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Game is too easy: Finally finished hard difficulty solo (with pics+spec+tips)


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#101
Spaceweed10

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Kathila wrote...

I hear you can also cheese the game solo by playing an archer rogue and using FD/combat stealth to wait out the cooldown on arrow of slaying so you can instagib all the dangerous enemies with 800 damage crits.


All within the rules and constraints of the game - n'est pas?

When you have 'soloed' the game yourself, come back and be critical.

#102
deathwing200

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Spaceweed10 wrote...

deathwing200 wrote...


Edit: if you find yourself lacking in levels, hand in elfroots - I boosted myself from 19 to 22 with them.


Omg, really?  Slight game mechanic error I would say...

Btw, is your game 'vanilla' - may have missed this as I didn't read the entire thread?


..? You can hand in supplies at camp after you complete various quests for XP. It's not an exploit (unlike the darkspawn blood quests exploit) at all. Dalish take elfroots (you can buy unlimited). I think it takes a few gold pieces per level.

(PS I didn't buy the expensive gear like Magister Lords Staff so I didn't have any issue with money)

#103
Spaceweed10

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Sereaph502 wrote...

Good for you. Now solo the game on nightmare without using a bug to get to level 25 at the beginning, and then tell me it's easy.

And using ranger doesn't count.


Ok Einstein, what are 'your' rules and regs for doing something similar?

Are you the 'maker' in disguise, btw?

#104
Kathila

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Spaceweed10 wrote...

Kathila wrote...

I hear you can also cheese the game solo by playing an archer rogue and using FD/combat stealth to wait out the cooldown on arrow of slaying so you can instagib all the dangerous enemies with 800 damage crits.


All within the rules and constraints of the game - n'est pas?

When you have 'soloed' the game yourself, come back and be critical.


I'm not being critical.  I enjoyed the accounts of BG2 solo tactics, too, and they were if anything cheesier than these.  The solo sorceror, for example, was dependent upon being explicitly immune to all weapon attacks.

#105
Spaceweed10

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deathwing200 wrote...

Spaceweed10 wrote...

deathwing200 wrote...


Edit: if you find yourself lacking in levels, hand in elfroots - I boosted myself from 19 to 22 with them.


Omg, really?  Slight game mechanic error I would say...

Btw, is your game 'vanilla' - may have missed this as I didn't read the entire thread?


..? You can hand in supplies at camp after you complete various quests for XP. It's not an exploit (unlike the darkspawn blood quests exploit) at all. Dalish take elfroots (you can buy unlimited). I think it takes a few gold pieces per level.

(PS I didn't buy the expensive gear like Magister Lords Staff so I didn't have any issue with money)


Yes, I am aware of the storyline and the fact that you can hand this stuff in, but to be able to get 3 levels out of doing it - that is an oversight by Bioware, surely?

Anyway, you didn't say if your game was 'vanilla'...

#106
Kathila

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deathwing200 wrote...

Kathila wrote...

I hear you can also cheese the game solo by playing an archer rogue and using FD/combat stealth to wait out the cooldown on arrow of slaying so you can instagib all the dangerous enemies with 800 damage crits.


That doesn't work on bosses. (ie AoS hits and does nothing). Those 800+ hits are always against trash mobs.


Is there a specific line?  I haven't had time to test it myself with the archer yet.  Does it just not work against all orange mobs or is the resist effect specific to a "boss" category?

#107
Guest_vilnii_*

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How come you have 4 specializations active?

#108
deathwing200

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Kathila wrote...

deathwing200 wrote...

Kathila wrote...

I hear you can also cheese the game solo by playing an archer rogue and using FD/combat stealth to wait out the cooldown on arrow of slaying so you can instagib all the dangerous enemies with 800 damage crits.


That doesn't work on bosses. (ie AoS hits and does nothing). Those 800+ hits are always against trash mobs.


Is there a specific line?  I haven't had time to test it myself with the archer yet.  Does it just not work against all orange mobs or is the resist effect specific to a "boss" category?


Boss mobs are the one with a very large HP bar. Elites are the ones with orange name. Arrow of Slaying will:

1) Do full damage vs trash mobs, sometimes killing them outright
2) Do reduced damage to elite mobs sometimes and sometimes they'll explode just as normal mobs
3) Always do reduced damage to bosses, sometimes doing absolutely nothing

#109
deathwing200

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Spaceweed10 wrote...


Yes, I am aware of the storyline and the fact that you can hand this stuff in, but to be able to get 3 levels out of doing it - that is an oversight by Bioware, surely?

Anyway, you didn't say if your game was 'vanilla'...


Not sure if this is an oversight or not. We'll see in future patches. My game has Stone Prisoner, Warden Keep and I also have blood dragon armor.

#110
deathwing200

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vilnii wrote...

How come you have 4 specializations active?


I only have 2. Mage class and AW/BM specs.

#111
deathwing200

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Kathila wrote...



I'm not being critical.  I enjoyed the accounts of BG2 solo tactics, too, and they were if anything cheesier than these.  The solo sorceror, for example, was dependent upon being explicitly immune to all weapon attacks.


