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Defense Bug?


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#1
Guest_Nizaris1_*

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 Now i am playing 2HWW, even with low Dex, she block many attacks than W&SW with high Dex and buff on.

I think it is a bug. It is because you see, 2HWW have no defensive talent at all, only rely on Dex for defense, but she block most of attacks on her. Or is it the animation fool me?

I use to play W&SW, rarely blocking attacks in most combat even with high Dex and Shield Defense and Shield Wall buff. Sometimes avoid attacks, rarely blocking attack, mostly get hit.

I put Dex on 2HWW because chance to hit and defense, put much Con don't do anything good if got hit many times. So to my suprise she block many attacks from enemies, i see a rogue failed to attack her about 5 times before actually hit her. 

Now i start to question guides saying 2HWW must ignore Dex, because i play 2HWW many times before but never finish because i hate to see the loading screen (the character  fall in battle many times), so i change play style and put more Dex,  with Dex from 17-20 she can survive many attacks (in HN origin, and Ostagar) even W&SW don't do that with the same ammount of Dex and buff on.

Modifié par Nizaris1, 07 janvier 2012 - 06:34 .


#2
ncknck

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Thats too generally worded. The way it goes tanks get hit more because they taunt, redirecting aggro on themselves. From other party members. Who in turn are not get hit at all, regardless of dex. And thus can focus on increasing offensive stats like Str.

#3
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On paper, yes, practical, no.

Alistair is not a good tank at all, he fall easily, his starting Con is 13, Dex 17, and his buff only deflect missiles. So no, when he fall, PC will fall if have no defense. Up to Lothering, Alistair only level up 3 times, so 9 points not enough to invest either in Dex or Con for him, don't really give any meaning...

Even if we put more Con and Dex on Alistair from Ostagar to Lothering, still not enough to hold aggro, he will need health poultice too much to keep him alive. if playing PC Warrior/Rogue, there is no healer in the party, you only have Dog and Morrigan (non healer mage), so early on, it is all fail. Morrigan have no AoE spell other than Mind Blast early on, no one have AoE except if you are a Mage who can get either fire Ball or Cone of Cold early. dog maybe have AoE stun, but all these AoE stuns are just for Alistair have a time to drink potion.

After Lothering, you will be busy to keep Alistair alive, and yourself too. That what will happen. i have play this many times.PC must have own defense, cannot rely on tank. No matter what class PC is, must have enough defense. for 2 HWW who don't have high Dex, there will be a problem, when Alistair fall, then you will suck...

AoE for 2 HWW is at level 10, if you are fast enough to level up, at Lothering you will be at level 7...so 3 more level to get 2 Handed Sweep, it is too far away...wich means you must go against mob before getting that.

Anyway, the topic is about defense bug i encounter, still, 2 HWW do more blocking than W&SW, of course she don't deflect missiles as Alistair do, but she block more melee attack than W&SW even with low Dex.

Modifié par Nizaris1, 08 janvier 2012 - 09:22 .


#4
ncknck

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Alistair is not a good tank at al

Well it looks like your tank builds are just not thought out. Leading to see my first post. Never invest in CON, and at the beginning of the game invest in STR exclusively, to get Alistair to 38-42 str ASAP, so he can wear heavy/massive armor. Then go straight for shield wall and taunt. His damage reduction will skyrocket, and he becomes immortal, with an odd potion here and there. Thats it. Other points go in dex.

There is a fixed drop heavy armor set in Lothering. And/or Blood Dragon Massive armor set, but thats just overkill, as well as other DLC items imho, that early in the game.

#5
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Assuming he survive to get all that. Like i said, on paper it is cool, but practically no. Reason ;-

1. Alistair is weak in Ostagar, 20 Str, 17 Dex, 13 Con
2. he will level up 2 times in Ostagar, giving 6 attribute points to invest in any of the 3 very low main attribute
3. he level up once in Lothering giving 3 points to invest
4. 9 points didn't give any meaning for his survival early on.

if the 2 HWW PC don't have any defense, the set up will suck. Alistair can't hold the mobs early on. Yes there is Heavy Chainmail loot in lothering, need 22 Str to wear, by means 7 points to invest in his Con or Dex in which didn't make any difference. after Lothering, the enemies are stronger, Alistair will suck at tanking, he fall in less than 10 seconds with Threaten on. PC and other party members can't do anything.

