Modifié par Stanley Woo, 07 janvier 2012 - 10:25 .
What do you call an RPG without any options?
#76
Guest_Stanley Woo_*
Posté 06 janvier 2012 - 06:10
Guest_Stanley Woo_*
#77
Posté 06 janvier 2012 - 06:12
Modifié par Stanley Woo, 07 janvier 2012 - 10:26 .
#78
Posté 06 janvier 2012 - 06:13
Ticktank wrote...
An RPG without options? The old FF's up to...FF9 were pretty much that. Linear.
But they were still fun though.
Every single Final Fantasy game I've played has been linear. I think FFIX and FFXIV were exceptions to the rules.
If I get choices GREAT. If I don't, I don't mind. Over 90% of the games I played don't let me choose anything. They're still fun.
#79
Posté 06 janvier 2012 - 06:13
#80
Posté 06 janvier 2012 - 06:18
As much as I like them, they NEVER had a great focus on C&C.
#81
Posté 06 janvier 2012 - 06:47
Kaiser Shepard wrote...
I mostly come back here for the people, though, and the fact that visiting BSN has become part of my internet routine.
It's like someone going to the church constantly just to shout that there is no god, every single day.
I am an atheist myself, but if I'd see someone do this act, I'd immediately ask for someone to medicate him properly.
#82
Posté 06 janvier 2012 - 06:53
(curiously, I was only aesthetically pleased in this fashion when I played MDK2, and surprise surprise, it was a Bioware game! This was a recent discovery of mine and explained rather well why I liked ME1 from the start...)
If I ever catch me up doing this, I would hope someone would slap me in the face and make me acknowledge that I may not be as sane as I think.
#83
Posté 06 janvier 2012 - 06:55
ODST 5723 wrote...
The flashback mission in CoD4 is what I think about when I picture variety.
Say what you will about CoD, but the MW series did present some interesting variety in how you could accomplish certain objectives. The SpecOps missions from MW2 were some of my favorites. They're the kinds of things that I wish Pinnacle Station could have been, but never really expected given the way ME plays vs. a FPS.
ME1 & ME2's gameplay wasn't suited for the types of things I'd like to have done on Kasumi's heist or the Arrival prison-break missions.
To be perfectly honest that totally encouraged stealth and there really was no other option.
Variety of combat is probably best embodied in Crysis 2. That said, I am perfectly happy with Mass Effect 2, and I would thoroughly enjoy it if it was exactly the same as ME2 except with a different story. That also said, I am loooking forward to playing an updated version of a game I love, with new romances, story, more endings, more powers, and more dialogue.
Regardless of whether your choices have any major impact in the end, does that make it meaningless to you what dialogue options you choose? Perhaps I am alone in enjoying when my characters respond favorably to my heroic actions, or when I get the option to kick a merc out of a building window. Just because it doesn't drastically alter the story doesn't mean it doesn't drastically alter the experience.
#84
Posté 06 janvier 2012 - 07:01
Kabrex wrote...
ODST 5723 wrote...
The flashback mission in CoD4 is what I think about when I picture variety.
Say what you will about CoD, but the MW series did present some interesting variety in how you could accomplish certain objectives. The SpecOps missions from MW2 were some of my favorites. They're the kinds of things that I wish Pinnacle Station could have been, but never really expected given the way ME plays vs. a FPS.
ME1 & ME2's gameplay wasn't suited for the types of things I'd like to have done on Kasumi's heist or the Arrival prison-break missions.
To be perfectly honest that totally encouraged stealth and there really was no other option.
Variety of combat is probably best embodied in Crysis 2. That said, I am perfectly happy with Mass Effect 2, and I would thoroughly enjoy it if it was exactly the same as ME2 except with a different story. That also said, I am loooking forward to playing an updated version of a game I love, with new romances, story, more endings, more powers, and more dialogue.
Regardless of whether your choices have any major impact in the end, does that make it meaningless to you what dialogue options you choose? Perhaps I am alone in enjoying when my characters respond favorably to my heroic actions, or when I get the option to kick a merc out of a building window. Just because it doesn't drastically alter the story doesn't mean it doesn't drastically alter the experience.
Sir you are speaking a like a reasonable and rational humaning being who enjoys this game because its well fun.... So in case you have forgotten this internet they don't allow that here... especially when it comes to a dissenting opinion on something that a small few who gathered in one place to feel like a majority.
Personally I agree with 100%
BTW Paragon or Renegade that Krogan that keep running his mouth.... gets toasted EVERYTIME .
#85
Posté 06 janvier 2012 - 07:10
#86
Posté 06 janvier 2012 - 07:22
Di-Hydrogen-Monoxide wrote...
An RPG with zero player choice? Well not an RPG.
FF1-9 are still RPGs, there was no choice in those
#87
Posté 06 janvier 2012 - 07:39
Sebbe1337o wrote...
Tetrisblock is an idiot.
Please guys, can we stop this thread from being banned?
Lots of Role Playing Games don't offer any choices. The Fanal Fantasy series is notorous for this. The Zelda series whilst being open world and allowing you to do many activities in any order you like, rail roads you on a set path with dungeons often having to be completed in a specific order.
However, even in the above examples you do have options in how you approach your combat. What weapons to use, and what abilities to use. If a game gives you no options whatsoever, it is essencially a film.
On that note, I feel like watching the 1980's film Tron and maybe the remake if I'm feeling particularly bored. Great game, no options.
#88
Posté 06 janvier 2012 - 08:57
I'd say a jrpg would be such an rpg if you want to even call them that.
