RampantBeaver wrote...
You only found the game easy because you spec'd an AW mage and exploited pulling. Now for anyone who doesn't use CoC like its going out of fashion or just abuse the mage crowd control abilities this game is incredibly hard! Without pausing, this game is impossible.
Just want to take a second to address this point.
Why do so many people feel that using certain spells and abilities is "exploiting"? This word gets thrown about a lot, but I feel its true meaning is lost on many people. Exploiting is essentially taking advantage of game mechanics not intended by the developers such as XP bug in Ostagar. Things like FF on a tank could also arguably be considered an exploit, although it's irrelevant in solo play, so it's pointless to talk about it. Pulling, I feel, is definitely not an exploit, as Bio could have easily made mobs leashed to each other (meaning you can't pull no matter what you do). They chose not to do that and I suspect wanted players to use tactics such as divide and conquer, positioning, line of sight etc.
As far as difficulty goes, it's very hard to balance for all gamers. What some players see as "too difficult" and ask for a game that can be completed by any RP build is seen as "rewarding bad play" by others. This time, it's obvious that more hardcore gamers got a nod - and predictably the forums are flooded with complaints, although the game is very easy, even without math, number crunching and excessive min-maxing. Hell, we don't even have a proper combat log. People see some tactics as "immersion breaking" - and I can see their point. However, since AI can't be made to match a human player, it is usually given an overwhelming advantage to ensure a challenging game in form of number of opponents, one shotting attacks etc - in which case tactics like pulling and kiting are you only options.
Modifié par deathwing200, 01 décembre 2009 - 02:39 .