If PC only Str oriented 2 HWW with no Dex, then PC will have trouble when Alistair fall. You have to make sure Alistair drinking potion each seconds, pausing the game each time.

Furthermore, there are enemies that have special ability that can strike out low Con opponent. If you are facing Revenant, without high Dex and Con, your 2 HWW will have trouble, and must drink potion every seconds...or dead in less than 5 seconds. Don't say "oh you don't have Wayne in your party", she also dead being pulled by the Revenant.

You said, pump up Str for Alistair early on? with low Dex and Con, Alistair dead...get grabbed by Orge in Ostagar

I hate to play in standard order....i like to explore everywhere i want, for example, going to Denerim or Orzamar after Lothering, so Alistair will suck at tanking, when Alistair suck, PC 2 HWW will suck if don't have high Dex

#6
Lemina Ausa

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I dunno if ultimate edition made the game easier - I definitely don't recall it being so easy when I played 2 years ago, but right now my alistar doesn't die all that quickly and my warrior isn't even using plate - she's wearing leather, and she seems to get by well enough on normal mode if something decides to hit me instead of alistar. Of course, being dual wield means I have a good amount of dex so that might have made a difference, but anyway, except for that time fighting *spoiler*







flemeth at the hut. She would 1 shot him with that bite move unless I had heal and group heal up + regeneration on alistar beforehand AND he was at 4/5 health when she started the bite








*spolier end*
alistar can usually handle himself fine just dropping points in strength/dex (I did 2/1 str/dex, sometimes 1/2 str/dex depending on my mood) until he can wear massive armor. Note this is in normal, hard and above might be different.

Modifié par Lemina Ausa, 09 janvier 2012 - 12:14 .


#7
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Alistair is not a good tank early on, but he is okay when in higher level. Maybe because i myself playing different class before, so i don't notice it. Since i am playing 2 HWW now, relying on Alistair to tank early on is bad...

Perhaps i am wrong, perhaps 2 HWW is just not for me, even my current game now i still not satisfied. More Dex give her more survival but damage dealing is not great, better play as W&SW who can deflect missiles, i feel lost...maybe i want to start a new game with different set up for 2 HWW.

By far, i can say W&SW is the most balanced warrior class, but boring. DWW and 2 HWW are interesting but hard to set up.

#8
ncknck

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Well that party just screams of mislevelling. Wynne dying?? If it obviously isnt working very well its high time to rethink the strategy. Because, you know, other people have played this game too, and they are not stupid either. For the record i have completed it on Nightmare potionless. ( ok i did drink health potions until Morrigan got her lvlup and got heal, im not a masochist). Not that is it any kind of an achievement, most MMOs are much much more difficult.

I can even tell you why the 2H has the best survivability with any dex, would be the same even if playing against humans. He simply is the lowest priority target! Noone wants to attack him, since his impact on a battlefield is minimal. Online, these guys just run around begging someone to attack them, its rather funny.

Why for example does Alistair have Treathen in Lothering, if he took threaten he was not beelining for Wall or Taunt, and soon to come armors with str reqs. And his shield bashes arent getting any better from all those con points either. It all adds up. I dont know what difficulty you are playing, but Nightmare is not so forgiving anymore. One thing is certain, tank dead = bad.

#9
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I always play normal....

Shield Wall only need 20 Str, if pursue Shield Wall first, then must forget Threaten , Precise Striking and Taunt in the first 3 level up for Alistair. Without these "attracting enemy" talent, he is not a tank, enemy just target random, even the temporary mage...but if taking these, he don't have other must need talent for a good tank in the first 3 level up. That is the dilemma. The starting talent and attribute for him as a tank is just bad in the beginning.

As i stated in the first post, my last 2HWW blocking more attack than him. By the way i just scrap the last one and create a new game. lol

Now i am trying, 2 Str, 1 Any for each of my new 2HWW level ups, and i want to see what happen.I think i will still invest on Dex, but not more than 26 (+4), or maybe 16 (+4).

edit : yes, tank dead= bad, that is why i don't like this old game mechanic anymore, i like versatile independant game. My previous playthrough is no such spec, each character are independant, and my PC is W&SW independant.

