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Amplification - They got rid of it (sad Sentinel).


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#126
Someone With Mass

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Mesina2 wrote...

Mesina2 wrote...

Mesina2 wrote...

And how's that a big loss?


!!!


It's not.

I thought it was kind of dull, because I can get a shorter cooldown through power evolutions and armor pieces anyway.

#127
TheDarkknight02

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I hope they come out with class vids like they did for ME2. ME3 comes out in less then 2 months and their is still so much speculation on the classes.

#128
No Snakes Alive

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TheDarkknight02 wrote...

I hope they come out with class vids like they did for ME2. ME3 comes out in less then 2 months and their is still so much speculation on the classes.



They better. Not much else in my two decades + of gaming has gotten me as hyped for a game as those class videos did for ME2. If they don't do them for ME3: I AM DISAPPOINT.

#129
TheDarkknight02

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No Snakes Alive wrote...

They better. Not much else in my two decades + of gaming has gotten me as hyped for a game as those class videos did for ME2. If they don't do them for ME3: I AM DISAPPOINT.


I know I used to watch those vids like 20 times a day.

#130
No Snakes Alive

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TheDarkknight02 wrote...

No Snakes Alive wrote...

They better. Not much else in my two decades + of gaming has gotten me as hyped for a game as those class videos did for ME2. If they don't do them for ME3: I AM DISAPPOINT.


I know I used to watch those vids like 20 times a day.



Lol yes! But the week-long wait in between each one was utterly unbearable lol.

Modifié par No Snakes Alive, 10 janvier 2012 - 12:17 .


#131
Biotic Sage

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TheDarkknight02 wrote...

No Snakes Alive wrote...

They better. Not much else in my two decades + of gaming has gotten me as hyped for a game as those class videos did for ME2. If they don't do them for ME3: I AM DISAPPOINT.


I know I used to watch those vids like 20 times a day.


Same here!  And they never got old.

#132
Adragalus

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Someone With Mass wrote...

Infiltrators will have sticky grenades in the co-op.

As for their special power, that's something else.

Would you perhaps be able to PM me their special power...? :whistle: 

I can't wait to see how sticky grenade works, how they brought Sabotage back, and I'm curious how Proximity Mine works too.

#133
Biotic Sage

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Adragalus wrote...

Someone With Mass wrote...

Infiltrators will have sticky grenades in the co-op.

As for their special power, that's something else.

Would you perhaps be able to PM me their special power...? :whistle: 

I can't wait to see how sticky grenade works, how they brought Sabotage back, and I'm curious how Proximity Mine works too.


It hasn't been confirmed or spoken of yet.  I think the safe assumption is that the new unique power is Sticky Grenade, since that's what the multiplayer Infiltrator has and thus far we haven't seen a multiplayer class with a bonus power or a power other than their main set.

#134
Adragalus

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Biotic Sage wrote...

Adragalus wrote...

Someone With Mass wrote...

Infiltrators will have sticky grenades in the co-op.

As for their special power, that's something else.

Would you perhaps be able to PM me their special power...? :whistle: 

I can't wait to see how sticky grenade works, how they brought Sabotage back, and I'm curious how Proximity Mine works too.


It hasn't been confirmed or spoken of yet.  I think the safe assumption is that the new unique power is Sticky Grenade, since that's what the multiplayer Infiltrator has and thus far we haven't seen a multiplayer class with a bonus power or a power other than their main set.

Ah, I misinterpreted. When you said it's something else, I was blinded by excitement and figured you knew.

Regardless, thanks very much for an awesome thread!

#135
Biotic Sage

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Adragalus wrote...

Biotic Sage wrote...

Adragalus wrote...

Someone With Mass wrote...

Infiltrators will have sticky grenades in the co-op.

As for their special power, that's something else.

Would you perhaps be able to PM me their special power...? :whistle: 

I can't wait to see how sticky grenade works, how they brought Sabotage back, and I'm curious how Proximity Mine works too.


It hasn't been confirmed or spoken of yet.  I think the safe assumption is that the new unique power is Sticky Grenade, since that's what the multiplayer Infiltrator has and thus far we haven't seen a multiplayer class with a bonus power or a power other than their main set.

