This is really getting further and further out of topic. I also found some of your posts conflicting with each other. I'll try to outline most of the issues, and hopefully it wil clear things up :
- With Diablo, even in single player, you do min-max to a certain extent, in the form of skill choices. Yes, you can add talent points in various different skills without focusing on any of them, but would you ever be as effective as a player who focuses on select few of skills and boosts them up? One example, I remembered fondly when synergy mechanics was introduced, it made the popular and flexible tri-element sorc build obsolete, because the flexibility offered by tri-element is just not enough to compensate for the overwhelming damage advantage gained by following skill synergies. Tons of other examples with all different classes.
- You mentioned that Diablo gives tons of gear to choose, while DAO needs certain gear to shine. Well, in Diablo there are only select few of gears prized above the others, yes? Some gears with multiple slots are even preferred over the game's designated class-specific armors for example. Isn't that min-maxing?
With DA, you do NOT need to use the best gears to complete the game even on hard. I finished hard difficulty WITHOUT buying even a single gear from the merchant, because I wanted to import my character into DA:A with as much gold as possible. Also, I didn't have the privilege of even a single overpowered DLC items, as I only owned the basic game at that time, not even Stone Prisoner DLC btw, as the copy I had was a used copy.
You mentioned Arcane Warrior as an example even. Hell, if at all, Arcane Warrior is the character subclass that depends the LEAST on gear. From the 2 Arcane Warrior sustains alone, without any single gear, you get a whopping 25% dodge, 75 mental and physical resist, a plethora of armor, defense, attack bonuses, and more importantly, 75% (!!!) spell resists, that's before any gear and other sustains you have on ... If at all, it is less dependent on expensive gear than regular tanks. Even your best weapon and shield are both free from drop!
- You also mentioned that in diablo multiplayer (and also if I may add, in PVP, good luck beating a hammerdin with any kinds of hybrid paladin build, much less a PVE build) you are expected to min-max. Well, this corresponds well to what I said earlier on my post way above that it is the same thing in DA , i.e. :
--
You do not need to min-max at all to beat DA even in hard difficulty, the game is beatable enough without min-maxing gears or stats.-- I mentioned again, just like in any other RPG including Diablo or any PCRPG really especially MMORPG, if you want to group up with other party members, min-maxing is going to give you a better performance because in a group it is better for each member to do one thing and one thing alone as optimum as possible. When playing solo, then you will want to consider all stats too because you would want to fill all roles in a single character. This applies to any RPG, Diablo, DA, MMORPG ever since Everquest, WoW, SWTOR etc etc.
In DA, during solo runs, a rogue for example, would prefer dex build over cun build because of all the defense bonus it offers, something that is crucial for solo runs as you're taking the damage and won't be backstabbing most of the time. In party runs, a more min-maxed cun rogue will deal more damage and more backstabs than a dex rogue. It is also more squishy, but in a party why bother about incoming damage, most of them should be taken by your tank anyways. Backstabs which favor cun over dex is also much easier to do in a party anyways with enemies exposing their backs to your rogue. This is the same with any other classes really.
Again, other DA examples, why does a lot of people diss Reaver spec as the weakest among all Warrior specs? Because Reaver offers utility, it has some healing, it has some damage, it has some CC. Why is it suboptimal during party play? Because it tries to offer all things but the other 3 specs offer it better. Why is it more appealing of an option during solo play? Because it offers everything in one package, something that's crucial in solo play.
Heck, to illustrate your point, by using warriors or rogues at all in DA, you are straying away from min-maxing. No party combo beats the effectiveness of a spell-immune tank + 3 mages.
I hope this clears up your conflicting arguments. And let's not delve into other genre such as RTS and MOBA, they have their own mechanics and does not relate at all to RPG min-maxing.
Modifié par MizarAlcor, 16 janvier 2012 - 04:46 .