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Renegades are NOT all enamored by cerberus/TIM


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#151
Il Divo

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Dean_the_Young wrote...

Part of the problem is on the player's part as well, however. Many players don't actually want to stick to any alignment: they call themselves lawful good, but then proceed to be neither lawful nor particularly good. They just like the title.


There's definitely responsibility on the part of the player to stick to their alignment, but I've often seen it lead to confusion as well. For example, what might a player do if a scenario presents them with no clear good path? Games like KotOR solved this by rarely (if ever) placing the player in a scenario where a moral conflict might occur. A good action always led to the best result for npcs and evil action always led to the best results for the player. But when no perfect world scenario exists, as in some cases with DA:O, it becomes substantially more difficult to account for what a good solution might involve. 

Alignment-restrictions do have a place for anything that's supposed to be unique to exceptional people. It's always a tradeoff no matter what you do, but there's a very real case for it. Compare it to, say, speach checks: those can be so broken and overpowered mechanics that someone with enough charisma can simply break a game by buffing their speach checks. Tying persuasive ability to a consistent tone of character does factor in reputation and remove the abuse of a neutral, open-ended stat.


Agreed on persuasion checks. They're another pet peeve of mine. I like the idea of having non-combat options to solve quest-lines, the problem is that the combat approach is almost invariably more in-depth.

Planescape: Torment, great as it is, is a perfect example. Design a combat-centric character and you have a game filled with stats, party-based gameplay, and strategy/tactics. Design a character with a high intelligence/charisma...and you basically get "I win" dialogue options, which is anti-climactic.

I'm comfortable with tying the persuasion into the intimidate/charm abilities, which does factor in the tone. I'm just not certain how important the actual paragon/renegade meters are, since most persuasion ability came from stats anyway (at least in ME1).

Modifié par Il Divo, 10 janvier 2012 - 05:41 .


#152
Firesteel

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DiebytheSword wrote...

Firesteel7 wrote...

Il Divo wrote...

Firesteel7 wrote...

I agree that anything labling morality is loaded. I try to think of them as poles, and the grey area in between is where us imperfect humans reside, some being more paragon, others being more renegade.


And that's where (I think) the best role-playing resides. For all its flaws, I think Dragon Age: Origins really hit this perfectly. It's the only Bioware RPG which doesn't feature any kind of moral alignment or scale, and the game didn't suffer one bit (imo). Instead of framing the issue as "what would a good character do?" it was simply "What would my character do?", without the added baggage.

I would agree. I also like Bethesda's system. Yes it lables you, but doesn't really judge you any other way, it says you are on a spectrum of it. No labling is the best system, no system telling you how good or bad you are, just your mind telling you. In more open games, like Bethesda's, I do think you need to lable actions to give consequences for them, but Bethesda's games also let you play virtually however you want, morally anyways.


And yet it does, it decides what allies you can have, off the top of my head.

Forgot about that, oh well, at least it doesn't tie speech to morality. I don't have enough experience with Elder Scrolls, but I know that the new Fallouts don't.

#153
Labrev

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 Given the morality system, you're practically forced to stick to one morality or the other about 90% of the time if you want to have any shot at negiotating - which all us players do.

It seems many Renegade players made the mistake of swearing allegiences to Cerberus when it was never feasible to begin with, granted the frequency with which the Renegade dialogue/action tends to support Cerberus (not always, sometimes it is critical where the the Paragon one is defending of them, inconsistent as usual).

Having said that, it is an overblown kind of excuse. I've done ME2 careers from scratch and have unlocked plenty of Intimidates where the requirement was high while doing paragon things. People with the level of meta-knowledge that posters on this site have should know how to achieve it.

Not to mention that I'm pretty sure no morality points result from the Cerberus Sensitive Data assignment. And given that the CB thing is basically end-game, persuation is not really an issue any longer, so make that decision based on what you think - not morality path.

Modifié par Hah Yes Reapers, 10 janvier 2012 - 05:51 .


#154
GodWood

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Hah Yes Reapers wrote...
It seems many Renegade players made the mistake of swearing allegiences to Cerberus when it was never feasible to begin with,

Why not? You simply pick the 'pro-Cerberus' dialogue options (sometimes it's the renegade choice, sometimes it's the paragon one. You've got to mix it up)

It's not that hard.