Ah, I misinterpreted. When you said it's something else, I was blinded by excitement and figured you knew.

Regardless, thanks very much for an awesome thread!


You may have interpreted right, I don't know, because that was Someone With Mass not myself who said it was "something else" :P.

#136
Adragalus

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Biotic Sage wrote...

Adragalus wrote...

Biotic Sage wrote...

Adragalus wrote...

Someone With Mass wrote...

Infiltrators will have sticky grenades in the co-op.

As for their special power, that's something else.

Would you perhaps be able to PM me their special power...? :whistle: 

I can't wait to see how sticky grenade works, how they brought Sabotage back, and I'm curious how Proximity Mine works too.


It hasn't been confirmed or spoken of yet.  I think the safe assumption is that the new unique power is Sticky Grenade, since that's what the multiplayer Infiltrator has and thus far we haven't seen a multiplayer class with a bonus power or a power other than their main set.

Ah, I misinterpreted. When you said it's something else, I was blinded by excitement and figured you knew.

Regardless, thanks very much for an awesome thread!


You may have interpreted right, I don't know, because that was Someone With Mass not myself who said it was "something else" :P.

Derp, this is what I get for going on BSN while down with a bad cold.

#137
No Snakes Alive

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Biotic Sage wrote...

Adragalus wrote...

Someone With Mass wrote...

Infiltrators will have sticky grenades in the co-op.

As for their special power, that's something else.

Would you perhaps be able to PM me their special power...? :whistle: 

I can't wait to see how sticky grenade works, how they brought Sabotage back, and I'm curious how Proximity Mine works too.


It hasn't been confirmed or spoken of yet.  I think the safe assumption is that the new unique power is Sticky Grenade, since that's what the multiplayer Infiltrator has and thus far we haven't seen a multiplayer class with a bonus power or a power other than their main set.


Only way Sticky Grenades wouldn't ruin Infiltrators for me is if tagging an enemy with one sends em running back to their buddies with arms flailing before it blows up for some sweet CC action.

#138
Someone With Mass

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It's Lockdown. It only works while you're cloaked and it disables the enemy completely so they can't move or fire. Its evolved form can make the enemy explode upon death, hit two enemies at once or make the target more vulnerable to damage.

That's what I got out of it, anyway.

Modifié par Someone With Mass, 10 janvier 2012 - 01:20 .


#139
Adragalus

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Someone With Mass wrote...

It's Lockdown. It only works while you're cloaked and it disables the enemy completely so they can't move or fire. Its evolved form can make the enemy explode upon death, hit two enemies at once or make the target more vulnerable to damage.

That's what I got out of it, anyway.

Dude, they frickin' explode?

Holy s#!t.

#140
The Spamming Troll

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Biotic Sage wrote...

TheDarkknight02 wrote...

No Snakes Alive wrote...

They better. Not much else in my two decades + of gaming has gotten me as hyped for a game as those class videos did for ME2. If they don't do them for ME3: I AM DISAPPOINT.


I know I used to watch those vids like 20 times a day.


Same here!  And they never got old.


guilty.

#141
Guest_PDesign_*

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Biotic Sage wrote...

Praetor Shepard wrote...

I dunno how much could have changed from when this was taken. Maybe he means Fortitude for Fitness?


They have confirmed that Fitness is the new version of Fortitude.

Do you have source?

#142
squidney2k1

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Eric ****nan wrote...

You just use the power again to turn it off, and detonate the tech explosion like in ME2.



When you deactivate Tech Amor, does that bring up the cooldown timer? That would be kind of lame to have a cooldown when removing  sustainable abilities. :pinched:

#143
RolandX9

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My Sentinel has Lift again?!?

YES!!!Posted Image

Modifié par RolandX9, 10 janvier 2012 - 08:17 .


#144
No Snakes Alive

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RolandX9 wrote...

My Sentinel has Lift again?!?

YES!!!Posted Image


Haha I'm so with you. Sad Sentinel my ass; my Sentinel's ecstatic. Sounds like the ultimate CC option for an Assault Sentinel (yours truly) AND the perfect off-cooldown combo starter for a Caster Sentinel. Win win if you ask me.