[quote]Genshie wrote...
[/quote]Your maze bit also goes against what you are trying to say since you have to go through the maze period to reach the other side to continue on in the story.[/quote]That's not what makes a game linear, or primarily corridor based.
A required point of presence does not make a game linear.
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By your definition the only way that it would work is if I had the choice to either go through the maze or find another way of reaching the other end without going through the maze.[/quote]Nope.
Having to go through specific points in a game isn't what makes it a corridor-based, linear game. It's when the paths to get there are pretty much all corridors of progression.
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In the end even fallout is linear.[/quote]I can't speak for the first two, or the tactics, but FO:V certainly wasn't (what with four different factional paths you could pursue). FO:V was about as non-linear a plot as you can get
FO3 is tricky, because you can actually bypass most of the nominal plotlines if you want. There's no rigid adherence to a single storyline, or gameplay progression.
Certainly neither of them are primarily corridor-based gameplay.
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Most if not all games including Skyrim eventually hit points where you can't go back but only go forward. They all end up being like the first Super Mario Bros.. See I can play this game too. And once again your perspective and your opinion.
[/quote]You play it ineptly. As it is, you're just tilting at strawmen.
It's not a matter of perspective whether a game is primarily corridor-based or not.Mass Effect 2, and much of ME1, are primarily corridor-based games.That is simply a fact on what the standard means. It is what it is: other shooter games have avoided corridor-based gameplay. Fallout is actually a pretty good example.
Modifié par Dean_the_Young, 08 janvier 2012 - 05:02 .