And given that the CB thing is basically end-game, persuation is not really an issue any longer, so make that decision based on what you think - not morality path.

We do. You're just too thick-headed to understand why.

#155
Labrev

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GodWood wrote...

Hah Yes Reapers wrote...
It seems many Renegade players made the mistake of swearing allegiences to Cerberus when it was never feasible to begin with,

Why not? You simply pick the 'pro-Cerberus' dialogue options (sometimes it's the renegade choice, sometimes it's the paragon one. You've got to mix it up)

It's not that hard.


The point is, playing pre-dominantly renegade does not entail allegiance to Cerberus as stated in the OP. Whoever had any hope of it, renegade or otherwise, are/were out-of-touch.

And given that the CB thing is basically end-game, persuation is not really an issue any longer, so make that decision based on what you think - not morality path.

We do. You're just too thick-headed to understand why.


I'm not accusing anyone of anything, guy, so put your broken-record "HYR just doesn't listen!!!" statements aside. I get why people on here make that decision and basically have no problem with it. But believing that a pro-Cerberus path entitles you to long-term cooperation = epic fail thinking. If anything, I'd argue handing him the base makes him less likely to deal with you in the future.

Modifié par Hah Yes Reapers, 10 janvier 2012 - 07:33 .


#156
Lotion Soronarr

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AlexXIV wrote...

DiebytheSword wrote...
I actually can.  Lotion Sorronar plays mostly Paragon, and he support Cerberus' efforts and methods in as far as stopping the reapers.

That's just one example, I'm sure there are others.


Lotion is what I would consider selfrighteous paladin. Bit like Meredith without the crazy. He is not a real paragon though. Paragade or Renegon, as you may see it. A true paragon can under no circumstances support Cerberus. Paragades may, Renegons may, Renegades may support Cerberus, but anyone who is a true paragon just doesn't. That's why Cerberus is closer to renegades than to paragons.



Excuse me, who are you that you get to define what a paragon is and isn't for everyone else?

I care jack s*** what oy uonsider a "real" Paragon or not.
The game rates me as 80-90% paragon. Deal with it.

#157
Lotion Soronarr

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Dean_the_Young wrote...

Part of the problem is on the player's part as well, however. Many players don't actually want to stick to any alignment: they call themselves lawful good, but then proceed to be neither lawful nor particularly good. They just like the title.


I always looked at the old D&D aligment system as a pointer. As what the character ASPIRES to be. I never considered that a character - even a paladin - has to ALWAYS do the LG action like an automation.

#158
Il Divo

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Lotion Soronnar wrote...

Dean_the_Young wrote...

Part of the problem is on the player's part as well, however. Many players don't actually want to stick to any alignment: they call themselves lawful good, but then proceed to be neither lawful nor particularly good. They just like the title.


I always looked at the old D&D aligment system as a pointer. As what the character ASPIRES to be. I never considered that a character - even a paladin - has to ALWAYS do the LG action like an automation.


To quote Captain Barbossa: "They're more guidelines than actual rules".

#159
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AlexXIV wrote...

Luc0s wrote...

AlexXIV wrote...

Well perfection exists on a small scale. Like if you shoot at something 10 times and hit 10 times it is a perfect score. But in the grand scheme of things as you said everything is flawed and supposed to be flawed which makes them the way they should be. If something is exactly how it should be by having flaws then it is exactly what perfection is all about. In my opinion anyway.


What the f*ck do you smoke man? Flawed when it's supposed to be flawed? Give me ONE example of this. When is something ever SUPPOSED to be flawed and how can something SUPPOSED to be flawed and still be actually flawed?

A flaw is by it's very definition a shortcoming, an imperfection. Something cannot be flawed and perfect at the same time.

Didn't you want to stop arguing with me? Honeslty, you always get so agitated as if I ate your last cookie. If a flawed item is perfect for your purpose then it is perfect for you. In this situation. If you give someone a gun but you don't want him to shoot someone but want the weapon explode in his hand instead it is the perfect weapon for that purpose if it actually explodes in his hands.


