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Games that everyone else loves but you despise?


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#126
eroeru

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someguy1231 wrote...

I'll stop using the phrase when people here stop using phrases like "dumbed down for the mainstream", "mindless shooter fanboy", or "Bioware stop pandering to [insert group of gamers I don't like here]!"


If that would be thought as a good mentality to go on, and if it'd be used by all others, then no abuse of words will lessen, it'll only get worse.

People should ponder more on the categorical imperative, imo...

Modifié par eroeru, 10 janvier 2012 - 03:44 .


#127
eroeru

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someguy1231 wrote...

I never mentioned the graphics, so why would you bring that up? My gripes were solely with gameplay issues.

Every RPG I played before either had a mana-based magic system or cooldown-based system, so to play a game whose magic system was so unlike any I had seen before was a bit of a rude awakening. Whenever I found myself in a place with nowhere to rest and my magic users all but useless thanks to the absurd magic system, I came close to ragequitting.


So absurdity lies in something that's never been used before? (or never been played before)??...

Modifié par eroeru, 10 janvier 2012 - 03:20 .


#128
Il Divo

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eroeru wrote...

someguy1231 wrote...

I never mentioned the graphics, so why would you bring that up? My gripes were solely with gameplay issues.

Every RPG I played before either had a mana-based magic system or cooldown-based system, so to play a game whose magic system was so unlike any I had seen before was a bit of a rude awakening. Whenever I found myself in a place with nowhere to rest and my magic users all but useless thanks to the absurd magic system, I came close to ragequitting.


So absurdity lies in a something that's never been used before? (or never been played before)??...


While I disagree with his tone, there are legitimate issues with the Vancian Casting system. I don't think the point is that an unseen mechanic is necessarily absurd, but that it is a contrast to what some might consider good mechanics.

My problem with Vancian Casting, especially in pen and paper, is that it is a system entirely based around randomness. To employ the system effectively, Wizards need to be able to prepare adequately for any encounter. But good preparation also requires that the Wizard have some information about potential threats they might encounter, otherwise you really are just picking your spells out of a hat. There might not be an indicator during gameplay that a spell like Slow Fall, which is very situational, will ever be used, likewise with a million other spells. At times, the end result is that you choose a spell which you end up not using, or you forget to prepare a spell which proves necessary to the encounter.

Modifié par Il Divo, 10 janvier 2012 - 03:22 .


#129
eroeru

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Il Divo wrote...

While I disagree with his tone, there are legitimate issues with the Vancian Casting system. I don't think the point is that an unseen mechanic is necessarily absurd, but that it is a contrast to what some might consider good mechanics.

My problem with Vancian Casting, especially in pen and paper, is that it is a system entirely based around randomness. To employ the system effectively, Wizards need to be able to prepare adequately for any encounter. But good preparation also requires that the Wizard have some information about potential threats they might encounter, otherwise you really are just picking your spells out of a hat. There might not be an indicator during gameplay that a spell like Slow Fall, which is very situational, will ever be used, likewise with a million other spells. At times, the end result is that you choose a spell which you end up not using, or you forget to prepare a spell which proves necessary to the encounter.



Yup, I'm aware that people found it tiresome. And I personally agree, it could have been much better implemented - but with the overall system intact (for example, there could have been some lore that'd given valuable info, or simply a smart design to areas, in order to counter the problem).

I have to say, I personally really liked the randomness. Also, if I survived the situation, then I could always go resting (or reload), prepare the right spells, and wham...

Gotta love games that are as absurd as real life - or dreams for that matter (though with something extra - something never-before-felt). ;)

(I was originally commenting mainly because of the guy's reasoning)

Modifié par eroeru, 10 janvier 2012 - 03:51 .


#130
DiebytheSword

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It took a certain mindset to properly play a Mage in D&D, sounds like Baulder's Gate caught that feeling just right. Good ones were prepared for everything, that was part of the pride they could carry as being one of the few who could pull it off.

#131
Annie_Dear

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Alice: Madness Returns

I love "American McGee's Alice", but this so called "sequel" just pisses me off.

Edit: Why? The gameplay is horrible, the plot is boring and it adds nothing to the story of the first game.

The Witcher.

I just never got what was so great about this game. I never got invested with the story or the characters. I hate how it's considered "Oh so adult!" because it shows female nudity. I also hated the english voice acting.

Modifié par Annie_Dear, 10 janvier 2012 - 04:44 .


#132
Guest_PresidentCowboy_*

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Gotholhorakh wrote...

PresidentCowboy wrote...

chunkyman wrote...

Skyrim, slightly. The lack of spell creation is a serious issue I have with the game. Plus a bunch of little things that make it kind of boring IMO.


The reused dungeons and dragon encounters get very tedious...


Out of interest rather than to be persnickety (because I'm not aware of any and would like to see them), do you remember which two dungeons in Skyrim are the same?

