SaulTighsEyePatch wrote...
LPPrince wrote...
It can be argued its the fault of the consumer, not Bioware.
Retailer-specific items are not exclusive to Collector's Editions. They are exclusive to the retailers, hence even regular editions will get them.
If a consumer decides they are not happy with the retailer exclusive items they will be getting, it is their choice to cancel their preorder and preorder elsewhere. Should the Collector's Edition not be available at that point is tough luck, but quite probable, since retailer exclusive items are not revealed very early. More often than not they are revealed very close to game launch, so missing out on the Collector's Edition is a risk the consumer is taking.
But then what if the place they originally pre-ordered doesn't have the retailer-exclusive they want and they want another store's exclusive? Like if someone pre-ordered at Gamestop, then Bioware announces the exclusives and the customer decides he wants the exclusive from Amazon. He then cancels the Gamestop preorder and goes to pre-order it on Amazon, but Amazon says they're sold out.
What then? Is it still the customer's fault? Should he have pre-ordered at every single retailer on the off-chance that the one he wants the retailer-exclusive from is sold out by the time the exclusives are announced? See the problem here?
It is totally Bioware's fault. They should have either announced the exclusives earlier or given people more time to pre-order after they've announced it. And yes, more time, because at my Gamestop, they told me that the pre-orders for the 360 were CANCELLED, not SOLD OUT, but CANCELLED.
Its the consumer's choice to make. If they want the other retailer exclusive, they may have to sacrifice their Collector's Edition items in the chance that they can't acquire them from the other retailer.
So the question comes up, "Do I want to sacrifice my CE for a different item, or keep my CE and just hope I can get the other item later?"
Again, consumer takes the risk.
Now, you can say, "There shouldn't be a risk in the first place", but the fact is, there is.
Retailers have to want bonus items to even get them, they have to pay for them, and this usually happens very late in the development cycle. The items made for retailers are extra add ons that were never meant to exist in the first place(barring a few exceptions), or were items that were going to be nixed but were instead finished for the aforementioned retailers.
People always want to assume the worst. They want to blame the developers, the retailers, the producers, the big names, and never think that maybe, just maybe, the choice is their own to make. Hell, I think we're all guilty of this at some point(even myself).
But this is without a doubt NOT the fault of the developers. Their job is to make the game, and the game's been made. They work within their limits, do what they have to do, sometimes go beyond even that, and then get blamed for what? Someone being miffed because they're going to miss out on a little item?
Definitely something wrong there.
Modifié par LPPrince, 12 janvier 2012 - 07:12 .





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