No character customization, rarely if ever does the storyline offer any branches or choices, and it's the same tired trope.
As for Mass Effect...
can you choose your gender? Yes
can you choose your class? Yes
can you choose the way your Shepard looks? Yes
can you choose your romance option? Yes
When I compare that to the japanese interactive movies erroneously called 'role playing games', I'd say Mass Effect pretty much DOES have options.
Modifié par Celtic Latino, 06 janvier 2012 - 09:01 .
#89
Posté 06 janvier 2012 - 09:40
Is that what you meant?
I dont know, probably a RPG With a really Bad Crack, or many Bugs, like Skyrim...Oh right, you meant Skyrim!
Yes, its definitly Skyrim!
Modifié par ImTheOx, 06 janvier 2012 - 09:42 .
#90
Posté 07 janvier 2012 - 02:44
#91
Posté 07 janvier 2012 - 03:05
Chrono Trigger
Super Mario RPG
Suikoden series
Dragon Quest Series
Xeno Saga
Xeno Gears
Wild Arms.
Secret of Mana
Pokemon
Etc.
Modifié par Eclipse_9990, 07 janvier 2012 - 03:06 .
#92
Posté 07 janvier 2012 - 07:41
AlanC9 wrote...
In a party-based game I don't see how it's worthwhile to implement a special option for, say, stealth. What percentage of players are going to run a DAO quest with a PC rogue, Zevran, and Leliana? A few will try it, sure. Enough to warrant making special content just for them?
So then why even bother making an RPG at all? If you're just going to railroad people into "Walk the path the Developer wants you to walk", then why even bother making an RPG? Why not just make a Shooter or a Adventure game and not bother with the pretenses?
Ideally, RPG's are about letting you decide how to approach a situation. The ability should be reasonably present, because it should be up to the Player to decide if that's the approach he wants to take to solve the situation presented to him.
Your logic is inherently flawed.
-Most people play elves and humans, why bother letting people be dwarves?
-More people play humans than elves now, why bother letting people be elves?
-More people play human men than human women, why bother letting people be women?
Everyone's a Human Male.
Cutting something just because "it isn't the majority" approach is a slippery slope that ultimately leads to only one option.
The really sad part is, it would've cost less to implement than Multiplayer and I'd bet it'd be used by a much larger number of people than Multiplayer in Mass Effect would be. But Stealth skills and other combat-alternatives/non-combat skills don't sell Online Passes to used game buyers.
What a sad, sad, state the gaming industry is in. Not only do companies actually design this way, but people actually accept it.
#93
Posté 07 janvier 2012 - 08:43
#94
Posté 07 janvier 2012 - 09:01
Abraham_uk wrote...
Ticktank wrote...
An RPG without options? The old FF's up to...FF9 were pretty much that. Linear.
But they were still fun though.
Every single Final Fantasy game I've played has been linear. I think FFIX and FFXIV were exceptions to the rules.
If I get choices GREAT. If I don't, I don't mind. Over 90% of the games I played don't let me choose anything. They're still fun.
A linear world can still have lots of choices.
Look at the Witcher. The first game had a very linear plot path/world progression, but lots of dialogue and quest choices.
#95
Posté 07 janvier 2012 - 09:06
log1x_dr4g0n wrote...
Coming March, I'll be busy playing ME3 to see or even care what some forum goers are even babbling about.
This, I will be to busy combating the reapers to worry about what some of these fools are whining about. Besides I bet some of them don't get past the prologue before they come on to the BSN to whine.
#96
Posté 07 janvier 2012 - 10:02
tetrisblock4x1 wrote...
Mass Effect.
I'm speaking purely from a gameplay of view by the way, not from a "what squad mate do I want to have a fade to black sex scene with?", or "do I want my ME2 Anderson cameo to be with him as councilor or Udina" perspective.
Anyway, what I'm trying to say is that the previous Mass Effects were popamole corridor shooters with all the sublety of a raging bull in a china shop, and speaking as a gamer who grew up on games which presented a variety of solutions and resolutions that kind of sucks. So will ME3 be more of the same, or will I be able to mess with the enemy in ways other than putting a bullet in them? Even Gears of War series has had optional stealth sections, and even CoD 4 had quite a few stealth sections when you were been hunted or on the assassination mission.
Actually I just remembered a couple of interesting missions of ME2. There was that loyalty mission you did for Garrus where you're stalking that guy he wants to kill.
And there was another bit of sneakery when you were helping Kasumi.
I liked these parts of ME2, hopefully ME3 will include something similar. Would also be pretty cool to have a few gadgets to play with such as land mines, sentries and so on.
Your "raging bull in a china shop" line doesnt make sense in the context you used it... A raging bull is actually more careful than a human in a china shop. They wont even graze a shelf much less break something. Scientifically proven. Just watch mythbusters...
#97
Posté 07 janvier 2012 - 10:07
Gatt9 wrote...
So then why even bother making an RPG at all? If you're just going to railroad people into "Walk the path the Developer wants you to walk", then why even bother making an RPG? Why not just make a Shooter or a Adventure game and not bother with the pretenses?
We're obviously on different pages when it comes to RPGs. I judge the RPG factor by how well I'm able to interact with the NPC population, the squadmates and how many choices there are to solve a given situation.
The tactics don't come into my equation, at least not to the extent of the above mentioned.
#98
Posté 07 janvier 2012 - 10:15
/Thread.
#99
Posté 07 janvier 2012 - 10:27
#100
Posté 07 janvier 2012 - 10:32





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