Persephone wrote...
LobselVith8 wrote...
Also, I don't have to experience the headache of hearing my protagonist say something entirely different than the dialogue option I chose for him to say - like I do with the Champion of Kirkwall. I don't have to deal with an overly passive protagonist who does nothing for seven years - my Dragonborn can stop a murder attempt rather than stand idly by like a piece of furniture like Hawke does, my Dragonborn can actually rise to power, my Dragonborn can investigate a murderer while Hawke doesn't even investigate a hand-written note from a serial killer's accomplice who killed someone close to him.
In Skyrim, antagonists actually have motivations and purpose - they aren't all stupid and insane, or sadists. And I find characters like Paarthurnax leagues more interesting than the hollow denizens of Kirkwall who remain static for nearly a decade.
And while your precious Dragonborn can do all that....in my case I missed character development. You are a vacuum with no past at the beginning, even the motivation for your "execution" is utterly inane and ridiculous. Headcanon aside, the CHARACTER is nothing in Skyrim, as he has no personality, no personal connection to ANYONE (Can't even build one. Marriage is a sham and friendship obviously doesn't exist in Skyrim either....for Dragonborn anyway...)
The developers allowed room for the player to create their own character rather than force then to deal with a character they may find repellant (like some people did with Bioware's character Hawke), which is what the Elder Scrolls have traditionally done for protagonists - allow the player to decide who the character is, their race, their gender, and what they will achieve in Tamriel. If I want my protagonist to stop a murder attempt, I can have him intercept the killer. If I want the protagonist to investigate a murder, I can have him look into the clues. I'm not constrained by who the writers think my protagonist should be.
And in both games you gain friendships by doing favors for people. At least with the Dragonborn, you can choose who you want their friends to be; for a pro-templar Hawke, it's never even explained why he (or she) tolerates apostates in his group, or why he would shield them from the templars if it goes against his beliefs.
Persephone wrote...
But you're oh so special....
If by "special," you mean the protagonist in Skyrim can rise to power, use his intelligence, and be proactive, then I suppose the answer is yes.
Persephone wrote...
The TES formula REALLY is getting old.... The Nerevarine 3.0 ... Except that that was actually interesting... With a completely passive world in game (And no, schedules aren't special....Mods added that to Morrowind before Skyrim was even thought of), I am not surprised that the classical TES freedom of action is refreshing vs. Bioware's restrictions. Only....in my opinion Morrowind did it better. Much better. And both DAO and DAII made me CARE for my protagonist and his/her companions.
It might be old for you, but millions of people apparently disagree. And Dragon Age II didn't make me care - Hawke's sibling dies when he or she is a complete stranger to the player, Hawke doesn't seem to care about his mother's death once the scenes with the love interest and Aveline conclude, Hawke does nothing for years at a time (even when Hawke has
evidence of Quentin having an accomplice) and ignores the dictatorship that takes root for three years when he is Champion of Kirkwall. How can I care when Hawke apparently doesn't care himself?
Persephone wrote...
While Skyrim leaves me rather uninvolved. I couldn't care less for my Dragonborn or her....wait, she has no one close to her and her hubby....well, let's not go there. (No surprise, given that Oblivion was awful)
I don't feel the same way since the protagonist in Skyrim can get directly involved in events, while Hawke completely ignores a dictatorship and a death squad for three entire years.