Game is too easy: Finally finished hard difficulty solo (with pics+spec+tips)
#76
Posté 01 décembre 2009 - 05:59
#77
Posté 01 décembre 2009 - 08:56
Why am I not surprised to see the OP thinks he's good at the game?
#78
Posté 01 décembre 2009 - 09:13
trashmonk wrote...
Question : How do I get my spell bar to go as far as in some of his screenshots?
Unlock your quickbar(lock on the far left), click on and drag the right end of the quickbar.
#79
Posté 01 décembre 2009 - 09:35
deathwing200 wrote...
Skellimancer wrote...
I thought the good Mages solod Nightmare naked...
Arch Demon is not the hardest boss. I'd like to see this guy solo sloth demon, cauthrien or spider naked. Not happening. Just because it's last boss, doesn't equal hardest <_<
The Arch Demon is completely trivial if you use an army and not that difficult even if you don't. It just doesn't have the damage output to be truly threatening. Furthermore, that limited damage output is reduced even further by the fact that it has ADD and keeps lifting off and landing instead of just sitting down and wailing on a target, meaning that you can probably get away without even bringing a tank, though I haven't tried. It's rather anticlimactic given how hard Fort Drakon and the Royal District could be without the right setup.
#80
Posté 01 décembre 2009 - 09:53
I couldnt care less who solos what on whatever difficulty but the absurd amount of free time some people seem to have makes me truly jealous
1 playthrough for me - normal. Dont think there was any way for me to get more fun out of the game.
#81
Posté 01 décembre 2009 - 10:17
Sereaph502 wrote...
Arcane Warrior/Blood Mage. The most OP combo in the game.
Why am I not surprised to see the OP thinks he's good at the game?
It's still far from easy in certain parts. Game was balanced for a party of 4, don't forget that.
The thing that makes DA harder than BG2 to solo is XP gains.
In BG 2 a part of 4 kills a dragon, it goes like this:
Me: 10k XP
Viconia: 10kXP
Minsc: 10k XP
Korgan: 10k XP
Solo:
Me: 40k XP
In DA even if you solo, you get the exact same XP as you do with a party, which means you can't reach a certain critical point and just overwhelm everything with levels like you could in BG2. Not to mention BG2 high levels made your power gains exponential in nature as you unlocked HLA's, while in DA you merely get a few more talents to learn a few more ordinary spells.
#82
Posté 01 décembre 2009 - 10:39
I'm curious about a few things:
How did you manage as a solo mage prior to obtaining the AW specialization?
What did you do when compulsory characters join you? Did you just turn off their AI?
#83
Posté 01 décembre 2009 - 10:49
There's a few posts in here bashing you, so I'll address those. What Darkwing 200 did is difficult regardless of class. Who wouldn't want to brag at least a little about such things. I think he deserves credit where credit is due.
He put himself up to a big challenge and met his goals. That is worthy of some respect. Posting "You're a nerd" on an internet forum dedicated to the game you're playing yourself is moot. Yes, he's a nerd. You are too. Anyone who is on these forums is. Big deal. It's simply not an insult.
Ok, Now here's MY beef. Your attitude presented in your topic title. While I still hold to the fact that you're entitled to your bragging rights, belittling other players who don't play your way is not the best way to go about it.
Your tips are for a specific play style. You have a mathematical brain and that's how you approach games. That's ok, but there's another HUGE chunk of gamers who approach it from a more artistic view, ie. theatrical. They want to play the characters as though they were real people with real flaws and things like that, rather than playing them as walking algorithms.
Your thread title implies that you are are a better person than all of these people. That's a bad attitude, plain and simple. By saying this, you are being a bully. You are being mean. I recommend you change your topic title by leaving out the "Game is too easy" part. I don't think the game is too easy with 4 party members. I also have absolutely no intention of playing DAO as a giant logic puzzle. That's my preference, but I don't think I'm better than you for it. Just different.
Anyway, I'll finish with another congratulations, because despite how I feel about your attitude, You still deserve it for completing such a mindbogglingly huge task.
Cheers and happy gaming.
#84
Posté 01 décembre 2009 - 10:51
Good for you, why do we need to know that?
And you played the most cheese build AW/BM
#85
Posté 01 décembre 2009 - 10:58
I've used one universal tactics vs melee (works from the beginning): cast walking bomb/virulent walking bomb on them. then forcefield yourself. Use hexes If you need extra damage. Same works vs bosses: hex them, cast virulent walking bomb, forcefield yourself (altough you can defeat most of them much easier).
Forcefield is also an ultimate healing/mana regeneration spell once you get Lifegiver and enough mana regen gear (I had smth like 10 mana per second at the end). I've also used staff a lot and actually managed to get some good numbers with it (like 60+ base dmg and 120+ with hexes).
Lightning staves are brilliant, they are enough to prevent most bosses from using their abilities. Too bad there are so few lightning staves.
