I realized while looking at the toolset, that we have very few choices for mirrors. Seems like a useful placeable type for both the mystical magical type of mirror and the mundane. .... my alliterative issues are getting worse apparently.
Request for Content
Débuté par
Jenna WSI
, janv. 08 2012 03:12
#1
Posté 08 janvier 2012 - 03:12
#2
Posté 10 janvier 2012 - 03:03
Agreed. AND I'd like to add that there's many interesting ways that mirrors can be done.
Separating the glass and the frame into 2 placeables is useful for example if you want the mirror to be breakable. I think it was Lisa that did this with her dragon mirror.
Also it would be cool if a mirror could have two display states - one state displaying nothing but typical silvery sheen and the other something magically mystical (as Jenna said). Or a "bright" state and a regular state.
And I think we could use some different sizes, and generic ones. A two sided, frameless, rectangular, and perfectly vertical could be used to cover walls or make a funhouse mirror maze. Think of it as a mirror wall section.
I've had lots of ideas for mirrors, and haven't found any really good ones on the vault.
Separating the glass and the frame into 2 placeables is useful for example if you want the mirror to be breakable. I think it was Lisa that did this with her dragon mirror.
Also it would be cool if a mirror could have two display states - one state displaying nothing but typical silvery sheen and the other something magically mystical (as Jenna said). Or a "bright" state and a regular state.
And I think we could use some different sizes, and generic ones. A two sided, frameless, rectangular, and perfectly vertical could be used to cover walls or make a funhouse mirror maze. Think of it as a mirror wall section.
I've had lots of ideas for mirrors, and haven't found any really good ones on the vault.
Modifié par henesua, 10 janvier 2012 - 03:05 .
#3
Posté 10 janvier 2012 - 03:08
+1 to add to Custom Content Chalenge Vote list.
#4
Posté 10 janvier 2012 - 11:00
I'm not sure if mirrors is a broad enough topic.... hmm... just interior decor? Lots of good options there, but not everyone may want to make mirrors. On that note, I do have a friend who requests the CC team make a tileset interior where the pcs are really small compared to giant surroundings... CEP has a few furniture pieces like this, but not a tileset for it.
Modifié par Jenna WSI, 10 janvier 2012 - 11:03 .
#5
Posté 10 janvier 2012 - 11:10
<thinking...>
Kinda "Land of the Giants"? :-)
Give me a title and description and I'll add it to the Feb poll :-)
After all, we *did* "A Little Love For The Little Guys" ;-)
Same with the interior decorating =)
<...big>
Kinda "Land of the Giants"? :-)
Give me a title and description and I'll add it to the Feb poll :-)
After all, we *did* "A Little Love For The Little Guys" ;-)
Same with the interior decorating =)
<...big>
#6
Posté 10 janvier 2012 - 11:25
Wouldn't scaling down the PC's phenotype be easier?
#7
Posté 10 janvier 2012 - 11:33
You could call it "Smoke and Mirrors", that would allow a good deal of interpretation, the giant stuff would be useful too.
#8
Posté 10 janvier 2012 - 11:34
<acting...>
Depends on whether you're trying to make the *people* small (with big fruit, dogs & plants) or the *house* big (with normal-sized fruit, dogs & plants). In either case the people will be small relative to furniture. But how much you have to modify *everything* else changes depending on the effect you want.
<...small-minded>
Depends on whether you're trying to make the *people* small (with big fruit, dogs & plants) or the *house* big (with normal-sized fruit, dogs & plants). In either case the people will be small relative to furniture. But how much you have to modify *everything* else changes depending on the effect you want.
<...small-minded>
#9
Posté 17 janvier 2012 - 02:33
Does this help?
#10
Posté 17 janvier 2012 - 08:15
Tiberius: again.. simply wow!! Great stuff!
#11
Posté 17 janvier 2012 - 04:18
That's awesome, yes
#12
Posté 18 janvier 2012 - 06:44
Cool. I'll put it in the More TNO Placeables update then. I'll try to do some other variations as well.
#13
Posté 18 janvier 2012 - 08:13
more for the TNO placeables update? Can't wait!! any ETA on those?
#14
Posté 18 janvier 2012 - 02:40
*coffee mug pauses halfway to my mouth* Wow, that is amazing Tiber.
#15
Posté 18 janvier 2012 - 05:01
Thanks
#16
Posté 18 janvier 2012 - 09:36
usagreco66kg wrote...
more for the TNO placeables update? Can't wait!! any ETA on those?
I hope to get it finished this week........time permitting.
#17
Posté 19 janvier 2012 - 08:30
Tweaked the original and added 6 more......(floor standing and wall mounted)


Modifié par Tiberius_Morguhn, 19 janvier 2012 - 08:35 .
#18
Posté 19 janvier 2012 - 08:31
<wtf bbcode.....posted my reply twice - sorry>
Modifié par Tiberius_Morguhn, 19 janvier 2012 - 08:32 .
#19
Posté 19 janvier 2012 - 09:51
Yay!
#21
Posté 22 janvier 2012 - 05:21
*gets it*
#22
Posté 22 janvier 2012 - 05:41
I was hoping for a mirror that looked less like furniture and more like a big sheet of glass attached to a wall. Does this already exist somewhere on the vault?
#23
Posté 22 janvier 2012 - 07:07
henesua wrote...
I was hoping for a mirror that looked less like furniture and more like a big sheet of glass attached to a wall. Does this already exist somewhere on the vault?
No, but I could probably make one easily enough. Square, oval or circular?
#24
Posté 22 janvier 2012 - 07:24
Henesua, there's mirror walls in CEP. I don't know the original creator though.
#25
Posté 22 janvier 2012 - 08:20
Tiberius, square. Something that can cover a section of wall. So it would need to be thick enough to cover the extrusions in some tilesets, and run from floor to ceiling. Wouldn't need to run the full length of a tile. 1meter across would be enough, if it has no frame.Then it could be fit around doors too. Multiple lengths would be ideal.
Jenna, thanks. If these are in CEP, they must be in the Vault, right? I wonder where.... I don't have the patience to dig through CEP to find this.
FYI - my interest in this was to recreate the classic hall of mirrors effect.
Jenna, thanks. If these are in CEP, they must be in the Vault, right? I wonder where.... I don't have the patience to dig through CEP to find this.
FYI - my interest in this was to recreate the classic hall of mirrors effect.





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