Modifié par Nizaris1, 10 janvier 2012 - 06:40 .


#10
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argh...i just can't go on with 2HWW anymore...it just doesn't suite me, the game and the strategy will be rigid, forced to play with that and that type of playing, not versatile, have no freedom

Weapon and Shield Warrior suite me, have freedom to put in attributes, freedom in gameplay, i can make her to be like i want her to be. can be made a tank type, assault battery type, magical warrior type, mindless berserker type, cool leader type, cunning warrior type...anything.

2 handed weapon warrior is rigid, forced to pursue 40 STR to be effective and shine, or else she just a dumb fighter with slow attack, no defense, rely on special attack in which need high willpower, rely on tank and party member support, can't stand alone. 

Modifié par Nizaris1, 11 janvier 2012 - 06:41 .


#11
MizarAlcor

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Some suggestions for your situation, if I may :

For Alistair or any weapon+shield tank party member you are using :
- I don't usually take Threaten early in the game. Threaten only increases threat based on your damage dealt, something which Alistair won't have plenty early on in the game especially that you will have to increase both Str for armor and skill requirements and Dex for tanking. Later on during late game, it can help especially that Alistair can start dealing some damage even as a tank.

- So first, I take Taunt right away. Taunt alone should be sufficient to withhold aggro from all your other party members' damage and healing as it is an equivalent of dealing 300 damage every application, something that is impossible for your other party members during that early stage in the game. After Taunt, you shouldn't find any enemies attacking your other party members, and obviously always lead the charge with the tank on most fights to initiate aggro.

- Now, after we took care of aggro, survivability. Start getting Shield Wall + Shield Expertise. This should get you fine for most battles except for the most difficult of boss battles during early game. Give him the heaviest armor you can find, as not only the defense bonus from heavier armors would help, but wearing heavier armors increase aggro from enemies. In my experience, just having Shield Wall + Shield Expertise upgrade and giving just the basic Heal spell (not even the Regen spell was needed) to Morrigan or Wynne got me fine through the most part of the early game without excessive potion use or tank deaths.

- Especially early game, in my experience, most of near-death situation for my tank comes not from regular damage from mobs, but more from special attacks or spells used by bosses and minibosses. For this, early game gear or stat allocation won't help you much more in that regard, and you would want to depend more on crowd control skills to prevent such deaths. By the time you face your first hardest bosses during early game (depending on your choice which main quest to do first), you should have had enough points to generally get at least two CC abilities, such as Cone of Cold or Paralysis Explosion (Glyph of Paralysis + Repulsion) or Force Field, plus any other CC abilities your melee characters may have.

- For stats, simple. No investment in Con at all. Enough Str to wear the heaviest armors and take crucial skills, then Dex all the way.


For your 2H character :
- The 2H warrior is more intended as a utility character moreso than a full damage character such as DW warrior, much like the archer, dex rogues, and CC mages, especially with its knockdown immunity with Indomitable sustain and various knockdowns. For example, in fights such as dragon bosses where your rogues and DW warriors will get knocked down a lot, my 2H party member will tend to outperform the DW warrior or rogue in damage due to knockdown immunity, even though the DW warrior and rogue are supposed to deal more damage on paper.

- IMHO, there is no need to invest on dex for the 2h warrior. On a specific fight that you mentioned i.e. a Revenant, even on the earliest couple of Revenants in the early game, a single pull will not instantly kill even my mage, which has zero investment in con or dex. After a pull, the Revenant will usually turn towards the mage and may then finish that mage, this is why I usually reserve a Taunt that will usually turn the Revenant back to Alistair. Not to mention, the first Revenant I faced was the one located inside a larger area with quite a lot of obstacles (is it a spoiler to post a location of a sidequest boss such as a Revenant?) meaning that : when pulled my mage would get stuck at an obstacle rather than in direct melee range of the Revenant, and also that the Revenant has to dance around the obstacles trying to reach my mage in melee giving her time to get up and flee and kite the Revenant.

