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High Res texture pack for ME3?


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#101
Wulfram

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Sylvianus wrote...

They could offer you this high res texture later, like DA2.


DA2's texture pack came out with the game.  Actually a little bit before the game IIRC, people were trying to get it working with the Demo

#102
ChaobSiroc

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Hammer6767 wrote...

cicimae wrote...

Hammer6767 wrote...
:devil:
Except when I plug my PC into my 60" plasma in the theater room!  


You have a theater room?!  ....Can I come live with you? :crying:


Dedicated, sound proof drywall, all speaker wire and power run in the walls.  Calibrated plasma and 5.1 audio, power theater chairs.

Yup...took a few years (and wife acceptance factor) but it is worth it.  Gaming in 5.1 surround as loud as you want on a monster PC is incredible.  THAT is why I push hard for high res textures, folks.


I've got you beat here ;)

My gaming / theater room has 3, 55" LED 3D HDTV's for 5760x1080 resolution gaming accross a combined total of 12 physical feet of screenspace side to side. I run full 7.1 surround sound (every speaker but the center channel is a full-size floorstanding speaker) with a full set of seperate dedicated aplifiers to power them. I can watch both 2D and 3D blurays with full 7.1 DTS Master Audio when applicable etc. Also Milkdrop in Winamp is downright sick on the 3 screens :D

Anyway, I found this thread via google whilst looking for details on an ME3 texture pack... I don't expect to see one but I wish they would especially for character models, the environments aint bad. Also I'm hoping for fullblown 3 screen gaming support like in DA2 :blush:

#103
PSUHammer

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Very nice! I am not sure the Mrs. Would have signed off on all that for me! But it is nice know someone out there is enjoying that kind of hardware.

Hope you calibrated those LED sets so they aren't burning out your retinas!

#104
Merchant2006

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We cried for it back in ME2. Hopefully they.... noticed... lol

#105
ChaobSiroc

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Hope you calibrated those LED sets so they aren't burning out your retinas!


Eh? :?

That doesn't even make any sense, you aren't looking at LEDs you are looking at a standard LCD panel that is lit by LEDs in the edges of the bezel so the light you look at is as indirect as can be, if LED edgelit TVs are harmfull then looking at indirect sunlight is far more harmful and we know that isn't the case. Also googling shows no merit to such a claim. But yes, you do have to turn the backlighting down quite a bit as they are exceptionally bright which is excellent for 3D as the light you lose by wearing glaases mean a dark image still has ample 3D depth as opposed to 3D on a plasma which produces much deeper (great for 2D viewing) blacks. 

I could say "hope your plama with triple the power consumption and heat emissions isn't burning a hole in your electric bill" I suppose :P 

Modifié par ChaobSiroc, 10 février 2012 - 03:35 .


#106
PSUHammer

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ChaobSiroc wrote...

Hope you calibrated those LED sets so they aren't burning out your retinas!


Eh? :?

That doesn't even make any sense, you aren't looking at LEDs you are looking at a standard LCD panel that is lit by LEDs in the edges of the bezel so the light you look at is as indirect as can be, if LED edgelit TVs are harmfull then looking at indirect sunlight is far more harmful and we know that isn't the case. Also googling shows no merit to such a claim. But yes, you do have to turn the backlighting down quite a bit as they are exceptionally bright which is excellent for 3D as the light you lose by wearing glaases mean a dark image still has ample 3D depth as opposed to 3D on a plasma which produces much deeper (great for 2D viewing) blacks. 

I could say "hope your plama with triple the power consumption and heat emissions isn't burning a hole in your electric bill" I suppose :P 



Absolutely makes sense.  What luminance are your sets calibrated to?  120 cd/m2?  What did they measure at out of the box?  I bet it was over 250cd/m2.  LED edgelit LCD screens are notorious for that as well as blooming and uniformity issues.  Calibration would definitly help there.

Once I pulled my Plasma down to a respectable number and calibrated the greyscale, my power consumption is pretty decent.  Almost cut in half over default settings with inky blacks.  In terms of pure picture quality, I would still go calibrated plasma.  (Although, the new Sharp LED LCD sets are really reviewing well...but they are in the $4000 range!)

