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Build Suggestion (Adept Marksman + Sniper [ME1])


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#1
ebls

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Recently I go back to ME1, preparing a new adept for ME3.
I'm trying something completly different.  A Adept Bastion with Master Marskman, but using a Sniper (sometimes).
I have searched for Adept's builds, but I didn't find nothing like that.

So far, that was the best I've planned:

Pistol 12
Sniper Rifles 8
Basic Armor 8
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 12
Bastion 12
Warp 7
Spectre Training 4

I will not waste points filling Paragon and Renegade because I intend to complete at least 4 playthroughs.

I'd like a lot suggestions...

Modifié par ebls, 08 janvier 2012 - 02:09 .


#2
RedCaesar97

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For those wondering here is the Mass Effect Talent Calculator

Back on topic, it is hard to argue with that build, since it has a nice split of offensive and defensive abilities.

If you want to be more offensive, perhaps something like this:
12 Pistol 
12 Sniper Rifles 
05 Basic Armor 
04 Barrier
12 Throw 
12 Lift 
12 Singularity 
12 Stasis 
12 Bastion
07 Warp
04 Spectre Training

Or since you only want to use your Sniper Rifles rarely, you could drop Sniper Rifles to 3, skimp on Throw since it sucks anyway, and max Barrier to 12:
12 Pistol
03 Sniper Rifles
08 Basic Armor
12 Barrier
06 Throw
12 Lift
12 Singularity
12 Stasis
12 Bastion
07 Warp
04 Spectre Training

Or if you are willing to drop Singularity, go Vanguard:
12 Pistols
00 Shotguns
12 Assault Training
12 Tactical Armor
08 Throw
12 Lift
06 Warp
12 Barrier
12 Shock Trooper
04 Spectre Training

Modifié par RedCaesar97, 08 janvier 2012 - 03:53 .


#3
mcsupersport

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Do you really need 12 points in stasis?? I don't think I have ever maxed it, well maybe once, it is a great power to take a single enemy out of the fight and it is fun to freeze mooks in mid-air, but for the most part not really needed.
12 pistol
8 sniper
8 Basic armor
12 Barrier
12 Lift
12 Singularity
12 Throw
7 Warp
12 Bastion Adept
4 Specter.

This gives a great boost to survival in the heavy Barrier that stays up permanently with the ultra quick cool and bonuses. You main damage is Pistol marksman, you get range kills in Sniper, and once you start getting close everything floats and or hits your barrier the few times it can shoot. Maybe not quite as good as a Vanguard in surviving CQC, but it is pretty close with Colossus armor and twin medical exoskeletons. Between lift, singularity, and Throw, Stasis shouldn't be needed for much or long it is a very situational power at best, though fun.

#4
The Grey Ranger

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I'd probably go something like this:

5 Armor
12 pistol
12 Throw
12 Lift
7 Warp
12 Singularity
8 Barrier
6 Stasis
12 Bastion
4 Spectre
12 Sniper

I find taking armor past what's needed to unlock pistols unneeded. It can have a permanent barrier at 7, especially with a dual medical exoskeletons and a good amp. You have pretty good barrier strength, due to the bastion bonus + it regens. (I did end up with 1 point left over so I put it there.) I find less than 8 points in sniper kinda painful and on higher difficulties master assassinate makes a difference.

#5
ebls

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Thank a lot guys, you definitly give some great ideas.
mcsupersport and The Grey Ranger,
the 10 seconds of recharge time you gain in Master Stasis seems very substancial imo, especially playing on insanity difficulty against the strongest enemies (two Colossus, three Krogans at close quarters, and even against the Geth Juggernaut).  Combined the 20 s of active stasis, with singularity (duration 8 s) and lift (10 s), you almost don't have anything to worry.  And the most important, stasis can disable everything in the game (Treasher Mawn, turrets and even Saren).  If I have to sacrifice some skill/talent, throw usually is the first choice (besides barrier, of course) because is much more circunstancial.

The Grey Ranger,
it's really something to think the 12 points in sniper.  You almost make a adept/infiltrator...  Another option:

Pistol 12
Sniper Rifles 12
Basic Armor 5
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 6
Bastion 12
Warp 7
Spectre Training 4

With that build I can really do some damage with sniper adept!

RedCaesar97,
the second build seems to work pretty better than mine if i just want to use sniper occasionally and spend most of the time fighting at close combats.  I can put the 5 points in warp instead barrier as well (since I already have 8 points in basic armor):

Pistol 12
Sniper Rifles 3
Basic Armor 8
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 12
Bastion 12
Warp 12
Spectre Training 4

Seems pretty solid too.  It's hard not spend 12 points on Warp since it's works in everything like stasis.

I'm a 49 level at the moment (playing right now...), and my build is like that:

Pistol 12
Sniper Rifles 3
Basic Armor 5
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 6
Bastion 12
Warp 7
Spectre Training 4

and I have not decided yet how to spend the final points (3 points, and the other 11).  I'll get them first, and then decide how to use (I think I'll try playing Pinnacle Station or in my second playthrough).