- Some people prefer to beeline for 2H sweep right away with their 2H warriors, I myself prefer to get Indomitable first for the priceless knockdown and stun immunity it gives, and especially seeing that most of the harder big boss battles will have you deal with some sort of knockdowns and stuns, often times wiping your character during the knockdown or stun period if not prevented.

- I myself don't find any need to invest in much willpower at all. The sustains I will use for most part of early-mid part of the game are merely Indomitable and probably Precise Striking, leaving enough willpower for some skills even in early game. I don't use Berserk until I have enough points to get the Constraint passive to reduce the hefty stamina drain, and also I don't use Powerful Swings until I get end-tier weapons, both won't happen during early game.

- Also unless you really need it or during late game, refrain from using massive armor on your DPS 2H warrior as the fatigue penalty will penalize your stamina very significantly and as I mentioned earlier, Taunt was enough for my tank to keep all aggro on him in early game.

#12
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Thanks, but like i said above, 2HWW is rigid, no versatility, as you mentioned, everybody will play 2HWW like yours did, that is the only game-play for 2 HWW.

1. forced to pursue 40 Str (and above) before really effective and shine
2. need high willpower like mages and rely on special attack
3. rely on tank and party member support, can't stand alone
4. only do one thing and one thing only

That is because of these min max attribute things such as "no Dex at all", "no CON at all"...but for W&SW i have more freedom to shape the character.

I put Dex on 2 HWW and see she block more melee attacks than W&SW but damage is not great. But if ignore Dex at all, she can't stand alone, and doomed to particular game-play only. It is not fun.

In my personal opinion, Indomitable is supposed to be tank talent, because what good of a tank who got stunned and knocked down every time by mobs? Alistair will be a sitting duck before reaching level 12.

Modifié par Nizaris1, 12 janvier 2012 - 04:12 .


#13
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double post, sorry.

Modifié par Nizaris1, 12 janvier 2012 - 04:15 .


#14
ncknck

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i dont think on normal it matters. Just change strategy for more tankage. and level whatever is cool. But tankage is an instrumental strategy in DA, dont think it can be changed. Thats how it works, and tbh its better than in previous Bioware games.


As for 2H warrior.. well, most, if not all, classes in DA are MMO rip-offs. Which is a good thing, it adds proven depth, and strategy. Whats not so good is that application field in DA is not at all the same. Take the archer, It is a PvP character. He two-shots mages. 1st stun shot, 2nd kill shot. But in DA there are no dangerous mages. It is also a boss killer (only suicidal daggers approach an MMO boss) but in DA, bosses are weaklings, and daggers make short work with them. So very little of his utility is present in the game. Same with 2H. Its a fun character with many application fields, none of which are present in DA. So he simply cant do anything he was designed in the first place. ( Like Arena, mass levelling, general bullsh*tery, boss killing, pvp, scout, etc)

#15
MizarAlcor

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As for the min-maxing attribute limiting versatility, well, that's the gist of min-maxing : you would pick the single most optimum attribute distribution to achieve the best result. A min-maxed character attribute distribution for ANY build is not going to provide any freedom to build the character. For example :
- A min-maxed weapon and shield warrior for tanking is always going to be built with just enough str to wear top armor and skill requirements, rest in dex. A DPS one is only going to put enough dex to take all weapon and shield talents, rest in str. One build for each.
- A min-maxed DW warrior, ones using DW daggers would just put enough str to wear top armor, while ones using DW full weapons will just put 30 or 36 dex then rest in str. One build for each.

Now, I am not saying that min-maxing is bad, in fact you need flexibility for certain situations such as solo run where you would be doing the work of the whole party (need to DPS, need to survive, need to CC) by yourself, the player character only. In this case, min-maxing is not the best idea, and utility takes priority over pure dps or pure tanking. This is also why during warrior solo runs, the Reaver specialization which is more utility-based compared to the other 3 warrior specs, would be more appealing while it is not a very popular pick for warriors played in the full group with other party members. You also may need to add some dex for any warrior specs during solo runs to survive, as probably more willpower than non-solo runs to compensate for needing to always have some emergency CC available, and so on.