Modifié par Hammer6767, 10 février 2012 - 03:52 .


#107
devSin

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I don't think we'll see a high-res texture pack. Somebody has to assemble it, and they have to make sure it works, and they have to host and pseudo-support it... I don't think they could get anyone on the ME team who cares enough to do it.

I think DA2 got a lot of PC love with the DX11 renderer, so it's less surprising they followed up with the texture pack.

Modifié par devSin, 10 février 2012 - 03:57 .


#108
PSUHammer

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devSin wrote...

I don't think we'll see a high-res texture pack. Somebody has to assemble it, and they have to make sure it works, and they have to host and pseudo-support it... I don't think they could get anyone on the ME team who cares enough to do it.

I think DA2 got a lot of PC love with the DX11 renderer, so it's less surprising they followed up with the texture pack.


From what I understand about game design these days, they already start with higher resolution textures and scale them down for console compatibility?  It seemed, based off the Texmod textures for ME2 made by a fan, that it wouldn't be all that difficult to include them.

I could be wrong, but that's the impression I got from modders on a few other games.

#109
devSin

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But you have to make sure all the textures are there, that you can swap between different packs (not every texture is going to be hi-res), that it actually works (the engine could just die if you try to feed it textures of that size), that it doesn't interfere with the distribution (digital download, future patches, DLC), and whatever else they have to worry about. And you have to host it, support it (this includes somebody packaging it up, and the QA for its installation and use), and commit to providing hi-res assets for future content (because if you do a hi-res pack for the base game and then put out content (*failcough* DA2 Item Pack #1 *failcough*) that is only low-res, it's blatantly disgusting).

That's a fair amount of extra work for a franchise whose PC support has never been anything more than incidental.

#110
ChaobSiroc

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Hammer6767 wrote...

Absolutely makes sense.  What luminance are your sets calibrated to?  120 cd/m2?  What did they measure at out of the box?  I bet it was over 250cd/m2.  LED edgelit LCD screens are notorious for that as well as blooming and uniformity issues.  Calibration would definitly help there.

Once I pulled my Plasma down to a respectable number and calibrated the greyscale, my power consumption is pretty decent.  Almost cut in half over default settings with inky blacks.  In terms of pure picture quality, I would still go calibrated plasma.  (Although, the new Sharp LED LCD sets are really reviewing well...but they are in the $4000 range!)


Personally I calibrate everything according to my personal taste rather than any specific method or measurement. I have several distinct images that I am very familiar with and calibrate based on those, typically tweaking things for the first month or two until I am completely satisfied.

Blooming doesn't exist on these LW5600's (best rated LED TV of 2011) as long as you turn off LED dimming, with LED dimming on you can indeed hit perfect blacks (same as if the TV is off) but blooming becomes an issue as the lighting is in zones. I'm looking forward to the new OLED lineup debuting this year which will outperform both LCD's and plasmas for color accuracy, heat, power consumption, and weight. 

Uniformity can be a problem as you mentioned, I got 1 nearly perfect screen and 2 uneven screens (this is only apprent in dark scenes) the most uneven screen I exchanged with Amazon.com for free because it was so un-uniform and my replacement was excellent. So that can be a luck of the draw thing and uniformaty issues are difficult to notice in bright rooms where most people use them.

Calibrate till the cows come home, plasmas still guzzle power in compasison with LEDs and still remain inferior for 3D blurays which are easily the best home-theater experience you can obtain. 

I'm not sure why we are discussing this unecessarily but it is clear we both considerred many things before making our choices but ultimately all I intended to say was:

My rig > your rig

Yours simply doesn't even begin to compare. 

#111
kohlmannj

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Here's the real question: Does Unreal Engine 3 make packaging a high-resolution texture pack a feasible thing to do? Based on the previous discussions I've read regarding the bad Garrus face texture in the first Mass Effect, I can't help but wonder if there isn't a good mechanism through which BioWare could deliver this, even if they wanted to. :'<

#112
PSUHammer

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ChaobSiroc wrote...