And sorry for my english (I'm from Brazil).

Modifié par ebls, 08 janvier 2012 - 08:51 .


#6
The Grey Ranger

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The thing to remember about stasis is once it's up only bastion Shep can damage the target. For disabling big geth lift or sabotage is generally a better option. That way all of your team mates can shoot them. Sabotage is also an excellent way to deal with turrets and drones.

#7
HolyAvenger

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I always, always prefer Lift to stasis. I'll never invest more than a couple of points in stasis (even playing as a bastion).

#8
Praetor Knight

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ebls wrote...

I'm a 49 level at the moment (playing right now...), and my build is like that:

Pistol 12
Sniper Rifles 3
Basic Armor 5
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 6
Bastion 12
Warp 7
Spectre Training 4

and I didn't decide how to spend the final points (3 points, and the other 11).  I'll get them first, and then decide how to use (I think I'll try playing Pinnacle Station or in my second playthrough).

And sorry for my english (I'm from Brazil).


So 14 points for talents?

Where are you? or how many missions and assignments left?


If you want to play ME1 again when you finish, check out here for need in Charm and Intimate: masseffect.wikia.com/wiki/Morality_Guide

I can try to explain more if you want me to.

#9
CoffeeHolic93

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Maxing Stasis and lift will make the final boss a breeze. You should only max stasis if you go Bastion (which you did, so this is kind of a moot point - but still.). It's also great for highly damaging enemies, in case your other powers are on cooldown (mainly early game)

Don't sweat min-maxing it too much though. There's quite a bit of leeway with the way you build your character.

#10
ebls

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 I think I'll go with that build:

Pistol 12
Sniper Rifles 12
Basic Armor 5
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 6
Bastion 12
Warp 12
Spectre Training 4

That adept allows me to make the best of a sniper (master assassination), lift the colossus, disable anything i want with stasis for enough time (almost 20 s), master the singularity and the warp.

Praetor Shepard,
if I can remember correctly, you can reach level 57 in one playthrough, and gain 8 talent points in morality (4 points in paragon, 4 renegade) each playthrough, right?

I usually mix paragon and renegade decisions, until I get all free talent points in morality (3 playthroughs).  I don't like to exploit infinity point glitches or use comando console.

If you have a good suggestion about morality, I'd like to hear.

And I just finish Feros (after noveria and almost all side quests).  I'm going starting the Geth Incursions missions.

Modifié par ebls, 08 janvier 2012 - 10:32 .


#11
Praetor Knight

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ebls wrote...

 I think I'll go with that build:

Pistol 12
Sniper Rifles 12
Basic Armor 5
Barrier 7
Throw 8
Lift 12
Singularity 12
Stasis 6
Bastion 12
Warp 12
Spectre Training 4

That adept allows me to make the best of a sniper (master assassination), lift the colossus, disable anything i want with stasis for enough time (almost 20 s), master the singularity and the warp.

Praetor Shepard,
if I can remember correctly, you can reach level 57 in one playthrough, and gain 8 talent points in morality (4 points in paragon, 4 renegade) each playthrough, right?

I usually mix paragon and renegade decisions, until I get all free talent points in morality (3 playthroughs).  I don't like to exploit infinity point glitches or use comando console.

If you have a good suggestion about morality, I'd like to hear.

And I just finish Feros (after noveria and almost all side quests).  I'm going starting the Geth Incursions missions.


That's a very strong Adept for multiple playthroughs, as long as you are willing to replay to further unlock either charm or intimidate options through multiple playthroughs and hit level 60.

The highest one could get with all avaliable exp in a single run is like level ~58. So it's at least two for level 60. And I've tested that at least three times and with the three achievements for exp bonuses.



Without any exploit or investments, I've only been able to increase either Charm or Intimidate up to four points in one and like one or two in the other, in each playthrough.


So in other words, the main concern is how to get Charm and Intimidate points unlocked without investent.

In my experience it is not possible to get full bars in both, through any single playthough. But we can hit the minimum score of like 190 in each, for import into ME2 with at least two playthroughs, if a Shepard is min/maxed with help from the morality guide.


I hope what I'm typing makes sense :blush:. But I can try to rephrase too.

Modifié par Praetor Shepard, 08 janvier 2012 - 10:56 .


#12
ebls

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So, I can just get free 4 points in charm and 2 in intimidate, or 4 points in intimidate and 2 in charm, each playthrough?

I never tried to unlock all free 24 talent points in morality. If I wanted a paragon shepard, I just took the good decisions/choices in three playthroughs (or used the 4 talent points in the second playthrough). That's what I did with my 4 Shepards (Soldier, Adept, Vanguard and Engineer).

But I'll definitly try this time (have all 24 free points in morality). Seems like I'll play ME1 a lot in this month...

Modifié par ebls, 08 janvier 2012 - 11:48 .


