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What pecentage of ME3 gameplay is shooting in corridors?


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#101
Guest_Catch This Fade_*

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Volus Warlord wrote...

jreezy wrote...

I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.


Everyone remembers that 90-degree turn with the vorcha flamethrower. It's impressed into my memory.

I said "too many". That instance is the definition of a corridor shootout. 

#102
argonian persona

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Bocks wrote...

All of it. Don't expect any deviation from the set path.

This game has to appeal to the casual fanbase who don't know any better, remember?


I know. It's so frustrating.

#103
C-Sec Nova

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Volus Warlord wrote...

jreezy wrote...

I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.


Everyone remembers that 90-degree turn with the vorcha flamethrower. It's impressed into my memory.


That one section defined what Diying in Mass Effect was all about... That part was so difficult on insanity! It drove me insane! Otherwise, that game was and still is AWESOME!

Modifié par C-Sec Nova, 08 janvier 2012 - 01:59 .


#104
AgitatedLemon

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argonian persona wrote...

Bocks wrote...

All of it. Don't expect any deviation from the set path.

This game has to appeal to the casual fanbase who don't know any better, remember?


I know. It's so frustrating.


You want Skyrim with guns?

#105
C-Sec Nova

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AgitatedLemon wrote...

argonian persona wrote...

Bocks wrote...

All of it. Don't expect any deviation from the set path.

This game has to appeal to the casual fanbase who don't know any better, remember?


I know. It's so frustrating.


You want Skyrim with guns?

Isn't that going to be Prey 2? That is one game I will be looking for, after i play through ME3 fifty thousand times!

#106
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This whole Mass Effect is being transformed to cater to casuals is amusing. Considering Skyrim is more "casual friendly" compared to it's predecessors.

#107
Nashiktal

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Edit: Actually lets not derail this thread. Despite my disagreements you have a right to your opinion.

Modifié par Nashiktal, 08 janvier 2012 - 02:09 .


#108
argonian persona

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didymos1120 wrote...

argonian persona wrote...

Does this game even have explorable hub worlds that can be explored and where we can interact with NPC's, or does that take away from pew pew? And if so, is there any evidence one can show me, specifically video evidence, that emperically demonstrates this? Or is it mere conjecture and speculation?


Here's an area on Sur'kesh where you can chat people up before moving on to the combat:

http://www.youtube.c...qQAouy8#t=7m49s

Also, here's a couple screenshots from the latest Pulse demonstrating that we visit the Citadel and talk to people there:

http://farm8.staticf...d3a077923_o.jpg
http://farm8.staticf...2c443f03a_o.jpg

Watch and click at your own risk.  Thar' be spoilers.  Now, not to put to fine a point on it, but kindly STFU with your endless FUD-mongering.


Finally!!! Thanks for the links.

#109
bennyjammin79

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 I don't see what the big deal with Endless Fetch Quest Skyrim is and why the eff some weiners would want ME3 to be like it.

#110
argonian persona

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Nashiktal wrote...

Edit: Actually lets not derail this thread. Despite my disagreements you have a right to your opinion.


I want open exploration as a supplement to the existing formula. Or, more precisely, I want them to reinstitute with the improvement precious shooting received.

I express what I want to express. Like I've told others, don't like my opinions? Tough.

****and thank goodness the next game will. Skyrim $$$ ensures this, and tbh its affecting DAIII development

Modifié par argonian persona, 08 janvier 2012 - 02:15 .


#111
N7Raider

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argonian persona wrote...

Nashiktal wrote...

Edit: Actually lets not derail this thread. Despite my disagreements you have a right to your opinion.


I want open exploration as a supplement to the existing formula. Or, more precisely, I want them to reinstitute with the improvement precious shooting received.

I express what I want to express. Like I've told others, don't like my opinions? Tough.

****and thank goodness the next game will. Skyrim $$$ ensures this, and tbh its affecting DAIII development

BSN is in desperate need of an ignore function...<_<

#112
Gatt9

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argonian persona wrote...

Nashiktal wrote...

Edit: Actually lets not derail this thread. Despite my disagreements you have a right to your opinion.


I want open exploration as a supplement to the existing formula. Or, more precisely, I want them to reinstitute with the improvement precious shooting received.

I express what I want to express. Like I've told others, don't like my opinions? Tough.

