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Lawyer-Friendly Paraphrase Of New Game Informer Article (Yes: There Be Spoilers)


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#626
Winterfly

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Savber100 wrote...

Winterfly wrote...

Whatever you say dude.

Bioware is slowly but surely turning away from the old fans who loved Baldurs Gate and such.

Dragon Age, the spiritual successor to Baldurs Gate turned to some sex joke, comedical relief action rpg game. Had Dragon Age 2 been a spin off sure. But now its just a bad  game when Bioware themself proclaim the series to be the next Baldurs Gate

Mass Effect 3 gets a action mode....seriously put. I dont care if it do not "change anything" but I rather see more energy put to evolve the dialogs and such then implement a action mode. I dont care if do not take space or take time. I just find it wasted space on a disc to add that. If someone want action, go play Gears of War.

You dont get what I aim at. Its not some elitistic bull****, It's just that I find it strange.


Bioware is EA or EA is Bioware so it's not too surprising... 

If anything, I'm surprsied that Bioware even lasted long enough to deliver great games like Mass Effect and Dragon Age: Origins before starting to shines of cracking around 2010 with Mass Effect 2. Even then, ME2 was stellar for what it tried to be. 

Good 'ol Bioware... Took it longer to be warped by EA then Westwood Studios. :P





=) I think we think somewhat alike.

I mean Mass Effect 2 was awesome but its also a step away from Mass Effect 1 much deeper exploration and so on, so on. Much more freedom in planet exploration and less action oriented missions on the planets.

#627
Candidate 88766

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Winterfly wrote...

Savber100 wrote...

Winterfly wrote...

Whatever you say dude.

Bioware is slowly but surely turning away from the old fans who loved Baldurs Gate and such.

Dragon Age, the spiritual successor to Baldurs Gate turned to some sex joke, comedical relief action rpg game. Had Dragon Age 2 been a spin off sure. But now its just a bad  game when Bioware themself proclaim the series to be the next Baldurs Gate

Mass Effect 3 gets a action mode....seriously put. I dont care if it do not "change anything" but I rather see more energy put to evolve the dialogs and such then implement a action mode. I dont care if do not take space or take time. I just find it wasted space on a disc to add that. If someone want action, go play Gears of War.

You dont get what I aim at. Its not some elitistic bull****, It's just that I find it strange.


Bioware is EA or EA is Bioware so it's not too surprising... 

If anything, I'm surprsied that Bioware even lasted long enough to deliver great games like Mass Effect and Dragon Age: Origins before starting to shines of cracking around 2010 with Mass Effect 2. Even then, ME2 was stellar for what it tried to be. 

Good 'ol Bioware... Took it longer to be warped by EA then Westwood Studios. :P





=) I think we think somewhat alike.

I mean Mass Effect 2 was awesome but its also a step away from Mass Effect 1 much deeper exploration and so on, so on. Much more freedom in planet exploration and less action oriented missions on the planets.

The freedom to drive around on planets was nice. The problem was that there was very little to do on the planets, and the side missions were one of three recycled environments. And all of the side missions consisted of shooting at something for a few minutes, possibly having some dialogue, then shooting your way back out. The only real difference in the ME2 side missions is that you didn't have to drive for 5 minutes to reach them.

If there had been stuff to do on the planets then I would have loved the exploration stuff, but unfortunately it was a fairly wasted mechanic.

#628
Savber100

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Balek-Vriege wrote...

Savber100 wrote...

Winterfly wrote...

Whatever you say dude.

Bioware is slowly but surely turning away from the old fans who loved Baldurs Gate and such.

Dragon Age, the spiritual successor to Baldurs Gate turned to some sex joke, comedical relief action rpg game. Had Dragon Age 2 been a spin off sure. But now its just a bad  game when Bioware themself proclaim the series to be the next Baldurs Gate

Mass Effect 3 gets a action mode....seriously put. I dont care if it do not "change anything" but I rather see more energy put to evolve the dialogs and such then implement a action mode. I dont care if do not take space or take time. I just find it wasted space on a disc to add that. If someone want action, go play Gears of War.

You dont get what I aim at. Its not some elitistic bull****, It's just that I find it strange.


Bioware is EA or EA is Bioware so it's not too surprising... 

If anything, I'm surprsied that Bioware even lasted long enough to deliver great games like Mass Effect and Dragon Age: Origins before starting to shines of cracking around 2010 with Mass Effect 2. Even then, ME2 was stellar for what it tried to be. 

Good 'ol Bioware... Took it longer to be warped by EA then Westwood Studios. :P



I like that sentence.  How can something be stellar at trying to be something?  Usually something that is stellar actually "is" something.  So it was a stellar Action RPG, which has always been the direction of the Mass Effect series?  Just being nitpicky.