Also, I'd like to be able to break the news to some friends :D


Not exactly the same, but all the underground ones were just the same corridors, draugr fights, griffon/snake/dolphin puzzles, death lord or dragon priest at the end... yawn.

#133
Gotholhorakh

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PresidentCowboy wrote...

Not exactly the same, but all the underground ones were just the same corridors, draugr fights, griffon/snake/dolphin puzzles, death lord or dragon priest at the end... yawn.


Ah, fair enough, I see what you're talking about now.

someguy1231 wrote...

Tchos wrote...
You show far more courtesy than the poster to whom you respond.  I request a moratorium on the use of phrases such as "RPG-elitists",
words that imply that people only like these games because it's
required as part of some kind of group ideology to which they subscribe,
rather than simple personal preference.  I think it's perfectly
possible to state one's preferences without casting aspersions on the
preferences of other people.


I'll stop using the
phrase when people here stop using phrases like "dumbed down for the
mainstream", "mindless shooter fanboy", or "Bioware stop pandering to
[insert group of gamers I don't like here]!"


OK. Imagine the aspects of Baldur's Gate which almost had you rage-quitting - or similar stuff that just isn't your bag, started to appear in the games franchises you like, and that having to "rest before doing things" started to even cross over into other genres like FPS because it was super popular.

I expect you would be annoyed by it, and perhaps characterise the people who liked having to pause and sleep in a tactical FPS (or whatever genre you like) as some kind of idiot.

Thing is, if that's elitist, I don't think it's that reprehensible. It's liking what you like, and feeling uncomfortable when it gets changed to garner mass market appeal.

Modifié par Gotholhorakh, 10 janvier 2012 - 05:39 .


#134
Tchos

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eroeru wrote...

someguy1231 wrote...
I'll stop using the phrase when people here stop using phrases like "dumbed down for the mainstream", "mindless shooter fanboy", or "Bioware stop pandering to [insert group of gamers I don't like here]!"

If that would be thought as a good mentality to go on, and if it'd be used by all others, then no abuse of words will lessen, it'll only get worse.

People should ponder more on the categorical imperative, imo...

That's exactly my thought.  People using incendiary terms and intentionally hostile remarks for those reasons do nothing but provoke yet more reactions from people who never made such comments, since to them it's an unprovoked attack.  A bloody, neverending feud.

Though I prefer Confucius' formulation of the categorical imperative over Kant's, personally.  :)

#135
Gotholhorakh

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Tchos wrote...

eroeru wrote...

someguy1231 wrote...
I'll stop using the phrase when people here stop using phrases like "dumbed down for the mainstream", "mindless shooter fanboy", or "Bioware stop pandering to [insert group of gamers I don't like here]!"

If that would be thought as a good mentality to go on, and if it'd be used by all others, then no abuse of words will lessen, it'll only get worse.

People should ponder more on the categorical imperative, imo...

That's exactly my thought.  People using incendiary terms and intentionally hostile remarks for those reasons do nothing but provoke yet more reactions from people who never made such comments, since to them it's an unprovoked attack.  A bloody, neverending feud.

Though I prefer Confucius' formulation of the categorical imperative over Kant's, personally.  :)


We've all done it at some point though... or I think exceptions are pretty rare.

#136
WolfForce99

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Il Divo wrote...

Oblivion was a big one for me. Initially I was captivated like everyone else, but once the newness wore off, all its flaws seemed to hit me tenfold, including absurd npc conversations, level scaling, and the bland Oblivion Gates.

Baldur's Gate 1 is another one. I can appreciate its innovation, but I'm not a huge fan of DnD 2.0, especially of Vancian Casting. And since BG1 really emphasizes the actual gameplay mechanics to a substantially higher degree than other similar games like BG2 and PS:T, there wasn't much else for me to enjoy in the way of story and characters.


I agree with you 100% on Oblivion it was so boring and the same goes for Skyrim for me.

#137
Tchos

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Gotholhorakh wrote...
We've all done it at some point though... or I think exceptions are pretty rare.

If that's the case, then what should be done is to forgive and move on, and not endlessly "fire back", which always wounds new bystanders, keeping things going.  That's what I'm saying.

#138
WolfForce99

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FemaleMageFan wrote...

Skyrim - Each time i play a game i like good narative and feel like im part of something special. Skyrim to me was just like one big toy in which you create a character and just play around. Generic cookie cutter quests didn't add to my experience. I ended up cringing at every story aspect of the game. I should have expected it but the way the radiant story was so advertised by todd i thought wow they must be something that could attract me and maybe i could find out how they did it. It worked out fairly okay but my experience was not enjoyable. I think when you are spoiled by rpgs with good story like dues ex,witcher 2.bg2,mass effect and have no exposure to open world type of "build your own story" type of games..you may find such things really lacking. I do recieve a lot of backlash cause "i do not know what rpgs are about" but i really could care less im all about innovations in video games.
ps. Character interaction didn't impress me in skyrim too. Truthfully if al bethesda games are like this...i don't think i might get their future games


I agree

#139
legion999

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Fable 3. It somehow was far worse than Fable 2.

