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Renegades are NOT all enamored by cerberus/TIM


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#126
Laser Beam

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squee365 wrote...

Yeah but you don't have to make other people miserable in the process, especially when this was a negative topic from the start...I was trying to look on the bright side, and you just had to completely turn it around and try and make me look silly.


Don't tell me you're going to let a forum make you sad.

#127
Il Divo

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DiebytheSword wrote...

AnsinJung wrote...

I see no reason to be hung up on the game's definitions of what's paragon and what's renegade. I care more about whether I like the choice and following consequences than how the game tells me I should feel, including squad mates' opinions as well as the Council's or Cerberus's. Fortunately, the game usually provides consistent direction and hints as to nature and consequences of your actions, and that's all I consider the morality system in game: a guide.


Well said.


Agreed. I often feel like the Paragon-Renegade meters lead to very artificial role-playing, where we become more concerned with maxing the bar than with what our Shepard might do in any given situation.

#128
DiebytheSword

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Il Divo wrote...

DiebytheSword wrote...

AnsinJung wrote...

I see no reason to be hung up on the game's definitions of what's paragon and what's renegade. I care more about whether I like the choice and following consequences than how the game tells me I should feel, including squad mates' opinions as well as the Council's or Cerberus's. Fortunately, the game usually provides consistent direction and hints as to nature and consequences of your actions, and that's all I consider the morality system in game: a guide.


Well said.


Agreed. I often feel like the Paragon-Renegade meters lead to very artificial role-playing, where we become more concerned with maxing the bar than with what our Shepard might do in any given situation.


It happens in tabletop games with better defined alignments, I always feel that they are rudamentary guard rails used to corral players and remove agency.

Laser Beam wrote...

squee365 wrote...

Yeah but you don't have to make other people miserable in the process, especially when this was a negative topic from the start...I was trying to look on the bright side, and you just had to completely turn it around and try and make me look silly.


Don't tell me you're going to let a forum make you sad.


Internet forums make me sad all the time, albeit for completely different reasons. Image IPB

#129
Firesteel

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I would generally say Paragons are more about cooperation and equality. This makes them more evenhanded when dealing with others, allowing second chances, due to them assuming people are naturally and generally good. I would also say, as a generality, Paragons follow the idea that the path to the destination is as important as the destination. Paragons also, generally, respect life and do not take violent action unless it is needed.

Renegades are more confrontational and about hierarchy, with humans being the leaders. They do not assume people are generally good, and as a result do not usually give them second chances, unless it furthers their immediate goal. Renegades also believe it is only the destination that matters, and the path to the result barely matters.

The belief that Renegades support Cerberus always is completely misguided. Yes Cerberus itself is a renegade organization, but many renegades see their track record specifically as a reason not to support them. They might agree with Cerberus's goals, but they do not agree with their methods, as they seem to have a high failure rate.

I don't know many paragons who support Cerberus, I'm sure there are some out there, but again, Cerberus's less than stellar track record makes it difficult to support them. Paragons also focus more on the path to the goal, and that makes them dislike Cerberus, as many of their experiments are inhumane.

#130
AlexXIV

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BlueMagitek wrote...

No, no you can't. You can be a perfect warrior, but a horrible person (as the two are not mutually exclusive). But you cannot be a perfect person and a horrible person at the same time.

Your flaws can be part of your perfecion.

#131
Firesteel

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AlexXIV wrote...

BlueMagitek wrote...

No, no you can't. You can be a perfect warrior, but a horrible person (as the two are not mutually exclusive). But you cannot be a perfect person and a horrible person at the same time.

Your flaws can be part of your perfecion.

per·fect   [adj., n. pur-fikt; v. per-fekt] adjective 1. conforming absolutely to the description or definition of an ideal type: a perfect sphere; a perfect gentleman. 2. excellent or complete beyond practical or theoretical improvement: There is no perfect legal code. The proportions of this temple are almost perfect. 3. exactly fitting the need in a certain situation or for a certain purpose: a perfect actor to play Mr. Micawber; a perfect saw for cutting out keyholes. 4. entirely without any flaws, defects, or shortcomings: a perfect apple; the perfect crime. 5. accurate, exact, or correct in every detail: a perfect copy.

If you are flawed, you can in no way be perfect, end of story.

#132
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AlexXIV wrote...

BlueMagitek wrote...

No, no you can't. You can be a perfect warrior, but a horrible person (as the two are not mutually exclusive). But you cannot be a perfect person and a horrible person at the same time.

Your flaws can be part of your perfecion.


