Thank a lot guys, you definitly give some great ideas.
mcsupersport and The Grey Ranger,
the 10 seconds of recharge time you gain in Master Stasis seems very substancial imo, especially playing on insanity difficulty against the strongest enemies (two Colossus, three Krogans at close quarters, and even against the Geth Juggernaut). Combined the 20 s of active stasis, with singularity (duration 8 s) and lift (10 s), you almost don't have anything to worry. And the most important, stasis can disable everything in the game (Treasher Mawn, turrets and even Saren). If I have to sacrifice some skill/talent, throw usually is the first choice (besides barrier, of course) because is much more circunstancial.
The Grey Ranger,
it's really something to think the 12 points in sniper. You almost make a adept/infiltrator... Another option:
Pistol 12
Sniper Rifles 12
Basic Armor 5
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 6
Bastion 12
Warp 7
Spectre Training 4
With that build I can really do some damage with sniper adept!
RedCaesar97,
the second build seems to work pretty better than mine if i just want to use sniper occasionally and spend most of the time fighting at close combats. I can put the 5 points in warp instead barrier as well (since I already have 8 points in basic armor):
Pistol 12
Sniper Rifles 3
Basic Armor 8
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 12
Bastion 12
Warp 12
Spectre Training 4
Seems pretty solid too. It's hard not spend 12 points on Warp since it's works in everything like stasis.
I'm a 49 level at the moment (playing right now...), and my build is like that:
Pistol 12
Sniper Rifles 3
Basic Armor 5
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 6
Bastion 12
Warp 7
Spectre Training 4
and I have not decided yet how to spend the final points (3 points, and the other 11). I'll get them first, and then decide how to use (I think I'll try playing Pinnacle Station or in my second playthrough).
And sorry for my english (I'm from Brazil).
Modifié par ebls, 08 janvier 2012 - 08:51 .