#13
Praetor Knight

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ebls wrote...

So, I can just get free 4 points in charm and 2 in intimidate, or 4 points in intimidate and 2 in charm, each playthrough?

I never tried to unlock all free 24 talent points in morality. If I wanted a paragon shepard, I just took the good decisions/choices in three playthroughs (or used the 4 talent points in the second playthrough). That's what I did with my 4 Shepards (Soldier, Adept, Vanguard and Engineer).

But I'll definitly try this time (have all 24 free points in morality). Seems like I'll play ME1 a lot in this month...


That's the thing, it's tougher to get 4/3 Charm/Intimidate or 4/3 Intimidate/Charm, from what's available to fill both bars up without an exploit.

I tend to shoot for 4/2 or 2/4 in my easy going playthroughs, but I've also favored paragon imports mostly.

Nevertheless, only a max of 190 points in the Paragon and Renegade bars get imported into ME2.


So you can get the max import without filling both Paragon and Renegade bars completely. And I recommend double checking the morality guide for how you prefer to import your Shepard.

For example, one choice that I'd want to complete is convincing Saren on Virmire so I would need like seven points in Charm to get that option open. The other I like to get is the Snap Inspection which needs like nine points if memory serves.

Therefore, it can get a bit subjective in how much you invest into Charm and/or Intimidate and also would make too many runs unnecessary unless you simply want the convenience of having all options available, as I've tried a few times.


And again, I hope I'm not confusing the issue.

#14
capn233

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I didn't like stasis all that much. It seemed like there was always something a little better you could use that would allow you to damage the enemy.

At any rate, for Colossus I don't recall any fight with them where you don't have the Mako. I just ram them with the Mako to knock them down, back up and shoot them, then ram them again when they stand up. After the health is down to nearly nothing just jump out and shoot them yourself. You can also use Sabotage on them so they can't shoot you if you want. I think Lift can eventually work on them too.

#15
ebls

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Until I reach the level 60, I kill everything on foot. And even after reaching the maximum level I still like to kill most of the enemies on foot.
First playthrough, I usually play on hardcore. Second and third I always play on insanity.

I love using Stasis in Tresher Maws, floating enemies (includind the colossus) and turrets. It's not just fun, but also incredible effective and a Iife saver if the Treasher Mawn appears closer or the colossus hits you.

Mixing the stasis especialization, master lift and master singularity with good damage weapons and warp (the adept is the unique class capable of that), allows you to kill (fast, if you want) and control, two/three geth armatures (geth incursions) and even two colossus at same time (like in Solcrum).

And thanks again for the help guys.

Modifié par ebls, 09 janvier 2012 - 08:53 .


#16
capn233

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ebls wrote...

Until I reach the level 60, I kill everything on foot. And even after reaching the maximum level I still like to kill most of the enemies on foot.

Yes... but there is killing everything on foot and killing everything on foot.

It only matters how they are killed, not how all the health goes.  It is much easier to kill Colossi and Thresher Maws using the Mako to wittle them down to nearly nothing, then finish them off on foot.  You still get the full XP that way.

#17
HolyAvenger

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I actually find it easier to kill threshers and colossi on foot (yes on insanity). If you circle-strafe at a certain distance, the thresher will actually stay in one spot and constantly miss you with its acid attack. By far easier than running around in the Mako and hoping it doesn't pop up under you. Colossi require similar run-and-gun tactics. I recommend an AR or pistol with Marksman.

Works like a charm.

#18
The Grey Ranger

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While I usually circle strafe maws, it not hard to deal with them with the mako. You can time the spit and jump over it while sitting in place.

#19
ebls

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I have to agree with HolyAvenger. Seems I tend to die more often trying to kill the Tresher Maw using the Mako.

As matter of fact, I usually kill the colossus, geth armature and tresher maw on foot, not just to get more XP, but mainly because I think it's more fun.

And BTW, I'm enjoying a lot using the Stasis -> Master Warp -> Master Assassination with my adept! You feel like Thane Krios...
And if you think sniper is a coward weapon, imagine sniper with stasis and warp.

Modifié par ebls, 09 janvier 2012 - 09:33 .


#20
CoffeeHolic93

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ebls wrote...

I have to agree with HolyAvenger. Seems I tend to die more often trying to kill the Tresher Maw using the Mako.

As matter of fact, I usually kill the colossus, geth armature and tresher maw on foot, not just to get more XP, but mainly because I think it's more fun.

And BTW, I'm enjoying a lot using the Stasis -> Master Warp -> Master Assassination with my adept! You feel like Thane Krios...
And if you think sniper is a coward weapon, imagine sniper with stasis and warp.


:? I don't know... Fighting them on foot is using your weapon overheat ability or lift and just have at it...

Fighting them in the Mako on the other hand...:P It's like a cathartic version of bowling.

Modifié par Mi-Chan, 10 janvier 2012 - 04:35 .


#21
capn233

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Yelling "ramming speed" is more fun than running around in a circle, I agree.