Games that everyone else loves but you despise?
#1
Posté 09 janvier 2012 - 05:38
What are these games and why do you despise them?
#2
Posté 09 janvier 2012 - 05:51
Why? It's not the games themselved, or the developers, it's the fanbase. They just seem like... less mature people. I ran into far less of those playing Gears of War 2. I have Halo: Reach and couldn't stand playing online when other people were using their mics.
#3
Posté 09 janvier 2012 - 05:53
Baldur's Gate 1 is another one. I can appreciate its innovation, but I'm not a huge fan of DnD 2.0, especially of Vancian Casting. And since BG1 really emphasizes the actual gameplay mechanics to a substantially higher degree than other similar games like BG2 and PS:T, there wasn't much else for me to enjoy in the way of story and characters.
Modifié par Il Divo, 09 janvier 2012 - 05:54 .
#4
Posté 09 janvier 2012 - 05:57
#5
Posté 09 janvier 2012 - 06:06
The Witcher 2 - This game felt like it was trying too hard to me. I think this game is highly overrated. It was just average.
Dragon Age Origins - I thought the gameplay was absolutely boring. The graphics weren't good enough for a 2009 game, and the story was an overused plot and the characters didn't really connect with me. This, in my opinion, is Bioware's worst game ever. Dragon Age2 is much better than this, and even that is sub par.
Planescape: Torment - I honestly cannot give a really good explanation of this, other than this game could not keep my interest for more than ten minutes at a time. This is one of five games that I never finished and never plan on finishing.
Modifié par RamirezWolfen, 09 janvier 2012 - 06:22 .
#6
Posté 09 janvier 2012 - 06:13
#7
Posté 09 janvier 2012 - 06:13
Modifié par Doctalen, 09 janvier 2012 - 06:16 .
#8
Posté 09 janvier 2012 - 06:16
Kind of like most FPS games I guess. CoD would be a good example. I don't take any real issue with Halo, as I feel that Bungie kept the quality of the campaign at a high level for all 5 games, despite a massive increase in multiplayer interest between titles.
#9
Posté 09 janvier 2012 - 06:27
Boiny Bunny wrote...
Most games where the entire focus for the genre used to be quality single player campaigns, but has in modern times been reassigned to nothing but multiplayer with a bunch of snot-nosed 12 year olds wailing into their microphones and smashing their controllers/keyboards when they lose.
Kind of like most FPS games I guess. CoD would be a good example. I don't take any real issue with Halo, as I feel that Bungie kept the quality of the campaign at a high level for all 5 games, despite a massive increase in multiplayer interest between titles.
Multiplayer was always a huge focus in Halo.
#10
Posté 09 janvier 2012 - 06:27
Doctalen wrote...
Borderlands. I agree with Yahtzee on it. Just so bland and boring and ugh. Just watch this for my view. I just freaking hate this game
I gotta second this, actually for the same reason I had issue with BG. I didn't like the gameplay and since that was the entire experience (very little story), there wasn't much else left to enjoy. I think the idea for all those diverse weapon types was great, but could really have benefitted from a crafting system. The wacky presentation also didn't suit me.
#11
Posté 09 janvier 2012 - 06:30
RamirezWolfen wrote...
Boiny Bunny wrote...
Most games where the entire focus for the genre used to be quality single player campaigns, but has in modern times been reassigned to nothing but multiplayer with a bunch of snot-nosed 12 year olds wailing into their microphones and smashing their controllers/keyboards when they lose.
Kind of like most FPS games I guess. CoD would be a good example. I don't take any real issue with Halo, as I feel that Bungie kept the quality of the campaign at a high level for all 5 games, despite a massive increase in multiplayer interest between titles.
Multiplayer was always a huge focus in Halo.
I disagree, given that the first game didn't even have online play. Split screen is another ball game altogether in my books - there is a substantial difference between making a great campaign and chucking on a quick and easy multiplayer mode to entertain when you have friends over, against making 95% of the focus of the game multiplayer, and throwing on a quick 4 hour campaign. To be honest, I can't quite figure out why CoD even has a campaign (or BF for that matter - the first game did just fine without one).
#12
Posté 09 janvier 2012 - 06:31
Boiny Bunny wrote...
Most games where the entire focus for the genre used to be quality single player campaigns, but has in modern times been reassigned to nothing but multiplayer with a bunch of snot-nosed 12 year olds wailing into their microphones and smashing their controllers/keyboards when they lose.
Kind of like most FPS games I guess. CoD would be a good example. I don't take any real issue with Halo, as I feel that Bungie kept the quality of the campaign at a high level for all 5 games, despite a massive increase in multiplayer interest between titles.
