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Amplification - They got rid of it (sad Sentinel).


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#26
mineralica

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Biotic Sage wrote...

Praetor Shepard wrote...

I dunno how much could have changed from when this was taken. Maybe he means Fortitude for Fitness?


They have confirmed that Fitness is the new version of Fortitude.

I hope this not related to Immunity? And if it does, enemies won't get this? I have nightmares after just finished ME1.

Totally not impressed with grenades. If Sentinel is about CC and debuffing, might it be Flashbang Grenade instead of Lift one?

#27
Praetor Knight

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mineralica wrote...

Biotic Sage wrote...

Praetor Shepard wrote...

I dunno how much could have changed from when this was taken. Maybe he means Fortitude for Fitness?


They have confirmed that Fitness is the new version of Fortitude.

I hope this not related to Immunity? And if it does, enemies won't get this? I have nightmares after just finished ME1.

Totally not impressed with grenades. If Sentinel is about CC and debuffing, might it be Flashbang Grenade instead of Lift one?


I assume that Immunity is being left behind in ME1. The closest to that might be those dudes carrying shields, but fortunately there's trade-offs there for those enemies.

And as long as that Sentinel's grenade power has limited combo ability, it should not impinge too much on the Adept's capacity to mix wicked combos, so I'm currently indifferent about it being able to lift enemies. But having that and Flashbangs is very interesting to me, indeed.

#28
Biotic Sage

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Loki_344 wrote...

Sad sentinel? Are you mad you fool?

This news most likely means that one of my pet peeves for the sentinel has finally been nullified. Lift orbs (refuse to call it grenade) should allow sentinels to finally detonate their own warpsplosions and execute lift/throw combos.

Works for me.


Yeah, that's kind of the Adept's thing.  The Sentinel's thing is debuffing and defense.  Solo biotic combos should be reserved for the adept (and Vanguard to some degree).  I just think that makes the Sentinel too good.  Why would I be an Adept if I can combo and have a great passive defensive bonus with Tech Armor?  I will wait and see how this turns out, but I have reservations.

Modifié par Biotic Sage, 07 janvier 2012 - 07:50 .


#29
CroGamer002

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And how's that a big loss?

#30
Loki_344

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I understand that it is desirable to many for each class to stay true to its classic role, but with all the new powers, passives, and evolutions being added to each class a certain degree of overlap is to be expected, along with the past roles of classes evolving into something different if you the player want it to.

#31
Eclipse_9990

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strive wrote...

double02 wrote...

Why do people play as a Sentinel?


Powerful and efficient, the Sentinel is probably the strongest class in Mass Effect 2. I personally find it mind numbingly boring.


I like it. I had alot of trouble choosing my class, and I feel Sentinel suits me the most. I like them because they're adaptable, but mostly because I really wanted to play a biotic, but I didn't wanna be an adept, or a vanguard. 

#32
Fixers0

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Again Bioware uses equipment as class specific abilities, will they never learn it?

#33
Vapaa

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D3MON-SOVER3IGN wrote...

Aren't they adding a new offensive power anyway? Also, I like incenerate better than cro blast. I think cry shouldve went to the infiltrator and incenerate shouldve went to the sentinel. but cryo is better crowd control.


NO ! :o

My Infiltrator would be left without any debuf power, where the sentinel already have 2, and besides, why have incinerate when you can have warp, anyway ?

#34
RyuujinZERO

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Loki_344 wrote...

Sad sentinel? Are you mad you fool?

This news most likely means that one of my pet peeves for the sentinel has finally been nullified. Lift orbs (refuse to call it grenade) should allow sentinels to finally detonate their own warpsplosions and execute lift/throw combos.

Works for me.


You saved me writing the exact same thing ;)

Man, ability to set up your own warp detonations... OP class is OP xD. And with melee damage now being under fitness as well as tech armour specialisation, it'll probably be possible to create a martial sentinel xD (Let's face it, even in ME2 insanity mode a sentinel could pretty much walk through fire if they reserved their cooldowns for their tech armour)

#35
Biotic Sage

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RyuujinZERO wrote...