Another example, a min-maxed melee rogue would spec cun as in ideal condition it will always deal more damage than a dex dagger rogue. That min-maxed cun rogue would work very well in a party because he doesn't have to take damage as there is another member that will tank for him and another that will heal him if he aggros. Cun rogues also depend more on backstabs than dex rogue, something that is easy to achieve in a party with a tank that will face the enemy away from him, exposing their backs for him to backstab. That same min-maxed rogue however, is going to have more of a hellish time in a solo run than a dex rogue however, because now he will have to take all that incoming damage himself, and he can't rely on backstabs as much because all enemies will face towards him most of the time. Basically what I'm saying is, min-maxing and versatility /flexibility are alwyas on the opposing side of the spectrum, can't have both for any characters, not just 2h warriors. A min-maxed character do best on one thing and one thing alone, and that's why he will need other party members. A non min-maxed character is not going to perform at a single task better than a min-maxed one, but he can do several things at once and not depend on other party members.

You mentioned yourself that the damage for a dex-heavy 2H is not great but survivability is decent. Same can be said for weapon and shield.
A tanking (just enough str, rest dex) is only going to have meager damage from the four weapon and shield attacks as they draws from str. Your mainhand weapon is only going to do decent damage when using daggers, which draw half of its damage from dex unlike other 1H weapons.
A full-str DPS weapon and shield is going to have quite good damage from the shield attacks and also from the 1H mainhand weapon, but then it will have a rather meager defense. It will also never outdamage a full-str DW or 2H. It can even still be stunned during fights, while a 2H using Indomitable will keep DPSing. Speaking about Indomitable, it is one of those talents where you may not see its benefit in every fight, but when you do, it may outperform other DPSers due to knockdown/stun immunity as some of the harder boss battles in the game usually have some sort of knockdowns and/or stuns, removing significant DPS from any melee without knockdown/stun immunity or even wiping the whole party in some cases.

Modifié par MizarAlcor, 12 janvier 2012 - 06:24 .


#16
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it is because DA:O is still using old game mechanic--->tank, dps, nuker, hybrid, so the player is forced to min-max the attribute

The game have become how far the damage the character can deal on enemy.When it fall to that, the game become boring. The player will keep on investing the same attribute each level up. max STR for Warrior, max Dex or Cun for Rogue, max Mag for mage...up to the end. For role-playing, it is bad, because while the player need power in battle, but also need to engage in persuasion and many other things in the game. Realism reduced because of it. You see samurai, they are two handed weapon fighter, heavy troop in the army, but they also dexterous...medieval knight also, they not just be in the battle to bashing up everyone, they are skillful, evading attack, parrying and dodging, and so on...

Unless the player already play the game to the finish for the first time, new player will have problem with the surprises, such as have to run solo in certain mission, certain mission need the character to be in certain condition and so on. If the player already finish the game, sure the player know what and what to be done on their character. For example, before entering the Fade, first time player don't know about what happen in the Fade, so they are not prepared, for experienced player, they already prepared for the Fade, min max attribute, weapons and armor, and potions, talents and specializations for surviving in the Fade.

#17
Lemina Ausa

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Nizaris1 wrote...

it is because DA:O is still using old game mechanic--->tank, dps, nuker, hybrid, so the player is forced to min-max the attribute



Err, not sure what you're trying to say, but min-maxing in any game will always exist, old system or new system, as long as they have stats you can add. Even a story heavy rpg like planescape: torment that allows you to evade almost all combat has min/maxing in the form of getting the most out of conversations and avoiding combat.

Even if they didn't have stats, you can still min/max equipement and other areas. As long as its a game, there is always a way to maximize effeciency.

#18
MizarAlcor

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Technically a player is not forced to min-max. This may be a subjective comment, but to be honest the game isn't that difficult, especially if compared against all the older Bioware Infinity Engine games (Baldur's Gate series, Icewind Dales, Planescape) to merit the need of using all min-maxed party members for the encounters. You would be able to beat the game fine with characters that are not min-maxed even on hard difficulty (if you are familiar with PCRPG before) or normal (if you are new to the PCRPG genre). Otherwise, if a player needs to use perfect min-maxed characters just to beat the game normally, there won't be anyone capable of doing solo runs and so on.