LOL! No, just no.

Lets look at the definition of the word 'perfect' shall we?


perfect: something or someone without defect or flaws


You cant draw a square circle. You can't  be a meat-eating vegetarian and you certainly cannot be a perfect person with flaws.

#133
AlexXIV

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Luc0s wrote...

AlexXIV wrote...

BlueMagitek wrote...

No, no you can't. You can be a perfect warrior, but a horrible person (as the two are not mutually exclusive). But you cannot be a perfect person and a horrible person at the same time.

Your flaws can be part of your perfecion.


LOL! No, just no.

Lets look at the definition of the word 'perfect' shall we?


perfect: something or someone without defect or flaws


You cant draw a square circle. You can't  be a meat-eating vegetarian and you certainly cannot be a perfect person with flaws.


If you like someone because of his flaws, then the flaws may be the very thing that makes you like him ... or her. Hence, they are what makes him/her perfect.

In context of heroes/paragons, flaws can make a seemingly supernatural person more human, hence people can identify better. Which makes him/her the perfect example.

Modifié par AlexXIV, 10 janvier 2012 - 04:59 .


#134
Firesteel

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AlexXIV wrote...

Luc0s wrote...

AlexXIV wrote...

BlueMagitek wrote...

No, no you can't. You can be a perfect warrior, but a horrible person (as the two are not mutually exclusive). But you cannot be a perfect person and a horrible person at the same time.

Your flaws can be part of your perfecion.


LOL! No, just no.

Lets look at the definition of the word 'perfect' shall we?


perfect: something or someone without defect or flaws


You cant draw a square circle. You can't  be a meat-eating vegetarian and you certainly cannot be a perfect person with flaws.


If you like someone because of his flaws, then the flaws may be the very thing that makes you like him ... or her. Hence, they are what makes him/her perfect.

But they are still not objectively perfect. To this person they might appear perfect, but objectively they are still flawed, and therefore not perfect.

#135
AlexXIV

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Firesteel7 wrote...

AlexXIV wrote...

Luc0s wrote...

AlexXIV wrote...

BlueMagitek wrote...

No, no you can't. You can be a perfect warrior, but a horrible person (as the two are not mutually exclusive). But you cannot be a perfect person and a horrible person at the same time.

Your flaws can be part of your perfecion.


LOL! No, just no.

Lets look at the definition of the word 'perfect' shall we?


perfect: something or someone without defect or flaws


You cant draw a square circle. You can't  be a meat-eating vegetarian and you certainly cannot be a perfect person with flaws.


If you like someone because of his flaws, then the flaws may be the very thing that makes you like him ... or her. Hence, they are what makes him/her perfect.

But they are still not objectively perfect. To this person they might appear perfect, but objectively they are still flawed, and therefore not perfect.

As beauty is in the eyes of the beholder, so is perfection I guess.

#136
Firesteel

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AlexXIV wrote...

Firesteel7 wrote...

AlexXIV wrote...

Luc0s wrote...

AlexXIV wrote...

BlueMagitek wrote...

No, no you can't. You can be a perfect warrior, but a horrible person (as the two are not mutually exclusive). But you cannot be a perfect person and a horrible person at the same time.

Your flaws can be part of your perfecion.


LOL! No, just no.

Lets look at the definition of the word 'perfect' shall we?


perfect: something or someone without defect or flaws


You cant draw a square circle. You can't  be a meat-eating vegetarian and you certainly cannot be a perfect person with flaws.


If you like someone because of his flaws, then the flaws may be the very thing that makes you like him ... or her. Hence, they are what makes him/her perfect.

But they are still not objectively perfect. To this person they might appear perfect, but objectively they are still flawed, and therefore not perfect.

As beauty is in the eyes of the beholder, so is perfection I guess.

Beauty, yes. Perfection no. Incase you have forgotten, there is no such thing as perfection, which is why nothing is perfect. No matter how perfect something might seem, there are always flaws, however minute they may be.

#137
Il Divo

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DiebytheSword wrote...

It happens in tabletop games with better defined alignments, I always feel that they are rudamentary guard rails used to corral players and remove agency.


Exactly how I feel. Plus you get DM situations like the Paladin falls scenarios, which seem designed purposely to affect the player in a manner against his choosing. I think alignments work as an initial guideline, but they quickly become irrelevant once players realize how much restrictions they result in. Good and evil are loaded in terms, as are Paragon and Renegade.

#138
Dean_the_Young

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Beauty is subjective opinion. Perfection, by its nature, is an on objective standard by some measure. If you do not meet a standard, you do not qualify.

