Terror_K wrote...
Because I'm still a fan of Mass Effect, or at least what it once was. Because they might surprise me. And because if those of us who weren't entirely happy with ME2's general direction had just kept quiet, then we likely wouldn't be getting things like weapon modding, more customisation and more RPG elements back in ME3 in the first place. Thankfully as much as BioWare seem to want to pander to a more mainstream audience lately, they still somewhat want to keep their old fans too... to a degree anyway.
Is interesting that everything cutted from ME1 is being implemented again.
And I remember the old fans who questioned why these things were removed from the game received a lot of fire from ME2 fans.
I'm a fan of Mass Effect too and contrary to manny people I'm not pessimist, but cautious.
My biggest issue is Bioware trying to burn stages and appeal to everyone, instead of following a natural course. First the things in ME1 that didn't worked with full potencial were cutted, instead of polished. Now after changing the whole gameplay and dynamics with ME2 they realize it hasn't to be this way and will try to "glue" the two games into one.
It seems they are trying to appeal to the maximum number of people, that's nothing wrong with this, but there's a difference between this and trying to appeal to everyone.
Most of the time if you try to appeal to everyone you will end appeling to no one.
I'm curious to see what this RPG/Story/Action modes are, because a action game is very different from a RPG game wich is very different from a story driven game and is hard to add all of this sucessefully in one package.
Actually, wait a second, they did this in ME1!





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