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Witch Hunt -- What Happened?


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#1
DreamwareStudio

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Just finished Witch Hunt w/o completing Origins.  I wanted to see what the items were like that carried over into Origins.  I pretty much filled in the blank lines I have not yet come across in DA:O.  I figured something would happen to where she left, and I was right, so no huge shock value there.  I'm going to replay it after completing Origins, though, to check out any changes that might occur.

As for the DLC itself, it's too short and not as good as Leliana's Song, but I still somewhat enjoyed WH. It sucked, of course, that Morrigan played such a small role in her own DLC. I think overall it showed a huge lack of imagination on the writer's part. I say this though it pains me. I do  not like saying negative things about other writers.

I would have preferred finding her and sharing at  least some kind of quest(s) with her.  A little more romance would have been good other than that one kiss, or maybe the challenge of re-establishing a romance with her.  The whole thing was rather  empty of emotion and the NPCs that joined me were disappointing.  Sad.

If Bioware/EA wishes to continue the Warden's story, I think there's a huge opportunity right there with the Warden, Morrigan, and their child. Of course, the downside is that cuts out a lot of folks who were not human male.

Modifié par google_calasade, 10 janvier 2012 - 12:21 .


#2
yesikareyes

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Hmmm, I found the WH DLC short too but I think if you completed Origins first, you'll still be satisfied. I also wanted Morrigan to play a more significant role instead of being stuck with those NPCs who I really didn't care about (except for Dog!). Maybe if my companions from the first game were present, it could have made a difference.

Sadly, it seems that The Warden's story is over but I guess if there is another installment which would feature another trilogy then I see a bigger possibility for choosing Morrigan and Warden child as a playable origin. Although, I'm happy enough with a FINAL epilogue for The Warden and his past companions in the third game... unless there will be a fourth game??? hahaha

#3
DreamwareStudio

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I hardly see how finishing DA:O will improve Witch Hunt. It will, after all, still be the same DLC with the same lackluster content and NPCs. That said, I will play WH again once I'm done w/ DA:O just to see if any of the dialogue between the Warden and Morrigan changes.

#4
SaY4cT

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I agree, they could just have left her whereabouts a mystery, the way it is now, it's much less thought-provoking.. I'm just happy I didn't get it.

#5
DreamwareStudio

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SaY4cT,

It's not a total waste, but then again, I didn't buy the DLC separately because it came with my Ultimate Edition copy. Had I actually spent additional money on WH, I might have had a more negative reaction.

After playing it, I see why Bioware/EA caught flack for their Origins DLC, though. There is not much depth to any I've played thus far (Leliana's Song almost proved a great exception). The in-game ones are not bad. Still too short, IMO, but they are better than the stand-alone campaigns.

Modifié par google_calasade, 10 janvier 2012 - 05:18 .


#6
Icehawk7

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This isn't a trilogy. I swear Bioware has said that. The Warden can still come back. From what I read of DAII, these heroes have a habit of "disappearing." They all will be back in DA5: Mighty Morphing Power Wardens. I think it's safe to say who the red warden will be. That little fella, not the Warden or Hawke. :P

On a serious note, I never liked the idea of playing DLC before I finished the main game. It does change things. WH was fine. Yes, it was short, but it could have been shorter. Some of those quests could have been cut. Still, it was a fine capstone. Better than some of the other DLC easily.

#7
DreamwareStudio

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Icehawk7,

Because of writing demands, I won't have time to do another DA:O play through for quite some time, which is why I decided to see what the rewards from WH were. I guessed by Morrigan's attitude towards a relationship that she would be gone at or before the end of DA:O.

But I am curious. Explain to me what would have changed had I finished DA:O. The flat NPCs? The brevity? The fact Morrigan's participation in her own DLC was incredibly brief? More likely, had I waited until DA:O was completely done, I would have been more disappointed than I am now.

I don't think it was awful or great. It's on the plate of good with a healthy side of lackluster courtesy of Bioware/EA.

Modifié par google_calasade, 10 janvier 2012 - 06:03 .


#8
Icehawk7

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If you haven't finished DAO, you miss out on all the interactions with her that you did not have at a minimum. Plus everything else, including information on the child. WH was a capstone and served as a sort of a prelude of things to come.

Finishing DAO isn't going to magically make hte quality of WH go up, but it does add to it. It gives the hunt more of a reason. It changes your interactions with her and the outcome based off how you played DAO. That makes it better. It gives the Warden's story a real ending after 2 endings that turned out to be just a "to be continued" in DAO and Awakening.