While you seem to think morality is something objective, you also seem to think perfection is something subjective. You got it all wrong. You got it completely backwards.

Morality is subjective. "good" and "evil" are in the eye of the beholder. Perfection isn't. Perfection is objective. Something is either perfect or it isn't. When something is without flaw, it's perfect. If something is flawed, it's imperfect.

In your hypothetical situation with the gun, the gun isn't perfect. It's flawed. The gun doesn't work the way it's supposed to work. The gun is defect. That makes the gun flawed, not perfect. It only makes the situation "perfect". The gun itself is still flawed, no matter how you look at it. It just happens to be that this flawed gun turns out in your favor.

'Flawed' and 'perfect' are the direct opposites of each other. They are like 'black' v.s 'white' or 'theism' v.s 'atheism' or 'smart' v.s 'dumb'. You can't be both at the same time. By very definition you can't.


Look the words up in the dictionary. It's right there.


Why won't you just give up and understand you're wrong all the time. Why do you so stubbornly continue, even though you know you're resorting to BS and you're completely losing these discussions? Just give up man.

#160
Dean_the_Young

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Lotion Soronnar wrote...

Dean_the_Young wrote...

Part of the problem is on the player's part as well, however. Many players don't actually want to stick to any alignment: they call themselves lawful good, but then proceed to be neither lawful nor particularly good. They just like the title.


I always looked at the old D&D aligment system as a pointer. As what the character ASPIRES to be. I never considered that a character - even a paladin - has to ALWAYS do the LG action like an automation.

Absolute adherence isn't necessary, except in certain cases, but a general adherence isn't. Most players can't bring themselves to do extreme alignments, because they just drift towards Nuetral but don't want to admit it.

#161
Guest_Luc0s_*

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Dean_the_Young wrote...

Lotion Soronnar wrote...

Dean_the_Young wrote...

Part of the problem is on the player's part as well, however. Many players don't actually want to stick to any alignment: they call themselves lawful good, but then proceed to be neither lawful nor particularly good. They just like the title.


I always looked at the old D&D aligment system as a pointer. As what the character ASPIRES to be. I never considered that a character - even a paladin - has to ALWAYS do the LG action like an automation.

Absolute adherence isn't necessary, except in certain cases, but a general adherence isn't. Most players can't bring themselves to do extreme alignments, because they just drift towards Nuetral but don't want to admit it.


Yet AlexXiV seems to believe that you must ALWAYS do LG in order to be "truly Lawful Good". If you only make ONE Chaotic Neutral decision, you're not "truly Lawful Good" anymore.

It doesn't make sense. I know. But even with the 3 of us it still doesn't get through his thick skull it seems.

Modifié par Luc0s, 10 janvier 2012 - 01:51 .


#162
BlueMagitek

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Dean_the_Young wrote...
Absolute adherence isn't necessary, except in certain cases, but a general adherence isn't. Most players can't bring themselves to do extreme alignments, because they just drift towards Nuetral but don't want to admit it.


Lawful Neutral is how my Marshal rolls. ~_^

Out of necessity; you can't expect a member of a 3.5 military to be Good; it'd just be asking for the DM to bring up an event that would make you choose your Lawful alignment or your Good alignment.  Neutral Evil would be fun, but I'm saving that for a Mad Oracle character.

Aww, Luc0s doesn't count me. D=

#163
Dean_the_Young

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Luc0s wrote...

Dean_the_Young wrote...

Lotion Soronnar wrote...

Dean_the_Young wrote...

Part of the problem is on the player's part as well, however. Many players don't actually want to stick to any alignment: they call themselves lawful good, but then proceed to be neither lawful nor particularly good. They just like the title.


I always looked at the old D&D aligment system as a pointer. As what the character ASPIRES to be. I never considered that a character - even a paladin - has to ALWAYS do the LG action like an automation.

Absolute adherence isn't necessary, except in certain cases, but a general adherence is. Most players can't bring themselves to do extreme alignments, because they just drift towards Nuetral but don't want to admit it.


Yet AlexXiV seems to believe that you must ALWAYS do LG in order to be "truly Lawful Good". If you only make ONE Chaotic Neutral decision, you're not "truly Lawful Good" anymore.

