I said "too many". That instance is the definition of a corridor shootout.Volus Warlord wrote...
jreezy wrote...
I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.
Everyone remembers that 90-degree turn with the vorcha flamethrower. It's impressed into my memory.
What pecentage of ME3 gameplay is shooting in corridors?
#101
Guest_Catch This Fade_*
Posté 08 janvier 2012 - 01:56
Guest_Catch This Fade_*
#102
Posté 08 janvier 2012 - 01:57
Bocks wrote...
All of it. Don't expect any deviation from the set path.
This game has to appeal to the casual fanbase who don't know any better, remember?
I know. It's so frustrating.
#103
Posté 08 janvier 2012 - 01:58
Volus Warlord wrote...
jreezy wrote...
I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.
Everyone remembers that 90-degree turn with the vorcha flamethrower. It's impressed into my memory.
That one section defined what Diying in Mass Effect was all about... That part was so difficult on insanity! It drove me insane! Otherwise, that game was and still is AWESOME!
Modifié par C-Sec Nova, 08 janvier 2012 - 01:59 .
#104
Posté 08 janvier 2012 - 01:59
argonian persona wrote...
Bocks wrote...
All of it. Don't expect any deviation from the set path.
This game has to appeal to the casual fanbase who don't know any better, remember?
I know. It's so frustrating.
You want Skyrim with guns?
#105
Posté 08 janvier 2012 - 02:00
Isn't that going to be Prey 2? That is one game I will be looking for, after i play through ME3 fifty thousand times!AgitatedLemon wrote...
argonian persona wrote...
Bocks wrote...
All of it. Don't expect any deviation from the set path.
This game has to appeal to the casual fanbase who don't know any better, remember?
I know. It's so frustrating.
You want Skyrim with guns?
#106
Guest_Sofia Lamb_*
Posté 08 janvier 2012 - 02:03
Guest_Sofia Lamb_*
#107
Posté 08 janvier 2012 - 02:06
Modifié par Nashiktal, 08 janvier 2012 - 02:09 .
#108
Posté 08 janvier 2012 - 02:06
didymos1120 wrote...
argonian persona wrote...
Does this game even have explorable hub worlds that can be explored and where we can interact with NPC's, or does that take away from pew pew? And if so, is there any evidence one can show me, specifically video evidence, that emperically demonstrates this? Or is it mere conjecture and speculation?
Here's an area on Sur'kesh where you can chat people up before moving on to the combat:
http://www.youtube.c...qQAouy8#t=7m49s
Also, here's a couple screenshots from the latest Pulse demonstrating that we visit the Citadel and talk to people there:
http://farm8.staticf...d3a077923_o.jpg
http://farm8.staticf...2c443f03a_o.jpg
Watch and click at your own risk. Thar' be spoilers. Now, not to put to fine a point on it, but kindly STFU with your endless FUD-mongering.
Finally!!! Thanks for the links.
#109
Posté 08 janvier 2012 - 02:12
#110
Posté 08 janvier 2012 - 02:13
Nashiktal wrote...
Edit: Actually lets not derail this thread. Despite my disagreements you have a right to your opinion.
I want open exploration as a supplement to the existing formula. Or, more precisely, I want them to reinstitute with the improvement precious shooting received.
I express what I want to express. Like I've told others, don't like my opinions? Tough.
****and thank goodness the next game will. Skyrim $$$ ensures this, and tbh its affecting DAIII development
Modifié par argonian persona, 08 janvier 2012 - 02:15 .
#111
Posté 08 janvier 2012 - 02:39
BSN is in desperate need of an ignore function...<_<argonian persona wrote...
Nashiktal wrote...
Edit: Actually lets not derail this thread. Despite my disagreements you have a right to your opinion.
I want open exploration as a supplement to the existing formula. Or, more precisely, I want them to reinstitute with the improvement precious shooting received.
I express what I want to express. Like I've told others, don't like my opinions? Tough.
****and thank goodness the next game will. Skyrim $$$ ensures this, and tbh its affecting DAIII development
#112
Posté 08 janvier 2012 - 02:45
argonian persona wrote...
Nashiktal wrote...
Edit: Actually lets not derail this thread. Despite my disagreements you have a right to your opinion.
I want open exploration as a supplement to the existing formula. Or, more precisely, I want them to reinstitute with the improvement precious shooting received.
