BrotherWarth wrote...
Rojahar wrote...
Gunderic wrote...
Mike Laidlaw still believes that stripping out RPG elements is the way to go however and I don't see it ending well.
I don't see how DA2 has stripped away any more RPG elements than praised games like Skyrim. Skyrim is literally hack and slash combat, and removed core RPG elements like statistics. Not to mention DA is one of the few series left that genuinely revolves around party play.
But that's not an RPG feature. That's just a gameplay feature.
May be I did not understand you properly but I think both of you are mixing the form and the content.
as good old Bruce (Lee nor Forsyht once said
It is like a finger pointing al the way to the moon... we you know the rest. Slap on the head and missing the heavenly gloryyyyyyyyyyyyyyyyy
RPG are not about statistic per se, statistics are just a means to an end. That end being what you can and can’t do. In other words what you strategy/tactic your char can use to resolve a situation.
So skyrim enable you to be sneaky when you want to and to charge head’s on when you want to.
DA:0 with the abilities to have dual specialisation enabled some of that versatility (more base between switching weapons)
An other aspect of role playing is armour and weapon customisation. Personally I find mining numbing and going though all the hoops of smelting and smiting is a pain in the back side once you have done it once.
But it gives the player the ability to resolve a problem through other means.(i.e. Making a better gear)
Regardless all that is dependant on the games mechanics that is what support both the game play and role play
Lets use a riffle ammunition because it is a simpler amd more concrete exemple
As you may know the 9.3*64 Brenneke was developed early in the 20th century for the big game hunting and more recently as by SVDK as variant for armour piercing round for target under 600 m.
That cartridge was designed so that it could be chambered with the gew 89 action.
So as you guessed, it could be a matter of changing the barrel of a gew 89 to upgrade to the more powerful calibre. The normal calibre for the Gew89 is 7.9*57
So you could have the option to find a SVDK/hunting mauser carbine and swap your old gew 89
Or
You could have a gunsmith that modifies you existing rifle/ you learn gunsmith-ing and get about making a new barrel
Or
You could have a gunsmith that modify your existing riffle with a quick barrel change (like LMG)
But what would be the point of the last modification unless you have bullet damage model that takes in account penetration according to the size of the target and the type of bullet used.
You need a system that can makes the difference the Ss patrone (13 gram @810 m/s) for 89k (WWII evolution of the gew 89) compare to the pre WWI gew 89 round nosed (14.6 gram @ 635 m/s) ammo, or the new 9.3 Russian ammo (16.5 gem@770 m/s) or the hunting ammo JHP or JSP (19 gram @ 785 m/s)
Otherwise if you have combat system that only support 7.9*57= x damage and 9.3*64 =x+z there are little point to let the player have the quick barrel change options upgrading the gun will be enough.
Or if you game system support expending, AP, lead and FMJ ammunition may then it becomes more a matter of selecting the ammunition for the shot.
Phil