Been using the first person hack for a long time in NWN 1. Now that I've got some gpu overheating issues under control I'm getting into NWN2 and the interiors look really nice...
Had a quick look at nwnvault but there are only nwn ones that I can see.
So is there any sort of first person mod for NWN2? Let me know!
Thanks
-KwM
=)
First person camera mod?
Débuté par
MrKWMonk
, janv. 06 2012 11:25
#1
Posté 06 janvier 2012 - 11:25
#2
Posté 06 janvier 2012 - 11:35
Its mostly camera settings but there is no true view like this, although raising the camera a bit in appearance.2da gives you a working result which seems to work ( when you zoom in it ends up being right above the head since it's raised a bit, hence 1st person view ). Anyone using pains monster pack will have this by default, which is already setup to support most of the monsters out there.
#3
Posté 07 janvier 2012 - 12:05
Tried the appearance.2da from Pain's Monster Pack... Didn't notice a difference, just saw the back of my PC's head.... It goes into the override folder yes?
Just noticed I also have an appearance.2da from the "nwn2_creature_distance_tweak" mod in it's own override subfolder, would that conflict? How does nwn2 decide which values to use from mods, is it a load order type thing? Sorry am a noob on NWN2 modding.
Thanks again
=)
Just noticed I also have an appearance.2da from the "nwn2_creature_distance_tweak" mod in it's own override subfolder, would that conflict? How does nwn2 decide which values to use from mods, is it a load order type thing? Sorry am a noob on NWN2 modding.
Thanks again
=)
Modifié par MrKWMonk, 07 janvier 2012 - 12:08 .
#4
Posté 07 janvier 2012 - 01:30
Yes it would conflict. My pack has distance tweaks done from multiple sources. ( Sea of Dragons PW actually provided quite a few corrections ). Mine should be compatible with the rest of the community, as i hear issues i do corrections, and it should already have the community content you need.
It would be random what is used, basically whatever loads last but good luck figuring that out. You can determine it after the fact as it will be consistent, but not really predict it. I suggest making sure you only have one version of any file just to prevent confusion.
Multiple 2da's have to be merged.
It would be random what is used, basically whatever loads last but good luck figuring that out. You can determine it after the fact as it will be consistent, but not really predict it. I suggest making sure you only have one version of any file just to prevent confusion.
Multiple 2da's have to be merged.
#5
Posté 07 janvier 2012 - 01:55
it's working: usually the camera zooms into the middle of PC's back; just have to find the AppearanceType and raise HEIGHT a few more pts. (ofc, works best with shorties - gnomes, halflings, dwarfs)MrKWMonk wrote...
Tried the appearance.2da from Pain's Monster Pack... Didn't notice a difference, just saw the back of my PC's head....
like PoDE say, yes. The game will choose one and, to date, haven't heard of a reliable way of figuring which one. The values changed by Creature Distance tweak are in the colums alongside HEIGHT - PERSPACE, CREPERSPACE, HITDIST, PREFATCKDISTJust noticed I also have an appearance.2da from the "nwn2_creature_distance_tweak" mod in it's own override subfolder, would that conflict?
nwn2.wikia.com has info on Appearance.2da
#6
Posté 07 janvier 2012 - 10:41
Cool. Removing the other file has things working as desired with the view sitting just over the character's head.
Thank you painofdungeoneternal et al.
=)
Thank you painofdungeoneternal et al.
=)
#7
Posté 07 janvier 2012 - 05:48
I don't know if this would also be useful, but I have a simple mod, the Character Visibility Context Menu Option that can be used to turn your main PC and party members transparent or invisible. Might help prevent the back of the head from blocking the view.
#8
Posté 07 janvier 2012 - 05:57
painofdungeoneternal wrote...
It would be random what is used...
I did some testing over a year ago on this and determined that when there is a file in multiple subfolders within the override folder the file in the newest subfolder is used.
Regards





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