Mistakes are made.
I didn't say the DLC's were perfect, I said they fixed issues the main game had. Tallis keeping the scroll no matter what, IS a mistake, but it didn't ruin a decent piece of content, it was simply a plot-point that could have been worked on a bit more.
Mistakes like those were exactly DAII's problem in the first place for much of the people disappointed with the game.
To continue making those mistakes shows a clear lack of recognition of those complaints. They knew what they were doing. All they needed was a few more weeks at most (probably really only needed 7-11 days to make a decent anti-Qunari ending). They continued with their plan and continued with their mistakes.
That's really not casting Bioware in a good light.
Combat is tactical in the DLC's in the sense that you have to identify more dangerous targets and take them out so you can concentrate on dealing with the rest (apart from the ghasts which were wave-based, but it made sense for the type of enemy they were).
I've just never found any of the combat in the DA games tactical. It doesn't fit my personal definition of what is tactical.
I understand I am only speaking for myself though.
Last point you will have to forgive me but, it is a purely personal opinion and not really valid way to make a statement on something you yourself, consider a mistake, as a lot of people liked Hawke's dialogue, involvement and character development in the DLC (in Legacy anyway).
I liked Legacy. I didn't mind the ending there as it made sense from a "What Hawke knows and what the player knows" perspective. It wasn't required that he be proactive and take action there. It would've been welcome, but it wasn't required.
In MotA it was required because what Hawke knows and what the player knows are the same thing.
I just see MotA as a few steps backwards. New environments are nice, but if the DLC becomes ruined -- which MotA did -- because the only option that makes sense is to play someone that
isn't anti-Qunari, then the DLC loses much of its luster because you're basically forced to play that type of person.
Because if you just pick the anti-Qunari option, you'll be disappointed every time with how it turned out.
And in a way, this kinda makes it harder for people that play anti-Qunari people in the main game to continue doing so in subsequent playthroughs, if you catch my drift.
Modifié par The Ethereal Writer Redux, 17 janvier 2012 - 05:28 .