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Lawyer-Friendly Paraphrase Of New Game Informer Article (Yes: There Be Spoilers)


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#176
Someone With Mass

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didymos1120 wrote...

It proves nothing of the sort. For one thing, a lot of it was for Dead Sheps.  For another, there was also dialogue for Renegades who destroyed it. For three, the "live RenShep, kept base" lines from TIM are very obviously responses to Shep questioning TIM's intentions, with TIM trying to appeal to Shep's pragmatism.


TIM was really overusing that word in the cut dialogues too.

As for the Renegade, it looks more like he/she is just giving the base to Cerberus because it might hold something useful that they can use later on, not that they necessarily agree with everything Cerberus stands for.

#177
Someone With Mass

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Alex Arterius wrote...

On a little off topic, at the end of this Mars mission will this be when we get to "recruit" a certain spoiler character?


Looks like it, though, there are some minor changes.

#178
aridor1570

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IanPolaris wrote...

aridor1570 wrote...


I have discussed your point above, whether the script is accurate or not is none of my concern because everything I've read is fine by me.


It matters to me and it seems to matter to a lot of other people.  Our MAJOR choices (like saving or killing the Rachni Queen) should be respected.

-Polaris


Which leads us back to my last point, we don't know if it used a save with the queen dead or alive.

#179
IanPolaris

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AVPen wrote...

If you're refering to there being a import save flag in ME2 as to whether or not you saved the Rachni Queen in ME1, there is a flag for that when importing a ME1 Shepard (for PS3 players, it was included as one of the six decisions Shepard can make in that Genesis comic) and there's even a mini-encounter with a representative for the Rachni on Illium if you did save her.

Also just saying this cause it does need to be said, but saving the Rachni Queen does appear have an impact in ME3 (contrary to what others claim).


No it doesn't if the leaked script is anything like correct (and it seems to be at the moment).  You get a CAMEO in ME2 and that's it.  If the leaked script is right, it makes no difference if the Queen was save or not at least in ME3.

-Polaris

#180
Someone With Mass

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didymos1120 wrote...
Not unless the krogan can prove you sabotaged it.  In any case, from a Renegade perspective, who cares?  You did what you needed to to secure the resources you needed when you needed them. 


Yeah, but the other potential resources you can get from them (like putting them against the Reapers as foot soldiers in large numbers when you need a distraction) later on will be gone forever.

#181
Alex Arterius

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Hmmmm

This is all making me feel slightly more apprehensive,

sounds like some very cliche writing...

#182
Seboist

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didymos1120 wrote...

Seboist wrote...

didymos1120 wrote...

Seboist wrote...

Because they removed the renegade base kept dialogue.


That was just alternate stuff from TIM.  There was no alternate Shep dialogue there.


It proves that renegade shepard was meant to be "agreeable" to the Cerberus cause.


It proves nothing of the sort. For one thing, a lot of it was for Dead Sheps.  For another, there was also dialogue for Renegades who destroyed it. For three, the "live RenShep, kept base" lines from TIM are very obviously responses to Shep questioning TIM's intentions, with TIM trying to appeal to Shep's pragmatism.


Riiiight and renshep was just joking when he said to Miranda "I wish they'd recruited me sooner".

#183
ria ria ria

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didymos1120 wrote...

ria ria ria wrote...

So, how about that XCOM cover story?


It exists.  Try the 2K forums.


Looked over there and got nothing :-(

#184
RyuGuitarFreak

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What do they say about gameplay? I'd like a spoiler-free version.

#185
aridor1570

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RyuGuitarFreak wrote...

What do they say about gameplay? I'd like a spoiler-free version.


Nothing.

#186
AVPen

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IanPolaris wrote...

AVPen wrote...

If you're refering to there being a import save flag in ME2 as to whether or not you saved the Rachni Queen in ME1, there is a flag for that when importing a ME1 Shepard (for PS3 players, it was included as one of the six decisions Shepard can make in that Genesis comic) and there's even a mini-encounter with a representative for the Rachni on Illium if you did save her.

Also just saying this cause it does need to be said, but saving the Rachni Queen does appear have an impact in ME3 (contrary to what others claim).


No it doesn't if the leaked script is anything like correct (and it seems to be at the moment).  You get a CAMEO in ME2 and that's it.  If the leaked script is right, it makes no difference if the Queen was save or not at least in ME3.

-Polaris

Obviously you haven't read through the outcomes of the ME3 Rachni missions, then?

Modifié par AVPen, 09 janvier 2012 - 05:37 .


#187
RyuGuitarFreak

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aridor1570 wrote...

RyuGuitarFreak wrote...

What do they say about gameplay? I'd like a spoiler-free version.


Nothing.

Damn!

#188
IanPolaris

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AVPen wrote...

IanPolaris wrote...

AVPen wrote...

If you're refering to there being a import save flag in ME2 as to whether or not you saved the Rachni Queen in ME1, there is a flag for that when importing a ME1 Shepard (for PS3 players, it was included as one of the six decisions Shepard can make in that Genesis comic) and there's even a mini-encounter with a representative for the Rachni on Illium if you did save her.