That's not cheese, you had to use that spell to survive later parts of the game;

An example of cheese would be stacking haste gear with improved alacrity and casting timestop, and bypassing summoning restrictions with project image.

#112
TileToad

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BomimoDK wrote...

TileToad wrote...

Title is not just misleading, it's plain wrong.
The only reason some make it out to be easy is because they save/reload and use exploits and experience of previous fails. I can definitely see how that makes it easy.
It's like asking your opponent, in a tennis match, to do his smash again because you couldn't get it the first time. It's laughable.
Try not to die a single time in your playthrough for a real difficulty challenge, ya pansies.:P

*snip*
Deathwing, and other "no lifers" (as you all call them) do this.
*snip*
average joe proceeds to call him a no-life nerdbag.
*snip*
[sarcasm on] and now great tacticians are obvously nerds and no lifers. /sarcasm

Ok, could you please point out where, in my post, I've supposedly said what you eagerly keep repeating in your response? That would be awesome.

As for the rest of your story, I don't see how it changes the point I made. Unless you're implying that these uber gamer(s) are capable of their exploits in their very first run through. You've got to forgive me if I'm a little more than sceptical about that, though.

#113
Sordon666

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Does anyone play through this game WITHOUT pulling?



IMO, pulling is an exploit in most cases. In the real world, it just wouldn't happen.

#114
Romeo Longsword

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Amazing achievement. Not my personal style, but much respect for this.

#115
RampantBeaver

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You only found the game easy because you spec'd an AW mage and exploited pulling. Now for anyone who doesn't use CoC like its going out of fashion or just abuse the mage crowd control abilities this game is incredibly hard! Without pausing, this game is impossible.



Kudos on your achievement and im happy for you, but i don't appreciate the title 'Game is too easy'.

Lets be fair pulling breaks immersion and the classes are massively imbalanced. For a new player who wants to spec lets say a rogue and feels pulling and kiting ruins the immersion its incredibly tough.



I believe they need to make the game a lot easier and revamp most the combat system because imo the game is very frustrating and in all fairness a bit lame if your not playing a mage or milking your mage companions.



Perhaps your post actually stresses this and if the devs read this they'll take note that things would be so much better with a rejiggle. What im afraid of is devs just running over the titles and assuming that equal amounts found the game easy or hard and considering the game balanced.

#116
deathwing200

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RampantBeaver wrote...

You only found the game easy because you spec'd an AW mage and exploited pulling. Now for anyone who doesn't use CoC like its going out of fashion or just abuse the mage crowd control abilities this game is incredibly hard! Without pausing, this game is impossible.


Just want to take a second to address this point.

Why do so many people feel that using certain spells and abilities is "exploiting"? This word gets thrown about a lot, but I feel its true meaning is lost on many people. Exploiting is essentially taking advantage of game mechanics not intended by the developers such as XP bug in Ostagar. Things like FF on a tank could also arguably be considered an exploit, although it's irrelevant in solo play, so it's pointless to talk about it. Pulling, I feel, is definitely not an exploit, as Bio could have easily made mobs leashed to each other (meaning you can't pull no matter what you do). They chose not to do that and I suspect wanted players to use tactics such as divide and conquer, positioning, line of sight etc.

As far as difficulty goes, it's very hard to balance for all gamers. What some players see as "too difficult" and ask for a game that can be completed by any RP build is seen as "rewarding bad play" by others. This time, it's obvious that more hardcore gamers got a nod - and predictably the forums are flooded with complaints, although the game is very easy, even without math, number crunching and excessive min-maxing. Hell, we don't even have a proper combat log. People see some tactics as "immersion breaking" - and I can see their point. However, since AI can't be made to match a human player, it is usually given an overwhelming advantage to ensure a challenging game in form of number of opponents, one shotting attacks etc - in which case tactics like pulling and kiting are you only options.

Modifié par deathwing200, 01 décembre 2009 - 02:39 .


#117
MartinJHolm

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Why do you make a thread calling the game too easy, and not expect someone to take offense to that and say that you picked a cheese build?

#118
vhatever

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I was probably the first player to solo the game on nightmare, with a rogue, I'm not sure you can qualify the difficulty with that achievement, though. It really is a different game when you are playing all alone. I'm not impressed at all with a AM soloing the game, as it is such a retardedly overpowered spec.



But why go through all that trouble on hard instead of just doing it on nightmare?? That makes no sense to me, esepaiclly to someone who is crying about the game being too easy. Doesn't quite pass the smell test.

#119
addiction21

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MartinJHolm wrote...

Why do you make a thread calling the game too easy, and not expect someone to take offense to that and say that you picked a cheese build?


Maybe do something with the "Finally" in the title. I mean if the game is so easy then what was so frustrating that it had to "Finally" be finished. usually when you "Finally finished" something it was a arduous journery or challenging project.

Oh well to each their own.

#120
deathwing200

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vhatever wrote...