Yes, me too. Although I think playing multiplayer games on PC instead of console cuts back on the 12 year olds quite significantly. I have a copy of BF3 on PC and on 360 (for my 13 yr old). The difference between the 2 groups is so noticeable that it's almost a completely different game, IMO
Modifié par jcainhaze, 09 janvier 2012 - 06:33 .
#13
Posté 09 janvier 2012 - 06:32
Never played a game this mediocre. it has some nice environments and interesting lore. but the whole game is just full of tiresome travel and boredom. I don't seem to be able to play it for more than one hours without losing interest.
#14
Posté 09 janvier 2012 - 06:36
Boiny Bunny wrote...
RamirezWolfen wrote...
Boiny Bunny wrote...
Most games where the entire focus for the genre used to be quality single player campaigns, but has in modern times been reassigned to nothing but multiplayer with a bunch of snot-nosed 12 year olds wailing into their microphones and smashing their controllers/keyboards when they lose.
Kind of like most FPS games I guess. CoD would be a good example. I don't take any real issue with Halo, as I feel that Bungie kept the quality of the campaign at a high level for all 5 games, despite a massive increase in multiplayer interest between titles.
Multiplayer was always a huge focus in Halo.
I disagree, given that the first game didn't even have online play. Split screen is another ball game altogether in my books - there is a substantial difference between making a great campaign and chucking on a quick and easy multiplayer mode to entertain when you have friends over, against making 95% of the focus of the game multiplayer, and throwing on a quick 4 hour campaign. To be honest, I can't quite figure out why CoD even has a campaign (or BF for that matter - the first game did just fine without one).
Actually I have to disagree as multiplayer was always high point of the Halo series for me just like it was for the original Goldeneye, just because it may not have had an online multiplayer component in the original release of the game doesnt mean that multiplayer still wasnt a big part of what made the game what it is.
#15
Posté 09 janvier 2012 - 06:36
Boiny Bunny wrote...
RamirezWolfen wrote...
Boiny Bunny wrote...
Most games where the entire focus for the genre used to be quality single player campaigns, but has in modern times been reassigned to nothing but multiplayer with a bunch of snot-nosed 12 year olds wailing into their microphones and smashing their controllers/keyboards when they lose.
Kind of like most FPS games I guess. CoD would be a good example. I don't take any real issue with Halo, as I feel that Bungie kept the quality of the campaign at a high level for all 5 games, despite a massive increase in multiplayer interest between titles.
Multiplayer was always a huge focus in Halo.
I disagree, given that the first game didn't even have online play. Split screen is another ball game altogether in my books - there is a substantial difference between making a great campaign and chucking on a quick and easy multiplayer mode to entertain when you have friends over, against making 95% of the focus of the game multiplayer, and throwing on a quick 4 hour campaign. To be honest, I can't quite figure out why CoD even has a campaign (or BF for that matter - the first game did just fine without one).
The first Halo game did have online play.
link
#16
Posté 09 janvier 2012 - 06:40
Also, half life 2, but that may just be because I didn't play it until the orange box came out, by which point most of its innovations seemed pretty standard.
#17
Posté 09 janvier 2012 - 06:42
RamirezWolfen wrote...
Boiny Bunny wrote...
RamirezWolfen wrote...
Boiny Bunny wrote...
Most games where the entire focus for the genre used to be quality single player campaigns, but has in modern times been reassigned to nothing but multiplayer with a bunch of snot-nosed 12 year olds wailing into their microphones and smashing their controllers/keyboards when they lose.
Kind of like most FPS games I guess. CoD would be a good example. I don't take any real issue with Halo, as I feel that Bungie kept the quality of the campaign at a high level for all 5 games, despite a massive increase in multiplayer interest between titles.
Multiplayer was always a huge focus in Halo.
I disagree, given that the first game didn't even have online play. Split screen is another ball game altogether in my books - there is a substantial difference between making a great campaign and chucking on a quick and easy multiplayer mode to entertain when you have friends over, against making 95% of the focus of the game multiplayer, and throwing on a quick 4 hour campaign. To be honest, I can't quite figure out why CoD even has a campaign (or BF for that matter - the first game did just fine without one).
The first Halo game did have online play.
link
"As Halo was released before Xbox Live, online multiplayer games were not officially supported. The game instead uses local Ethernet or "system-link" that supports a maximum of 16 players. This setup was a first for a console game, but was often deemed impractical by critics. As Halo lacks artificially intelligent game bots, LAN parties are needed to reach the game's 16-player limit. In addition to five customizable competitive multiplayer modes, two players may co-operatively play through the game's campaign. Halo's multiplayer components were generally well-received by critics and is widely considered one of the best multiplayer games of all time. "
Modifié par Boiny Bunny, 09 janvier 2012 - 06:43 .
#18
Posté 09 janvier 2012 - 06:47
Gandalf-the-Fabulous wrote...