Image IPB

 

Hmm. well ME2 was "stellar for what it tried to be" because it tried to be action-adventure while keeping its RPG identity. To some people, it ended feeling like it's trying too hard to please everyone. There were better action games and RPGs than ME2 if you judge it solely by each genre it tried to be. However to me, this very attempt to hybridize the two genres hit a sweet spot in which I found was stellar even when there could easily be better games from each specific genre (action and RPG). 

Lol... not sure if I'm making any sense there. :?

Ultimately, Mass Effect 2 was great because (to me) it knew the identity it wanted even if I might not sometimes agree with it. To me, that made ME2 a stellar title. Dragon Age 2 on the other hand was a disaster because it couldn't find what it wanted to be. 

As for your second points, I agree somewhat. ;)

#629
Dean_the_Young

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Savber100 wrote...

Dean_the_Young wrote...

Given that ME2 was a strong success, that's an odd definition of 'crack.'


Sorry

I meant "cracked" as in ME2 was kinda of the first Bioware game where many old-time fans started to mutter dissent with the current direction.

Sure there was the occasional complaint for past Bioware games but nothing too extreme. Remember the overwhelming "MASS EFFECT 2 IS NOT A RPG! RUINED FOREVER!" posts when ME2 came out? 

By people without perspective?

Yeah. It wasn't true then, and it wasn't true now.

Modifié par Dean_the_Young, 12 janvier 2012 - 02:31 .


#630
Swampthing500

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Awesome! Fake the cure and still get Krogan support. Good way to avoid having aggressive, quick-breeding beserkers from conquering a rebuilding galaxy!

#631
DarthSliver

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The gameinformer has southpark on top of the cover right, i got the newest one and dont wanna be dissappointed when i finally open it lol

#632
chengthao

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didymos1120 wrote...

There's a sidebar about the various game modes.  RPG is of course your standard ME experience.  Story is RPG with really easy combat.  Action automates the dialogue.  All old info.  The new bit is that in Action mode, the game selects a mixture of Paragon and Renegade choices. 


i really hope that's not how you choose difficulty b/c that's just really really lame . . . i don't want a cakewalk . . . i actually care about both combat and story, why not just go back to the way they had it in ME 1 and 2 . . . i want to be able to make my decisions but i don't want combat to be so easy that leveling up simply doesn't matter . . . or vice versa i want to have an intense "combat" experience but not be able to make my own decisions or choices . . . i really hope this is only in the demo and they get rid of it in the actual game . . . PLS STOP TRYING TO APPEASE TO THE COD/HALO FANS BY GETTING RID OF CHOICE/STORY

#633
Guest_Sofia Lamb_*

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You can alter the settings as you see fit in the options menu. The action, RPG, and story settings are just presets.

#634
chengthao

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Sofia Lamb wrote...

You can alter the settings as you see fit in the options menu. The action, RPG, and story settings are just presets.


thank you for the info, did not kno that . . . *whew* *relieved* . . . ignore prior rant

#635
GrandTurian

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just read the article and it has bolstered my excitement for this game even more if possible. I love that there are going to be so many variations based on your ME1 and 2 playthroughs! Can't freaking wait for March 6th.

That said, I think the the "Story/Action/RPG" mode feature is dumb. Something cooler could have been developed.

#636
tomorrowstation

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GrandTurian wrote...

just read the article and it has bolstered my excitement for this game even more if possible. I love that there are going to be so many variations based on your ME1 and 2 playthroughs! Can't freaking wait for March 6th.

That said, I think the the "Story/Action/RPG" mode feature is dumb. Something cooler could have been developed.


I don't know ...some days I just wanna blast through some well designed levels and not have to x-button my way through every conversation to get there. Having an option to get to the gunplay quicker is a good thing .

Some days I play full tilt rpg, talk to every person, visit every outpost thing, but I have one gameplay full of saves right before each of the epic battles because it's fun to just shoot bad guys.

My point it, more options are good.

#637
Gorosaur

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GrandTurian wrote...

just read the article and it has bolstered my excitement for this game even more if possible. I love that there are going to be so many variations based on your ME1 and 2 playthroughs! Can't freaking wait for March 6th.

That said, I think the the "Story/Action/RPG" mode feature is dumb. Something cooler could have been developed.

The thing is their logic makes sense to me. I have friends who have tried to get into Mass Effect because the story and consequences intrigued them, but they couldn't get past. So including a mode like this makes sense.

I just read the article, and part of me is kind of disappointed. The Earth level in particular seems particularly poorly fleshed out.  It feels really rushed.

