Biotic Sage wrote...
Exactly: class is OP. I'm hoping the limit to the grenades will help balance this, but it still seems unbalanced when a Sentinel can do the exact same thing as an Adept and have Tech Armor while doing it.

Hrm... tech armour is just an overpowered version of the regular barrier skills; Geth Shield/Fortitude/Barrier - for a while on my vanguard I had Heavy Barrier so i could just slug it out at range when dealling with unreachable firing positions. An adept could take barrier and they wouldn't be at a significant disadvantage comapred to their sentinel (I wouldn't want to try run itno melee range with barrier like I've seen some CQC sentinels do with tech armour mind you ;p - but melee is really vanguard's thing anyway xD)
In that respect sentinel's don't seem
quite so crazy OP, they simply have a barrier skill in their standard skill bar and it has some additional perks being their class ability and giving them just a barrier without any perks would raise the complaint they're underpowered.
I guess when it comes down to it the real issue isn't the tech armour, it's the skill-spread. They have anti-shield, anti-armour, anti-barrier and crowd control in a single package, when other classes always have a blindspot which they compensate for using their advanced training usually, but advanced training means they have to pick to cover their blindspot OR take a barrier skill
Modifié par RyuujinZERO, 07 janvier 2012 - 11:37 .