Boiny Bunny wrote...
RamirezWolfen wrote...
Boiny Bunny wrote...
Most games where the entire focus for the genre used to be quality single player campaigns, but has in modern times been reassigned to nothing but multiplayer with a bunch of snot-nosed 12 year olds wailing into their microphones and smashing their controllers/keyboards when they lose.
Kind of like most FPS games I guess. CoD would be a good example. I don't take any real issue with Halo, as I feel that Bungie kept the quality of the campaign at a high level for all 5 games, despite a massive increase in multiplayer interest between titles.
Multiplayer was always a huge focus in Halo.
I disagree, given that the first game didn't even have online play. Split screen is another ball game altogether in my books - there is a substantial difference between making a great campaign and chucking on a quick and easy multiplayer mode to entertain when you have friends over, against making 95% of the focus of the game multiplayer, and throwing on a quick 4 hour campaign. To be honest, I can't quite figure out why CoD even has a campaign (or BF for that matter - the first game did just fine without one).
Actually I have to disagree as multiplayer was always high point of the Halo series for me just like it was for the original Goldeneye, just because it may not have had an online multiplayer component in the original release of the game doesnt mean that multiplayer still wasnt a big part of what made the game what it is.
I'm not actually talking about what you, or I, or any other single person, enjoyed most about the game. I'm talking about what the developers spent most of their time on, and what they intended the game to be about. CoD is clearly designed for multiplayer, and little else. Halo has always focused on having a very strong campaign, and as the titles have progressed, also a very strong multiplayer.
Likewise, Goldeneye, despite becoming one of the most popular multiplayer games on the N64, was not specifically designed to be a multiplayer game. Most of the development time was spent on the single player campaign - multiplayer is essentially just latched on. Having seen the success of Goldeneye's multiplayer however, Perfect Dark was designed with multiplayer in mind, as well as having a good single player campaign.
#19
Guest_FemaleMageFan_*
Posté 09 janvier 2012 - 06:55
Guest_FemaleMageFan_*
ps. Character interaction didn't impress me in skyrim too. Truthfully if al bethesda games are like this...i don't think i might get their future games
#20
Posté 09 janvier 2012 - 07:00
starmine76 wrote...
Morrowind. I appreciated the sheer ambition and freedom of it, but, unlike Skyrim, that game was broken in more than just technical issues (which it had a lot of). The fact that I had to play for 3 hours before my sword could even connect with a rat was ridiculous, I just couldnt get into it.
Have you ever tried hitting a rat in real life?
I've always absolutely loved the handicapping games, where there's real potential to growth, and hence despised anything remotely relating to "dumbing down".
So my answer would be CoD - it's the closest I can think of a game that has massive following, but I'm not remotely it. (every game has its backfire - but in this case the love for it seems so simple and unquestioned, by those that do like the game and the tendencies it presents).
Also, Oblivion (I do think there are many who dislike this though) and Fallout 3 (it's partially love-or-hate, as I'm always saddened with the emptiness of it - though it can come off as a sort of dystopian feel, a sadness).
#21
Posté 09 janvier 2012 - 07:08
not that going outside is a bad thing...DONT JUDGE ME.
#22
Posté 09 janvier 2012 - 07:26
#23
Guest_Gatlocke_*
Posté 09 janvier 2012 - 07:29
Guest_Gatlocke_*
#24
Posté 09 janvier 2012 - 07:53
Same, I guess IWD and the newer D&D CRPGs spoilt me because I played them first and when I went to check out BG I was so disappointed and bored with it. There were just too many things wrong with that old D&D 2nd edition system. "Whaddya mean I can't dual wield? WTH is THAC0?" *ragequits* Plus the story just dragged on way too much for my liking.Zanallen wrote...
Baldur's Gate 1 and 2. I just can't seem to get into them. I'm not sure why. I can't get much further than a couple hours in before I grow bored and set it down.
Modifié par Andarthiel_Demigod, 09 janvier 2012 - 07:55 .
#25
Posté 09 janvier 2012 - 08:02
Andarthiel_Demigod wrote...
Same, I guess IWD and the newer D&D CRPGs spoilt me because I played them first and when I went to check out BG I was so disappointed and bored with it. There were just too many things wrong with that old D&D 2nd edition system. "Whaddya mean I can't dual wield? WTH is THAC0?" *ragequits* Plus the story just dragged on way too much for my liking.Zanallen wrote...
Baldur's Gate 1 and 2. I just can't seem to get into them. I'm not sure why. I can't get much further than a couple hours in before I grow bored and set it down.
Actually you could Dual Wield in Baldur's Gate 2.
Modifié par Gandalf-the-Fabulous, 09 janvier 2012 - 08:04 .





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