I have set plot flags in a conversation that I have created and want to access them via a script to change player details but I am lost on what the code should look like. I'm assuming I should be using the EVENT_TYPE_AMBIENT_CONTINUE as this is when the conversation ends (am I right)? but then what would be the code for "if plot flag 1 is set - then - object oHero = GetHero(); Chargen_SelectCoreclass(oHero,class_ROGUE);"
I'm trying to make an object that when you talk to it you can change your class, amongst over things. Please help I'm stuck bad
Modifié par invaderzem, 25 novembre 2009 - 11:59 .





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