Gatt9 wrote...
AlanC9 wrote...
In a party-based game I don't see how it's worthwhile to implement a special option for, say, stealth. What percentage of players are going to run a DAO quest with a PC rogue, Zevran, and Leliana? A few will try it, sure. Enough to warrant making special content just for them?
So then why even bother making an RPG at all? If you're just going to railroad people into "Walk the path the Developer wants you to walk", then why even bother making an RPG? Why not just make a Shooter or a Adventure game and not bother with the pretenses?
So because Bio doesn't make what you consider to be ideal RPGs, they should therefore not bother to make RPGs at all? DAO would have been better if they turned it into an adventure game? You can't be serious.
Your logic is inherently flawed.
-Most people play elves and humans, why bother letting people be dwarves?
-More people play humans than elves now, why bother letting people be elves?
-More people play human men than human women, why bother letting people be women?
Everyone's a Human Male.
Cutting something just because "it isn't the majority" approach is a slippery slope that ultimately leads to only one option.
You really shouldn't talk about flawed logic right before making a "slippery slope" argument. That's rhetoric, not logic.
Edit: But good rhetoric. It's a nice move to go from my actual view -- that special stealth options weren't worth implementing in DAO -- to a caricature that therefore no options are worth implementing. Well played, sir.
As for the logic of your position, it simply isn't true that the choices are infinite options or no options whatsoever. Different developers working on different projects will select different numbers of options for those projects. The only way your slippery slope argument would work is if options in the middle middle of the choice spectrum produce no value until you reach your ideal level of choice; this would mean that such games are inherently less profitable compared to games at the extremes of the spectrum. Again, is it
really your position that DAO would have been more profitable for Bioware with less choices?
The really sad part is, it would've cost less to implement than Multiplayer and I'd bet it'd be used by a much larger number of people than Multiplayer in Mass Effect would be. But Stealth skills and other combat-alternatives/non-combat skills don't sell Online Passes to used game buyers.
But if MP really does bring in more revenue through selling those passes., then it's not necessarily true to say that it's cheaper to implement stealth than MP. That would depend on how much revenue the MP brings in. It could cost less than stealth or even be outright profitable to include.
Modifié par AlanC9, 07 janvier 2012 - 03:37 .