#139
Firesteel

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Il Divo wrote...

DiebytheSword wrote...

It happens in tabletop games with better defined alignments, I always feel that they are rudamentary guard rails used to corral players and remove agency.


Exactly how I feel. Plus you get DM situations like the Paladin falls scenarios, which seem designed purposely to affect the player in a manner against his choosing. I think alignments work as an initial guideline, but they quickly become irrelevant once players realize how much restrictions they result in. Good and evil are loaded in terms, as are Paragon and Renegade.

I agree that anything labling morality is loaded. I try to think of them as poles, and the grey area in between is where us imperfect humans reside, some being more paragon, others being more renegade.

#140
AlexXIV

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Firesteel7 wrote...

Beauty, yes. Perfection no. Incase you have forgotten, there is no such thing as perfection, which is why nothing is perfect. No matter how perfect something might seem, there are always flaws, however minute they may be.

Well perfection exists on a small scale. Like if you shoot at something 10 times and hit 10 times it is a perfect score. But in the grand scheme of things as you said everything is flawed and supposed to be flawed which makes them the way they should be. If something is exactly how it should be by having flaws then it is exactly what perfection is all about. In my opinion anyway.

Modifié par AlexXIV, 10 janvier 2012 - 05:15 .


#141
Dean_the_Young

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Il Divo wrote...

DiebytheSword wrote...

It happens in tabletop games with better defined alignments, I always feel that they are rudamentary guard rails used to corral players and remove agency.


Exactly how I feel. Plus you get DM situations like the Paladin falls scenarios, which seem designed purposely to affect the player in a manner against his choosing. I think alignments work as an initial guideline, but they quickly become irrelevant once players realize how much restrictions they result in. Good and evil are loaded in terms, as are Paragon and Renegade.

Part of the problem is on the player's part as well, however. Many players don't actually want to stick to any alignment: they call themselves lawful good, but then proceed to be neither lawful nor particularly good. They just like the title.

Alignment-restrictions do have a place for anything that's supposed to be unique to exceptional people. It's always a tradeoff no matter what you do, but there's a very real case for it. Compare it to, say, speach checks: those can be so broken and overpowered mechanics that someone with enough charisma can simply break a game by buffing their speach checks. Tying persuasive ability to a consistent tone of character does factor in reputation and remove the abuse of a neutral, open-ended stat.

#142
AlexXIV

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Dean_the_Young wrote...

Beauty is subjective opinion. Perfection, by its nature, is an on objective standard by some measure. If you do not meet a standard, you do not qualify.

And to meet this standard it need be flawless?

Modifié par AlexXIV, 10 janvier 2012 - 05:18 .


#143
Firesteel

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AlexXIV wrote...

Firesteel7 wrote...

Beauty, yes. Perfection no. Incase you have forgotten, there is no such thing as perfection, which is why nothing is perfect. No matter how perfect something might seem, there are always flaws, however minute they may be.

Well perfection exists on a small scale. Like if you shoot at something 10 times and hit 10 times it is a perfect score. But in the grand scheme of things as you said everything is flawed and supposed to be flawed which makes them the way they should be. If something is exactly how it should be by having flaws then it is exactly what perfection is all about. In my opinion anyway.

On the extreme small scale yes, but people will never be perfect. Yes flaws are part of human nature, but just because that's the way it is, that doesn't mean the status quo is perfect.

#144
Il Divo

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Firesteel7 wrote...

I agree that anything labling morality is loaded. I try to think of them as poles, and the grey area in between is where us imperfect humans reside, some being more paragon, others being more renegade.


And that's where (I think) the best role-playing resides. For all its flaws, I think Dragon Age: Origins really hit this perfectly. It's the only Bioware RPG which doesn't feature any kind of moral alignment or scale, and the game didn't suffer one bit (imo). Instead of framing the issue as "what would a good character do?" it was simply "What would my character do?", without the added baggage.

#145
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AlexXIV wrote...

Well perfection exists on a small scale. Like if you shoot at something 10 times and hit 10 times it is a perfect score. But in the grand scheme of things as you said everything is flawed and supposed to be flawed which makes them the way they should be. If something is exactly how it should be by having flaws then it is exactly what perfection is all about. In my opinion anyway.


What the f*ck do you smoke man? Flawed when it's supposed to be flawed? Give me ONE example of this. When is something ever SUPPOSED to be flawed and how can something SUPPOSED to be flawed and still be actually flawed?

A flaw is by it's very definition a shortcoming, an imperfection. Something cannot be flawed and perfect at the same time.