#638
Kevin Martell

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The way I see it, the "Story/Action/RPG" modes are not really modes. They're more like templates. They have pre-set dialog options and difficulty options, which you can tweak yourself if you want.

#639
Winterfly

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Candidate 88766 wrote...

Winterfly wrote...

Savber100 wrote...

Winterfly wrote...

Whatever you say dude.

Bioware is slowly but surely turning away from the old fans who loved Baldurs Gate and such.

Dragon Age, the spiritual successor to Baldurs Gate turned to some sex joke, comedical relief action rpg game. Had Dragon Age 2 been a spin off sure. But now its just a bad  game when Bioware themself proclaim the series to be the next Baldurs Gate

Mass Effect 3 gets a action mode....seriously put. I dont care if it do not "change anything" but I rather see more energy put to evolve the dialogs and such then implement a action mode. I dont care if do not take space or take time. I just find it wasted space on a disc to add that. If someone want action, go play Gears of War.

You dont get what I aim at. Its not some elitistic bull****, It's just that I find it strange.


Bioware is EA or EA is Bioware so it's not too surprising... 

If anything, I'm surprsied that Bioware even lasted long enough to deliver great games like Mass Effect and Dragon Age: Origins before starting to shines of cracking around 2010 with Mass Effect 2. Even then, ME2 was stellar for what it tried to be. 

Good 'ol Bioware... Took it longer to be warped by EA then Westwood Studios. :P





=) I think we think somewhat alike.

I mean Mass Effect 2 was awesome but its also a step away from Mass Effect 1 much deeper exploration and so on, so on. Much more freedom in planet exploration and less action oriented missions on the planets.

The freedom to drive around on planets was nice. The problem was that there was very little to do on the planets, and the side missions were one of three recycled environments. And all of the side missions consisted of shooting at something for a few minutes, possibly having some dialogue, then shooting your way back out. The only real difference in the ME2 side missions is that you didn't have to drive for 5 minutes to reach them.

If there had been stuff to do on the planets then I would have loved the exploration stuff, but unfortunately it was a fairly wasted mechanic.


Yes but it was either really small battles or tired to character around the planet.

In ME2 its just random planet dropping, shoting the **** out of everything and t hen leaving again.

I still remember one thing who made exploration interesting in ME1, finding that Prothean metal ball who was a flash back. No battle at all. It was also more interesting then ME2's scanning, we just knew there would be combat. Not a single mission contained finding some ruins you could explore and wonder upon what kind of mystery there was. What had killed these here or what happended here.

We have the Tresher from ME1, you could of course fight it but it was interesting to go out to that wrecked Mako and then be attacked and flee. All the scans in ME2 was just "battle battle battle". Heck I would love even more exporation indeed as I said.

"But there is no time plot wise for that!" maybe some would say, but tell me then how there is time to slap raiders over the arse on like 12 planets.

#640
didymos1120

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Winterfly wrote...

In ME2 its just random planet dropping, shoting the **** out of everything and t hen leaving again.


Except when it's not.

#641
Candidate 88766

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Winterfly wrote...

Yes but it was either really small battles or tired to character around the planet.

In ME2 its just random planet dropping, shoting the **** out of everything and t hen leaving again.

I still remember one thing who made exploration interesting in ME1, finding that Prothean metal ball who was a flash back. No battle at all. It was also more interesting then ME2's scanning, we just knew there would be combat. Not a single mission contained finding some ruins you could explore and wonder upon what kind of mystery there was. What had killed these here or what happended here.

We have the Tresher from ME1, you could of course fight it but it was interesting to go out to that wrecked Mako and then be attacked and flee. All the scans in ME2 was just "battle battle battle". Heck I would love even more exporation indeed as I said.

"But there is no time plot wise for that!" maybe some would say, but tell me then how there is time to slap raiders over the arse on like 12 planets.

ME2 had missions like the derelict space station with the rogue VI and the ruined spaceship. Sure they were brief, but Ithey broke up the gameplay nicely. ME1 had nothing like that. You'd occasionally find one of those pyramid things, but there was never anything to actually explore. You just had a square of land with a mission where you shot people and sometimes spoke to them, a mineral to mine and some kind of downed probe with a medal in it. 

And as for time, ME1 was a chase story and ME3 is a war story so there shouldn't be time for exploration. ME2 however was all about building up a team. There wasn't as much pressure to be quick.

Don't get me wrong - I would love a well implented exploration mechanic in ME3. Its just that the exploration as it was in ME1 wasn't really something to be missed imo.

#642
Guest_Catch This Fade_*

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I wonder if there's a way to get Mordin out alive during that Tuchanka mission? I'm expecting some unavoidable deaths again this time around.

