What Game Engine is Better
#1
Posté 10 janvier 2012 - 11:05
#2
Posté 10 janvier 2012 - 06:33
Frankly the DX11 Samaritan Demo was one of the most impressive pieces of tech I've ever seen, but >60fps real-time rendering of this visual quality and detail probably won't be widespread for many years to come. CryEngine3 looks incredible too, the New York of Crysis2 was very impressive. I'd say CryEngine3 is better when it comes to long range rendering like scenic vistas, etc, plus some great looking lighting effects and reflections. Unreal3, well the 3.5 GDC2011 DX11 demo versions at least, have slightly better visual effects such as particles and depth of field. As for soundtrack and audio effects, these shiny expensive engines all sound great to be honest. Anyway both engines have their own merits, personally I'm slightly edging towards CryEngine3, but not by much, frankly I think both are gorgeous. This is my personal opinion anyway. Both are far better than anything BioWare will probably use for a while. Frankly, UE3 has better graphics on IOS then Dragon Age II on PC, lol XD.
Plus
More Unreal3, see flowers at 0.28.
A bit more Cryengine3.
And don't forget Frostbite2 which also looks brilliant!
http://www.youtube.com/watch?v=8pNOxynC1Dc
Modifié par ME_Fan, 10 janvier 2012 - 08:00 .
#3
Posté 10 janvier 2012 - 06:57
Unreal 3.5 is not that impressive, I can't see what all the hype is about,
Also, I have always hated how physics and physical interactions are done in games. Things are too light and fall down too slowly. Same goes for weapons and their impact on enemies.
#4
Posté 10 janvier 2012 - 07:16
Ggrrr wrote...
both seeem artificial and unnatural. Cry Engine 3 looks much, much better though.
Unreal 3.5 is not that impressive, I can't see what all the hype is about,
Also, I have always hated how physics and physical interactions are done in games. Things are too light and fall down too slowly. Same goes for weapons and their impact on enemies.
@Ggrrr.. Both are artificial and unnatural, they are 3D game engines. As of 2012, these 2 and a few others are the best you're gonna get. Just look at how far we've come in the last10 years. Give it another 10 and and we'll probably be close to freakin' virtual reality.
Modifié par ME_Fan, 10 janvier 2012 - 07:16 .
#5
Posté 10 janvier 2012 - 07:20
#6
Posté 10 janvier 2012 - 07:45
Here are a few all-round graphical engines.
Source (Valve games, Portal2 etc.)
CryEngine2, 3
Unreal Engine2, 3
IW Engine (CoD)
Rage (GTAIV, RDR)
Anvil (Assassins Creed Series)
I'm sorry I don't know about RTS or MMO engines.
Modifié par ME_Fan, 10 janvier 2012 - 07:50 .
#7
Posté 10 janvier 2012 - 08:41
#8
Posté 11 janvier 2012 - 12:29
Thekill_3 wrote...
Don't foget RedEngine The Witcher 2 used. You can simply have a lot of AI on the screen without any lagging.
RedEngine is awsome. I like the undead battle! There must have been atleast 30 AI on the screen at one time and all doing battle with each other. Really COOL
#9
Posté 11 janvier 2012 - 01:48
Thekill_3 wrote...
Don't foget RedEngine The Witcher 2 used. You can simply have a lot of AI on the screen without any lagging.
You can, but try running through the forest around Flotsam; the sheer amount of detail is very taxing for the average PC. I would also nominate Frostbite 2 as an impressive engine. BF3 has some amazing effects.
Also, Creation engine....
Modifié par Stanley Woo, 07 février 2012 - 01:14 .
#10
Posté 11 janvier 2012 - 01:57
#11
Posté 11 janvier 2012 - 05:59
#12
Posté 11 janvier 2012 - 07:57
Seriously, I've seen some awesome concepts and demonstrations made with CryEngine 3. But not many actual products.
#13
Posté 11 janvier 2012 - 02:58
#14
Posté 11 janvier 2012 - 04:17
slimgrin wrote...
Also, Creation engine....
<trollface>
I never really got the dislike for the Creation engine. It's pretty darn impressive in rendering the entire world without a hiccup on my mid-range computer.
Also if anything... the modders are proving that vanilla Skyrim hasn't even touched the limit of what the Creation Engine can do.
Either way it's still darn better than the Lycuim Engine (DA2) and the Hero Engine (The Old Republic) that Bioware uses.
Anyways, I think the Avalanche engine is pretty impressive (Just Cause 2).
Modifié par Savber100, 05 février 2012 - 07:10 .
#15
Posté 11 janvier 2012 - 05:10
Thekill_3 wrote...
Don't foget RedEngine The Witcher 2 used. You can simply have a lot of AI on the screen without any lagging.
Then I recommend to check out CA's Total War engine(s). They can render thousands of indivuduals without lag, and every single one of them has more detail than anything those crappy consoles have to offer (and at much higher res, if your PC can handle it of course).