****and thank goodness the next game will. Skyrim $$$ ensures this, and tbh its affecting DAIII development


Third time.  Bethseda.Manipulates.Numbers.

Third time.  Go compare Bethesda's announcement for Fallout 3 to the hard reliable NPD numbers for it.  You'll find a 3 million unit difference,  even using very generous math.

Skyrim is as irrelevant as the last 4 versions of it were,  this is the exact same game as the other TES's with fewer features.  Oblivion didn't affect anything.  Morrowind didn't.  Daggerfall didn't.  Arena didn't,  and they're all the same game.

For 15 years the industry has not cared about TES,  and I will guarantee you the Industry doesn't care now either.

Primarily because they all pay for the NPD reports,  and they can all see the discrepencies between what Bethesda "Announced" and what NPD reports.

#113
double02

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#114
Someone With Mass

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N7Raider wrote...
BSN is in desperate need of an ignore function...<_<


Amen.

I can't care less about what Skyrim does with its boring sandbox at this point.

#115
nitefyre410

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AgitatedLemon wrote...

argonian persona wrote...

Bocks wrote...

All of it. Don't expect any deviation from the set path.

This game has to appeal to the casual fanbase who don't know any better, remember?


I know. It's so frustrating.


You want Skyrim with guns?

 


Then he should play Red Dead  Redemption... 

#116
spirosz

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Let's compare Mass Effect and Bastion, shall we. How about Mass Effect and Minecraft, no? Comparing Skyrim and Mass Effect with their gameplay mechanics, seriously?

#117
Ahglock

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jreezy wrote...

Volus Warlord wrote...

jreezy wrote...

I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.


Everyone remembers that 90-degree turn with the vorcha flamethrower. It's impressed into my memory.

I said "too many". That instance is the definition of a corridor shootout. 


Unless you are using a very literal defintion of the term corridor shooter, the vast maority of ME2s missions were corridor shooters.  I still put 300 hours into the game, but I am not going to kid myself on the incredible linearity of the level design.  

#118
Homey C-Dawg

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I hope there is at least a mission or two with branching paths, like on Noveria in ME1 and the burning oil refinery in ME2.

#119
Alex_SM

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Asking for a bigger variety of level designs seems to be too much...

#120
Sgt Stryker

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argonian persona wrote...

Sgt Stryker wrote...

argonian persona wrote...

So the omnitool doesn't use or transmit energy??

*Facepalm

Define energy.


If you are having trouble finding the definition, I recommend simply looking it up. It's a rather simplistic process, if your inquiry is genuine.

Oh I'm well aware of what energy is and how it's defined. I just wanted to know what your "definition" of energy was.

In any case, you'd better not be suggesting that just because a weapon "uses or transmits energy", then it's an energy weapon. By that broken logic, M-16s and AK-47s are equivalent to Star Wars blasters and Star Trek phasers.

#121
didymos1120

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Sgt Stryker wrote...

 By that broken logic, M-16s and AK-47s are equivalent to Star Wars blasters and Star Trek phasers.


Or a plain ol' fist.

#122
didymos1120

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Ahglock wrote...

Unless you are using a very literal defintion of the term corridor shooter, the vast maority of ME2s missions were corridor shooters. 


Change that to "the vast majority of the Mass Effect series' missions".

#123
Someone With Mass

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didymos1120 wrote...

Change that to "the vast majority of the Mass Effect series' missions".


Especially in Crate City ME1's side missions.

#124
Darthsam

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AgitatedLemon wrote...

argonian persona wrote...

Bocks wrote...

All of it. Don't expect any deviation from the set path.

This game has to appeal to the casual fanbase who don't know any better, remember?


I know. It's so frustrating.


You want Skyrim with guns?


Actaully i think it was him started that "Post-Skyrim era" thread.

Seriously, to OP, a Baldur's Gate 1 or NWN2 SOZ style gameplay does not  make a player more "superior" or "hardcore", Baldur's Gate 2 and NWN1 which provides much less free exploration are wildly considered better games, and they were not trying to appeal any casual gamers. Just because you like some specific style of gameplay doesnt make other people with different opnions suddenlly "casual", i suggest you get your head out your ass.

#125
Mr_Mole

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I wouldn't call either Mass Effect a "corridor shooter". Uncharted 3 has that s*** in spades, though.

Modifié par Mr_Mole, 08 janvier 2012 - 04:33 .