Loki_344 wrote...

Sad sentinel? Are you mad you fool?

This news most likely means that one of my pet peeves for the sentinel has finally been nullified. Lift orbs (refuse to call it grenade) should allow sentinels to finally detonate their own warpsplosions and execute lift/throw combos.

Works for me.


You saved me writing the exact same thing ;)

Man, ability to set up your own warp detonations... OP class is OP xD. And with melee damage now being under fitness as well as tech armour specialisation, it'll probably be possible to create a martial sentinel xD (Let's face it, even in ME2 insanity mode a sentinel could pretty much walk through fire if they reserved their cooldowns for their tech armour)


Exactly: class is OP.  I'm hoping the limit to the grenades will help balance this, but it still seems unbalanced when a Sentinel can do the exact same thing as an Adept and have Tech Armor while doing it.

Posted Image

Hopefully the Adept's new unique power, Overpower, will make the Adept a worthy rival to the Sentinel's awesomeness. 

Modifié par Biotic Sage, 07 janvier 2012 - 11:29 .


#36
RyuujinZERO

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Biotic Sage wrote...


Exactly: class is OP.  I'm hoping the limit to the grenades will help balance this, but it still seems unbalanced when a Sentinel can do the exact same thing as an Adept and have Tech Armor while doing it.

Posted Image


Hrm... tech armour is just an overpowered version of the regular barrier skills; Geth Shield/Fortitude/Barrier - for a while on my vanguard I had Heavy Barrier so i could just slug it out at range when dealling with unreachable firing positions. An adept could take barrier and they wouldn't be at a significant disadvantage comapred to their sentinel (I wouldn't want to try run itno melee range with barrier like I've seen some CQC sentinels do with tech armour mind you ;p - but melee is really vanguard's thing anyway xD)

In that respect sentinel's don't seem quite so crazy OP, they simply have a barrier skill in their standard skill bar and it has some additional perks being their class ability and giving them just a barrier without any perks would raise the complaint they're underpowered.



I guess when it comes down to it the real issue isn't the tech armour, it's the skill-spread. They have anti-shield, anti-armour, anti-barrier and crowd control in a single package, when other classes always have a blindspot which they compensate for using their advanced training usually, but advanced training means they have to pick to cover their blindspot OR take a barrier skill

Modifié par RyuujinZERO, 07 janvier 2012 - 11:37 .


#37
Kakita Tatsumaru

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I've got a mixed feeling about this:
-I don't like it because it's one more biotic power the adept can use (how far is the ME1 adept now, where he could use EVERY biotic power and was defined by it during class selection?). It's even more annoying knowing they could just make it all available without the class becoming OP because the number of points to use will still remain the same anyway so you won't have all biotics and powerful ones at the same time.
-I was gonna make a female sentinel Shepard for my second trilogy anyway, so having my own warp bomb is kinda good.

#38
LexXxich

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Sentinel's shtick in ME1 was being a support class, who could use both biotic and tech powers to a medium degree. He lacked access to advanced powers like Singularity or AI Hack, and damage boost was interchanged for recharge time boost in class skill. Lack of weapon skills made him relatively balanced. For such a class, and additional skill that'd give recharge time boost for alternating between tech and biotic powers would be OK.
In ME2, removal of weapon skills made everyone equal in that sphere. So sentinel, with it's base concept intact, went from "jack of all trades, master of none" to "best protection, best protection stripping, solo beast".
Bioware made a mistake, and now they can't get out of it.

#39
ralx22

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I really hope that this "lift grenade" is given a cooldown similar to the grenade powers in ME2 instead of a set limit of uses like the soldiers grenade power in ME3.

#40
The Elder King

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ralx22 wrote...

I really hope that this "lift grenade" is given a cooldown similar to the grenade powers in ME2 instead of a set limit of uses like the soldiers grenade power in ME3.

From what I remember Liara, that had that power in the Sur'kesh mission, had a limited number of grenades. If they'll make the Lift Grenades with a cooldown, they should do the same with the Frog Grenades.
If the LG will have a set limit, I think that maybe we can get new grenades with the ammo or the power cells In the former it will easy to always have access to the LG.