And by the Fade, I may not be able to talk into much details due to being a no spoiler forum section, but assuming we're talking about Broken Circle Fade, if at all, is the part of the game where min-maxing is needed the least imho. The forms attained within allows you to solve obstacles no matter what character class you are. I did it first time with a mage character and due to stat allocation of a mage, coupled with the way I didn't use my mage spells and only depend on the forms'  spells, makes it the worst possible choice of character to solve the whole Fade, yet I finished it without need of excessive numbers of reloads.

Modifié par MizarAlcor, 14 janvier 2012 - 04:30 .


#19
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Lemina Ausa wrote...

Nizaris1 wrote...

it is because DA:O is still using old game mechanic--->tank, dps, nuker, hybrid, so the player is forced to min-max the attribute



Err, not sure what you're trying to say, but min-maxing in any game will always exist, old system or new system, as long as they have stats you can add. Even a story heavy rpg like planescape: torment that allows you to evade almost all combat has min/maxing in the form of getting the most out of conversations and avoiding combat.

Even if they didn't have stats, you can still min/max equipement and other areas. As long as its a game, there is always a way to maximize effeciency.


That is not entirely true, you see Diablo 1 and 2 (it is an old game), the player need all stats, no min max, because if min max the character will become a problem. If you are playing Sorceress, you need mana and magic, you need armor and health for survival. Sorcerer also can wear armor and going melee with Enchant, Frost Nova, Frost Armor and so on.You also need dexterity to evade enemy attacks.the same goes if you are playing Paladin, you also need mana and some magic, so eventually you will invest in all stats. Even Barbarian need more mana and mana regen to activate his special skill.

diablo also give a wide variety of armors, weapons, gears, items for the player to choose. The player have freedom to customize their character. Unlike in DA:O in which "you must wear this or that to get this or that attribute and effect" in min maxing. For example, Arcane Warrior must have certain stats, armor, weapon and gear (in which mostly expensive) to become the most succesful character, or he/she is broken.

I just wonder, what actually the standard spec for each class in DA:O, i mean the developer spec, not what fan guide spec. If auto level up, i see it is like random.

Modifié par Nizaris1, 15 janvier 2012 - 06:52 .


#20
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MizarAlcor wrote...

Technically a player is not forced to min-max. This may be a subjective comment, but to be honest the game isn't that difficult, especially if compared against all the older Bioware Infinity Engine games (Baldur's Gate series, Icewind Dales, Planescape) to merit the need of using all min-maxed party members for the encounters. You would be able to beat the game fine with characters that are not min-maxed even on hard difficulty (if you are familiar with PCRPG before) or normal (if you are new to the PCRPG genre). Otherwise, if a player needs to use perfect min-maxed characters just to beat the game normally, there won't be anyone capable of doing solo runs and so on.

And by the Fade, I may not be able to talk into much details due to being a no spoiler forum section, but assuming we're talking about Broken Circle Fade, if at all, is the part of the game where min-maxing is needed the least imho. The forms attained within allows you to solve obstacles no matter what character class you are. I did it first time with a mage character and due to stat allocation of a mage, coupled with the way I didn't use my mage spells and only depend on the forms'  spells, makes it the worst possible choice of character to solve the whole Fade, yet I finished it without need of excessive numbers of reloads.


I also can finish the Fade and without reload at all, that is after i finish the game for the first time. Which means i know what is in there, what to get things in there and how to get pass everything there.

The first time player of Warrior class (or maybe second time or third time after previous fail) will invest in Cunning in believing it will give armor penetration and boost up persuasion, but actually Warrior only need 16 Cunning if really want to boost persuasion through Coercion. amor penetration is not important at all and not worth to invest in because of the small value so to speak for Warrior class in min maxing set up. Cunning is only good for Cunning Rogue with lethality. But the game DIDN'T tell you that. The game tell you Cunning will give armor penetration and boost up persuasion.

It is a disaster for player who didn't know or read spoilers, guides, DA:O wiki and so on.  The attribute allocation have been set up for min maxing on each class.

Another confusion is strength, it is said that "it is also CRITICAL for Rogue", now the first time i play Rogue (without refer to guide and spoiler), i thought strength give CRITICAL damage/hit for Rogue, you see...