Personally I calibrate everything according to my personal taste rather than any specific method or measurement. I have several distinct images that I am very familiar with and calibrate based on those, typically tweaking things for the first month or two until I am completely satisfied.

Blooming doesn't exist on these LW5600's (best rated LED TV of 2011) as long as you turn off LED dimming, with LED dimming on you can indeed hit perfect blacks (same as if the TV is off) but blooming becomes an issue as the lighting is in zones. I'm looking forward to the new OLED lineup debuting this year which will outperform both LCD's and plasmas for color accuracy, heat, power consumption, and weight. 

Uniformity can be a problem as you mentioned, I got 1 nearly perfect screen and 2 uneven screens (this is only apprent in dark scenes) the most uneven screen I exchanged with Amazon.com for free because it was so un-uniform and my replacement was excellent. So that can be a luck of the draw thing and uniformaty issues are difficult to notice in bright rooms where most people use them.

Calibrate till the cows come home, plasmas still guzzle power in compasison with LEDs and still remain inferior for 3D blurays which are easily the best home-theater experience you can obtain. 

I'm not sure why we are discussing this unecessarily but it is clear we both considerred many things before making our choices but ultimately all I intended to say was:

My rig > your rig

Yours simply doesn't even begin to compare. 


Ok, let's just whip them out and measure.  LOL!  You're funny, dude.  Image IPB

BTW, you actually like 3D?  I find it gimmicky.  It was interesting, at first, but we ended up switching back to 2D.  Probably has to do with the glasses.  Meh...

Modifié par Hammer6767, 10 février 2012 - 04:38 .


#113
PSUHammer

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kohlmannj wrote...

Here's the real question: Does Unreal Engine 3 make packaging a high-resolution texture pack a feasible thing to do? Based on the previous discussions I've read regarding the bad Garrus face texture in the first Mass Effect, I can't help but wonder if there isn't a good mechanism through which BioWare could deliver this, even if they wanted to. :'<


That might indeed be the issue.  Perhaps it is indeed a limitation of the Unreal Engine.  Although, I suspect it is just for ease of development across all three platforms to make as many things the same.

#114
ChaobSiroc

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Hammer6767 wrote...

BTW, you actually like 3D?  I find it gimmicky.  It was interesting, at first, but we ended up switching back to 2D.  Probably has to do with the glasses.  Meh...


I was expecting 3D to be gimmicky so I thought I wouldn't like it... went to see Transformers 3 in the theater and was blown away so I bought a 3DTV. There are more converted films out there than native 3D films unfortunately and I agree poor 3D is gimmicky but so far as yet every 3D movie I've watched with this passive 3DTV has been much more enjoyable for the same films that I had already watched previously in 2D. Everyone I've invited over for a movie thus far has agreed the 3D picture is very impressive. 

I still wouldn't play games in 3D though :sick: It's a great change but not something I'd want to watch everything in. 

#115
devSin

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kohlmannj wrote...

Here's the real question: Does Unreal Engine 3 make packaging a high-resolution texture pack a feasible thing to do?

Very possibly not.

I'm sure they can have different texture sets, but I don't know if they could find a way to make it an optional download. Has any UE3 game ever done this?

Of course, the ME2 discs were virtually empty for the PC version (seriously, 2.5GB?), so they could just have it all pre-baked for the default installation. Hi-res for everyone! :-)

Fredvdp wrote...

That was throwing the PC gamers a bone. Same as the DirectX 11 announcement. Even my HD 6870 can't handle DA2 on the highest settings at a decent framerate because of how poorly DX11 was implemented.

My 5870 ran flawlessly at the highest settings.

That was, of course, before the last six months of AMD drivers that hang if you even think about playing with the DX11 renderer. But it ran just fine before then, and looked great.

Modifié par devSin, 10 février 2012 - 05:22 .


#116
PSUHammer

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And, the DX11 "features" left a lot to be desired. Other than some spell effects, you hardly notice. DX11 is highly overrated (with the possible exception of tesselation effects) for current games.

That's why I find textures more important than DX version.