Also just saying this cause it does need to be said, but saving the Rachni Queen does appear have an impact in ME3 (contrary to what others claim).


No it doesn't if the leaked script is anything like correct (and it seems to be at the moment).  You get a CAMEO in ME2 and that's it.  If the leaked script is right, it makes no difference if the Queen was save or not at least in ME3.

-Polaris

Obviously you haven't read through the outcomes of the ME3 Rachni missions, then?


What, you mean how the Renegade Shep gets hosed again?  The bottom line is no matter what choice you make in ME1, the Rachni are handed exactly the same way (at least for the play that you see).  Way to disrespect our choices there Bioware.

-Polaris

Edited to remove a possible spoiler

Modifié par IanPolaris, 09 janvier 2012 - 05:40 .


#189
IanPolaris

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By the way, I have the same complaint about the Geth? Thought you made a huge universal difference with the Geth Heretic Base?

Nope. No difference.

-Polaris

#190
Guest_The PLC_*

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My hype-o-meter is through the roof!

#191
kregano

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IanPolaris wrote...

By the way, I have the same complaint about the Geth? Thought you made a huge universal difference with the Geth Heretic Base?

Nope. No difference.

-Polaris

Weren't the Heretics only 2% of the Geth?

#192
Someone With Mass

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Do I care about the outcomes of my choices? Nope. Not at all.

I'm playing Mass Effect primarily for the characters.

#193
CroGamer002

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kregano wrote...

IanPolaris wrote...

By the way, I have the same complaint about the Geth? Thought you made a huge universal difference with the Geth Heretic Base?

Nope. No difference.

-Polaris

Weren't the Heretics only 2% of the Geth?


Programs?
Yes.

Mobile platforms, tanks, ships?
No.

#194
Dave of Canada

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The Rachni Queen should've accidently fallen in a vat of acid after ME2, so you know, they can spend resources making the game better. I mean, they can't have all choices having an impact. :whistle:

Modifié par Dave of Canada, 09 janvier 2012 - 05:45 .


#195
Blacklash93

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IanPolaris wrote...

By the way, I have the same complaint about the Geth? Thought you made a huge universal difference with the Geth Heretic Base?

Nope. No difference.

-Polaris

So you expect the dev team to come up with completely different mission scenarios for what a player might have chosen?

Current-gen resources and budgets are not limitless. The most Bioware can afford to do is flavor dialogue for the majority of these things. You were kidding yourself for thinking otherwise.

#196
Someone With Mass

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Blacklash93 wrote...

So you expect the dev team to come up with completely different mission scenarios for what a player might have chosen?

Current-gen resources and budgets are not limitless. The most Bioware can afford to do is flavor dialogue for the majority of these things. You were kidding yourself for thinking otherwise.


In before people saying that Witcher 2 did it, even if that was just within one game and is much easier to contain within certain parameters.

#197
Dave of Canada

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Considering ME1 and 2 had no deviation, you could very well say the choices from 1 and 2 impacting 3 is one game. One of the common thoughts for ME1 choices not impacting 2 was they were saving it for 3, too bad they were wrong. Throughout the entire trilogy, all we've had is a line or two change.

Modifié par Dave of Canada, 09 janvier 2012 - 05:50 .


#198
IanPolaris

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Blacklash93 wrote...

IanPolaris wrote...

By the way, I have the same complaint about the Geth? Thought you made a huge universal difference with the Geth Heretic Base?

Nope. No difference.

-Polaris

So you expect the dev team to come up with completely different mission scenarios for what a player might have chosen?

Current-gen resources and budgets are not limitless. The most Bioware can afford to do is flavor dialogue for the majority of these things. You were kidding yourself for thinking otherwise.


I don't for every decisions, but Witcher 2 proved it could be done in a cost effective way for a handful of MAJOR decisions.  I don't think that's too much to ask given that Bioware for years has touted in ME, "Your choices matter...they really do."

Um, yeah.

-Polaris

#199
IanPolaris

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Someone With Mass wrote...

Blacklash93 wrote...

So you expect the dev team to come up with completely different mission scenarios for what a player might have chosen?

Current-gen resources and budgets are not limitless. The most Bioware can afford to do is flavor dialogue for the majority of these things. You were kidding yourself for thinking otherwise.


In before people saying that Witcher 2 did it, even if that was just within one game and is much easier to contain within certain parameters.


Don't make promises you can't keep; keep the promises that you make.

-Polaris

#200
Seboist

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Someone With Mass wrote...

Blacklash93 wrote...

So you expect the dev team to come up with completely different mission scenarios for what a player might have chosen?

Current-gen resources and budgets are not limitless. The most Bioware can afford to do is flavor dialogue for the majority of these things. You were kidding yourself for thinking otherwise.


In before people saying that Witcher 2 did it, even if that was just within one game and is much easier to contain within certain parameters.


Witcher 2's handling of the Siegfried decision import was better than any ME1->ME2 one. It had a real effect on the game and nobody was denied content due to cutting corners with their choices regarding him.