#146
DiebytheSword

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Dean_the_Young wrote...

Il Divo wrote...

DiebytheSword wrote...

It happens in tabletop games with better defined alignments, I always feel that they are rudamentary guard rails used to corral players and remove agency.


Exactly how I feel. Plus you get DM situations like the Paladin falls scenarios, which seem designed purposely to affect the player in a manner against his choosing. I think alignments work as an initial guideline, but they quickly become irrelevant once players realize how much restrictions they result in. Good and evil are loaded in terms, as are Paragon and Renegade.

Part of the problem is on the player's part as well, however. Many players don't actually want to stick to any alignment: they call themselves lawful good, but then proceed to be neither lawful nor particularly good. They just like the title.

Alignment-restrictions do have a place for anything that's supposed to be unique to exceptional people. It's always a tradeoff no matter what you do, but there's a very real case for it. Compare it to, say, speach checks: those can be so broken and overpowered mechanics that someone with enough charisma can simply break a game by buffing their speach checks. Tying persuasive ability to a consistent tone of character does factor in reputation and remove the abuse of a neutral, open-ended stat.


That is a particularly strong reason for me to continue to use ad hoc bonuses and such to stop people who can't fail observation or speech checks.  The situation is not always in your favor, and can't be.  It ruins suspention of disbelief.

As does a party made of Chaotic Neutral theives who picked the alignment so they could act however they wanted.

I would rather them act however they want to and assign them an alignment thusly in secret.  If they qualify for the aligned magic item (or their god's favor for that matter), good for them!

#147
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That's your new quote? Nice.

#148
AlexXIV

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Luc0s wrote...

AlexXIV wrote...

Well perfection exists on a small scale. Like if you shoot at something 10 times and hit 10 times it is a perfect score. But in the grand scheme of things as you said everything is flawed and supposed to be flawed which makes them the way they should be. If something is exactly how it should be by having flaws then it is exactly what perfection is all about. In my opinion anyway.


What the f*ck do you smoke man? Flawed when it's supposed to be flawed? Give me ONE example of this. When is something ever SUPPOSED to be flawed and how can something SUPPOSED to be flawed and still be actually flawed?

A flaw is by it's very definition a shortcoming, an imperfection. Something cannot be flawed and perfect at the same time.

Didn't you want to stop arguing with me? Honeslty, you always get so agitated as if I ate your last cookie. If a flawed item is perfect for your purpose then it is perfect for you. In this situation. If you give someone a gun but you don't want him to shoot someone but want the weapon explode in his hand instead it is the perfect weapon for that purpose if it actually explodes in his hands.

#149
Firesteel

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Il Divo wrote...

Firesteel7 wrote...

I agree that anything labling morality is loaded. I try to think of them as poles, and the grey area in between is where us imperfect humans reside, some being more paragon, others being more renegade.


And that's where (I think) the best role-playing resides. For all its flaws, I think Dragon Age: Origins really hit this perfectly. It's the only Bioware RPG which doesn't feature any kind of moral alignment or scale, and the game didn't suffer one bit (imo). Instead of framing the issue as "what would a good character do?" it was simply "What would my character do?", without the added baggage.

I would agree. I also like Bethesda's system. Yes it lables you, but doesn't really judge you any other way, it says you are on a spectrum of it. No labling is the best system, no system telling you how good or bad you are, just your mind telling you. In more open games, like Bethesda's, I do think you need to lable actions to give consequences for them, but Bethesda's games also let you play virtually however you want, morally anyways.

#150
DiebytheSword

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Firesteel7 wrote...

Il Divo wrote...

Firesteel7 wrote...

I agree that anything labling morality is loaded. I try to think of them as poles, and the grey area in between is where us imperfect humans reside, some being more paragon, others being more renegade.


And that's where (I think) the best role-playing resides. For all its flaws, I think Dragon Age: Origins really hit this perfectly. It's the only Bioware RPG which doesn't feature any kind of moral alignment or scale, and the game didn't suffer one bit (imo). Instead of framing the issue as "what would a good character do?" it was simply "What would my character do?", without the added baggage.

I would agree. I also like Bethesda's system. Yes it lables you, but doesn't really judge you any other way, it says you are on a spectrum of it. No labling is the best system, no system telling you how good or bad you are, just your mind telling you. In more open games, like Bethesda's, I do think you need to lable actions to give consequences for them, but Bethesda's games also let you play virtually however you want, morally anyways.


And yet it does, it decides what allies you can have, off the top of my head.