#117
devSin

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I'd agree to an extent (the difference is there, but it's not like a whole new scene or anything), but I believe it is a new renderer (the DX9 path is separate from the DX10 path). It will hopefully lead to more and better features in the future, depending how long they stick with that engine (and how much they can utilize for consoles, since I'm sure PC-only is low priority) and how much time they give the team to actually work on the game.

I do agree that textures and models are still critical.

This is all moot for ME, however. There's no indication that that team will do anything to enhance the PC version, beyond whatever Owen has to code for keyboard&mouse control. Who knows—maybe this time we'll get keyboard shortcuts for the journal and squad screens! ;-)

#118
PSUHammer

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That would be awesome. I just started playing around with macros on my G700 mouse in ME2 and WOW what a difference in gameplay.

#119
Fredvdp

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devSin wrote...

Fredvdp wrote...

That was throwing the PC gamers a bone. Same as the DirectX 11 announcement. Even my HD 6870 can't handle DA2 on the highest settings at a decent framerate because of how poorly DX11 was implemented.

My 5870 ran flawlessly at the highest settings.

What is flawless to you? I switched to medium settings to get a solid 60 frames per second at 1920x1080. Sure, it "runs" on the highest setting, but I'm sensitive to motion sickness when playing video games at 30 frames per second.

kohlmannj wrote...

Here's the real question: Does Unreal Engine 3 make packaging a high-resolution texture pack a feasible thing
to do? Based on the previous discussions I've read regarding the bad Garrus face texture in the first Mass Effect, I can't help but wonder if there isn't a good mechanism through which BioWare could deliver this, even if they wanted to. :'<

The funny thing about the Garrus issue is that they couldn't patch it because it would mean a 1GB patch, but someone managed to fix it by tweaking a config file. This also increased the quality of some of the other textures in the game. Still, these days a 1GB patch is not a big problem.

devSin wrote...

Who knows—maybe this time we'll get keyboard shortcuts for the journal and squad screens! ;-)

It's been confirmed that menu shortcuts are not back. It makes me wish Demiurge handled ME3. Menu navigation in ME1 was very good. It sucked balls in ME2 and possibly in ME3 as well.

Modifié par Fredvdp, 10 février 2012 - 12:39 .


#120
PSUHammer

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Fredvdp wrote...
Who knows—maybe this time we'll get keyboard shortcuts for the journal and squad screens! ;-)
It's been confirmed that menu shortcuts are not back. It makes me wish Demiurge handled ME3. Menu navigation in ME1 was very good. It sucked balls in ME2 and possibly in ME3 as well.


Who confirmed that?  Do you have a link?  I thought I read that Casey Hudson said they WERE implementing scroll wheel and some more shortcuts in ME3.  

Modifié par Hammer6767, 10 février 2012 - 01:45 .


#121
Fredvdp

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Manveer Heir confirmed on Twitter menu shortcuts are not back. Give me a minute to find it.

Edit: Here it is

Modifié par Fredvdp, 10 février 2012 - 01:49 .


#122
PSUHammer

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Fredvdp wrote...

Manveer Heir confirmed on Twitter menu shortcuts are not back. Give me a minute to find it.

And fix your formatting. ;)


Thanks!  Haha...fixed (damn rogue quote box!)

#123
PSUHammer

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Fredvdp wrote...

Manveer Heir confirmed on Twitter menu shortcuts are not back. Give me a minute to find it.

Edit: Here it is



Bummer on the menu shortcuts, but if they allow weapon shortcuts, I am ok with that.

Doesn't matter much to me as long as I can macro them to my G700 mouse.

#124
Astralify

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For us PC gamers the textures are important. While console players watch the screen from a distance it's not big deal for them. Not to mention that their consoles can't handle hi-res textures anyway. But on our monitors low-res pixelated textures are annoying. And mass effect is game that needs high quality character textures since most of the game is cinematics and dialogue. So in my eyes we're getting unfinished product if we don't get that "special treatment" called hi-res texture pack.

Peace. :)

#125
Pkxm

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hd texture pack would be really nice. pretty please with a cherry on top?