suntzuxi wrote...
Gotholhorakh wrote...
Everything that can be said about BG2 has been said, but Skyrim? Wow - what a truly lavish and colourful world this game has painted for us, I feel like the Elder Scrolls universe/rules are being done justice by this work of art.
I am quite surprised to see people think Skyrim is a work of art. It's a bit too generic and bland compare to Morrowind.
But I do think Morrowind is truly a piece of art. There is so much love poured into creating every facet of
Vvardenfell and its history, mythology, literature, ecology,
architecture, cultures and more.
It's not a surprise, there's 3 major groups that compose Bethesda fans...
1. People who hate RPG's, but claim they're RPGers for geek cred. These are the people who played Magic the Gathering, or hang out with the geek crowd at school, Diablo fans, incidental World of Warcraft fans, who hear people talk about RPG's, but have never actually opened a book or played a PnP game. They want to be RPG players too, but they hate the mechanics. This is Bethesda's target market, they make RPGs for people who hate RPGs.
Easiest way to identify: Their posts wil be littered with the words "Purist", they'll insist "Games with (insert mechanic) can't selll anymore!", they won't know anything about RPG mechanics when cornered.
Caution: They'll also confuse Roleplaying with Roleplaying Game, not realizing there's a difference, and can be mistaken for a LARPser.
2. LARPsers. These are the people running around the woods with plastic shields and swords yelling "Lightning bolt, Lightning bolt" on the weekends. They've always been a fringe of the RPG genre, and have always been trying to covert RPGs to LARPs. They don't want to play a game, they want to live it. These people run the gamut from insisting everyone speak in Olde English to people who will quite literally spend 8 hours a day, every day, pretending they are a gate guard in Oblivion (Yes, some people did do this). They will make every effort to sound like they are championing the "Modern RPG" without telling you what they want is a Computer LARPs, and will very quickly take advantage of Group 1's lack of knowledge about RPG's. There will be no more than 2 or 3 of these on any given board, primarily because they are such a tiny niche that you'd find less than a dozen of them on a large college campus.
Easiest way to identify: They will dismiss RPG mechanics as unnecessary and continually use the word "Roleplaying", they will steadfastly ignore the fact that the game does not respond to their "Roleplaying" and that it's all in their heads, they will be highly prolific posters. They will also attack relentlessly anyone with any knowledge of RPG systems until they drive them out, because they know the RPGer will out them as a LARPSer and they won't be able to manipulate Group 1 anymore.
Fun fact: LARPSers share many key traits with Weeaboo's. Primarily they have a strange vision of what their fantasy world is like. They think a medival world is filled with people who look like celebrities. If you're feeling sadistic, tell them what medival hygiene was really like, and if you want to see them mentally scarred, explain to them what the line from 300 "I'd have her scent upon me still!" actually meant.
Caution: Do not confuse LARPSers with Cosplayers. Cosplayers are putting on a costume for fun, LARPSers actually insist they've become whatever they are dressed up as.
Extra Caution: Whatever you do, if you see a LARPSer or are sadly stuck in a game with one, do NOT do anything they would consider immersion breaking. While playing SWGs, I saw a LARPSer click ok when someone offered to teach them a language, and then burst into a 20 minute temper tantrum because his screen was showing translated wookie, he had to be banned before it stopped.
3. Teens and Kids - They're playing Bethesda games because they can join the Dark Brotherhood, or to be a Vampire. Most of the time, they have no idea what an RPG is, they're playing the game to be an assassin. Or a Vampire. Ideally a Vampire Assassin. They'll insist that the Bethesda game is the greatest game ever made, and it's a revolution in gaming, not realizing it's the same thing as the last 4 or 5 games.
Easiest way to identify: They'll use some keyword out of a Press Release as if it has meaning, on Bethesda boards, it's "Immersive!". Anything a developer says is absolutely undeniably 100% the truth. They'll dismiss RPG mechanics as "Old and outdated", and often make the cardinal mistake of claiming "That was because there wasn't technology!".
Fun fact: Boys under 18 years of age make up only 13% of gamers, they think they're a majority, they're actually a minority. Google average age of gamer, and go to the IDSA link.
That's Bethesda's market in a nutshell. That's how you end up with "It's a work of art!", groups two and three.
Interesting. I never heard that one. My GM (back in the 80's) always conducted the game in a turn based matter, and i prefer that less chaotic and more controlled pace in CRPGs with full party control also, for reasons i stated earlier.
Have any of you guys seen the CRPG addicts blog ? It's pretty cool. Here's an entry by him (with comments) about real time vs turn based combat in RPGs
AlanC9's right, it's just that the earlier editions were a bit vague about how it was supposed to work, and many DM's just did it turn based because as AlanC9 says, the books didn't make it clear how to handle invalid actions. So many just converted it to full turn-based instead of simultaneous turns.
The conversion happened later because, as CRPG's became prevelant, the need for turn based became a priority. Because the secret is: Real Time IS Turn Based, there's just no pause and everyone has their own turn. It's the way computers work, they're sequential in nature, and any entity in a game is proceeding through a series of steps just as they would in turn based. Unlike a person, a computer cannot halt an action unless the programmer specified the action could be halted at that moment.
ME2 displays this more readily than most, watch the AI, it's a obvious sequence. Stand -> Shoot for X seconds -> Crouch -> wait for X seconds -> Repeat.
Real time is turn based without the pause when everyone's taken their turn in a specified period of time.