Il Divo wrote...
While I disagree with his tone, there are legitimate issues with the Vancian Casting system. I don't think the point is that an unseen mechanic is necessarily absurd, but that it is a contrast to what some might consider good mechanics.
My problem with Vancian Casting, especially in pen and paper, is that it is a system entirely based around randomness. To employ the system effectively, Wizards need to be able to prepare adequately for any encounter. But good preparation also requires that the Wizard have some information about potential threats they might encounter, otherwise you really are just picking your spells out of a hat. There might not be an indicator during gameplay that a spell like Slow Fall, which is very situational, will ever be used, likewise with a million other spells. At times, the end result is that you choose a spell which you end up not using, or you forget to prepare a spell which proves necessary to the encounter.
Yup, I'm aware that people found it tiresome. And I personally agree, it could have been much better implemented - but with the overall system intact (for example, there could have been some lore that'd given valuable info, or simply a smart design to areas, in order to counter the problem).
I have to say, I personally really liked the randomness. Also, if I survived the situation, then I could always go resting (or reload), prepare the right spells, and wham...
Gotta love games that are as absurd as real life - or dreams for that matter (though with something extra - something never-before-felt).

(I was originally commenting mainly because of the guy's reasoning)
Modifié par eroeru, 10 janvier 2012 - 03:51 .