There is no set limit, however you will eventually find one. Moderation is always key, but it depends on number of players and if there are players actually in those areas, contents of those areas ( objects ), and a hundred other factors. Generally if you need max of one thing, you have to steal some resources from something else to make it work right.
The developer of the feature said its possible to do the one, but doing both ( creating and deleting ) would involve revamping much of the engine to get that working right. It was one of those - "this is kind of easy so lets see what happens type of things". Deleting would orphan objects/memory, hence the warning. Not really heard of many folks putting this to use yet, but has a lot of potential.
Note that referring to areas is odd, they will all keep the old tag, and it seems like the you have to refer to them by the index. ( ie bytag( "somearea", 1 ) and then next duped area by bytag( "somearea", 2 ) type of thing ). I think i heard a user complaining the new area uses the lowest number and the original area moves up one number but never verified that. I store references on an object in module ( waypoint works good for this ), so i kind of sidestep all of this.
Modifié par painofdungeoneternal, 07 janvier 2012 - 04:47 .