What pecentage of ME3 gameplay is shooting in corridors?
#76
Posté 08 janvier 2012 - 01:36
#77
Posté 08 janvier 2012 - 01:37
legion999 wrote...
Wulfram wrote...
Gh0st_00 wrote...
Thank you, that's something I don't understand. Why do people insist on calling it an "energy sword" when it's a physical blade.
Because it looks like a hologram and appears to matierialise out of nothing.
The reapers look like squid it doesn't mean they are.
He has a point though. Not everyone is well versed in ME lore, and the only reason we know its not an actual hologram is because we read the codex. It doesn't help that marketing actually has called it a holographic blade, and the developers (as far as I know) only clarified on twitter and maybe a post or two here back around E3 near the start of this particular section of the board.
Still, the blade is physical.
#78
Posté 08 janvier 2012 - 01:38
argonian persona wrote...
From everything I've seen of ME3 level design, Deus Ex: Human Revolution crushed it, offering both gameplay and design alternatives to maneuvering and progressing through the level. Not to mention a better dialogue system than ME.
If you believe me3 will be so bad, why are you here?
#79
Posté 08 janvier 2012 - 01:40
#80
Posté 08 janvier 2012 - 01:41
argonian persona wrote...
From everything I've seen of ME3 level design, Deus Ex: Human Revolution crushed it, offering both gameplay and design alternatives to maneuvering and progressing through the level. Not to mention a better dialogue system than ME.
Deus Ex is the paragon of level design, but that's been true for years. I disagree on the dialogue system though, it has its pluses, but its still a clunky mess.
#81
Posté 08 janvier 2012 - 01:42
This game has to appeal to the casual fanbase who don't know any better, remember?
#82
Guest_Catch This Fade_*
Posté 08 janvier 2012 - 01:42
Guest_Catch This Fade_*
What codex? There isn't a codex entry on the omni-blade.Nashiktal wrote...
legion999 wrote...
Wulfram wrote...
Gh0st_00 wrote...
Thank you, that's something I don't understand. Why do people insist on calling it an "energy sword" when it's a physical blade.
Because it looks like a hologram and appears to matierialise out of nothing.
The reapers look like squid it doesn't mean they are.
He has a point though. Not everyone is well versed in ME lore, and the only reason we know its not an actual hologram is because we read the codex.
#83
Posté 08 janvier 2012 - 01:42
Nashiktal wrote...
legion999 wrote...
Wulfram wrote...
Gh0st_00 wrote...
Thank you, that's something I don't understand. Why do people insist on calling it an "energy sword" when it's a physical blade.
Because it looks like a hologram and appears to matierialise out of nothing.
The reapers look like squid it doesn't mean they are.
He has a point though. Not everyone is well versed in ME lore, and the only reason we know its not an actual hologram is because we read the codex. It doesn't help that marketing actually has called it a holographic blade, and the developers (as far as I know) only clarified on twitter and maybe a post or two here back around E3 near the start of this particular section of the board.
Still, the blade is physical.
Good point. I only learnt because of leaked weapon descriptions.
#84
Posté 08 janvier 2012 - 01:42
#85
Posté 08 janvier 2012 - 01:43
Epic777 wrote...
argonian persona wrote...
From everything I've seen of ME3 level design, Deus Ex: Human Revolution crushed it, offering both gameplay and design alternatives to maneuvering and progressing through the level. Not to mention a better dialogue system than ME.
If you believe me3 will be so bad, why are you here?
Trolling most likely. That or rampant stupidity.
#86
Posté 08 janvier 2012 - 01:43
Define energy.argonian persona wrote...
So the omnitool doesn't use or transmit energy??
*Facepalm
#87
Posté 08 janvier 2012 - 01:43
Are you high? Human revolution is like 80 percent corridors, even the hub worlds are little more than a series of narrow walkways.argonian persona wrote...
From everything I've seen of ME3 level design, Deus Ex: Human Revolution crushed it, offering both gameplay and design alternatives to maneuvering and progressing through the level. Not to mention a better dialogue system than ME.
Modifié par Atakuma, 08 janvier 2012 - 01:44 .
#88
Posté 08 janvier 2012 - 01:45
jreezy wrote...
What codex? There isn't a codex entry on the omni-blade.Nashiktal wrote...
legion999 wrote...
Wulfram wrote...
Gh0st_00 wrote...
Thank you, that's something I don't understand. Why do people insist on calling it an "energy sword" when it's a physical blade.
Because it looks like a hologram and appears to matierialise out of nothing.