It doesn't make sense. I know. But even with the 3 of us it still doesn't get through his thick skull it seems.

Sometimes, it does. It depends on the action, and the context. 'The fall of the Paladin' scenario is trite, but it's also true: what a Paladin's code demands of them as a Paladin isn't always easy, or pleasant. When faced with stress, many people fall from lawful, or good.

Now, scenario writers can be just as bad about it, confusing the spirit and the letter of the law. You can be a lawful good if you obey the spirit of the law, and there's the matter of whose law you obey. Some people think that Lawful means anyone's laws are absolute, which is of course absurd.

A good representation of the various Lawful-Good, and even Lawful characters, is from Order of the Stick. The Paladins from the Azure City show a variety of lawful good depictions.

Read the next ten comics from here, and you'll get a pretty sane interpretation of why perfection is not a requirement.

Modifié par Dean_the_Young, 10 janvier 2012 - 02:39 .


#164
Dean_the_Young

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Particularly this one.

#165
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BlueMagitek wrote...

Aww, Luc0s doesn't count me. D=


I'm sorry BlueMagitek! I totally forgot you! I'm so sorry! D=


Anyway, does anyone of you play one of the Warhammer 40k P&P RPG games? The reason why I bring this up is because I think Warhammer 40k's morality system is kinda similar to that of Mass Effect and a comparison with it might help people (like AlexXIV) to understand how Paragon and Renegade really works.


In Warhammer 40k Deathwatch, you play as a space marine. Space marines are by their very nature holy warrior monks that serve the God Emperor of mankind. However, a space marine can still fall to Chaos if he gets corrupted. You can get corrupted by earning corruption points.

A space marine can either be an Angel of Mercy (paragon) or an Angel of Death (renegade). Both paths are valid and neither will lead the space marine to Chaos if done properly.

Being an Angel of Death or an Angel of Mercy has nothing to do with morality. A space marine is a holy warrior, even Angels of Death. They are just 2 different paths a space marine can walk to bring glory to achieve his goals. Only when the space marine becomes a deserter or acts against the Codex Astartes, he risks getting corruption points and eventually falling to Chaos.


Paragon and Renegade in Mass Effect is exactly like Angel of Mercy and Angel of Death in Warhammer 40k. Both are valid paths to achieve your goals and in the end your Shepard will be a hero and a symbol, regadless of the path your Shepard walked.

Paragon and Renegade do not define your Shepard's morality. Paragon and Renegade have nothing to do with morality, just like Angel of Mercy and Angel of Death have nothing to do with morality. Both paths eventually lead to honor and glory.


It doesn't matter if you're an Angel of Mercy or an Angel of Death, you're still an angel in the end.

It doesn't matter if you're a Paragon or a Renegade, you're still a hero in the end.



/rant

And now I'm in the mood to listen to the Angels of Death themesong from Warhammer 40k: Dawn of War II. B)

Modifié par Luc0s, 10 janvier 2012 - 02:58 .


#166
Extort

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 yeah they just stupid, seen?

#167
Guest_darkness reborn_*

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Cerberus=  
Image IPB
TIM=
http://t2.gstatic.co...gJ_YBcsdH7zdbLw

Modifié par darkness reborn, 10 janvier 2012 - 03:02 .


#168
Arkitekt

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The only memorable part of this thread is seeing Saphra breaking down in tears.

Not that it is a beautiful thing. Just memorable.

Now, I feel the need to tell you that life isn't as worthless as it may seem, but that's so cliché, a cynic mind such as Saphra's would never accept it.

#169
AndrewRogue

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DnD alignment has always been specified to be a measure of how, generally, a character reacts in situations. Your alignment is defined by what you would, under most circumstances, do or think. There are exceptions to this (Paladins, most notably) but yeah. Alignment was never intended as a straightjacket unless you were, specifically, the paragon of all that is good and just.

#170
Medhia Nox

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LuC0s - because what you're fighting in Warhammer 40K cannot be reasoned with.

Orks, Tyrannids, Chaos, Necron, Dark Eldar - even the Eldar and the Tau to a lesser degree. ALL of them (certainly the first 5) want humanity destroyed... totally. Not "beaten" - not "forced into a peace treaty".