Fighting with casters is easy, just mana clash them on sight. If you dont have it you may want to get spell shield for such fights or just stack spell resistance. I didn't abuse shimmering shield, used it in a few fights where its really needed (some Orzammar and Denerim fights), but allways used mana pots to keep it up (not too difficult with all the mana regen I had).
In the end I must say It wasnt too difficult and I didnt have to reload much, but some fights were very long and annoying as hell.
Another fight that was difficult for me, but wasnt mentioned here, was a 3rd unofficial dwarven arena fight, where another AW casts an antimagic ward on himself and then spams dispels, while 3 fighters with sunder armor and shattering shot create aditional problems.
Modifié par MANoob, 01 décembre 2009 - 11:06 .
#86
Posté 01 décembre 2009 - 11:09
How did you manage as a solo mage prior to obtaining the AW specialization?
You generally do quests that can be soloed by a mage. This is generally not so difficult, as AW is only required for melee heavy fights or fights where you must survive a lot of unavoidable CC.
What did you do when compulsory characters join you? Did you just turn off their AI?
Yes, however, unfortunately the monsters would still sometimes go for them. Even though "deactivated" characters do not attack or cast spells, they can still take hits intended for you. Nothing I can do about it.
#87
Posté 01 décembre 2009 - 11:10
#88
Posté 01 décembre 2009 - 11:12
#89
Posté 01 décembre 2009 - 11:12
MANoob wrote...
I've soloed the game on nightmare with a mage (I must admit it was AW, but Id like to try a non-AW if I had more time because I think its possible).
I've used one universal tactics vs melee (works from the beginning): cast walking bomb/virulent walking bomb on them. then forcefield yourself. Use hexes If you need extra damage. Same works vs bosses: hex them, cast virulent walking bomb, forcefield yourself (altough you can defeat most of them much easier).
Forcefield is also an ultimate healing/mana regeneration spell once you get Lifegiver and enough mana regen gear (I had smth like 10 mana per second at the end). I've also used staff a lot and actually managed to get some good numbers with it (like 60+ base dmg and 120+ with hexes).
Lightning staves are brilliant, they are enough to prevent most bosses from using their abilities. Too bad there are so few lightning staves.
Fighting with casters is easy, just mana clash them on sight. If you dont have it you may want to get spell shield for such fights or just stack spell resistance. I didn't abuse shimmering shield, used it in a few fights where its really needed (some Orzammar and Denerim fights), but allways used mana pots to keep it up (not too difficult with all the mana regen I had).
In the end I must say It wasnt too difficult and I didnt have to reload much, but some fights were very long and annoying as hell.
Another fight that was difficult for me, but wasnt mentioned here, was a 3rd unofficial dwarven arena fight, where another AW casts an antimagic ward on himself and then spams dispels, while 3 fighters with sunder armor and shattering shot create aditional problems.
Agree with everything posted here. My spell selection wasn't the best for solo, I understand that now (only second playthrough, I was itching to try solo). I am ~30% thru the game on NM solo mage and just started solo rogue as well. It's much easier if you 100% know what you're doing.
I didn't actually do dwarf fights, D'oh! I think I beat one and thought it was a waste of time.
PS: How did you do deep roads spider matriarch? It took me solid 30mins of reloads.
#90
Posté 01 décembre 2009 - 11:13
Only if the staff deals elemntal damage
#91
Posté 01 décembre 2009 - 11:17
Thank you for the tutorial! :happy:
Your exposition was very clear and well illustrated.
Usually, I play a game once (if I finish). So, playing again as solo is not likely.
Still you've peaked my interest. I'm level 16 and have a way to go yet. Maybe I could simply leave the party behind for a while and see how it goes. My PC is an AW with many of the spells you recommend. Respec is out there.
Thanks again. I always like to learn something new.
#92
Posté 01 décembre 2009 - 11:17
you play the game hardcore and determent, there are people that do not play the game for hours and hours and that don't plan what to do far into the game.
anyway, easy is really easy, should be easy for any averange gamer, i do not play rpgs that much but i think normal is easy, just like how the loading tip implies, "you won't be rememberd for that dramatic headon charge where you die" abit of planning helps out alot.
#93
Posté 01 décembre 2009 - 11:18
Rhys Cordelle wrote...
Cool, thanks. Any particular place you went to after Lothering to level up as a mage?
Here's the exact leveling path:
Lothering
Dalish Camp (side with the werewolves)
Stone Prisoner
Redcliffe (pull undead in packs of 4-5 across the bridge and melee 'em with AW)
Mage Tower (must be lv 12 at this point, if you're not do easy sideques)
Warden Keep (if you have it)
Denerim (side quests, bandits, blood mage tower)
Flemeth
Sacred Ashes quest
Orzammar
Denerim (part 2)
Edit: if you find yourself lacking in levels, hand in elfroots - I boosted myself from 19 to 22 with them.
