Sylvianus wrote...
They could offer you this high res texture later, like DA2.
DA2's texture pack came out with the game. Actually a little bit before the game IIRC, people were trying to get it working with the Demo
Sylvianus wrote...
They could offer you this high res texture later, like DA2.
Hammer6767 wrote...
cicimae wrote...
Hammer6767 wrote...
Except when I plug my PC into my 60" plasma in the theater room!
You have a theater room?! ....Can I come live with you?
Dedicated, sound proof drywall, all speaker wire and power run in the walls. Calibrated plasma and 5.1 audio, power theater chairs.
Yup...took a few years (and wife acceptance factor) but it is worth it. Gaming in 5.1 surround as loud as you want on a monster PC is incredible. THAT is why I push hard for high res textures, folks.
Hope you calibrated those LED sets so they aren't burning out your retinas!
Modifié par ChaobSiroc, 10 février 2012 - 03:35 .
ChaobSiroc wrote...
Hope you calibrated those LED sets so they aren't burning out your retinas!
Eh?
That doesn't even make any sense, you aren't looking at LEDs you are looking at a standard LCD panel that is lit by LEDs in the edges of the bezel so the light you look at is as indirect as can be, if LED edgelit TVs are harmfull then looking at indirect sunlight is far more harmful and we know that isn't the case. Also googling shows no merit to such a claim. But yes, you do have to turn the backlighting down quite a bit as they are exceptionally bright which is excellent for 3D as the light you lose by wearing glaases mean a dark image still has ample 3D depth as opposed to 3D on a plasma which produces much deeper (great for 2D viewing) blacks.
I could say "hope your plama with triple the power consumption and heat emissions isn't burning a hole in your electric bill" I suppose![]()
Modifié par Hammer6767, 10 février 2012 - 03:52 .
Modifié par devSin, 10 février 2012 - 03:57 .
devSin wrote...
I don't think we'll see a high-res texture pack. Somebody has to assemble it, and they have to make sure it works, and they have to host and pseudo-support it... I don't think they could get anyone on the ME team who cares enough to do it.
I think DA2 got a lot of PC love with the DX11 renderer, so it's less surprising they followed up with the texture pack.
Hammer6767 wrote...
Absolutely makes sense. What luminance are your sets calibrated to? 120 cd/m2? What did they measure at out of the box? I bet it was over 250cd/m2. LED edgelit LCD screens are notorious for that as well as blooming and uniformity issues. Calibration would definitly help there.
Once I pulled my Plasma down to a respectable number and calibrated the greyscale, my power consumption is pretty decent. Almost cut in half over default settings with inky blacks. In terms of pure picture quality, I would still go calibrated plasma. (Although, the new Sharp LED LCD sets are really reviewing well...but they are in the $4000 range!)
ChaobSiroc wrote...
Personally I calibrate everything according to my personal taste rather than any specific method or measurement. I have several distinct images that I am very familiar with and calibrate based on those, typically tweaking things for the first month or two until I am completely satisfied.
Blooming doesn't exist on these LW5600's (best rated LED TV of 2011) as long as you turn off LED dimming, with LED dimming on you can indeed hit perfect blacks (same as if the TV is off) but blooming becomes an issue as the lighting is in zones. I'm looking forward to the new OLED lineup debuting this year which will outperform both LCD's and plasmas for color accuracy, heat, power consumption, and weight.
Uniformity can be a problem as you mentioned, I got 1 nearly perfect screen and 2 uneven screens (this is only apprent in dark scenes) the most uneven screen I exchanged with Amazon.com for free because it was so un-uniform and my replacement was excellent. So that can be a luck of the draw thing and uniformaty issues are difficult to notice in bright rooms where most people use them.
Calibrate till the cows come home, plasmas still guzzle power in compasison with LEDs and still remain inferior for 3D blurays which are easily the best home-theater experience you can obtain.
I'm not sure why we are discussing this unecessarily but it is clear we both considerred many things before making our choices but ultimately all I intended to say was:
My rig > your rig
Yours simply doesn't even begin to compare.
Modifié par Hammer6767, 10 février 2012 - 04:38 .
kohlmannj wrote...
Here's the real question: Does Unreal Engine 3 make packaging a high-resolution texture pack a feasible thing to do? Based on the previous discussions I've read regarding the bad Garrus face texture in the first Mass Effect, I can't help but wonder if there isn't a good mechanism through which BioWare could deliver this, even if they wanted to. :'<
Hammer6767 wrote...
BTW, you actually like 3D? I find it gimmicky. It was interesting, at first, but we ended up switching back to 2D. Probably has to do with the glasses. Meh...
Very possibly not.kohlmannj wrote...
Here's the real question: Does Unreal Engine 3 make packaging a high-resolution texture pack a feasible thing to do?
My 5870 ran flawlessly at the highest settings.Fredvdp wrote...
That was throwing the PC gamers a bone. Same as the DirectX 11 announcement. Even my HD 6870 can't handle DA2 on the highest settings at a decent framerate because of how poorly DX11 was implemented.
Modifié par devSin, 10 février 2012 - 05:22 .
What is flawless to you? I switched to medium settings to get a solid 60 frames per second at 1920x1080. Sure, it "runs" on the highest setting, but I'm sensitive to motion sickness when playing video games at 30 frames per second.devSin wrote...
My 5870 ran flawlessly at the highest settings.Fredvdp wrote...
That was throwing the PC gamers a bone. Same as the DirectX 11 announcement. Even my HD 6870 can't handle DA2 on the highest settings at a decent framerate because of how poorly DX11 was implemented.
The funny thing about the Garrus issue is that they couldn't patch it because it would mean a 1GB patch, but someone managed to fix it by tweaking a config file. This also increased the quality of some of the other textures in the game. Still, these days a 1GB patch is not a big problem.kohlmannj wrote...
Here's the real question: Does Unreal Engine 3 make packaging a high-resolution texture pack a feasible thing
to do? Based on the previous discussions I've read regarding the bad Garrus face texture in the first Mass Effect, I can't help but wonder if there isn't a good mechanism through which BioWare could deliver this, even if they wanted to. :'<
It's been confirmed that menu shortcuts are not back. It makes me wish Demiurge handled ME3. Menu navigation in ME1 was very good. It sucked balls in ME2 and possibly in ME3 as well.devSin wrote...
Who knows—maybe this time we'll get keyboard shortcuts for the journal and squad screens! ;-)
Modifié par Fredvdp, 10 février 2012 - 12:39 .
Fredvdp wrote...
Who knows—maybe this time we'll get keyboard shortcuts for the journal and squad screens! ;-)
It's been confirmed that menu shortcuts are not back. It makes me wish Demiurge handled ME3. Menu navigation in ME1 was very good. It sucked balls in ME2 and possibly in ME3 as well.
Modifié par Hammer6767, 10 février 2012 - 01:45 .
Modifié par Fredvdp, 10 février 2012 - 01:49 .
Fredvdp wrote...
Manveer Heir confirmed on Twitter menu shortcuts are not back. Give me a minute to find it.
And fix your formatting.
Fredvdp wrote...
Manveer Heir confirmed on Twitter menu shortcuts are not back. Give me a minute to find it.
Edit: Here it is