However, this discussion have going far from the topic, i just want to tell that 2HWW do more blocking enemy attack than W&SW or the animation fooled me, i think it is a bug

#21
Lemina Ausa

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Nizaris1 wrote...


That is not entirely true, you see Diablo 1 and 2 (it is an old game), the player need all stats, no min max, because if min max the character will become a problem. If you are playing Sorceress, you need mana and magic, you need armor and health for survival. Sorcerer also can wear armor and going melee with Enchant, Frost Nova, Frost Armor and so on.You also need dexterity to evade enemy attacks.the same goes if you are playing Paladin, you also need mana and some magic, so eventually you will invest in all stats. Even Barbarian need more mana and mana regen to activate his special skill.

diablo also give a wide variety of armors, weapons, gears, items for the player to choose. The player have freedom to customize their character. Unlike in DA:O in which "you must wear this or that to get this or that attribute and effect" in min maxing. For example, Arcane Warrior must have certain stats, armor, weapon and gear (in which mostly expensive) to become the most succesful character, or he/she is broken.


You CAN min/max in diablo. Just because that game lets you do anything doesn't mean there isn't an effecient way to go about doing a particular role. You can min max as a nuker as a sorcerer by having large amounts of magic and enough strength to wear certain armors, or if you'd prefer to go melee sorcerer, min max that way. Then you can min/max by chosing specific gear that boost the attributes you desire, and throw away everything else. I most definately min/maxed in diablo 1 and 2 back when I played.

Like I said, any kind of rpg will have some form of min/maxing, no matter what. Its unavoidable. If you're saying some rpgs don't require you to min/max to be effective but dragon age does, then yes, I agree with that - although you can just knock the difficultly down to easy, easy mode should be possible even if you don't add stats optimally.

Modifié par Lemina Ausa, 15 janvier 2012 - 10:43 .


#22
Guest_Nizaris1_*

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Ofcourse you can min max in Diablo 1 and 2 if you want to, but if you play solo you will have problem, you can't survive and will always be revived back in the camp, i know i play Diablo 1 and 2 for hundreds of time back then. You only min max in Diablo if you play multiplayer and have a team, and set up who will play a tank, dps and nuker. As i said, it is an old mechanic.

The same if you play Warcraft 3, you only min max if you play DotA, but if you play the RPG, you don't need to min max, it is not a requirement to min max your character in Warcraft campaign.

In DotA, yes, because you play in a team, but because of it is old mechanic, no one want to play tank anymore, because no one want to fight a tank, it is a waste of time fighting a tank, whoever play tank will play alone begging someone to attack him/her. So latest DotA heroes are mostly hybrid, hero creators mostly don't create a tank or nuker. And now there is DotA 2 and LoL in which have different system.

i tell you, DotA is the game that this old mechanic goes to it's peak. Today, no one want to see the same thing in games, because it is typical. Players want something different. Surprisingly, DA;O come out with the same old mechanic while people don't play DotA anymore.

So i hope DA 3 will come out with something different.

You know TOR (The Old Republic)? Of course new gamers prise it high (beta testers), but for old gamers (or anyone who used to play Diablo, DotA, Wow), it is a meh...TOR also fall in the same old typical mechanic...although some character have different class name like Juggernaut, they call it Juggernaut but old gamers call him TANK. lol

Modifié par Nizaris1, 16 janvier 2012 - 03:32 .


#23
Lemina Ausa

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I think we have different definitions on what min/maxing is. You most definitely can min/max in diablo 1 and 2 in solo play, you'll just have to maximize in the way for solo play. My definition of min/maxing is maximizing efficiency, not necessarily pumping everything into a stat, but adding enough to less desirable stats to satisfy requirements and maxing out the ones you want. There is no tank or healer in diablo, everyone just does damage, are we talking about the same game? If we're talking about solo, a sorceress in D2, for instance, can just dump a heap of points into frozen orb, some token lightning spells like static field and some others, and do perfectly fine just teleporting away from danger, throwing orb to slow and some other spells. And the fact that you have mercs in D2 makes it even easier to solo. My point is, any kind of game with stats will have an optimal, most effecient route to go, and this is unavoidable.