#643
Nashiktal

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didymos1120 wrote...

Winterfly wrote...

In ME2 its just random planet dropping, shoting the **** out of everything and t hen leaving again.


Except when it's not.


There was the rare mission that was refreshing for not being a shooter fest, but those same missions also suffered the same problem (imo) that the others suffered. Short, no dialogue, and little context to the main story. (Although to be fair, there wasn't much of a main story to go on.)

#644
XSpectreGreyX

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Candidate 88766 wrote...

Winterfly wrote...

Yes but it was either really small battles or tired to character around the planet.

In ME2 its just random planet dropping, shoting the **** out of everything and t hen leaving again.

I still remember one thing who made exploration interesting in ME1, finding that Prothean metal ball who was a flash back. No battle at all. It was also more interesting then ME2's scanning, we just knew there would be combat. Not a single mission contained finding some ruins you could explore and wonder upon what kind of mystery there was. What had killed these here or what happended here.

We have the Tresher from ME1, you could of course fight it but it was interesting to go out to that wrecked Mako and then be attacked and flee. All the scans in ME2 was just "battle battle battle". Heck I would love even more exporation indeed as I said.

"But there is no time plot wise for that!" maybe some would say, but tell me then how there is time to slap raiders over the arse on like 12 planets.

ME2 had missions like the derelict space station with the rogue VI and the ruined spaceship. Sure they were brief, but Ithey broke up the gameplay nicely. ME1 had nothing like that. You'd occasionally find one of those pyramid things, but there was never anything to actually explore. You just had a square of land with a mission where you shot people and sometimes spoke to them, a mineral to mine and some kind of downed probe with a medal in it. 

And as for time, ME1 was a chase story and ME3 is a war story so there shouldn't be time for exploration. ME2 however was all about building up a team. There wasn't as much pressure to be quick.

Don't get me wrong - I would love a well implented exploration mechanic in ME3. Its just that the exploration as it was in ME1 wasn't really something to be missed imo.


I agree, most of the planets I only explored for the sake of collectibles and they were really boring and tedious to navigate. The exploration was clumsy as well. Seriously, did whoever designed the Mako account for non-flat terrain? If they did some exploration wtih more variety in the Hammerhead, I would be fine with it.

#645
didymos1120

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Nashiktal wrote...

There was the rare mission that was refreshing for not being a shooter fest, but those same missions also suffered the same problem (imo) that the others suffered. Short, no dialogue, and little context to the main story. (Although to be fair, there wasn't much of a main story to go on.)


Whether or not they were good wasn't the point. The fact they exist was.

Modifié par didymos1120, 12 janvier 2012 - 08:09 .


#646
Someone With Mass

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jreezy wrote...

I wonder if there's a way to get Mordin out alive during that Tuchanka mission? I'm expecting some unavoidable deaths again this time around.


I think that depends on your choices during the mission.

#647
GrandTurian

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I think if ME3 went back to the ME1 exploration format, but made the Mako drive better, itd be the best option. I did like the ME1 planets but they were so tedious to go through and the Mako's terrain issues just didnt help any.

#648
Exia001

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Someone With Mass wrote...

jreezy wrote...

I wonder if there's a way to get Mordin out alive during that Tuchanka mission? I'm expecting some unavoidable deaths again this time around.


I think that depends on your choices during the mission.


The fact there are or seems to be more than two endings to the mission is good, hopefully this is like the SM in that at least one mission involving a returning character where they can die so its up to you if you screw up or not

Modifié par Exia001, 12 janvier 2012 - 08:40 .


#649
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GrandTurian wrote...

I think if ME3 went back to the ME1 exploration format, but made the Mako drive better, itd be the best option. I did like the ME1 planets but they were so tedious to go through and the Mako's terrain issues just didnt help any.

Playing on a console I don't see the problem with maneuvering the Mako itself. The driving controls were fine especially on level ground.

#650
XSpectreGreyX

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jreezy wrote...

GrandTurian wrote...

I think if ME3 went back to the ME1 exploration format, but made the Mako drive better, itd be the best option. I did like the ME1 planets but they were so tedious to go through and the Mako's terrain issues just didnt help any.

Playing on a console I don't see the problem with maneuvering the Mako itself. The driving controls were fine especially on level ground.


Um, have you played driving games? Halo driving - simple and functional. Mass Effect driving - clunky and slow, in an already long game. The Mako was so slow and didn't have enough traction to keep itself from falling off steep climbs. I played on Xbox 360 as well, and dear God the Mako sections made me want to punch a baby. They were too slow and clumsy to be fun.

Modifié par XSpectreGreyX, 13 janvier 2012 - 12:45 .