They think a medival world is filled with people who look like celebrities.  If you're feeling sadistic,  tell them what medival hygiene was really like,  and if you want to see them mentally scarred,  explain to them what the line from 300 "I'd have her scent upon me still!" actually meant.

Caution:  Do not confuse LARPSers with Cosplayers.  Cosplayers are putting on a costume for fun,  LARPSers actually insist they've become whatever they are dressed up as.

Extra Caution:  Whatever you do,  if you see a LARPSer or are sadly stuck in a game with one,  do NOT do anything they would consider immersion breaking.  While playing SWGs,  I saw a LARPSer click ok when someone offered to teach them a language,  and then burst into a 20 minute temper tantrum because his screen was showing translated wookie,  he had to be banned before it stopped.

3.  Teens and Kids - They're playing Bethesda games because they can join the Dark Brotherhood,  or to be a Vampire.  Most of the time,  they have no idea what an RPG is,  they're playing the game to be an assassin.  Or a Vampire.  Ideally a Vampire Assassin.  They'll insist that the Bethesda game is the greatest game ever made,  and it's a revolution in gaming,  not realizing it's the same thing as the last 4 or 5 games. 

Easiest way to identify:  They'll use some keyword out of a Press Release as if it has meaning,  on Bethesda boards,  it's "Immersive!".  Anything a developer says is absolutely undeniably 100% the truth.  They'll dismiss RPG mechanics as "Old and outdated",  and often make the cardinal mistake of claiming "That was because there wasn't technology!".

Fun fact:  Boys under 18 years of age make up only 13% of gamers,  they think they're a majority,  they're actually a minority.  Google average age of gamer,  and go to the IDSA link.

That's Bethesda's market in a nutshell.  That's how you end up with "It's a work of art!",  groups two and three.

Interesting. I never heard that one. My GM (back in the 80's) always conducted the game in a turn based matter, and i prefer that less chaotic and more controlled pace in CRPGs with full party control also, for reasons i stated earlier.

Have any of you guys seen the CRPG addicts blog ? It's pretty cool. Here's an entry by him (with comments) about real time vs turn based combat in RPGs


AlanC9's right,  it's just that the earlier editions were a bit vague about how it was supposed to work,  and many DM's just did it turn based because as AlanC9 says,  the books didn't make it clear how to handle invalid actions.  So many just converted it to full turn-based instead of simultaneous turns.

The conversion happened later because,  as CRPG's became prevelant,  the need for turn based became a priority.  Because the secret is:  Real Time IS Turn Based,  there's just no pause and everyone has their own turn.  It's the way computers work,  they're sequential in nature,  and any entity in a game is proceeding through a series of steps just as they would in turn based.  Unlike a person,  a computer cannot halt an action unless the programmer specified the action could be halted at that moment.

ME2 displays this more readily than most,  watch the AI,  it's a obvious sequence.  Stand -> Shoot for X seconds -> Crouch -> wait for X seconds -> Repeat.

Real time is turn based without the pause when everyone's taken their turn in a specified period of time.

LOL why is this so spot on? :D

#197
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages
Shutting Oblivion Gates > Killing Dumb Dragons

Your Oblivion hating sickens me.

#198
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
Loves:

DA:O
Skyrim

Hates:

KOTOR 2
Fable II

#199
Gandalf-the-Fabulous

Gandalf-the-Fabulous
  • Members
  • 1 298 messages

Jedi Sentinel Arian wrote...

Shutting Oblivion Gates > Killing Dumb Dragons

Your Oblivion hating sickens me.


Both are equally lame but at least Oblivion gates could be avoided for the most part a disappear after the main quest is done, Dragons are just a constant nuicance that fly around for you to shoot arrows at. I have yet to encounter an "Epic Dragon encounter" everyone harps on about.

#200
android654

android654
  • Members
  • 6 105 messages
Best:

Mass Effect Series
Fallout Series
Alpha Protocol (Yes this game is technically bad, but it has a serious charm that always calls me to play it again)

Worst:
Fable series (This game was truly a child's game given an M rating for mild sexual content. Not cool to trick people with a kids game by putting it with an M rating.)
Elder Scrolls Series
Dragon Age series. (its good on its first run, but I could not do more than the first playthrough. Replayability is a huge must in rpgs.)