Gatt9 wrote...
So then why even bother making an RPG at all? If you're just going to railroad people into "Walk the path the Developer wants you to walk", then why even bother making an RPG? Why not just make a Shooter or a Adventure game and not bother with the pretenses?
Ideally, RPG's are about letting you decide how to approach a situation. The ability should be reasonably present, because it should be up to the Player to decide if that's the approach he wants to take to solve the situation presented to him.
You always walk the path the devs planned for you in advance. There are no games that don't.
So Crysis 1 and 2 are excellent RPGs in your opinion? Because both games let the player decide how they approach a situation? That's BS. Role playing has NOTHING to do with having more than one option; if that was true than almost all games are "RPG".
There are no "real" RP games, only a couple with tiny Role-Playing elements. Skyrim, for example, isn't a RPG at all. It's an exploration / adventure game - nothing more. There isn't any real choice in the game, and consequences do not exist. The only thing the player decides is: "do I start quest A first, second, ... , or last". This is exactly like playing a sport game and decide to play team A first, second, or last. That ain't role-playing.
The Witcher 2 has the most advanced RP elements I've seen in gaming thus far. Your character's choices have a major impact in how the world evolves, how people react to your character, how the plot evolves, who lives or dies, the places you can/will go to etc. Bioware games also have stuff like that build into their games. That is Role-Playing. Your decisions matter and have an impact. A crapload of skills, lots of customization options, lots of weapons, stats and other stuff has nothing to do with Role-Playing. They are what they are: skills, items, hairstyles and so on.