#41
Someone With Mass

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Just give the Sentinel Pull instead.

#42
Spec-Ops

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If the Sentinel went back to being more of a Support/Medic class I would be very happy, the Tech Armour is fine but if there was to be a new ability for the Sentinel it should be more support oriented, not "Lift Grenade", leave that to the Adept. Amplification could have worked in my opinion, I don't see why not. If they made it more supportive i.e. increased the power and recharge for all members of the team including yourself, or slowly started a recharge for your teammates health.

#43
Homey C-Dawg

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Are these lift grenades a biotic power or a tech power? It sounds like a tech power to me, which would mean you won't be able to use it to set up warp bombs since it won't biotically irradiate the enemy. If it's a biotic power, it sounds a little OP.

That's assuming things work like in ME2 of course.

Edit: I just noticed the pic where Liara has lift orb. Is this the same power as lift grenade?

Modifié par Homey C-Dawg, 07 janvier 2012 - 02:08 .


#44
Vapaa

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Homey C-Dawg wrote...

Edit: I just noticed the pic where Liara has lift orb. Is this the same power as lift grenade?


It's an outdated screen, now Liara has Warp ammo instead

#45
Homey C-Dawg

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Vapaä wrote...

Homey C-Dawg wrote...

Edit: I just noticed the pic where Liara has lift orb. Is this the same power as lift grenade?


It's an outdated screen, now Liara has Warp ammo instead


Ahh I see. I'm gonna assume then that this lift grenade is a tech power until I hear otherwise. A lift tech power shouldn't allow for warp bombs.

#46
Vapaa

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Homey C-Dawg wrote...

Ahh I see. I'm gonna assume then that this lift grenade is a tech power until I hear otherwise. A lift tech power shouldn't allow for warp bombs.


I'm pretty sure that it's a biotic power; Sentinel is a tech/boitic class and already has a tech signature poxer (Tech armor) so the other signature power should be biotic

#47
The Spamming Troll

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ive always thought amplification was gonna have some holles. specifically with one of its evolutions. id guess everyone evolved amplification in the sme way, using that one evolution where the cooldown instantly recharges when you switch from biotics and techs. no one wants to be forced to play a certain way, and im sure rotating throw, then cyo blast isnt exactly a reason why id want to use an ability like amplification.

what i really am uninterested in is weapons thats trump abilities. it all started in ME2 with the blackstorm. to me, it seems like an entirely backwards design. i litereally hate the concept of a lift GRENADE. why is it a grenade? why isnt it a biotic power, like LIFT???

#48
Homey C-Dawg

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Edit: Never mind

Modifié par Homey C-Dawg, 07 janvier 2012 - 03:25 .


#49
CroGamer002

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Mesina2 wrote...

And how's that a big loss?



#50
No Snakes Alive

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I'm all about CQC and CC so I guess I'm for it. One of my favorite ME2 builds was Sentinel w/ Flashbangs and the main thing missing from that was lack of balance between Tech and Biotic powers (which took away from the purpose of playing a Sentinel to me, roleplay-wise). These seem like a neat little Tech/Biotic hybrid in themselves already, and with more of a Biotic focus (which balances out with Tech Armor being their Tech exclusive) so that's cool.

I just hope they don't end up being 'just another Biotic power' to throw in the mix. Bioware seemed to be going for a nice sort of synchronicity between Biotics and Tech with Amplification and I hope they aren't straying from that with Lift Grenades. I mean, if I want Biotic comboability, I'll play Adept. I want Biotic AND Tech comboability with the Sentinel.

I wanna be able to Cryo-blast some Lift-Grenaded fools so they shatter from the fall when the grenade wears off. Or I want the grenades to have an amplified effect (no Amplification-pun intended) when used on already frozen enemies that sends them flying upward into the atmosphere, or into the ceiling where they, again, shatter. I'm all 'bout dat shatterin lol.

Oh and also, I think one pre-battle, manually-activated "mode" (Tech Armor) is enough so I'm not too butthurt about losing Amp. Guess we'll see. I wonder what the evolutions will entail.