I was probably the first player to solo the game on nightmare, with a rogue, I'm not sure you can qualify the difficulty with that achievement, though. It really is a different game when you are playing all alone. I'm not impressed at all with a AM soloing the game, as it is such a retardedly overpowered spec.

But why go through all that trouble on hard instead of just doing it on nightmare?? That makes no sense to me, esepaiclly to someone who is crying about the game being too easy. Doesn't quite pass the smell test.


In case you didn't notice, I soloed literally everything the game could throw at me. Your rogue could not solo normal if you didn't stealth past all the hard encounters and then elfroot yourself up to high level. Skipping half of the game isn't soloing.

#121
BomimoDK

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TileToad wrote...

BomimoDK wrote...

TileToad wrote...

Title is not just misleading, it's plain wrong.
The only reason some make it out to be easy is because they save/reload and use exploits and experience of previous fails. I can definitely see how that makes it easy.
It's like asking your opponent, in a tennis match, to do his smash again because you couldn't get it the first time. It's laughable.
Try not to die a single time in your playthrough for a real difficulty challenge, ya pansies.:P

*snip*
Deathwing, and other "no lifers" (as you all call them) do this.
*snip*
average joe proceeds to call him a no-life nerdbag.
*snip*
[sarcasm on] and now great tacticians are obvously nerds and no lifers. /sarcasm

Ok, could you please point out where, in my post, I've supposedly said what you eagerly keep repeating in your response? That would be awesome.

As for the rest of your story, I don't see how it changes the point I made. Unless you're implying that these uber gamer(s) are capable of their exploits in their very first run through. You've got to forgive me if I'm a little more than sceptical about that, though.


mate, my response to your quote was only the first 1 and a half line, the rest was directed at another quote i miserably failed at quoting so many times i just wrote on without it.
sorry for any misunderstanding

as for überness on first run: NO! and you'll notice that they've scaled the game for such a first or even 5-10 first runs. i was merely trying to get across that there's a very valid reason why people complain about easiness, and that's because *insert mah long post here*.

Modifié par BomimoDK, 01 décembre 2009 - 04:25 .


#122
FlatCat

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deathwing200 wrote...


Just want to take a second to address this point.

Why do so many people feel that using certain spells and abilities is "exploiting"? This word gets thrown about a lot, but I feel its true meaning is lost on many people. Exploiting is essentially taking advantage of game mechanics not intended by the developers such as XP bug in Ostagar. Things like FF on a tank could also arguably be considered an exploit, although it's irrelevant in solo play, so it's pointless to talk about it. Pulling, I feel, is definitely not an exploit, as Bio could have easily made mobs leashed to each other (meaning you can't pull no matter what you do). They chose not to do that and I suspect wanted players to use tactics such as divide and conquer, positioning, line of sight etc.

As far as difficulty goes, it's very hard to balance for all gamers. What some players see as "too difficult" and ask for a game that can be completed by any RP build is seen as "rewarding bad play" by others. This time, it's obvious that more hardcore gamers got a nod - and predictably the forums are flooded with complaints, although the game is very easy, even without math, number crunching and excessive min-maxing. Hell, we don't even have a proper combat log. People see some tactics as "immersion breaking" - and I can see their point. However, since AI can't be made to match a human player, it is usually given an overwhelming advantage to ensure a challenging game in form of number of opponents, one shotting attacks etc - in which case tactics like pulling and kiting are you only options.


The game is so poorly designed in so many areas it's hard to tell where the intent begins and ends TBQH.  To me an exploit is anything you do that the AI cannot adapt to and/or obviously reveals itself to be an AI.  In Jagged Alliance 2 pulling was NOT an exploit because the AI would camp you out.  If you tried to pull all the enemy mercs into a house so your whole team could interrupt them you would suddenly find no one was coming in the door and the enemies had positoned themselves from every angle outside even on the roof waiting to ventilate your head.  Even high level mercs with fast reflexes would get alpha striked.  If you did not have a reserve force to flank the camping enemies you were screwed.  If you tried pulling outside from across a corner with your mercs in a Napoleanic line to do the same suddenly you would hear a whistling sound and a mortar would land on your head.  Enemies would also pull YOU.  Wounded redshirts running back if you gave chase you might stumble upon 3 black shirts.  Except for a few specific scripted instances like the Genlock runner, enemies in DA scream and gibber at whoever has the heaviest pants and is cursing at them without a modicum of self-preservation.

#123
Silo99

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Errel wrote...

Raisthlin Arckon wrote...

hard IS easy. Try nightmare...like i did


Read before you post.

Also, @OP: /clap
Not something I would have the patience or the skill aquired to do it .



Patience is probably the issue. If you can load a pc game you can probably repeat the OPs accomplishment. But really .. why would you want too?

#124
sleepy__head

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deathwing200 wrote...


Why mage?


I stopped reading right about there.

#125
Guest_Anzurok_*

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Isn't Shimmering Shield supposed to go down when your mana runs out? It's a bug that will probably be patched out of the game. I don't think you would have been able to pull this off otherwise.