But I think we've strayed far enough from the topic and its not even dragon age related anymore, so I'll just leave it as this. -_-

#24
MizarAlcor

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This is really getting further and further out of topic. I also found some of your posts conflicting with each other. I'll try to outline most of the issues, and hopefully it wil clear things up :

- With Diablo, even in single player, you do min-max to a certain extent, in the form of skill choices. Yes, you can add talent points in various different skills without focusing on any of them, but would you ever be as effective as a player who focuses on select few of skills and boosts them up? One example, I remembered fondly when synergy mechanics was introduced, it made the popular and flexible tri-element sorc build obsolete, because the flexibility offered by tri-element is just not enough to compensate for the overwhelming damage advantage gained by following skill synergies. Tons of other examples with all different classes.

- You mentioned that Diablo gives tons of gear to choose, while DAO needs certain gear to shine. Well, in Diablo there are only select few of gears prized above the others, yes? Some gears with multiple slots are even preferred over the game's designated class-specific armors for example. Isn't that min-maxing?

With DA, you do NOT need to use the best gears to complete the game even on hard. I finished hard difficulty WITHOUT buying even a single gear from the merchant, because I wanted to import my character into DA:A with as much gold as possible. Also, I didn't have the privilege of even a single overpowered DLC items, as I only owned the basic game at that time, not even Stone Prisoner DLC btw, as the copy I had was a used copy.

You mentioned Arcane Warrior as an example even. Hell, if at all, Arcane Warrior is the character subclass that depends the LEAST on gear. From the 2 Arcane Warrior sustains alone, without any single gear, you get a whopping 25% dodge, 75 mental and physical resist, a plethora of armor, defense, attack bonuses, and more importantly, 75% (!!!) spell resists, that's before any gear and other sustains you have on ... If at all, it is less dependent on expensive gear than regular tanks. Even your best weapon and shield are both free from drop!

- You also mentioned that in diablo multiplayer (and also if I may add, in PVP, good luck beating a hammerdin with any kinds of hybrid paladin build, much less a PVE build) you are expected to min-max. Well, this corresponds well to what I said earlier on my post way above that it is the same thing in DA , i.e. :
-- You do not need to min-max at all to beat DA even in hard difficulty, the game is beatable enough without min-maxing gears or stats.
-- I mentioned again, just like in any other RPG including Diablo or any PCRPG really especially MMORPG, if you want to group up with other party members, min-maxing is going to give you a better performance because in a group it is better for each member to do one thing and one thing alone as optimum as possible. When playing solo, then you will want to consider all stats too because you would want to fill all roles in a single character. This applies to any RPG, Diablo, DA, MMORPG ever since Everquest, WoW, SWTOR etc etc.

In DA, during solo runs, a rogue for example, would prefer dex build over cun build because of all the defense bonus it offers, something that is crucial for solo runs as you're taking the damage and won't be backstabbing most of the time. In party runs, a more min-maxed cun rogue will deal more damage and more backstabs than a dex rogue. It is also more squishy, but in a party why bother about incoming damage, most of them should be taken by your tank anyways. Backstabs which favor cun over dex is also much easier to do in a party anyways with enemies exposing their backs to your rogue. This is the same with any other classes really.

Again, other DA examples, why does a lot of people diss Reaver spec as the weakest among all Warrior specs? Because Reaver offers utility, it has some healing, it has some damage, it has some CC. Why is it suboptimal during party play? Because it tries to offer all things but the other 3 specs offer it better. Why is it more appealing of an option during solo play? Because it offers everything in one package, something that's crucial in solo play.

Heck, to illustrate your point, by using warriors or rogues at all in DA, you are straying away from min-maxing. No party combo beats the effectiveness of a spell-immune tank + 3 mages.

I hope this clears up your conflicting arguments. And let's not delve into other genre such as RTS and MOBA, they have their own mechanics and does not relate at all to RPG min-maxing.

Modifié par MizarAlcor, 16 janvier 2012 - 04:46 .


#25
ncknck

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I cant believe what im reading here. Especially bits about Diablo2, and that it had no minmaxing.

But i agree, a well-build smiter tank with lots of invested mana points was critical for every party seeking fast and easy xp. DA:O totally copied that.

That is all.