I express what I want to express. Like I've told others, don't like my opinions? Tough.
****and thank goodness the next game will. Skyrim $$$ ensures this, and tbh its affecting DAIII development
Third time. Bethseda.Manipulates.Numbers.
Third time. Go compare Bethesda's announcement for Fallout 3 to the hard reliable NPD numbers for it. You'll find a 3 million unit difference, even using very generous math.
Skyrim is as irrelevant as the last 4 versions of it were, this is the exact same game as the other TES's with fewer features. Oblivion didn't affect anything. Morrowind didn't. Daggerfall didn't. Arena didn't, and they're all the same game.
For 15 years the industry has not cared about TES, and I will guarantee you the Industry doesn't care now either.
Primarily because they all pay for the NPD reports, and they can all see the discrepencies between what Bethesda "Announced" and what NPD reports.
#113
Posté 08 janvier 2012 - 02:55
#114
Posté 08 janvier 2012 - 02:55
N7Raider wrote...
BSN is in desperate need of an ignore function...<_<
Amen.
I can't care less about what Skyrim does with its boring sandbox at this point.
#115
Posté 08 janvier 2012 - 03:14
AgitatedLemon wrote...
argonian persona wrote...
Bocks wrote...
All of it. Don't expect any deviation from the set path.
This game has to appeal to the casual fanbase who don't know any better, remember?
I know. It's so frustrating.
You want Skyrim with guns?
Then he should play Red Dead Redemption...
#116
Posté 08 janvier 2012 - 03:15
#117
Posté 08 janvier 2012 - 03:20
jreezy wrote...
I said "too many". That instance is the definition of a corridor shootout.Volus Warlord wrote...
jreezy wrote...
I actually don't recall having too many corridor shootouts in Mass Effect so I'm not sure why the OP even asked this question now that I've thought about it.
Everyone remembers that 90-degree turn with the vorcha flamethrower. It's impressed into my memory.
Unless you are using a very literal defintion of the term corridor shooter, the vast maority of ME2s missions were corridor shooters. I still put 300 hours into the game, but I am not going to kid myself on the incredible linearity of the level design.
#118
Posté 08 janvier 2012 - 03:27
#119
Posté 08 janvier 2012 - 03:30
#120
Posté 08 janvier 2012 - 03:43
Oh I'm well aware of what energy is and how it's defined. I just wanted to know what your "definition" of energy was.argonian persona wrote...
Sgt Stryker wrote...
Define energy.argonian persona wrote...
So the omnitool doesn't use or transmit energy??
*Facepalm
If you are having trouble finding the definition, I recommend simply looking it up. It's a rather simplistic process, if your inquiry is genuine.
In any case, you'd better not be suggesting that just because a weapon "uses or transmits energy", then it's an energy weapon. By that broken logic, M-16s and AK-47s are equivalent to Star Wars blasters and Star Trek phasers.
#121
Posté 08 janvier 2012 - 03:46
Sgt Stryker wrote...
By that broken logic, M-16s and AK-47s are equivalent to Star Wars blasters and Star Trek phasers.
Or a plain ol' fist.
#122
Posté 08 janvier 2012 - 03:48
Ahglock wrote...
Unless you are using a very literal defintion of the term corridor shooter, the vast maority of ME2s missions were corridor shooters.
Change that to "the vast majority of the Mass Effect series' missions".
#123
Posté 08 janvier 2012 - 03:51
didymos1120 wrote...
Change that to "the vast majority of the Mass Effect series' missions".
Especially in
#124
Posté 08 janvier 2012 - 03:53
AgitatedLemon wrote...
argonian persona wrote...
Bocks wrote...
All of it. Don't expect any deviation from the set path.
This game has to appeal to the casual fanbase who don't know any better, remember?
I know. It's so frustrating.
You want Skyrim with guns?
Actaully i think it was him started that "Post-Skyrim era" thread.
Seriously, to OP, a Baldur's Gate 1 or NWN2 SOZ style gameplay does not make a player more "superior" or "hardcore", Baldur's Gate 2 and NWN1 which provides much less free exploration are wildly considered better games, and they were not trying to appeal any casual gamers. Just because you like some specific style of gameplay doesnt make other people with different opnions suddenlly "casual", i suggest you get your head out your ass.
#125
Posté 08 janvier 2012 - 04:00
Modifié par Mr_Mole, 08 janvier 2012 - 04:33 .





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