Modifié par deathwing200, 01 décembre 2009 - 11:20 .
#94
Posté 01 décembre 2009 - 11:20
Hexes + virulent walking bomb, I believe It deals damage even when she's off screen. Sometimes frocefielded myself and used quite a few potions.
Virulent walking bomb deals 150 + 1.5*spellpower damage over 20 seconds, with +20-30% spirit damage gear and hexes (smth like x2 damage with enough spellpower) its some serious ammount of damage.
Modifié par MANoob, 01 décembre 2009 - 11:25 .
#95
Posté 01 décembre 2009 - 11:37
#96
Posté 01 décembre 2009 - 11:39
Emryc wrote...
How nice of you that you're -that- good. Please buy a cake and celebrate your apparent awesomeness.
Now I'll just move along and enjoy the game, story, dialogue and combat.
Why get p!ssed at him, just because he chooses to challenge himself?
You are a jealous, bitter little nomark.
#97
Posté 01 décembre 2009 - 11:40
#98
Posté 01 décembre 2009 - 11:42
deathwing200 wrote...
Edit: if you find yourself lacking in levels, hand in elfroots - I boosted myself from 19 to 22 with them.
Omg, really? Slight game mechanic error I would say...
Btw, is your game 'vanilla' - may have missed this as I didn't read the entire thread?
#99
Posté 01 décembre 2009 - 11:48
TileToad wrote...
Title is not just misleading, it's plain wrong.
The only reason some make it out to be easy is because they save/reload and use exploits and experience of previous fails. I can definitely see how that makes it easy.
It's like asking your opponent, in a tennis match, to do his smash again because you couldn't get it the first time. It's laughable.
Try not to die a single time in your playthrough for a real difficulty challenge, ya pansies.
what's "wrong" here is that this game is not balanced for thoughtout tactics, it's balanced for "the guy who can barely do a 2+2"
so if you plant traps, buff corectly, gear correctly and use the environment + spell combos and heavy CC, you'll be overpowering this game violently. Deathwing, and other "no lifers" (as you all call them) do this. but this game is balanced for (yeah i'll be striking a nerve) the just below average IQ. games of this day have to be simple because, as the sience of programming evolved, peoples understanding that "random" occourences weren't possible unless they were coded in, hence walls don't break when you throw nades at them in counter strike, after a few years of these limitations in games, people became gaming dumb. (narrow-minded when it comes to worlds in games).
biowares first RPG had most of these limitations, but they made up for them with certain tactics requirements for single bosses, resulting in you getting violently gutted unless you'd use your mind and plant traps, buff, dispell and debuff the opponents. a dragon in Baldur's gate has got a magic immunity at stupid levels, and are immune to magic weapons with less than +2, that means you'll need a mage to lower it's resistance before bombing damaging and impairing spells at it and your warriors would need exceptionally epic equipment, OR you could use normal gear because the dragon isn't immune to normal DMG.
if they'd done this much more in Dragon Age than they've allready done, this forum would be a ****storm on fire, people like you guys, who think and play at the average level (this is not a bad thing, i'm not demeaning you it's fine, ok?) just go right ahead and WTFPWN guys like OP who spends time on optimal tactics, when his tactics result in "hard" being underbalanced for his style of play, he then makes the mistake to complain here rather than just raise the difficulty to Nightmare, but this does not make him a nolifer or a über sick e-cred hungering nerd. this makes him part of Biowares first average gamer audience.
TL:DR biowares first games encouraged thinking out of the box, when people do it here, in a gamed balanced for average joes, and proceed to offer advice. average joe proceeds to call him a no-life nerdbag.
my oppinion: he should be allowed his worries; and could author an Ascension style mod? (increased balance and tactical difficulty against certain encounters) instead of bugging people about it here.
Av Joe should accept that some people can have fun doing solo's and WTFPWNing bosses like Gaxkang and High Dragon. back in the early 2000s you were a Hero if you got Kangaxx down at all, now almost any BG2 player left can do it. (due to experience)
cut eachother some slacks huh? thanks for the guide Deathwing. and thanks for showing us, it's actually quite nice to have some vids and Screens of the bigger moments.
shorter point: Games on Rails ****ed us all up, [sarcasm on] and now great tacticians are obvously nerds and no lifers. /sarcasm
Modifié par BomimoDK, 01 décembre 2009 - 11:51 .
#100
Posté 01 décembre 2009 - 11:51
Kathila wrote...
I hear you can also cheese the game solo by playing an archer rogue and using FD/combat stealth to wait out the cooldown on arrow of slaying so you can instagib all the dangerous enemies with 800 damage crits.
That doesn't work on bosses. (ie AoS hits and does nothing). Those 800+ hits are always against trash mobs.





Retour en haut