#140
Joy Divison

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someguy1231 wrote...

Every RPG I played before either had a mana-based magic system or cooldown-based system, so to play a game whose magic system was so unlike any I had seen before was a bit of a rude awakening. Whenever I found myself in a place with nowhere to rest and my magic users all but useless thanks to the absurd magic system, I came close to ragequitting.


Nice to see that you are open minded to things you've never encountered before...

Rest-memorize was necessary because magic-users and their ilk were some much more powerful than non magic-users, something had to limit the amount of times they can cast "I win" spells.  Even with the resting and "randomness" they still were ridiculously overpowered...

#141
HoonDing

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Annie_Dear wrote...

Alice: Madness Returns

I love "American McGee's Alice", but this so called "sequel" just pisses me off.

Edit: Why? The gameplay is horrible, the plot is boring and it adds nothing to the story of the first game.

Why is the gameplay horrible? It's the same platforming as in the first game, they only made the combat a bit deeper.

#142
Gotholhorakh

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Joy Divison wrote...

someguy1231 wrote...

Every RPG I played before either had a mana-based magic system or cooldown-based system, so to play a game whose magic system was so unlike any I had seen before was a bit of a rude awakening. Whenever I found myself in a place with nowhere to rest and my magic users all but useless thanks to the absurd magic system, I came close to ragequitting.


Nice to see that you are open minded to things you've never encountered before...

Rest-memorize was necessary because magic-users and their ilk were some much more powerful than non magic-users, something had to limit the amount of times they can cast "I win" spells.  Even with the resting and "randomness" they still were ridiculously overpowered...


Aye, it was an part of an attempt at that now old-fashioned concept in RPGs, "balance". :)

Modifié par Gotholhorakh, 10 janvier 2012 - 08:08 .


#143
Annie_Dear

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virumor wrote...

Annie_Dear wrote...

Alice: Madness Returns

I love "American McGee's Alice", but this so called "sequel" just pisses me off.

Edit: Why? The gameplay is horrible, the plot is boring and it adds nothing to the story of the first game.

Why is the gameplay horrible? It's the same platforming as in the first game, they only made the combat a bit deeper.


I never got past the first level because of the "jump and in mid-air turn into butterflies"- move. Add that to the the consolization of the rest of the game (not being able to save whenever and wherever you want), and soon you start to hate the game pretty darn fast.

#144
Zubie

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Final Fantasy VII
Mass Effect 2
Call of Duty
Uncharted 3

Just the ones that immediately come to mind

I wouldn't say I "despise" any of these titles though but they are ridiculously overrated.

Modifié par easygame88, 11 janvier 2012 - 10:02 .


#145
Andarthiel_Demigod

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Annie_Dear wrote...

Alice: Madness Returns

I love "American McGee's Alice", but this so called "sequel" just pisses me off.

Edit: Why? The gameplay is horrible, the plot is boring and it adds nothing to the story of the first game.

Gameplay, ok that's subjective to each person's opinion but you're wrong when you say it adds nothing to the story. She avenges her family plus it addresses a few ambiguous things from the first game.
Also, just because you're no good at the platforming doesn't mean it sucks.

Modifié par Andarthiel_Demigod, 11 janvier 2012 - 10:20 .


#146
Gibb_Shepard

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Skyrim. The game is just boring, plain and simple. You have no sense of direction, the dialogue makes it impossible to give personality to your character, and its just boring. The combat too, it is just far too basic to be fun.

The next game i certainly don't despise, but i just can't fathom why it's praised, or why people actually preferred it to its brilliant sequel. The Witcher 1. Geralt basically had a lobotomy character wise, the combat is definitely the worst i've ever played, the story was uninspiring to say the least, and the VAing is just horrid.

The Witcher 2 on the other hand is one of the best games i've played in recent years.

Modifié par Gibb_Shepard, 11 janvier 2012 - 10:20 .


#147
Andarthiel_Demigod

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Gibb_Shepard wrote...

Skyrim. The game is just boring, plain and simple. You have no sense of direction, the dialogue makes it impossible to give personality to your character, and its just boring. The combat too, it is just far too basic to be fun.

Have you played any of the previous TES games?

#148
Gibb_Shepard

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Andarthiel_Demigod wrote...

Gibb_Shepard wrote...

Skyrim. The game is just boring, plain and simple. You have no sense of direction, the dialogue makes it impossible to give personality to your character, and its just boring. The combat too, it is just far too basic to be fun.

Have you played any of the previous TES games?


No, why?

#149
Harry Den

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Game hat i hate that  is HALO

#150
A Crusty Knight Of Colour

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Can't particularly think of games that I despise, but I think that the Uncharted series deserves a mention.