The reapers look like squid it doesn't mean they are.
He has a point though. Not everyone is well versed in ME lore, and the only reason we know its not an actual hologram is because we read the codex.
What codex? The one in the ME games silly.
In all seriousness, there is not an entry on the blade, but the omni tool has had a codex entry detailing its minifacturing capabilities since the start.
#89
Posté 08 janvier 2012 - 01:46
argonian persona wrote...
The majority of energy in the universe is physical. State of matter doesn't change the fact its composed of energy, or at the very least fabricated by energy. What is its composition??
Someone is being literal minded. I take it you got bored killing bandits?
#90
Posté 08 janvier 2012 - 01:47
not yet, there will be in ME3jreezy wrote...
What codex? There isn't a codex entry on the omni-blade.Nashiktal wrote...
legion999 wrote...
Wulfram wrote...
Gh0st_00 wrote...
Thank you, that's something I don't understand. Why do people insist on calling it an "energy sword" when it's a physical blade.
Because it looks like a hologram and appears to matierialise out of nothing.
The reapers look like squid it doesn't mean they are.
He has a point though. Not everyone is well versed in ME lore, and the only reason we know its not an actual hologram is because we read the codex.
#91
Posté 08 janvier 2012 - 01:48
#92
Guest_Catch This Fade_*
Posté 08 janvier 2012 - 01:48
Guest_Catch This Fade_*
#93
Posté 08 janvier 2012 - 01:49
Kid Buu wrote...
The final enemy in the game is in fact, a corridor.
No, its the Terminator 2.0
#94
Posté 08 janvier 2012 - 01:51
argonian persona wrote...
The majority of energy in the universe is physical. State of matter doesn't change the fact its composed of energy, or at the very least fabricated by energy. What is its composition??
Oh, quiet you. By that criterion, any blade made of anything is an "energy" blade.
#95
Posté 08 janvier 2012 - 01:51
jreezy wrote...
I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.
Everyone remembers that 90-degree turn with the vorcha flamethrower. It's impressed into my memory.
#96
Posté 08 janvier 2012 - 01:53
Nashiktal wrote...
argonian persona wrote...
The majority of energy in the universe is physical. State of matter doesn't change the fact its composed of energy, or at the very least fabricated by energy. What is its composition??
Someone is being literal minded. I take it you got bored killing bandits?
No, I was just taking on two frost dragons while simultaneously fighting a dragon priest named Krosis. They kicked my butt for a while, but I eventually beat them in an epic fight. Absorbed both their souls, unlocked a new Word of Power, looted them, then looted Krosis, who had a powerful Staff of Fireball and a neat mask (+20 pts. lockpicking, +20 pts. alchemy, +20% bow damage).
Modifié par argonian persona, 08 janvier 2012 - 01:53 .
#97
Posté 08 janvier 2012 - 01:53
argonian persona wrote...
Does this game even have explorable hub worlds that can be explored and where we can interact with NPC's, or does that take away from pew pew? And if so, is there any evidence one can show me, specifically video evidence, that emperically demonstrates this? Or is it mere conjecture and speculation?
Here's an area on Sur'kesh where you can chat people up before moving on to the combat:
http://www.youtube.c...qQAouy8#t=7m49s
Also, here's a couple screenshots from the latest Pulse demonstrating that we visit the Citadel and talk to people there:
http://farm8.staticf...d3a077923_o.jpg
http://farm8.staticf...2c443f03a_o.jpg
Watch and click at your own risk. Thar' be spoilers. Now, not to put to fine a point on it, but kindly STFU with your endless FUD-mongering.
Modifié par didymos1120, 08 janvier 2012 - 01:54 .
#98
Posté 08 janvier 2012 - 01:54
jreezy wrote...
I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.
niether did I at the time I was having fun... did not bother me either because I was fun... really it just a side note because at the end of the day I was FUN.
notice a repeating theme here.
#99
Posté 08 janvier 2012 - 01:55
Sgt Stryker wrote...
Define energy.argonian persona wrote...
So the omnitool doesn't use or transmit energy??
*Facepalm
If you are having trouble finding the definition, I recommend simply looking it up. It's a rather simplistic process, if your inquiry is genuine.
#100
Posté 08 janvier 2012 - 01:55
nitefyre410 wrote...
jreezy wrote...
I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.
niether did I at the time I was having fun... did not bother me either because I was fun... really it just a side note because at the end of the day I was FUN.
notice a repeating theme here.
I don't see it.





Retour en haut