I'm not really interested in engines at this point. I'm far more interested in the release of the PS4 and Xbox 720 or whatever they'll be called. Both platform will be introduced at this year's E3 so we finally get to have some decent looking games on PC - I'm getting a bit tired of those prehistoric console hardware, begone!
#16
Posté 11 janvier 2012 - 05:35
Shepard the Leper wrote...
Then I recommend to check out CA's Total War engine(s). They can render thousands of indivuduals without lag, and every single one of them has more detail than anything those crappy consoles have to offer (and at much higher res, if your PC can handle it of course).
Yes CA engines are also very impressive both visually and technically, Shogun2 is a great looking, smooth running game. Thousands of highly detailed soldiers all running around doing their own stuff unsurprisingly puts incredible strain on CPUs and GPUs though, but looks awesome.
RedEngine imo is okay, it looks good and runs well but seems to be very overrated by a lot of people here. Generally it's alot better than most, but visually it's not on the same level as Unreal3 or Cry3. This is of course only my personal opinion.
Crytek has been at the forefront when it comes to visual game quality for several years now, kudos to them frankly for putting in the effort which many would say is unnecesary. It really annoys me in conversation when my mindless FPS-playing colleagues and friends assert that CoD are graphics are very good when; 1. It runs off a 7 year old engine built for Call of Duty 2, and 2. They don't have a clue what they're talking about. Sadly this seems to be the ignorant kind of attitude most casual gamers have now, which is also linked to Sony and Microsoft milking the current console gen for as much money as possible, even though new tech is well overdue already. Because of this, the advancement of gaming technology has been slowed down dramatically because less developers are willing to invest in tech that only top range PCs will be able to run.
Modifié par ME_Fan, 11 janvier 2012 - 05:36 .
#17
Posté 11 janvier 2012 - 05:38
#18
Posté 12 janvier 2012 - 01:30
I'm not sure about others though.
Modifié par bmwcrazy, 12 janvier 2012 - 01:31 .
#19
Posté 12 janvier 2012 - 10:20
Savber100 wrote...
Either way it's still darn better than the Lycuim Engine (DA2) and the Hero Engine (The Old Republic) that Bioware uses.
It's like Bioware hates using a good engine. Hero engine can properly handle ToR. You can notice this when a group forms up. In a warzone your FPS will quickly turn to **** not matter your PC build and it's really getting the TOR forum goers angry. But Bioware just had to spend all their resources on dialogue instead of the more important aspects of an MMO.
#20
Posté 12 janvier 2012 - 03:06
Ringo12 wrote...
Savber100 wrote...
Either way it's still darn better than the Lycuim Engine (DA2) and the Hero Engine (The Old Republic) that Bioware uses.
It's like Bioware hates using a good engine. Hero engine can properly handle ToR. You can notice this when a group forms up. In a warzone your FPS will quickly turn to **** not matter your PC build and it's really getting the TOR forum goers angry. But Bioware just had to spend all their resources on dialogue instead of the more important aspects of an MMO.
They're learning. The team developing the new C&C installment are using the Frostbite2 engine although it's debatable whether or not this is a "real" Bioware project and not EA's attempt to (ab)use the name for marketing reasons only.
ME3 running on the Frostbite engine would be glorious; great graphics plus destructible environments
#21
Guest_the satirist_*
Posté 04 février 2012 - 07:14
Guest_the satirist_*
Mass Effect 2 (just like any other unreal engine game) looks like it consists of nothing else but a bunch of different-sized and -colored cubes.
It would be so damn nice if Mass Effect used the same engine as Half Life 2 or Fallout 3, where you can interact with just about anything. Not as if it made much sense to throw around or smash random objects, but it would definitely improve the open world feeling.
Is it just that unreal and/or physX engine can't handle things like that, or is Bioware simply to lazy to implement that?
Modifié par the satirist, 04 février 2012 - 07:15 .
#22
Posté 04 février 2012 - 08:08
slimgrin wrote...
Thekill_3 wrote...
Don't foget RedEngine The Witcher 2 used. You can simply have a lot of AI on the screen without any lagging.
You can, but try running through the forest around Flotsam; the sheer amount of detail is very taxing for the average PC.
How "average" is your PC? My old PC could play Witcher 2 on old hardware.
#23
Posté 04 février 2012 - 08:14
#24
Posté 05 février 2012 - 06:42
DRUNK_CANADIAN wrote...
Source, its simultaneously good and **** XD
The Source engine is capable of amazing things. Esther looks beautiful.[/url]
#25
Posté 05 février 2012 - 03:29
Ringo12 wrote...
slimgrin wrote...
Thekill_3 wrote...
Don't foget RedEngine The Witcher 2 used. You can simply have a lot of AI on the screen without any lagging.
You can, but try running through the forest around Flotsam; the sheer amount of detail is very taxing for the average PC.
How "average" is your PC? My old PC could play Witcher 2 on old hardware.
I can finally play Doom 3 on high detail AND full shadows. Beat that.





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