The 40K universe has had ... forty thousand years... of violence to get the way it is. Forty thousands years of constantly being on a roller coaster of galactic conquest/annihilation.

I bet Horus believed he was a Renegade "Hero" of the Imperium.

----

Shepard "presumably" comes from a galaxy that does NOT have any examples... until the Reapers show up.

----

Take the Inquisitors... and Eisenhorn specifically... he starts out hardline Monodominant (40K's version of Paragon) - and then, his morals slowly begin to dwindle until he's a full on Radical  (Renegades of the Imperial Inquisition of 40K)  with his own daemonhost pet...

----

I would agree that Renegade does not equal "Evil" - but several of the acts of a "Renegade" in this game would land you some SERIOUS corruption in any game of 40K I played. ((And probably not the acts you think.))

Modifié par Medhia Nox, 10 janvier 2012 - 03:52 .


#171
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Medhia Nox wrote...

I bet Horus believed he was a Renegade "Hero" of the Imperium.

----

Horus was used by the Chaos Gods and the Word Bearers.

#172
Medhia Nox

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@darkness reborn: Ever read the Horus Heresy?

He "believed" he was a good guy - because he thought he father was doing all sorts of crazy shinanegans that needed to be stopped.

And he was not a "victim" - let's be serious.

Modifié par Medhia Nox, 10 janvier 2012 - 03:57 .


#173
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Medhia Nox wrote...

@darkness reborn: Ever read the Horus Heresy?

He "believed" he was a good guy - because he thought he father was doing all sorts of crazy shinanegans that needed to be stopped.

And he was not a "victim" - let's be serious.

I have read the novels. Its all in the 2nd book.

#174
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Medhia Nox wrote...

LuC0s - because what you're fighting in Warhammer 40K cannot be reasoned with.

Orks, Tyrannids, Chaos, Necron, Dark Eldar - even the Eldar and the Tau to a lesser degree. ALL of them (certainly the first 5) want humanity destroyed... totally. Not "beaten" - not "forced into a peace treaty".

The 40K universe has had ... forty thousand years... of violence to get the way it is. Forty thousands years of constantly being on a roller coaster of galactic conquest/annihilation.

I bet Horus believed he was a Renegade "Hero" of the Imperium.

----

Shepard "presumably" comes from a galaxy that does NOT have any examples... until the Reapers show up.

----

Take the Inquisitors... and Eisenhorn specifically... he starts out hardline Monodominant (40K's version of Paragon) - and then, his morals slowly begin to dwindle until he's a full on Radical  (Renegades of the Imperial Inquisition of 40K)  with his own daemonhost pet...

----

I would agree that Renegade does not equal "Evil" - but several of the acts of a "Renegade" in this game would land you some SERIOUS corruption in any game of 40K I played. ((And probably not the acts you think.))



Which 40K games did you play? I played Rogue Trader and right now I play Deathwatch, which is the game where you play as a Space Marine.


Even though the 40k universe is constantly at war, that doesn't mean you never get to deal wit civillians. In my campaigns as a Space Marine I had to deal with plenty of civilians. For example, civilians who were indoctrinated and corrupted by the Chaos heretics.

At those moments you have to ask yourself as a Space Marine: "Am I an angel of mercy, or an angel of death?"

An Angel of Death would purge the entire place of heresy, including the corrupted civilians. "May the God Emperor of Mankind have mercy on your soul, for I have none."
An Angel of Mercy would try to save the corrupted civilians, try to turn them away from Chaos and turn them back towards the light of the God Emperor. And if that fails, an Angel of Mercy would leave the corrupted civilians alone, since they can't do any real damage anyway.

Does this scenario above remind you of something? Indeed, it sounds a lot like Feros from Mass Effect, doesn't it? The Angel of Mercy would use the anti-torian gass grenades at the colonists, while the Angel of Death would purge the whole Feros colony. But neither decision would land you any corruption points. Both paths are valid paths of the Astartes (the Space Marines).


So, which Mass Effect decisions you think would land you corruption points if Shepard would be a Space Marine?

Modifié par Luc0s, 10 janvier 2012 - 04:06 .


#175
Lotion Soronarr

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Luc0s wrote..

Morality is subjective.


Depends whom you ask.