Slashing damage resistance
#1
Posté 06 janvier 2012 - 09:43
The issues I've had have been with:
Trolls
Dire boars
Dire bears
Orrean's halberd (guy who guards front gate of Meldanen's estate)
I swear there have been times that the slashing resist belt worked against all of them perfectly fine, and they already work ok against everything else (fortunately vs stag beetles), but at present I do experiments with all the belts and none of them seem to reduce damage in those particular cases. I thought it might be a sort of varying damage type for those creatures or the halberd- like 50% slashing, 50% piercing damage- but it's been ignoring any damage resistance belts I have on with no reduction showing at all. Any idea what's causing this?
I thought it might be the server, but they don't seem to have done anything special with the OC rules on anything before presenting it.
#2
Posté 06 janvier 2012 - 11:32
...
In the special case of a weapon that deals more than one kind of physical damage, the lower of the resistances for those physical damage types is used. (Prior to version 1.69, the higher was used.)
source: http://nwn.wikia.com...mage_resistance
creature claws as well as halberds have a dual- damage type
http://nwn.wikia.com/wiki/Halberd
the time the belt protected against these was before the last patch i guess.
i hope that helps.
Modifié par Gruftlord, 06 janvier 2012 - 11:38 .
#3
Posté 06 janvier 2012 - 11:36
If you are protected from only one damage type, most creature weapons (re: troll, bears, etc.) will include both claw & bite (IIRC, claw is pierce and bite is slash) so you will probably only escape one of them. If the damage type you are unprotected against happens to crit, then you will notice it a lot more.
Bottom line is: keep checking your combat log to see what is being resisted or ignored and you will get a clue as to the true weaponry of the attacker whether it is an equippable weapon or creature type one. (IIRC, I think slam is bludgeon, BTW).
You should also check with your server admin to find out if the default damage resistance/damage immunity properties have been modified substantially to the point where the vanilla rules no longer apply.
Modifié par HipMaestro, 06 janvier 2012 - 11:37 .
#4
Posté 07 janvier 2012 - 04:35
HipMaestro wrote...
... pierce-bludgeon is not a combo of pierce AND bludgeon but rather a distinct damage type, pierce-bludgeon all on its own...
Ah ha! I was suspecting this- that there was no "partial" resistance showing up on the combat record because it was somehow a damage type that had been specially designated as "both-" or rather as "other." I suspect also that those particular creatures- troll, bear, and boar- all are considered to do the "both/ other" type, and now you've confirmed about halberds- and, yes, I'd forgotten about Loxar's irreducible scythe as well... Seems ridiculous to have this problem in vanilla though since vanilla made the damage resistence belts in the first place, so why devise an unrecognized damage resistance type, particularly when it's based on the same primary 3?
Is there some modding that "fixes" it?
[Edit]
Thanks, Gruftlord. That link explains it as well and lists everything mentioned: halberds, scythes, and creature claws. But the NWN wiki on the damage type itself suggests that resistance is supposed to affect it...
NWN Wiki...
Piercing-slashing damage
Piercing/slashing damage is a physical damage type caused by weapons that can be used either to impale or to slice an opponent, depending on how the weapon is wielded. This is a dual-damage type, which is affected by the lower of piercing immunity and slashing immunity, and by the lower of piercing resistance and slashing resistance...
- Prior to version 1.69, the higher of piercing resistance and slashing resistance affected the damage, not the lower one.
- Prior to version 1.66, the higher of piercing immunity and slashing immunity affected the damage, not the lower one.
Modifié par Bhryaen, 07 janvier 2012 - 04:45 .
#5
Posté 07 janvier 2012 - 04:44
Modifié par wyldhunt1, 07 janvier 2012 - 04:45 .
#6
Posté 07 janvier 2012 - 12:37
Apologies for steering you in a potentially misconstrued direction in my previous post based on incomplete testing. Pretty silly, really.
This should be fairly clear now. The combat log doesn't lie.
Modifié par HipMaestro, 07 janvier 2012 - 12:41 .





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