Candidate 88766 wrote...
Winterfly wrote...
Savber100 wrote...
Winterfly wrote...
Whatever you say dude.
Bioware is slowly but surely turning away from the old fans who loved Baldurs Gate and such.
Dragon Age, the spiritual successor to Baldurs Gate turned to some sex joke, comedical relief action rpg game. Had Dragon Age 2 been a spin off sure. But now its just a bad game when Bioware themself proclaim the series to be the next Baldurs Gate
Mass Effect 3 gets a action mode....seriously put. I dont care if it do not "change anything" but I rather see more energy put to evolve the dialogs and such then implement a action mode. I dont care if do not take space or take time. I just find it wasted space on a disc to add that. If someone want action, go play Gears of War.
You dont get what I aim at. Its not some elitistic bull****, It's just that I find it strange.
Bioware is EA or EA is Bioware so it's not too surprising...
If anything, I'm surprsied that Bioware even lasted long enough to deliver great games like Mass Effect and Dragon Age: Origins before starting to shines of cracking around 2010 with Mass Effect 2. Even then, ME2 was stellar for what it tried to be.
Good 'ol Bioware... Took it longer to be warped by EA then Westwood Studios. 
=) I think we think somewhat alike.
I mean Mass Effect 2 was awesome but its also a step away from Mass Effect 1 much deeper exploration and so on, so on. Much more freedom in planet exploration and less action oriented missions on the planets.
The freedom to drive around on planets was nice. The problem was that there was very little to do on the planets, and the side missions were one of three recycled environments. And all of the side missions consisted of shooting at something for a few minutes, possibly having some dialogue, then shooting your way back out. The only real difference in the ME2 side missions is that you didn't have to drive for 5 minutes to reach them.
If there had been stuff to do on the planets then I would have loved the exploration stuff, but unfortunately it was a fairly wasted mechanic.
Yes but it was either really small battles or tired to character around the planet.
In ME2 its just random planet dropping, shoting the **** out of everything and t hen leaving again.
I still remember one thing who made exploration interesting in ME1, finding that Prothean metal ball who was a flash back. No battle at all. It was also more interesting then ME2's scanning, we just knew there would be combat. Not a single mission contained finding some ruins you could explore and wonder upon what kind of mystery there was. What had killed these here or what happended here.
We have the Tresher from ME1, you could of course fight it but it was interesting to go out to that wrecked Mako and then be attacked and flee. All the scans in ME2 was just "battle battle battle". Heck I would love even more exporation indeed as I said.
"But there is no time plot wise for that!" maybe some would say, but tell me then how there is time to slap raiders over the arse on like 12 planets.