Gatt9 wrote...
GrandTurian wrote...
sadly day one DLC is the wave of the future. I dont like it either, but then again I'm getting the CE so I'll have the extra character from the start.
I don't think it is. I think it's the last desperate attempts of publishers that are quickly becoming irrelevant in a digital delivery future, attempting to shore up their dropping profits, especially since they keep pushing so much "Me too!!!" mediocre games out the door that people don't buy them.
I mean honestly, Minecraft performed better than a number of EA titles did this year. EA's just becoming irrelevant, and their frantic attempts to gain some sort of presence in every possible delivery method and platform testify to that. It's telegraphing to me that EA's realized they have a major problem, and don't have any idea how to handle it.
I don't see how other games doing better in sales has anything to do with Digital Delivery, That has to do with doing better in designing games that fit certain target audiences. Digital Delivery is the method of getting the game to the customer and I doubt Publishers are in any danger just from Steam(one of the biggest Digital distributors for PC) since Steam still has to pay them for every sale made on one of EA's game.
slimgrin wrote...
When the Xbox version of TW2 releases, we all get an improved game and 4hrs of extra content for free, and that's on top of a lot of extra content already released for TW2. Basically, CDPR b*tch slaps Bioware when it comes to this.
Really? When they already had the game fully developed and are just adapting it for the 360(which they were already saying before it release on PC that they plan to do a 360 release). They are adding all that because the PC version is getting that(for free) and they had promised the 360 version would have all the content that had been released for the PC version. It's the same deal as when Bioware made the ME2 game for PS3 except we have a better chance that there still be more DLC made that they can charge us for like the rumored Expansion.
JasonDaPsycho wrote...
DLCs are meant to extend the period of popularity, not acting as excuses for releasing unfinished games.
that is one way in how they are used,but that is not their main purpose. They are meant to Enhance the game. Either by enhancing players equipment options through item packs,enhancing the story, Enhancing player customization and such. Does this keep people playing the game longer,of course it does since they have other stuff to do and more options to use in the game.
chance52 wrote...
AlanC9 wrote...
chance52 wrote...
At this point we are both speculating but I find it more plausible that they were aware DLC would be needed and designed part of their existing story to accommodate that separation. I don't think it was designed independently to serve as bonus material that otherwise wouldn't have existed.
To put it more simply, I think without Day One DLC these quests/items/etc would still have been part of the story and released as part of the entire game, not simply never created. That is my bet.
But as I said, at this point we are both speculating on the thought process of those involved.
You lose me at "existing story." Everything I've read points to the Bio devs not having more than the vaguest plan for ME3 before ME2 neared completion, same as ME2 wasn't written until ME1 was nearing completion.
But yeah, the version of ME3 that exists in some parallel universe where nobody ever thought up day 1 DLC but everything else is absolutely identical... neither of us is ever going to see a copy of that game.
And here I was afraid I was being insulting by making my post as simple as I did. You still do not understand (or you are intentionally pretending not to understand for the purpose of being demeaning.)
'No' I am not suggesting there was a final draft of the script from day one that was created identically for the game and not once had any changes of any kind. I am saying that had no one had the conversation with the Mass Effect team on the subject of DLC everything being advertised now as a 'bonus' or 'store exclusive' would still have been made. That none of these things are real bonuses, just parts of the whole masquerading as a bonus.
That is assuming that they would have thought up these particular things without reason. If they didn't think about DLC, Would they have believe that there was a need for a bonus character and mission or bothered with one instead of just focusing on the existing core team members and all the potential returning members? We already know that we have too many squad members between ME1's squad and everyone who could have survived from ME2. It would have been easier to just focus more time on existing characters instead of bothering with a character that is not really important to the story( considering that it ended up as DLC and therefor optional).
Using your work in art as a example doesn't really work as doing DLC in your work would be making a painting of a meadow/outdoor park and then charging a customer who bought it extra if they want animals, people,more of those or the addition of a river(or some other feature) added to it. Day One DLC would you standing outside of the gallery offering that service and letting people know that service is availble. Is your painting of a meadow/outdoor park complete without any of those,yes it is.
The PLC wrote...
AlanC9 wrote...
JasonDaPsycho wrote...
DLCs are meant to extend the period of popularity, not acting as excuses for releasing unfinished games.
Don't forget discouraging used game sales.
People
who picks up the regular edition will have to pay extra for the extra
squaddie. So how does that encourage people to buy new?!
He didn't say that the Extra Character and mission DLC was meant to encourage people to buy new. Just that companies also use DLC to discourage used game sales. It is likely that some other DLC will be annouced as part of EA's project ten Dollars which is part of their efforts to combat used game sales. Thats done by limiting the ways to aquire the DLC. In the case of project ten dollars, they make it so you either get it for free by redeeming the code included in new copies of the game or you pay ten dollars to get it off the game marketplace in the event that you have a used copy.
Modifié par Knightstar2001, 09 janvier 2012 - 09:46 .