It is interesting that you can beat the game on hard solo, that is cool.
When you say "easy" it sounds like you mean it is easy if you:
A: Have already played through once or twice
B: Use every cheese tactic available to you (pulling, potion spam, cone of cold, crushing prison, etc)
C: Play the most powerful classes with all the best spells.
D: Grind until you are ready for difficult encounters.
How does that count as "easy"? If the game was challenging even with all of the above, don't you think it would be retardedly difficult to a new player on their first playthrough? (90% of the audience). On your first playthrough you don't know which spells/talents are overpowered and which are garbage. In any RPG you can always just grind until you are powerful enough to get past a certain encounter, so I'm not sure how you can really judge difficulty anyway.
When you have mastered any game it becomes "easy" for you, because you are always playing against the same A.I. and the same encounters. That does not mean the game is easy.
In any event it is fairly easy to ramp up the difficulty to any desired level using various mods. However, the only point of difficulty is to make for a fun experience where tactics and thought are requireded. You could just as easily achieve that by using weaker classes and abilities (WHICH IS HOW MOST PEOPLE PLAY!!!).
That said, I do agree with you that the combat mechanics in Dragon Age are not up to D&D standards for balance and challenge. They are not particularly well designed, although they are fun. The emphasis was obviously on FUN, not game design. This means there are lots of overpowered tactics and abilities. It isn't fun to die so they let you potion spam, for example. The same could be said for most single player RPGs though. Western games give you freedom, and freedom means you can usually find borderline exploit tactics.
I do hope Bioware returns to more refined D&D, warhammer, or some other established combat system in the future, since they are much more playtested and balanced than anything a developer can invent from scratch.
Modifié par Paladin1650, 23 novembre 2009 - 05:59 .