"I guessed by Morrigan's attitude towards a relationship that she would be gone at or before the end of DA:O." Depends on what you do, but her attitude towards relationships is apparent the first time you meet her. It was nothing the Warden did. It's Morrigan being Morrigan with depending on what the default was for WH may have more mixed in there.

My first warden and my second each had a different interaction with her. It's this that makes WH better if you finish DAO. All that work and storytelling gets wrapped up in a little bow called Witch Hunt. The prize inside was DAO. The rest mere wrapping paper and stuff.

#9
Corker

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As I am wont to do, I'll poke my nose in and say that Witch Hunt is an excellent coda to the Dalish Warden's story. Ariane has a few additional lines for a DE that bring some closure to the events of the DE Origin that are missing from DAO itself.

Playing it with a Cousland, I thought it was 'eh, okay.' Playing it again but with my Mahariel, it was more than worth the money. Your mileage may vary.

#10
Ferretinabun

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WH was indeed short and unimaginative with reused locations, no story and blatant DA2 foreshadowing. But I will stick up for the NPC's. I thought they were a cut above typical dispensable/forgetable ones, certainly from any other Origin DLC (Shale being the obvious exception, who is, simply, marvellous).

I still remember the s**tstorm the day it was released. It was launched on the same day as Lair of the Shadowbroker, so by comparison WH was just embarrassing. Got laughed out of town, I'm afraid.

#11
DreamwareStudio

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Ferretinabun wrote...

WH was indeed short and unimaginative with reused locations, no story and blatant DA2 foreshadowing. But I will stick up for the NPC's. I thought they were a cut above typical dispensable/forgetable ones, certainly from any other Origin DLC (Shale being the obvious exception, who is, simply, marvellous).

I still remember the s**tstorm the day it was released. It was launched on the same day as Lair of the Shadowbroker, so by comparison WH was just embarrassing. Got laughed out of town, I'm afraid.


Ariane and Finn were entertaining at times.  What I did not like is they had no depth and you could not really interact with them.  This proved true of Leliana's Song (if I remember correctly) but Tug and Sketch did not seem quite so shallow.  I've tried and can't put my finger on as to why.

Maybe it has to do with Ariane and Finn really having had nothing to do with Morrigan other than Morrigan's taking advantage of the Dalish's hospitality (which I questioned given their disposition towards outsiders).  There was also no history there between Ariane, Finn, and the PC, unlike with Leliana, Tug, and Sketch.

To make it worse, the shallowness of Witch Hunt was not helped by Morrigan having very little involvement with her own DLC.  That indirectly and sometimes directly affects every nuance, I think.

Modifié par google_calasade, 12 janvier 2012 - 01:48 .


#12
Bjond

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I played all the DLCs before the campaign.  I did this mostly for the bonus items you get to use in the campaign as a result -- otherwise I'd never get to use them.  I don't see any problem with playing them and the campaign in any order whatsoever -- even stopping mid-campaign to do a DLC.  The stories all work just fine either way.  You won't spoil or ruin anything for yourself.

There are some small tidbits I'd offer.  If you want challenge, the only way to get it is to play Golems of Amgarakk first without an import.  That's the only challenge in all of DA..

If you need your stories and plots to be 100% linear, then you'll want to play things in this order: Leliana, DA:O, Ostagar, Witch Hunt, DA:A.  Stone Prisoner, Warden's Peak, & Golems either have no story or are 100% stand-alone -- any order works for those.

If, like me, you want the bonus items for your campaigns, do the DLCs first.

If you want all specializations to be available as quickly as possible, do the very start of DA:A and then visit Amarantine City for all the manuals you need.  There are a couple mods available that will unlock them all, too.  You can still do the spec-unlock quests if you have them already unlocked.
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BTW, I liked the little DLCs, including Witch Hunt.  I wasn't expecting anything but a tiny short-story for them and they all worked quite nicely with that in mind.  The only one I'm seriously disappointed with is Awakenings.  It's buggy (still), short, and absurdly easy even for a Bioware game.  DA:O was very much on the "too easy" side already.  Awakenings added a lot of very strong new skills and then made all the battles weaker.  Bad combination there.

It could be that I liked the DLCs so much because I did them first and not second.  They were a "hors d'ouvres" for me and not "desert"; I don't like desert much.  This could be another reason why Awakenings is such a let down.  DA:O is a very long and rich campaign with many different elaborate courses.